コード例 #1
0
ファイル: freedreno_context.c プロジェクト: Haifen/Mesa-3D
struct pipe_context *
fd_context_init(struct fd_context *ctx, struct pipe_screen *pscreen,
		const uint8_t *primtypes, void *priv)
{
	struct fd_screen *screen = fd_screen(pscreen);
	struct pipe_context *pctx;
	int i;

	ctx->screen = screen;

	ctx->primtypes = primtypes;
	ctx->primtype_mask = 0;
	for (i = 0; i < PIPE_PRIM_MAX; i++)
		if (primtypes[i])
			ctx->primtype_mask |= (1 << i);

	/* need some sane default in case state tracker doesn't
	 * set some state:
	 */
	ctx->sample_mask = 0xffff;

	pctx = &ctx->base;
	pctx->screen = pscreen;
	pctx->priv = priv;
	pctx->flush = fd_context_flush;

	for (i = 0; i < ARRAY_SIZE(ctx->rings); i++) {
		ctx->rings[i] = fd_ringbuffer_new(screen->pipe, 0x100000);
		if (!ctx->rings[i])
			goto fail;
	}

	fd_context_next_rb(pctx);
	fd_reset_wfi(ctx);

	util_dynarray_init(&ctx->draw_patches);

	util_slab_create(&ctx->transfer_pool, sizeof(struct pipe_transfer),
			16, UTIL_SLAB_SINGLETHREADED);

	fd_draw_init(pctx);
	fd_resource_context_init(pctx);
	fd_query_context_init(pctx);
	fd_texture_init(pctx);
	fd_state_init(pctx);

	ctx->blitter = util_blitter_create(pctx);
	if (!ctx->blitter)
		goto fail;

	ctx->primconvert = util_primconvert_create(pctx, ctx->primtype_mask);
	if (!ctx->primconvert)
		goto fail;

	return pctx;

fail:
	pctx->destroy(pctx);
	return NULL;
}
コード例 #2
0
ファイル: vc4_context.c プロジェクト: BNieuwenhuizen/mesa
struct pipe_context *
vc4_context_create(struct pipe_screen *pscreen, void *priv, unsigned flags)
{
    struct vc4_screen *screen = vc4_screen(pscreen);
    struct vc4_context *vc4;

    /* Prevent dumping of the shaders built during context setup. */
    uint32_t saved_shaderdb_flag = vc4_debug & VC4_DEBUG_SHADERDB;
    vc4_debug &= ~VC4_DEBUG_SHADERDB;

    vc4 = rzalloc(NULL, struct vc4_context);
    if (!vc4)
        return NULL;
    struct pipe_context *pctx = &vc4->base;

    vc4->screen = screen;

    pctx->screen = pscreen;
    pctx->priv = priv;
    pctx->destroy = vc4_context_destroy;
    pctx->flush = vc4_pipe_flush;
    pctx->invalidate_resource = vc4_invalidate_resource;

    vc4_draw_init(pctx);
    vc4_state_init(pctx);
    vc4_program_init(pctx);
    vc4_query_init(pctx);
    vc4_resource_context_init(pctx);

    vc4_job_init(vc4);

    vc4->fd = screen->fd;

    util_slab_create(&vc4->transfer_pool, sizeof(struct vc4_transfer),
                     16, UTIL_SLAB_SINGLETHREADED);
    vc4->blitter = util_blitter_create(pctx);
    if (!vc4->blitter)
        goto fail;

    vc4->primconvert = util_primconvert_create(pctx,
                       (1 << PIPE_PRIM_QUADS) - 1);
    if (!vc4->primconvert)
        goto fail;

    vc4->uploader = u_upload_create(pctx, 16 * 1024,
                                    PIPE_BIND_INDEX_BUFFER,
                                    PIPE_USAGE_STREAM);

    vc4_debug |= saved_shaderdb_flag;

    vc4->sample_mask = (1 << VC4_MAX_SAMPLES) - 1;

    return &vc4->base;

fail:
    pctx->destroy(pctx);
    return NULL;
}
コード例 #3
0
ファイル: vc4_context.c プロジェクト: maurossi/mesa-mesa
struct pipe_context *
vc4_context_create(struct pipe_screen *pscreen, void *priv)
{
        struct vc4_screen *screen = vc4_screen(pscreen);
        struct vc4_context *vc4;

