void AAvatar::Pitch( float amount ) { //y if( inventoryShowing ) { // if the button is down click drag APlayerController* PController = GetWorld()->GetFirstPlayerController(); AMyHUD* hud = Cast<AMyHUD>( PController->GetHUD() ); hud->MouseMoved(); } //else { AddControllerPitchInput(200.f*amount * GetWorld()->GetDeltaSeconds()); } }