コード例 #1
0
ファイル: lua_AudioSource.cpp プロジェクト: brobits/GamePlay
int lua_AudioSource_release(lua_State* state)
{
    // Get the number of parameters.
    int paramCount = lua_gettop(state);

    // Attempt to match the parameters to a valid binding.
    switch (paramCount)
    {
        case 1:
        {
            if ((lua_type(state, 1) == LUA_TUSERDATA))
            {
                AudioSource* instance = getInstance(state);
                instance->release();
                
                return 0;
            }
            else
            {
                lua_pushstring(state, "lua_AudioSource_release - Failed to match the given parameters to a valid function signature.");
                lua_error(state);
            }
            break;
        }
        default:
        {
            lua_pushstring(state, "Invalid number of parameters (expected 1).");
            lua_error(state);
            break;
        }
    }
    return 0;
}
コード例 #2
0
void Audio3DTest::addSound(const std::string& file)
{
    std::string path("res/common/");
    path.append(file);

    Node* node = NULL;
    std::map<std::string, Node*>::iterator it = _audioNodes.find(path);
    if (it != _audioNodes.end())
    {
        node = it->second->clone();
    }
    else
    {
        AudioSource* audioSource = AudioSource::create(path.c_str());
        assert(audioSource);
        audioSource->setLooped(true);

        node = _cubeNode->clone();
        node->setId(file.c_str());
        node->setAudioSource(audioSource);
        audioSource->release();
        
        _audioNodes[path] = node;
        node->addRef();
    }
    assert(node);
    Node* cameraNode = _scene->getActiveCamera()->getNode();
    // Position the sound infront of the user
    node->setTranslation(cameraNode->getTranslationWorld());
    Vector3 dir = cameraNode->getForwardVectorWorld().normalize();
    dir.scale(2);
    node->translate(dir);
    _scene->addNode(node);
    node->getAudioSource()->play();
    node->release();
}