        /* Prevent dumping of the shaders built during context setup. */
        uint32_t saved_shaderdb_flag = vc4_debug & VC4_DEBUG_SHADERDB;
        vc4_debug &= ~VC4_DEBUG_SHADERDB;

        vc4 = rzalloc(NULL, struct vc4_context);
        if (vc4 == NULL)
                return NULL;
        struct pipe_context *pctx = &vc4->base;

        vc4->screen = screen;

        pctx->screen = pscreen;
        pctx->priv = priv;
        pctx->destroy = vc4_context_destroy;
        pctx->flush = vc4_pipe_flush;

        vc4_draw_init(pctx);
        vc4_state_init(pctx);
        vc4_program_init(pctx);
        vc4_query_init(pctx);
        vc4_resource_context_init(pctx);

        vc4_init_cl(vc4, &vc4->bcl);
        vc4_init_cl(vc4, &vc4->rcl);
        vc4_init_cl(vc4, &vc4->shader_rec);
        vc4_init_cl(vc4, &vc4->bo_handles);

        vc4->dirty = ~0;
        vc4->fd = screen->fd;

        util_slab_create(&vc4->transfer_pool, sizeof(struct vc4_transfer),
                         16, UTIL_SLAB_SINGLETHREADED);
        vc4->blitter = util_blitter_create(pctx);
        if (!vc4->blitter)
                goto fail;

        vc4->primconvert = util_primconvert_create(pctx,
                                                   (1 << PIPE_PRIM_QUADS) - 1);
        if (!vc4->primconvert)
                goto fail;

        vc4_debug |= saved_shaderdb_flag;

        return &vc4->base;

fail:
        pctx->destroy(pctx);
        return NULL;
}
コード例 #4
0
bool r600_common_context_init(struct r600_common_context *rctx,
			      struct r600_common_screen *rscreen)
{
	util_slab_create(&rctx->pool_transfers,
			 sizeof(struct r600_transfer), 64,
			 UTIL_SLAB_SINGLETHREADED);

	rctx->screen = rscreen;
	rctx->ws = rscreen->ws;
	rctx->family = rscreen->family;
	rctx->chip_class = rscreen->chip_class;

	if (rscreen->family == CHIP_HAWAII)
		rctx->max_db = 16;
	else if (rscreen->chip_class >= EVERGREEN)
		rctx->max_db = 8;
	else
		rctx->max_db = 4;

	rctx->b.transfer_map = u_transfer_map_vtbl;
	rctx->b.transfer_flush_region = u_default_transfer_flush_region;
	rctx->b.transfer_unmap = u_transfer_unmap_vtbl;
	rctx->b.transfer_inline_write = u_default_transfer_inline_write;
        rctx->b.memory_barrier = r600_memory_barrier;
	rctx->b.flush = r600_flush_from_st;

	LIST_INITHEAD(&rctx->texture_buffers);

	r600_init_context_texture_functions(rctx);
	r600_streamout_init(rctx);
	r600_query_init(rctx);
	cayman_init_msaa(&rctx->b);

	rctx->allocator_so_filled_size = u_suballocator_create(&rctx->b, 4096, 4,
							       0, PIPE_USAGE_DEFAULT, TRUE);
	if (!rctx->allocator_so_filled_size)
		return false;

	rctx->uploader = u_upload_create(&rctx->b, 1024 * 1024, 256,
					PIPE_BIND_INDEX_BUFFER |
					PIPE_BIND_CONSTANT_BUFFER);
	if (!rctx->uploader)
		return false;

	if (rscreen->info.r600_has_dma && !(rscreen->debug_flags & DBG_NO_ASYNC_DMA)) {
		rctx->rings.dma.cs = rctx->ws->cs_create(rctx->ws, RING_DMA,
							 r600_flush_dma_ring,
							 rctx, NULL);
		rctx->rings.dma.flush = r600_flush_dma_ring;
	}

	return true;
}
コード例 #5
0
ファイル: etna_transfer.c プロジェクト: Huama419/etna_viv
void etna_pipe_transfer_init(struct pipe_context *pc)
{
    struct etna_pipe_context *priv = etna_pipe_context(pc);

    pc->transfer_map = etna_pipe_transfer_map;
    pc->transfer_flush_region = etna_pipe_transfer_flush_region;
    pc->transfer_unmap = etna_pipe_transfer_unmap;
    pc->transfer_inline_write = u_default_transfer_inline_write;

