コード例 #1
0
	int FFmpegAudioDecoder::ReadCache(AudioBuffer<s16>& buffer, int count, int offset)
	{
		count = Math::Min((size_t)count, cacheLength / sizeof(AudioBuffer<s16>::AudioSample) / channels);
		buffer.DeinterlaceFrom((AudioBuffer<s16>::AudioSample*)cache, count, offset);
		cacheLength -= sizeof(AudioBuffer<s16>::AudioSample) * channels * count;
		memmove(cache, (u8*)cache + sizeof(AudioBuffer<s16>::AudioSample) * channels * count, cacheLength);
		return count;
	}
コード例 #2
0
	u32 FFmpegAudioDecoder::Read(AudioBuffer<s16>& buffer, u32 count, u32 boffset)
	{
		int offset = ReadCache(buffer, count, boffset);
		count -= offset;
		while (count > 0) {
			AVPacket originalPacket;
			if (!decoder->ReadPacket(&originalPacket, streamIndex))
				break;

			AVPacket packet = originalPacket;

			cacheLength = 0;

			while (packet.size > 0) {
				int datasize = bufferSize;
				int used = avcodec_decode_audio3(stream->codec, (s16*)this->buffer, &datasize, &packet);
				if (used < 0)
					break;
				packet.size -= used;
				packet.data += used;

				if (datasize <= 0)
					break;

				int read = Math::Min((u32)datasize, count * 2 * channels);
				int left = datasize - read;
				if (read > 0) {
					int samples = read / sizeof(AudioBuffer<s16>::AudioSample) / channels;
					buffer.DeinterlaceFrom((AudioBuffer<s16>::AudioSample*)this->buffer, samples, boffset + offset);
					offset += samples;
					count -= samples;
				}

				if (left > 0) {
					memcpy((u8*)cache + cacheLength, (u8*)this->buffer + read, left);
					cacheLength += left;
				}
			}

			decoder->FreePacket(&originalPacket);
		}
		AudioCodec<s16>::Read(buffer, offset);
		return offset;
	}