BShape* TransportControlGroup::_CreateSkipForwardShape(float height) const { BShape* shape = new BShape(); shape->MoveTo(BPoint(height, height / 2)); shape->LineTo(BPoint(0, height)); shape->LineTo(BPoint(0, 0)); shape->Close(); shape->MoveTo(BPoint(height * 2, height / 2)); shape->LineTo(BPoint(height, height)); shape->LineTo(BPoint(height, 0)); shape->Close(); float stopWidth = ceilf(height / 6); shape->MoveTo(BPoint(height * 2, height)); shape->LineTo(BPoint(height * 2 + stopWidth, height)); shape->LineTo(BPoint(height * 2 + stopWidth, 0)); shape->LineTo(BPoint(height * 2, 0)); shape->Close(); return shape; }
BShape* TransportControlGroup::_CreateSpeakerShape(float height) const { BShape* shape = new BShape(); float step = floorf(height / 8); float magnetWidth = floorf(height / 5); float chassieWidth = floorf(height / 1.5); float chassieHeight = floorf(height / 4); shape->MoveTo(BPoint(0, height - step)); shape->LineTo(BPoint(magnetWidth, height - step)); shape->LineTo(BPoint(magnetWidth, height / 2 + chassieHeight)); shape->LineTo(BPoint(magnetWidth + chassieWidth - step, height + step)); shape->LineTo(BPoint(magnetWidth + chassieWidth, height + step)); shape->LineTo(BPoint(magnetWidth + chassieWidth, -step)); shape->LineTo(BPoint(magnetWidth + chassieWidth - step, -step)); shape->LineTo(BPoint(magnetWidth, height / 2 - chassieHeight)); shape->LineTo(BPoint(magnetWidth, step)); shape->LineTo(BPoint(0, step)); shape->Close(); float offset = magnetWidth + chassieWidth + step * 2; add_bow(shape, offset, 3 * step, height, step * 2); offset += step * 2; add_bow(shape, offset, 5 * step, height, step * 2); offset += step * 2; add_bow(shape, offset, 7 * step, height, step * 2); return shape; }
void MouseView::_CreateButtonsPicture() { BeginPicture(&fButtonsPicture); SetScale(1.8 * fScaling); SetOrigin(-21 * fScaling, -14 * fScaling); BShape mouseShape; mouseShape.MoveTo(BPoint(48, 12)); // top BPoint control3[3] = { BPoint(44, 8), BPoint(20, 8), BPoint(16, 12) }; mouseShape.BezierTo(control3); // left BPoint control[3] = { BPoint(12, 16), BPoint(13, 27), BPoint(13, 27) }; mouseShape.BezierTo(control); // bottom BPoint control4[] = { BPoint(18, 30), BPoint(46, 30), BPoint(51, 27) }; mouseShape.BezierTo(control4); // right BPoint control2[3] = { BPoint(51, 27), BPoint(50, 14), BPoint(48, 12) }; mouseShape.BezierTo(control2); mouseShape.Close(); SetHighColor(255, 0, 0, 255); FillShape(&mouseShape, B_SOLID_HIGH); EndPicture(); SetScale(1); }
BShape* TransportControlGroup::_CreateForwardShape(float height) const { BShape* shape = new BShape(); shape->MoveTo(BPoint(height, height / 2)); shape->LineTo(BPoint(0, height)); shape->LineTo(BPoint(0, 0)); shape->Close(); shape->MoveTo(BPoint(height * 2, height / 2)); shape->LineTo(BPoint(height, height)); shape->LineTo(BPoint(height, 0)); shape->Close(); return shape; }