    util_slab_create(&priv->transfer_pool, sizeof(struct etna_transfer),
                     16, UTIL_SLAB_SINGLETHREADED);
}
コード例 #6
0
ファイル: r300_screen.c プロジェクト: mlankhorst/Mesa-3D
struct pipe_screen* r300_screen_create(struct radeon_winsys *rws)
{
    struct r300_screen *r300screen = CALLOC_STRUCT(r300_screen);

    if (!r300screen) {
        FREE(r300screen);
        return NULL;
    }

    rws->query_info(rws, &r300screen->info);

    r300_init_debug(r300screen);
    r300_parse_chipset(r300screen->info.pci_id, &r300screen->caps);

    if (SCREEN_DBG_ON(r300screen, DBG_NO_ZMASK))
        r300screen->caps.zmask_ram = 0;
    if (SCREEN_DBG_ON(r300screen, DBG_NO_HIZ))
        r300screen->caps.hiz_ram = 0;

    if (r300screen->info.drm_minor < 8)
        r300screen->caps.has_us_format = FALSE;

    pipe_mutex_init(r300screen->num_contexts_mutex);

    util_slab_create(&r300screen->pool_buffers,
                     sizeof(struct r300_resource), 64,
                     UTIL_SLAB_SINGLETHREADED);

    r300screen->rws = rws;
    r300screen->screen.winsys = (struct pipe_winsys*)rws;
    r300screen->screen.destroy = r300_destroy_screen;
    r300screen->screen.get_name = r300_get_name;
    r300screen->screen.get_vendor = r300_get_vendor;
    r300screen->screen.get_param = r300_get_param;
    r300screen->screen.get_shader_param = r300_get_shader_param;
    r300screen->screen.get_paramf = r300_get_paramf;
    r300screen->screen.get_video_param = r300_get_video_param;
    r300screen->screen.is_format_supported = r300_is_format_supported;
    r300screen->screen.is_video_format_supported = vl_video_buffer_is_format_supported;
    r300screen->screen.context_create = r300_create_context;
    r300screen->screen.fence_reference = r300_fence_reference;
    r300screen->screen.fence_signalled = r300_fence_signalled;
    r300screen->screen.fence_finish = r300_fence_finish;

    r300_init_screen_resource_functions(r300screen);

    util_format_s3tc_init();

    return &r300screen->screen;
}
コード例 #7
0
struct pipe_context *
fd_context_create(struct pipe_screen *pscreen, void *priv)
{
	struct fd_screen *screen = fd_screen(pscreen);
	struct fd_context *ctx = CALLOC_STRUCT(fd_context);
	struct pipe_context *pctx;

	if (!ctx)
		return NULL;

	DBG("");

	ctx->screen = screen;

	ctx->ring = fd_ringbuffer_new(screen->pipe, 0x100000);
	ctx->draw_start = fd_ringmarker_new(ctx->ring);
	ctx->draw_end = fd_ringmarker_new(ctx->ring);

	pctx = &ctx->base;
	pctx->screen = pscreen;
	pctx->priv = priv;
	pctx->flush = fd_context_flush;
	pctx->destroy = fd_context_destroy;

	util_slab_create(&ctx->transfer_pool, sizeof(struct pipe_transfer),
			16, UTIL_SLAB_SINGLETHREADED);

	fd_vbo_init(pctx);
	fd_blend_init(pctx);
	fd_rasterizer_init(pctx);
	fd_zsa_init(pctx);
	fd_state_init(pctx);
	fd_resource_context_init(pctx);
	fd_clear_init(pctx);
	fd_prog_init(pctx);
	fd_texture_init(pctx);

	ctx->blitter = util_blitter_create(pctx);
	if (!ctx->blitter) {
		fd_context_destroy(pctx);
		return NULL;
	}

	/* construct vertex state used for solid ops (clear, and gmem<->mem) */
	ctx->solid_vertexbuf = create_solid_vertexbuf(pctx);

	fd_state_emit_setup(pctx);

	return pctx;
}
コード例 #8
0
struct pipe_context *
fd_context_init(struct fd_context *ctx,
		struct pipe_screen *pscreen, void *priv)
{
	struct fd_screen *screen = fd_screen(pscreen);
	struct pipe_context *pctx;

	ctx->screen = screen;

