コード例 #1
0
/* static */ void AI::StartNew(CompanyID company, bool rerandomise_ai)
{
	assert(Company::IsValidID(company));

	/* Clients shouldn't start AIs */
	if (_networking && !_network_server) return;

	AIConfig *config = AIConfig::GetConfig(company, AIConfig::SSS_FORCE_GAME);
	AIInfo *info = config->GetInfo();
	if (info == NULL || (rerandomise_ai && config->IsRandom())) {
		info = AI::scanner_info->SelectRandomAI();
		assert(info != NULL);
		/* Load default data and store the name in the settings */
		config->Change(info->GetName(), -1, false, true);
	}

	Backup<CompanyByte> cur_company(_current_company, company, FILE_LINE);
	Company *c = Company::Get(company);

	c->ai_info = info;
	assert(c->ai_instance == NULL);
	c->ai_instance = new AIInstance();
	c->ai_instance->Initialize(info);

	cur_company.Restore();

	InvalidateWindowData(WC_AI_DEBUG, 0, -1);
	return;
}
コード例 #2
0
ファイル: ai_sl.cpp プロジェクト: IchiroWang/OpenTTD
static void SaveReal_AIPL(int *index_ptr)
{
	CompanyID index = (CompanyID)*index_ptr;
	AIConfig *config = AIConfig::GetConfig(index);

	if (config->HasScript()) {
		strecpy(_ai_saveload_name, config->GetName(), lastof(_ai_saveload_name));
		_ai_saveload_version = config->GetVersion();
	} else {
		/* No AI is configured for this so store an empty string as name. */
		_ai_saveload_name[0] = '\0';
		_ai_saveload_version = -1;
	}

	_ai_saveload_is_random = config->IsRandom();
	_ai_saveload_settings[0] = '\0';
	config->SettingsToString(_ai_saveload_settings, lastof(_ai_saveload_settings));

	SlObject(NULL, _ai_company);
	/* If the AI was active, store his data too */
	if (Company::IsValidAiID(index)) AI::Save(index);
}