void PDFWriter::ClipChar(BFont* font, const char* unicode, const char* utf8, int16 size, float width) { BShape glyph; bool hasGlyph[1]; font->GetHasGlyphs(utf8, 1, hasGlyph); if (hasGlyph[0]) { BShape *glyphs[1]; glyphs[0] = &glyph; font->GetGlyphShapes(utf8, 1, glyphs); } else { REPORT(kWarning, fPage, "glyph for %*.*s not found!", size, size, utf8); // create a rectangle instead font_height height; fState->beFont.GetHeight(&height); BRect r(0, 0, width, height.ascent); float w = r.Width() < r.Height() ? r.Width()*0.1 : r.Height()*0.1; BRect o = r; o.InsetBy(w, w); w *= 2.0; BRect i = r; i.InsetBy(w, w); o.OffsetBy(0, -height.ascent); i.OffsetBy(0, -height.ascent); glyph.MoveTo(BPoint(o.left, o.top)); glyph.LineTo(BPoint(o.right, o.top)); glyph.LineTo(BPoint(o.right, o.bottom)); glyph.LineTo(BPoint(o.left, o.bottom)); glyph.Close(); glyph.MoveTo(BPoint(i.left, i.top)); glyph.LineTo(BPoint(i.left, i.bottom)); glyph.LineTo(BPoint(i.right, i.bottom)); glyph.LineTo(BPoint(i.right, i.top)); glyph.Close(); } BPoint p(fState->penX, fState->penY); PushInternalState(); SetOrigin(p); { DrawShape iterator(this, false); iterator.Iterate(&glyph); } PopInternalState(); }
BShape* TransportControlGroup::_CreatePauseShape(float height) const { BShape* shape = new BShape(); float stemWidth = floorf(height / 3); shape->MoveTo(BPoint(0, height)); shape->LineTo(BPoint(stemWidth, height)); shape->LineTo(BPoint(stemWidth, 0)); shape->LineTo(BPoint(0, 0)); shape->Close(); shape->MoveTo(BPoint(height - stemWidth, height)); shape->LineTo(BPoint(height, height)); shape->LineTo(BPoint(height, 0)); shape->LineTo(BPoint(height - stemWidth, 0)); shape->Close(); return shape; }
BShape* TransportControlGroup::_CreatePlayShape(float height) const { BShape* shape = new BShape(); float step = floorf(height / 8); shape->MoveTo(BPoint(height + step, height / 2)); shape->LineTo(BPoint(-step, height + step)); shape->LineTo(BPoint(-step, 0 - step)); shape->Close(); return shape; }
void GraphicsContext::fillRoundedRect(const IntRect& rect, const IntSize& topLeft, const IntSize& topRight, const IntSize& bottomLeft, const IntSize& bottomRight, const Color& color, ColorSpace colorSpace) { if (paintingDisabled() || !color.alpha()) return; BPoint points[3]; const float kRadiusBezierScale = 0.56f; BShape shape; shape.MoveTo(BPoint(rect.x() + topLeft.width(), rect.y())); shape.LineTo(BPoint(rect.maxX() - topRight.width(), rect.y())); points[0].x = rect.maxX() - kRadiusBezierScale * topRight.width(); points[0].y = rect.y(); points[1].x = rect.maxX(); points[1].y = rect.y() + kRadiusBezierScale * topRight.height(); points[2].x = rect.maxX(); points[2].y = rect.y() + topRight.height(); shape.BezierTo(points); shape.LineTo(BPoint(rect.maxX(), rect.maxY() - bottomRight.height())); points[0].x = rect.maxX(); points[0].y = rect.maxY() - kRadiusBezierScale * bottomRight.height(); points[1].x = rect.maxX() - kRadiusBezierScale * bottomRight.width(); points[1].y = rect.maxY(); points[2].x = rect.maxX() - bottomRight.width(); points[2].y = rect.maxY(); shape.BezierTo(points); shape.LineTo(BPoint(rect.x() + bottomLeft.width(), rect.maxY())); points[0].x = rect.x() + kRadiusBezierScale * bottomLeft.width(); points[0].y = rect.maxY(); points[1].x = rect.x(); points[1].y = rect.maxY() - kRadiusBezierScale * bottomRight.height(); points[2].x = rect.x(); points[2].y = rect.maxY() - bottomRight.height(); shape.BezierTo(points); shape.LineTo(BPoint(rect.x(), rect.y() + topLeft.height())); points[0].x = rect.x(); points[0].y = rect.y() - kRadiusBezierScale * topLeft.height(); points[1].x = rect.x() + kRadiusBezierScale * topLeft.width(); points[1].y = rect.y(); points[2].x = rect.x() + topLeft.width(); points[2].y = rect.y(); shape.BezierTo(points); shape.Close(); rgb_color oldColor = m_data->view()->HighColor(); m_data->view()->SetHighColor(color); m_data->view()->MovePenTo(B_ORIGIN); m_data->view()->FillShape(&shape); m_data->view()->SetHighColor(oldColor); }