	/* need some sane default in case state tracker doesn't
	 * set some state:
	 */
	ctx->sample_mask = 0xffff;

	pctx = &ctx->base;
	pctx->screen = pscreen;
	pctx->priv = priv;
	pctx->flush = fd_context_flush;

	ctx->ring = fd_ringbuffer_new(screen->pipe, 0x100000);
	if (!ctx->ring)
		goto fail;

	ctx->draw_start = fd_ringmarker_new(ctx->ring);
	ctx->draw_end = fd_ringmarker_new(ctx->ring);

	util_slab_create(&ctx->transfer_pool, sizeof(struct pipe_transfer),
			16, UTIL_SLAB_SINGLETHREADED);

	fd_draw_init(pctx);
	fd_resource_context_init(pctx);
	fd_texture_init(pctx);
	fd_state_init(pctx);

	ctx->blitter = util_blitter_create(pctx);
	if (!ctx->blitter)
		goto fail;


	return pctx;

fail:
	pctx->destroy(pctx);
	return NULL;
}
コード例 #9
0
ファイル: toy_compiler.c プロジェクト: LunarG/steamos_mesa
/**
 * Initialize the toy compiler.
 */
void
toy_compiler_init(struct toy_compiler *tc, const struct ilo_dev_info *dev)
{
   memset(tc, 0, sizeof(*tc));

   tc->dev = dev;

   tc_init_inst_templ(tc);

   util_slab_create(&tc->mempool, sizeof(struct toy_inst),
         64, UTIL_SLAB_SINGLETHREADED);

   list_inithead(&tc->instructions);
   /* instructions are added to the tail */
   tc_tail(tc);

   tc->rect_linear_width = 1;

   /* skip 0 so that util_hash_table_get() never returns NULL */
   tc->next_vrf = 1;
}
コード例 #10
0
ファイル: i915_context.c プロジェクト: venkatarajasekhar/Qt
struct pipe_context *
i915_create_context(struct pipe_screen *screen, void *priv)
{
   struct i915_context *i915;

   i915 = CALLOC_STRUCT(i915_context);
   if (i915 == NULL)
      return NULL;

   i915->iws = i915_screen(screen)->iws;
   i915->base.screen = screen;
   i915->base.priv = priv;

   i915->base.destroy = i915_destroy;

   if (i915_screen(screen)->debug.use_blitter)
      i915->base.clear = i915_clear_blitter;
   else
      i915->base.clear = i915_clear_render;

   i915->base.draw_vbo = i915_draw_vbo;

   /* init this before draw */
   util_slab_create(&i915->transfer_pool, sizeof(struct pipe_transfer),
                    16, UTIL_SLAB_SINGLETHREADED);
   util_slab_create(&i915->texture_transfer_pool, sizeof(struct i915_transfer),
                    16, UTIL_SLAB_SINGLETHREADED);

   /* Batch stream debugging is a bit hacked up at the moment:
    */
   i915->batch = i915->iws->batchbuffer_create(i915->iws);

   /*
    * Create drawing context and plug our rendering stage into it.
    */
   i915->draw = draw_create(&i915->base);
   assert(i915->draw);
   if (!debug_get_option_i915_no_vbuf()) {
      draw_set_rasterize_stage(i915->draw, i915_draw_vbuf_stage(i915));
   } else {
      draw_set_rasterize_stage(i915->draw, i915_draw_render_stage(i915));
   }

   i915_init_surface_functions(i915);
   i915_init_state_functions(i915);
   i915_init_flush_functions(i915);
   i915_init_resource_functions(i915);
   i915_init_query_functions(i915);

   draw_install_aaline_stage(i915->draw, &i915->base);
   draw_install_aapoint_stage(i915->draw, &i915->base);
   draw_enable_point_sprites(i915->draw, TRUE);

   /* augmented draw pipeline clobbers state functions */
   i915_init_fixup_state_functions(i915);

   /* Create blitter last - calls state creation functions. */
   i915->blitter = util_blitter_create(&i915->base);
   assert(i915->blitter);

   i915->dirty = ~0;
   i915->hardware_dirty = ~0;
   i915->immediate_dirty = ~0;
   i915->dynamic_dirty = ~0;
   i915->static_dirty = ~0;
   i915->flush_dirty = 0;

   return &i915->base;
}
コード例 #11
0
ファイル: r300_context.c プロジェクト: TechnoMancer/mesa
struct pipe_context* r300_create_context(struct pipe_screen* screen,
                                         void *priv)
{
    struct r300_context* r300 = CALLOC_STRUCT(r300_context);
    struct r300_screen* r300screen = r300_screen(screen);
    struct radeon_winsys *rws = r300screen->rws;

