コード例 #1
0
ファイル: MapEntryPanel.cpp プロジェクト: IjonTichy/SLADE
/* MapEntryPanel::createImage
 * Creates a PNG file of the map preview
 * TODO: Preference panel for background and line colors,
 * as well as for image size
 *******************************************************************/
bool MapEntryPanel::createImage()
{
	if (entry == NULL)
		return false;

	ArchiveEntry temp;
	// Stupid OpenGL grumble grumble grumble
	if (GLEW_ARB_framebuffer_object)
		map_canvas->createImage(temp, map_image_width, map_image_height);
	else
		map_canvas->createImage(temp, min<int>(map_image_width, map_canvas->GetSize().x),
		                        min<int>(map_image_height, map_canvas->GetSize().y));
	string name = S_FMT("%s_%s", CHR(entry->getParent()->getFilename(false)), CHR(entry->getName()));
	wxFileName fn(name);

	// Create save file dialog
	wxFileDialog dialog_save(this, S_FMT("Save Map Preview \"%s\"", name.c_str()),
	                         dir_last, fn.GetFullName(), "PNG (*.PNG)|*.png",
	                         wxFD_SAVE | wxFD_OVERWRITE_PROMPT, wxDefaultPosition);

	// Run the dialog & check that the user didn't cancel
	if (dialog_save.ShowModal() == wxID_OK)
	{
		// If a filename was selected, export it
		bool ret = temp.exportFile(dialog_save.GetPath());

		// Save 'dir_last'
		dir_last = dialog_save.GetDirectory();

		return ret;
	}
	return true;
}
コード例 #2
0
ファイル: SplashWindow.cpp プロジェクト: devinacker/SLADE
/* SplashWindow::init
 * Sets up the splash window
 *******************************************************************/
void SplashWindow::init()
{
	// Load logo image
	string tempfile = appPath("temp.png", DIR_TEMP);
	ArchiveEntry* logo = theArchiveManager->programResourceArchive()->getEntry("logo.png");
	if (logo)
	{
		logo->exportFile(tempfile);
		bm_logo.LoadFile(tempfile, wxBITMAP_TYPE_PNG);
	}

	// Clean up
	wxRemoveFile(tempfile);
}
コード例 #3
0
ファイル: Icons.cpp プロジェクト: IjonTichy/SLADE
/* loadIcons
 * Loads all icons from slade.pk3 (in the icons/ dir)
 *******************************************************************/
bool loadIcons()
{
	string tempfile = appPath("sladetemp", DIR_TEMP);

	// Get slade.pk3
	Archive* res_archive = theArchiveManager->programResourceArchive();

	// Do nothing if it doesn't exist
	if (!res_archive)
		return false;

	// Get the icons directory of the archive
	ArchiveTreeNode* dir_icons = res_archive->getDir("icons/");

	// Go through each entry in the directory
	for (size_t a = 0; a < dir_icons->numEntries(false); a++)
	{
		ArchiveEntry* entry = dir_icons->getEntry(a);

		// Export entry data to a temporary file
		entry->exportFile(tempfile);

		// Create / setup icon
		icon_t n_icon;
		n_icon.image.LoadFile(tempfile);	// Load image from temp file
		n_icon.name = entry->getName(true);	// Set icon name

		// Add the icon
		icons.push_back(n_icon);

		// Delete the temporary file
		wxRemoveFile(tempfile);
	}

	return true;
}
コード例 #4
0
ファイル: Icons.cpp プロジェクト: Blue-Shadow/SLADE
	bool loadIconsDir(int type, ArchiveTreeNode* dir)
	{
		if (!dir)
			return false;

		// Check for icon set dirs
		for (unsigned a = 0; a < dir->nChildren(); a++)
		{
			if (dir->getChild(a)->getName() != "large")
			{
				if (type == GENERAL)
					iconsets_general.push_back(dir->getChild(a)->getName());
				else if (type == ENTRY)
					iconsets_entry.push_back(dir->getChild(a)->getName());
			}
		}

		// Get icon set dir
		string icon_set_dir = "Default";
		if (type == ENTRY) icon_set_dir = iconset_entry_list;
		if (type == GENERAL) icon_set_dir = iconset_general;
		if (icon_set_dir != "Default" && dir->getChild(icon_set_dir))
			dir = (ArchiveTreeNode*)dir->getChild(icon_set_dir);

		vector<icon_t>& icons = iconList(type);
		string tempfile = appPath("sladetemp", DIR_TEMP);

		// Go through each entry in the directory
		for (size_t a = 0; a < dir->numEntries(false); a++)
		{
			ArchiveEntry* entry = dir->getEntry(a);

			// Ignore anything not png format
			if (!entry->getName().EndsWith("png"))
				continue;

			// Export entry data to a temporary file
			entry->exportFile(tempfile);

			// Create / setup icon
			icon_t n_icon;
			n_icon.image.LoadFile(tempfile);	// Load image from temp file
			n_icon.name = entry->getName(true);	// Set icon name
			n_icon.resource_entry = entry;

			// Add the icon
			icons.push_back(n_icon);

			// Delete the temporary file
			wxRemoveFile(tempfile);
		}

		// Go through large icons
		ArchiveTreeNode* dir_large = (ArchiveTreeNode*)dir->getChild("large");
		if (dir_large)
		{
			for (size_t a = 0; a < dir_large->numEntries(false); a++)
			{
				ArchiveEntry* entry = dir_large->getEntry(a);

				// Ignore anything not png format
				if (!entry->getName().EndsWith("png"))
					continue;

				// Export entry data to a temporary file
				entry->exportFile(tempfile);

				// Create / setup icon
				bool found = false;
				string name = entry->getName(true);
				for (unsigned i = 0; i < icons.size(); i++)
				{
					if (icons[i].name == name)
					{
						icons[i].image_large.LoadFile(tempfile);
						found = true;
						break;
					}
				}

				if (!found)
				{
					icon_t n_icon;
					n_icon.image_large.LoadFile(tempfile);	// Load image from temp file
					n_icon.name = entry->getName(true);		// Set icon name
					n_icon.resource_entry = entry;

					// Add the icon
					icons.push_back(n_icon);
				}

				// Delete the temporary file
				wxRemoveFile(tempfile);
			}
		}

		return true;
	}