static void DrawStuff(BView *view) { // StrokeShape BShape shape; BPoint bezier[3] = {BPoint(100,0), BPoint(100, 100), BPoint(25, 50)}; shape.MoveTo(BPoint(150,0)); shape.LineTo(BPoint(200,100)); shape.BezierTo(bezier); shape.Close(); view->StrokeShape(&shape); // Stroke/FillRect, Push/PopState, SetHighColor, SetLineMode, SetPenSize view->PushState(); const rgb_color blue = { 0, 0, 240, 0 }; view->SetHighColor(blue); view->SetLineMode(B_BUTT_CAP, B_BEVEL_JOIN); view->SetPenSize(7); view->StrokeRect(BRect(10, 220, 50, 260)); view->FillRect(BRect(65, 245, 120, 300)); view->PopState(); // Stroke/FillEllipse view->StrokeEllipse(BPoint(50, 150), 50, 50); view->FillEllipse(BPoint(100, 120), 50, 50); // Stroke/FillArc view->StrokeArc(BRect(0, 200, 50, 250), 180, 180); view->FillArc(BPoint(150, 250), 50, 50, 0, 125); // DrawString, SetHighColor, SetFontSize const rgb_color red = { 240, 0, 0, 0 }; view->SetHighColor(red); view->SetFontSize(20); view->DrawString("BPicture ", BPoint(30, 20)); view->DrawString("test"); // DrawLine with pen position const rgb_color purple = { 200, 0, 220, 0 }; view->SetHighColor(purple); view->StrokeLine(BPoint(50, 30), BPoint(30, 50)); view->StrokeLine(BPoint(80, 50)); view->StrokeLine(BPoint(50, 30)); }
void Leaves::Draw(BView* view, int32 frame) { float scale = fLeafSize / kLeafWidth / (kMaximumLeafSize * 2); scale *= view->Bounds().Width(); scale += scale * drand48() * fSizeVariation / 100.; BAffineTransform transform; transform.TranslateBy(-kLeafWidth / 2, -kLeafHeight / 2); // draw the leaf centered on the point transform.RotateBy(drand48() * 2. * M_PI); if ((rand() & 64) == 0) transform.ScaleBy(-1., 1.); // flip half of the time transform.ScaleBy(scale); transform.TranslateBy(_RandomPoint(view->Bounds())); BPoint center = transform.Apply(BPoint(kLeafWidth / 2, kLeafHeight / 2)); BPoint gradientOffset = BPoint(60 * scale, 80 * scale); BGradientLinear gradient(center - gradientOffset, center + gradientOffset); int color = (rand() / 7) % kColorCount; gradient.AddColor(kColors[color][0], 0.f); gradient.AddColor(kColors[color][1], 255.f); BShape leafShape; leafShape.MoveTo(transform.Apply(kLeafBegin)); for (int i = 0; i < kLeafCurveCount; ++i) { BPoint control[3]; for (int j = 0; j < 3; ++j) control[j] = transform.Apply(kLeafCurves[i][j]); leafShape.BezierTo(control); } leafShape.Close(); view->PushState(); view->SetDrawingMode(B_OP_ALPHA); view->SetHighColor(0, 0, 0, 50); for (int i = 2; i >= 0; --i) { view->SetOrigin(i * 0.1, i * 0.3); view->SetPenSize(i * 2); view->StrokeShape(&leafShape); } view->PopState(); view->FillShape(&leafShape, gradient); }