    if (!r300)
        return NULL;

    r300->rws = rws;
    r300->screen = r300screen;

    r300->context.screen = screen;
    r300->context.priv = priv;

    r300->context.destroy = r300_destroy_context;

    util_slab_create(&r300->pool_transfers,
                     sizeof(struct pipe_transfer), 64,
                     UTIL_SLAB_SINGLETHREADED);

    r300->cs = rws->cs_create(rws, RING_GFX, r300_flush_callback, r300, NULL);
    if (r300->cs == NULL)
        goto fail;

    if (!r300screen->caps.has_tcl) {
        /* Create a Draw. This is used for SW TCL. */
        r300->draw = draw_create(&r300->context);
        if (r300->draw == NULL)
            goto fail;
        /* Enable our renderer. */
        draw_set_rasterize_stage(r300->draw, r300_draw_stage(r300));
        /* Disable converting points/lines to triangles. */
        draw_wide_line_threshold(r300->draw, 10000000.f);
        draw_wide_point_threshold(r300->draw, 10000000.f);
        draw_wide_point_sprites(r300->draw, FALSE);
        draw_enable_line_stipple(r300->draw, TRUE);
        draw_enable_point_sprites(r300->draw, FALSE);
    }

    if (!r300_setup_atoms(r300))
        goto fail;

    r300_init_blit_functions(r300);
    r300_init_flush_functions(r300);
    r300_init_query_functions(r300);
    r300_init_state_functions(r300);
    r300_init_resource_functions(r300);
    r300_init_render_functions(r300);
    r300_init_states(&r300->context);

    r300->context.create_video_codec = vl_create_decoder;
    r300->context.create_video_buffer = vl_video_buffer_create;

    r300->uploader = u_upload_create(&r300->context, 256 * 1024, 4,
                                     PIPE_BIND_CUSTOM);

    r300->blitter = util_blitter_create(&r300->context);
    if (r300->blitter == NULL)
        goto fail;
    r300->blitter->draw_rectangle = r300_blitter_draw_rectangle;

    /* The KIL opcode needs the first texture unit to be enabled
     * on r3xx-r4xx. In order to calm down the CS checker, we bind this
     * dummy texture there. */
    if (!r300->screen->caps.is_r500) {
        struct pipe_resource *tex;
        struct pipe_resource rtempl = {{0}};
        struct pipe_sampler_view vtempl = {{0}};

        rtempl.target = PIPE_TEXTURE_2D;
        rtempl.format = PIPE_FORMAT_I8_UNORM;
        rtempl.usage = PIPE_USAGE_IMMUTABLE;
        rtempl.width0 = 1;
        rtempl.height0 = 1;
        rtempl.depth0 = 1;
        tex = screen->resource_create(screen, &rtempl);

        u_sampler_view_default_template(&vtempl, tex, tex->format);

        r300->texkill_sampler = (struct r300_sampler_view*)
            r300->context.create_sampler_view(&r300->context, tex, &vtempl);

        pipe_resource_reference(&tex, NULL);
    }

    if (r300screen->caps.has_tcl) {
        struct pipe_resource vb;
        memset(&vb, 0, sizeof(vb));
        vb.target = PIPE_BUFFER;
        vb.format = PIPE_FORMAT_R8_UNORM;
        vb.usage = PIPE_USAGE_DEFAULT;
        vb.width0 = sizeof(float) * 16;
        vb.height0 = 1;
        vb.depth0 = 1;

        r300->dummy_vb.buffer = screen->resource_create(screen, &vb);
        r300->context.set_vertex_buffers(&r300->context, 0, 1, &r300->dummy_vb);
    }

    {
        struct pipe_depth_stencil_alpha_state dsa;
        memset(&dsa, 0, sizeof(dsa));
        dsa.depth.writemask = 1;

        r300->dsa_decompress_zmask =
            r300->context.create_depth_stencil_alpha_state(&r300->context,
                                                           &dsa);
    }

    r300->hyperz_time_of_last_flush = os_time_get();

    /* Register allocator state */
    rc_init_regalloc_state(&r300->fs_regalloc_state);

