virtual void DrawWidget(const Rect &r, int widget) const { if (widget != AIS_WIDGET_BACKGROUND) return; AIConfig *config = this->ai_config; AIConfigItemList::const_iterator it = config->GetConfigList()->begin(); int i = 0; for (; !this->vscroll->IsVisible(i); i++) it++; bool rtl = _current_text_dir == TD_RTL; uint buttons_left = rtl ? r.right - 23 : r.left + 4; uint text_left = r.left + (rtl ? WD_FRAMERECT_LEFT : 28); uint text_right = r.right - (rtl ? 28 : WD_FRAMERECT_RIGHT); int y = r.top; for (; this->vscroll->IsVisible(i) && it != config->GetConfigList()->end(); i++, it++) { int current_value = config->GetSetting((*it).name); bool editable = _game_mode == GM_MENU || !Company::IsValidID(this->slot) || (it->flags & AICONFIG_INGAME) != 0; StringID str; TextColour colour; uint idx = 0; if (StrEmpty((*it).description)) { str = STR_JUST_STRING; colour = TC_ORANGE; } else { str = STR_AI_SETTINGS_SETTING; colour = TC_LIGHT_BLUE; SetDParamStr(idx++, (*it).description); } if (((*it).flags & AICONFIG_BOOLEAN) != 0) { DrawFrameRect(buttons_left, y + 2, buttons_left + 19, y + 10, (current_value != 0) ? COLOUR_GREEN : COLOUR_RED, (current_value != 0) ? FR_LOWERED : FR_NONE); SetDParam(idx++, current_value == 0 ? STR_CONFIG_SETTING_OFF : STR_CONFIG_SETTING_ON); } else { DrawArrowButtons(buttons_left, y + 2, COLOUR_YELLOW, (this->clicked_button == i) ? 1 + (this->clicked_increase != rtl) : 0, editable && current_value > (*it).min_value, editable && current_value < (*it).max_value); if (it->labels != NULL && it->labels->Contains(current_value)) { SetDParam(idx++, STR_JUST_RAW_STRING); SetDParamStr(idx++, it->labels->Find(current_value)->second); } else { SetDParam(idx++, STR_JUST_INT); SetDParam(idx++, current_value); } } DrawString(text_left, text_right, y + WD_MATRIX_TOP, str, colour); y += this->line_height; } }
virtual void DrawWidget(const Rect &r, int widget) const { if (widget != AIS_WIDGET_BACKGROUND) return; AIConfig *config = this->ai_config; AIConfigItemList::const_iterator it = config->GetConfigList()->begin(); int i = 0; for (; !this->vscroll.IsVisible(i); i++) it++; bool rtl = _dynlang.text_dir == TD_RTL; uint buttons_left = rtl ? r.right - 23 : r.left + 4; uint value_left = r.left + (rtl ? WD_FRAMERECT_LEFT : 28); uint value_right = r.right - (rtl ? 28 : WD_FRAMERECT_RIGHT); uint text_left = r.left + (rtl ? WD_FRAMERECT_LEFT : 54); uint text_right = r.right - (rtl ? 54 : WD_FRAMERECT_RIGHT); int y = r.top; for (; this->vscroll.IsVisible(i) && it != config->GetConfigList()->end(); i++, it++) { int current_value = config->GetSetting((*it).name); bool editable = (_game_mode == GM_MENU) || ((it->flags & AICONFIG_INGAME) != 0); uint x = rtl ? r.right : r.left; if (((*it).flags & AICONFIG_BOOLEAN) != 0) { DrawFrameRect(buttons_left, y + 2, buttons_left + 19, y + 10, (current_value != 0) ? COLOUR_GREEN : COLOUR_RED, (current_value != 0) ? FR_LOWERED : FR_NONE); } else { DrawArrowButtons(buttons_left, y + 2, COLOUR_YELLOW, (this->clicked_button == i) ? 1 + (this->clicked_increase != rtl) : 0, editable && current_value > (*it).min_value, editable && current_value < (*it).max_value); if (it->labels != NULL && it->labels->Find(current_value) != it->labels->End()) { x = DrawString(value_left, value_right, y + WD_MATRIX_TOP, it->labels->Find(current_value)->second, TC_ORANGE); } else { SetDParam(0, current_value); x = DrawString(value_left, value_right, y + WD_MATRIX_TOP, STR_JUST_INT, TC_ORANGE); } } DrawString(max(rtl ? 0U : x + 3, text_left), min(rtl ? x - 3 : r.right, text_right), y + WD_MATRIX_TOP, (*it).description, TC_LIGHT_BLUE); y += this->line_height; } }