void LeafView::Draw(BRect updateRect) { float scale = Bounds().Width() / kLeafWidth; BAffineTransform transform; transform.ScaleBy(scale); // BGradientRadial gradient(BPoint(kLeafWidth * 0.75, kLeafHeight * 1.5), // kLeafWidth * 2); BGradientLinear gradient(B_ORIGIN, transform.Apply(BPoint(kLeafWidth, kLeafHeight))); rgb_color lightBlue = make_color(6, 169, 255); rgb_color darkBlue = make_color(0, 50, 126); gradient.AddColor(darkBlue, 0.0); gradient.AddColor(lightBlue, 255.0); // build leaf shape BShape leafShape; leafShape.MoveTo(transform.Apply(kLeafBegin)); for (int i = 0; i < kNumLeafCurves; ++i) { BPoint controlPoints[3]; for (int j = 0; j < 3; ++j) controlPoints[j] = transform.Apply(kLeafCurves[i][j]); leafShape.BezierTo(controlPoints); } leafShape.Close(); PushState(); SetDrawingMode(B_OP_ALPHA); SetHighColor(0, 0, 0, 50); for (int i = 2; i >= 0; --i) { SetOrigin(i * 0.1, i * 0.3); SetPenSize(i * 2); StrokeShape(&leafShape); } PopState(); FillShape(&leafShape, gradient); }
void PathView::Draw(BRect updateRect) { if (fMode == kDrawOutline) { } else if (fMode == kStroke) { const int n = fPath.CountPoints(); BShape shape; for (int i = 0; i < n; i++) { if (i == 0) shape.MoveTo(fPath.PointAt(i)); else shape.LineTo(fPath.PointAt(i)); } if (fPath.IsClosed()) shape.Close(); SetPenSize(fWidth); StrokeShape(&shape); ShapeLPB path(&fPath, fWidth, LineCapMode(), LineJoinMode(), LineMiterLimit()); path.CreateLinePath(); SetPenSize(1); BPicture picture; BeginPicture(&picture); FillShape(path.Shape()); EndPicture(); PushState(); ClipToPicture(&picture); SetHighColor(0, 255, 0); FillRect(Bounds()); PopState(); SetOrigin(200, 0); SetHighColor(255, 0, 0); StrokeShape(path.Shape()); Flush(); } }
void PlaylistListView::Item::Draw(BView* owner, BRect frame, const font_height& fh, bool tintedLine, uint32 mode, bool active, uint32 playbackState) { rgb_color color = (rgb_color) { 255, 255, 255, 255 }; if (tintedLine) color = tint_color(color, 1.04); // background if (IsSelected()) color = tint_color(color, B_DARKEN_2_TINT); owner->SetLowColor(color); owner->FillRect(frame, B_SOLID_LOW); // label rgb_color black = (rgb_color) { 0, 0, 0, 255 }; owner->SetHighColor(black); const char* text = Text(); switch (mode) { case DISPLAY_NAME: // TODO break; case DISPLAY_PATH: // TODO break; default: break; } float playbackMarkSize = playback_mark_size(fh); float textOffset = text_offset(fh); BString truncatedString(text); owner->TruncateString(&truncatedString, B_TRUNCATE_MIDDLE, frame.Width() - playbackMarkSize - textOffset); owner->DrawString(truncatedString.String(), BPoint(frame.left + playbackMarkSize + textOffset, floorf(frame.top + frame.bottom + fh.ascent) / 2 - 1)); // playmark if (active) { rgb_color green = (rgb_color) { 0, 255, 0, 255 }; if (playbackState != PLAYBACK_STATE_PLAYING) green = tint_color(color, B_DARKEN_1_TINT); BRect r(0, 0, playbackMarkSize, playbackMarkSize); r.OffsetTo(frame.left + 4, ceilf((frame.top + frame.bottom - playbackMarkSize) / 2)); #ifdef __ANTARES__ uint32 flags = owner->Flags(); owner->SetFlags(flags | B_SUBPIXEL_PRECISE); BShape shape; shape.MoveTo(r.LeftTop()); shape.LineTo(r.LeftBottom()); shape.LineTo(BPoint(r.right, (r.top + r.bottom) / 2)); shape.Close(); owner->MovePenTo(B_ORIGIN); owner->FillShape(&shape); shape.Clear(); r.InsetBy(1, 1); shape.MoveTo(r.LeftTop()); shape.LineTo(r.LeftBottom()); shape.LineTo(BPoint(r.right, (r.top + r.bottom) / 2)); shape.Close(); BGradientLinear gradient; gradient.SetStart(r.LeftTop()); gradient.SetEnd(r.LeftBottom()); gradient.AddColor(tint_color(green, B_LIGHTEN_1_TINT), 0); gradient.AddColor(tint_color(green, B_DARKEN_1_TINT), 255.0); owner->FillShape(&shape, gradient); owner->SetFlags(flags); #else BPoint