    /* Print driver info. */
#ifdef DEBUG
    {
#else
    if (DBG_ON(r300, DBG_INFO)) {
#endif
        fprintf(stderr,
                "r300: DRM version: %d.%d.%d, Name: %s, ID: 0x%04x, GB: %d, Z: %d\n"
                "r300: GART size: %"PRIu64" MB, VRAM size: %"PRIu64" MB\n"
                "r300: AA compression RAM: %s, Z compression RAM: %s, HiZ RAM: %s\n",
                r300->screen->info.drm_major,
                r300->screen->info.drm_minor,
                r300->screen->info.drm_patchlevel,
                screen->get_name(screen),
                r300->screen->info.pci_id,
                r300->screen->info.r300_num_gb_pipes,
                r300->screen->info.r300_num_z_pipes,
                r300->screen->info.gart_size >> 20,
                r300->screen->info.vram_size >> 20,
                "YES", /* XXX really? */
                r300->screen->caps.zmask_ram ? "YES" : "NO",
                r300->screen->caps.hiz_ram ? "YES" : "NO");
    }

    return &r300->context;

fail:
    r300_destroy_context(&r300->context);
    return NULL;
}
コード例 #12
0
ファイル: r600_pipe_common.c プロジェクト: MartaLo/mesa
bool r600_common_context_init(struct r600_common_context *rctx,
			      struct r600_common_screen *rscreen)
{
	util_slab_create(&rctx->pool_transfers,
			 sizeof(struct r600_transfer), 64,
			 UTIL_SLAB_SINGLETHREADED);

	rctx->screen = rscreen;
	rctx->ws = rscreen->ws;
	rctx->family = rscreen->family;
	rctx->chip_class = rscreen->chip_class;

	if (rscreen->chip_class >= CIK)
		rctx->max_db = MAX2(8, rscreen->info.r600_num_backends);
	else if (rscreen->chip_class >= EVERGREEN)
		rctx->max_db = 8;
	else
		rctx->max_db = 4;

	rctx->b.invalidate_resource = r600_invalidate_resource;
	rctx->b.transfer_map = u_transfer_map_vtbl;
	rctx->b.transfer_flush_region = u_transfer_flush_region_vtbl;
	rctx->b.transfer_unmap = u_transfer_unmap_vtbl;
	rctx->b.transfer_inline_write = u_default_transfer_inline_write;
        rctx->b.memory_barrier = r600_memory_barrier;
	rctx->b.flush = r600_flush_from_st;
	rctx->b.set_debug_callback = r600_set_debug_callback;

	if (rscreen->info.drm_major == 2 && rscreen->info.drm_minor >= 43) {
		rctx->b.get_device_reset_status = r600_get_reset_status;
		rctx->gpu_reset_counter =
			rctx->ws->query_value(rctx->ws,
					      RADEON_GPU_RESET_COUNTER);
	}

	LIST_INITHEAD(&rctx->texture_buffers);

	r600_init_context_texture_functions(rctx);
	r600_streamout_init(rctx);
	r600_query_init(rctx);
	cayman_init_msaa(&rctx->b);

	rctx->allocator_so_filled_size = u_suballocator_create(&rctx->b, 4096, 4,
							       0, PIPE_USAGE_DEFAULT, TRUE);
	if (!rctx->allocator_so_filled_size)
		return false;

	rctx->uploader = u_upload_create(&rctx->b, 1024 * 1024,
					PIPE_BIND_INDEX_BUFFER |
					PIPE_BIND_CONSTANT_BUFFER, PIPE_USAGE_STREAM);
	if (!rctx->uploader)
		return false;

	rctx->ctx = rctx->ws->ctx_create(rctx->ws);
	if (!rctx->ctx)
		return false;

	if (rscreen->info.r600_has_dma && !(rscreen->debug_flags & DBG_NO_ASYNC_DMA)) {
		rctx->dma.cs = rctx->ws->cs_create(rctx->ctx, RING_DMA,
						   r600_flush_dma_ring,
						   rctx, NULL);
		rctx->dma.flush = r600_flush_dma_ring;
	}

	return true;
}
コード例 #13
0
static struct pipe_context *
ilo_context_create(struct pipe_screen *screen, void *priv, unsigned flags)
{
   struct ilo_screen *is = ilo_screen(screen);
   struct ilo_context *ilo;

   ilo = CALLOC_STRUCT(ilo_context);
   if (!ilo)
      return NULL;

   ilo->winsys = is->dev.winsys;
   ilo->dev = &is->dev;

