Exemplo n.º 1
0
    "LOAD STATE",
    "SAVE STATE",
    "RAPIDFIRE A",
    "RAPIDFIRE B",
    "RAPIDFIRE L",
    "RAPIDFIRE R",
    "NOTHING"
  };
#endif

  // Marker for help information, don't go past this mark (except \n)------*
  menu_option_type graphics_sound_options[] =
  {
    string_selection_option(NULL, "Display scaling", scale_options,
     (u32 *)(&screen_scale), 3,
     "Determines how the GBA screen is resized in relation to the entire\n"
     "screen. Select unscaled 3:2 for GBA resolution, scaled 3:2 for GBA\n"
     "aspect ratio scaled to fill the height of the PSP screen, and\n"
     "fullscreen to fill the entire PSP screen.", 2),
#if !defined(ZAURUS) && !defined(DINGUX_ON_WIN32)
    string_selection_option(NULL, "Screen filtering", yes_no_options,
     (u32 *)(&screen_filter), 2,
     "Determines whether or not bilinear filtering should be used when\n"
     "scaling the screen. Selecting this will produce a more even and\n"
     "smooth image, at the cost of being blurry and having less vibrant\n"
     "colors.", 3),
#else
    string_selection_option(NULL, "Frame limit", yes_no_options,
     (u32 *)(&frame_limit), 2,
     "", 4),
#endif
    string_selection_option(NULL, "Frameskip type", frameskip_options,
Exemplo n.º 2
0
Arquivo: gui.c Projeto: Gaku1503/ReGBA
    "LOAD STATE",
    "SAVE STATE",
    "RAPIDFIRE A",
    "RAPIDFIRE B",
    "RAPIDFIRE L",
    "RAPIDFIRE R",
    "NOTHING"
  };
#endif

  // Marker for help information, don't go past this mark (except \n)------*
  menu_option_type graphics_sound_options[] =
  {
    string_selection_option(NULL, "Display scaling", scale_options,
     (u32 *)(&screen_scale), 2,
     "Determines how the GBA screen is resized in relation to the entire\n"
     "screen. Select unscaled 3:2 for GBA resolution, scaled 3:2 for GBA\n"
     "aspect ratio scaled to fill the height of the PSP screen, and\n"
     "fullscreen to fill the entire PSP screen.", 2),
#ifndef ZAURUS
    string_selection_option(NULL, "Screen filtering", yes_no_options,
     (u32 *)(&screen_filter), 2,
     "Determines whether or not bilinear filtering should be used when\n"
     "scaling the screen. Selecting this will produce a more even and\n"
     "smooth image, at the cost of being blurry and having less vibrant\n"
     "colors.", 3),
#endif
    string_selection_option(NULL, "Frameskip type", frameskip_options,
     (u32 *)(&current_frameskip_type), 3,
     "Determines what kind of frameskipping should be employed.\n"
     "Frameskipping may improve emulation speed of many games.\n"
     "Off: Do not skip any frames.\n"