arrow[3]; arrow[0] = r.LeftTop(); arrow[1] = r.LeftBottom(); arrow[2].x = r.right; arrow[2].y = (r.top + r.bottom) / 2; rgb_color lightGreen = tint_color(green, B_LIGHTEN_2_TINT); rgb_color darkGreen = tint_color(green, B_DARKEN_2_TINT); owner->BeginLineArray(6); // black outline owner->AddLine(arrow[0], arrow[1], black); owner->AddLine(BPoint(arrow[1].x + 1.0, arrow[1].y - 1.0), arrow[2], black); owner->AddLine(arrow[0], arrow[2], black); // inset arrow arrow[0].x += 1.0; arrow[0].y += 2.0; arrow[1].x += 1.0; arrow[1].y -= 2.0; arrow[2].x -= 2.0; // highlights and shadow owner->AddLine(arrow[1], arrow[2], darkGreen); owner->AddLine(arrow[0], arrow[2], lightGreen); owner->AddLine(arrow[0], arrow[1], lightGreen); owner->EndLineArray(); // fill green arrow[0].x += 1.0; arrow[0].y += 1.0; arrow[1].x += 1.0; arrow[1].y -= 1.0; arrow[2].x -= 2.0; owner->SetLowColor(owner->HighColor()); owner->SetHighColor(green); owner->FillPolygon(arrow, 3); #endif // __ANTARES__ } }
void ShapeLPB::ClosePath(void) { fShape.Close(); }
private: float fOffsetX; float fOffsetY; } translator; MovePenTo(B_ORIGIN); const float arcRX = 50; const float arcRY = 80; BShape shape; shape.MoveTo(BPoint(20, 10)); shape.LineTo(BPoint(10, 90)); shape.LineTo(BPoint(90, 100)); shape.ArcTo(arcRX, arcRY, 45, true, true, BPoint(100, 20)); shape.Close(); StrokeShape(&shape); shape.Clear(); shape.MoveTo(BPoint(20, 10)); shape.LineTo(BPoint(10, 90)); shape.LineTo(BPoint(90, 100)); shape.ArcTo(arcRX, arcRY, 45, false, true, BPoint(100, 20)); shape.Close(); translator.SetOffset(10, 10); translator.Iterate(&shape); SetHighColor(140, 30, 50, 255); StrokeShape(&shape);
void TextDocumentView::_GetSelectionShape(BShape& shape, int32 start, int32 end) { float startX1; float startY1; float startX2; float startY2; fTextDocumentLayout.GetTextBounds(start, startX1, startY1, startX2, startY2); startX1 = floorf(startX1); startY1 = floorf(startY1); startX2 = ceilf(startX2); startY2 = ceilf(startY2); float endX1; float endY1; float endX2; float endY2; fTextDocumentLayout.GetTextBounds(end, endX1, endY1, endX2, endY2); endX1 = floorf(endX1); endY1 = floorf(endY1); endX2 = ceilf(endX2); endY2 = ceilf(endY2); int32 startLineIndex = fTextDocumentLayout.LineIndexForOffset(start); int32 endLineIndex = fTextDocumentLayout.LineIndexForOffset(end); if (startLineIndex == endLineIndex) { // Selection on one line BPoint lt(startX1, startY1); BPoint rt(endX1, endY1); BPoint rb(endX1, endY2); BPoint lb(startX1, startY2); shape.MoveTo(lt); shape.LineTo(rt); shape.LineTo(rb); shape.LineTo(lb); shape.Close(); } else if (startLineIndex == endLineIndex - 1 && endX1 <= startX1) { // Selection on two lines, with gap: // --------- // ------### // ##------- // --------- float width = ceilf(fTextDocumentLayout.Width()); BPoint lt(startX1, startY1); BPoint rt(width, startY1); BPoint rb(width, startY2); BPoint lb(startX1, startY2); shape.MoveTo(lt); shape.LineTo(rt); shape.LineTo(rb); shape.LineTo(lb); shape.Close(); lt = BPoint(0, endY1); rt = BPoint(endX1, endY1); rb = BPoint(endX1, endY2); lb = BPoint(0, endY2); shape.MoveTo(lt); shape.LineTo(rt); shape.LineTo(rb); shape.LineTo(lb); shape.Close(); } else { // Selection over multiple lines float width = ceilf(fTextDocumentLayout.Width()); shape.MoveTo(BPoint(startX1, startY1)); shape.LineTo(BPoint(width, startY1)); shape.LineTo(BPoint(width, endY1)); shape.LineTo(BPoint(endX1, endY1)); shape.LineTo(BPoint(endX1, endY2)); shape.LineTo(BPoint(0, endY2)); shape.LineTo(BPoint(0, startY2)); shape.LineTo(BPoint(startX1, startY2)); shape.Close(); } }