   /*
    * initialize first, otherwise it may not be safe to call
    * ilo_context_destroy() on errors
    */
   util_slab_create(&ilo->transfer_mempool,
         sizeof(struct ilo_transfer), 64, UTIL_SLAB_SINGLETHREADED);

   ilo->shader_cache = ilo_shader_cache_create();
   ilo->cp = ilo_cp_create(ilo->dev, ilo->winsys, ilo->shader_cache);
   if (ilo->cp)
      ilo->render = ilo_render_create(&ilo->cp->builder);

   if (!ilo->cp || !ilo->shader_cache || !ilo->render) {
      ilo_context_destroy(&ilo->base);
      return NULL;
   }

   ilo_cp_set_submit_callback(ilo->cp,
         ilo_context_cp_submitted, (void *) ilo);

   ilo->base.screen = screen;
   ilo->base.priv = priv;

   ilo->base.destroy = ilo_context_destroy;
   ilo->base.flush = ilo_flush;
   ilo->base.render_condition = ilo_render_condition;

   ilo_init_draw_functions(ilo);
   ilo_init_query_functions(ilo);
   ilo_init_state_functions(ilo);
   ilo_init_blit_functions(ilo);
   ilo_init_transfer_functions(ilo);
   ilo_init_video_functions(ilo);
   ilo_init_gpgpu_functions(ilo);

   ilo_init_draw(ilo);
   ilo_state_vector_init(ilo->dev, &ilo->state_vector);

   /*
    * These must be called last as u_upload/u_blitter are clients of the pipe
    * context.
    */
   ilo->uploader = u_upload_create(&ilo->base, 1024 * 1024,
         PIPE_BIND_CONSTANT_BUFFER | PIPE_BIND_INDEX_BUFFER,
                                   PIPE_USAGE_STREAM);
   if (!ilo->uploader) {
      ilo_context_destroy(&ilo->base);
      return NULL;
   }

   ilo->blitter = ilo_blitter_create(ilo);
   if (!ilo->blitter) {
      ilo_context_destroy(&ilo->base);
      return NULL;
   }

   return &ilo->base;
}
コード例 #14
0
ファイル: ilo_context.c プロジェクト: TechnoMancer/mesa
static struct pipe_context *
ilo_context_create(struct pipe_screen *screen, void *priv)
{
   struct ilo_screen *is = ilo_screen(screen);
   struct ilo_context *ilo;

   ilo = CALLOC_STRUCT(ilo_context);
   if (!ilo)
      return NULL;

   ilo->winsys = is->winsys;
   ilo->dev = &is->dev;

   /*
    * initialize first, otherwise it may not be safe to call
    * ilo_context_destroy() on errors
    */
   util_slab_create(&ilo->transfer_mempool,
         sizeof(struct ilo_transfer), 64, UTIL_SLAB_SINGLETHREADED);

   /* 8192 DWords */
   ilo->cp = ilo_cp_create(ilo->winsys, 8192, is->dev.has_llc);
   ilo->shader_cache = ilo_shader_cache_create();
   if (ilo->cp)
      ilo->hw3d = ilo_3d_create(ilo->cp, ilo->dev);

   if (!ilo->cp || !ilo->shader_cache || !ilo->hw3d) {
      ilo_context_destroy(&ilo->base);
      return NULL;
   }

   ilo_cp_set_flush_callback(ilo->cp,
         ilo_context_cp_flushed, (void *) ilo);

   ilo->base.screen = screen;
   ilo->base.priv = priv;

   ilo->base.destroy = ilo_context_destroy;
   ilo->base.flush = ilo_flush;

   ilo_init_3d_functions(ilo);
   ilo_init_query_functions(ilo);
   ilo_init_state_functions(ilo);
   ilo_init_blit_functions(ilo);
   ilo_init_transfer_functions(ilo);
   ilo_init_video_functions(ilo);
   ilo_init_gpgpu_functions(ilo);

   ilo_init_states(ilo);

   /*
    * These must be called last as u_upload/u_blitter are clients of the pipe
    * context.
    */
   ilo->uploader = u_upload_create(&ilo->base, 1024 * 1024, 16,
         PIPE_BIND_CONSTANT_BUFFER | PIPE_BIND_INDEX_BUFFER);
   if (!ilo->uploader) {
      ilo_context_destroy(&ilo->base);
      return NULL;
   }

   ilo->blitter = ilo_blitter_create(ilo);
   if (!ilo->blitter) {
      ilo_context_destroy(&ilo->base);
      return NULL;
   }

   return &ilo->base;
}
コード例 #15
0
ファイル: radeonsi_pipe.c プロジェクト: haiku/mesa_legacy
static struct pipe_context *r600_create_context(struct pipe_screen *screen, void *priv)
{
	struct r600_context *rctx = CALLOC_STRUCT(r600_context);
	struct r600_screen* rscreen = (struct r600_screen *)screen;
	int shader, i;

	if (rctx == NULL)
		return NULL;

	if (!r600_common_context_init(&rctx->b, &rscreen->b))
		goto fail;

	rctx->b.b.screen = screen;
	rctx->b.b.priv = priv;
	rctx->b.b.destroy = r600_destroy_context;
	rctx->b.b.flush = r600_flush_from_st;

	/* Easy accessing of screen/winsys. */
	rctx->screen = rscreen;

	si_init_blit_functions(rctx);
	r600_init_query_functions(rctx);
	r600_init_context_resource_functions(rctx);
	si_init_compute_functions(rctx);

	if (rscreen->b.info.has_uvd) {
		rctx->b.b.create_video_codec = radeonsi_uvd_create_decoder;
		rctx->b.b.create_video_buffer = radeonsi_video_buffer_create;
	} else {
		rctx->b.b.create_video_codec = vl_create_decoder;
		rctx->b.b.create_video_buffer = vl_video_buffer_create;
	}

	rctx->b.rings.gfx.cs = rctx->b.ws->cs_create(rctx->b.ws, RING_GFX, NULL);
	rctx->b.rings.gfx.flush = r600_flush_from_winsys;

	si_init_all_descriptors(rctx);

	/* Initialize cache_flush. */
	rctx->cache_flush = si_atom_cache_flush;
	rctx->atoms.cache_flush = &rctx->cache_flush;

	rctx->atoms.streamout_begin = &rctx->b.streamout.begin_atom;

	switch (rctx->b.chip_class) {
	case SI:
	case CIK:
		si_init_state_functions(rctx);
		LIST_INITHEAD(&rctx->active_nontimer_query_list);
		rctx->max_db = 8;
		si_init_config(rctx);
		break;
	default:
		R600_ERR("Unsupported chip class %d.\n", rctx->b.chip_class);
		goto fail;
	}

	rctx->b.ws->cs_set_flush_callback(rctx->b.rings.gfx.cs, r600_flush_from_winsys, rctx);

	util_slab_create(&rctx->pool_transfers,
			 sizeof(struct pipe_transfer), 64,
			 UTIL_SLAB_SINGLETHREADED);

        rctx->uploader = u_upload_create(&rctx->b.b, 1024 * 1024, 256,
                                         PIPE_BIND_INDEX_BUFFER |
                                         PIPE_BIND_CONSTANT_BUFFER);
        if (!rctx->uploader)
		goto fail;

	rctx->blitter = util_blitter_create(&rctx->b.b);
	if (rctx->blitter == NULL)
		goto fail;

	rctx->dummy_pixel_shader =
		util_make_fragment_cloneinput_shader(&rctx->b.b, 0,
						     TGSI_SEMANTIC_GENERIC,
						     TGSI_INTERPOLATE_CONSTANT);
	rctx->b.b.bind_fs_state(&rctx->b.b, rctx->dummy_pixel_shader);

	/* these must be last */
	si_begin_new_cs(rctx);
	si_get_backend_mask(rctx);

	/* CIK cannot unbind a constant buffer (S_BUFFER_LOAD is buggy
	 * with a NULL buffer). We need to use a dummy buffer instead. */
	if (rctx->b.chip_class == CIK) {
		rctx->null_const_buf.buffer = pipe_buffer_create(screen, PIPE_BIND_CONSTANT_BUFFER,
								 PIPE_USAGE_STATIC, 16);
		rctx->null_const_buf.buffer_size = rctx->null_const_buf.buffer->width0;

		for (shader = 0; shader < SI_NUM_SHADERS; shader++) {
			for (i = 0; i < NUM_CONST_BUFFERS; i++) {
				rctx->b.b.set_constant_buffer(&rctx->b.b, shader, i,
							      &rctx->null_const_buf);
			}
		}

		/* Clear the NULL constant buffer, because loads should return zeros. */
		rctx->b.clear_buffer(&rctx->b.b, rctx->null_const_buf.buffer, 0,
				     rctx->null_const_buf.buffer->width0, 0);
	}

	return &rctx->b.b;
fail:
	r600_destroy_context(&rctx->b.b);
	return NULL;
}