void PlaylistListView::Item::Draw(BView* owner, BRect frame, const font_height& fh, bool tintedLine, uint32 mode, bool active, uint32 playbackState) { rgb_color color = (rgb_color){ 255, 255, 255, 255 }; if (tintedLine) color = tint_color(color, 1.04); // background if (IsSelected()) color = tint_color(color, B_DARKEN_2_TINT); owner->SetLowColor(color); owner->FillRect(frame, B_SOLID_LOW); // label rgb_color black = (rgb_color){ 0, 0, 0, 255 }; owner->SetHighColor(black); const char* text = Text(); switch (mode) { case DISPLAY_NAME: // TODO break; case DISPLAY_PATH: // TODO break; default: break; } float playbackMarkSize = playback_mark_size(fh); float textOffset = text_offset(fh); BString truncatedString(text); owner->TruncateString(&truncatedString, B_TRUNCATE_MIDDLE, frame.Width() - playbackMarkSize - textOffset); owner->DrawString(truncatedString.String(), BPoint(frame.left + playbackMarkSize + textOffset, floorf(frame.top + frame.bottom + fh.ascent) / 2 - 1)); // playmark if (active) { rgb_color green = (rgb_color){ 0, 255, 0, 255 }; if (playbackState != PLAYBACK_STATE_PLAYING) green = tint_color(color, B_DARKEN_1_TINT); BRect r(0, 0, playbackMarkSize, playbackMarkSize); r.OffsetTo(frame.left + 4, ceilf((frame.top + frame.bottom - playbackMarkSize) / 2)); uint32 flags = owner->Flags(); owner->SetFlags(flags | B_SUBPIXEL_PRECISE); BShape shape; shape.MoveTo(r.LeftTop()); shape.LineTo(r.LeftBottom()); shape.LineTo(BPoint(r.right, (r.top + r.bottom) / 2)); shape.Close(); owner->MovePenTo(B_ORIGIN); owner->FillShape(&shape); shape.Clear(); r.InsetBy(1, 1); shape.MoveTo(r.LeftTop()); shape.LineTo(r.LeftBottom()); shape.LineTo(BPoint(r.right, (r.top + r.bottom) / 2)); shape.Close(); BGradientLinear gradient; gradient.SetStart(r.LeftTop()); gradient.SetEnd(r.LeftBottom()); gradient.AddColor(tint_color(green, B_LIGHTEN_1_TINT), 0); gradient.AddColor(tint_color(green, B_DARKEN_1_TINT), 255.0); owner->FillShape(&shape, gradient); owner->SetFlags(flags); } }
void MouseView::Draw(BRect updateFrame) { SetDrawingMode(B_OP_ALPHA); SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY); SetScale(fScaling * 1.8); BShape mouseShape; mouseShape.MoveTo(BPoint(16, 12)); // left BPoint control[3] = { BPoint(12, 16), BPoint(8, 64), BPoint(32, 64) }; mouseShape.BezierTo(control); // right BPoint control2[3] = { BPoint(56, 64), BPoint(52, 16), BPoint(48, 12) }; mouseShape.BezierTo(control2); // top BPoint control3[3] = { BPoint(44, 8), BPoint(20, 8), BPoint(16, 12) }; mouseShape.BezierTo(control3); mouseShape.Close(); // Draw the shadow SetOrigin(-17 * fScaling, -11 * fScaling); SetHighColor(kMouseShadowColor); FillShape(&mouseShape, B_SOLID_HIGH); // Draw the body SetOrigin(-21 * fScaling, -14 * fScaling); BGradientRadial bodyGradient(28, 24, 128); bodyGradient.AddColor(kMouseBodyTopColor, 0); bodyGradient.AddColor(kMouseBodyBottomColor, 255); FillShape(&mouseShape, bodyGradient); // Draw the outline SetPenSize(1 / 1.8 / fScaling); SetDrawingMode(B_OP_OVER); SetHighColor(kMouseOutlineColor); StrokeShape(&mouseShape, B_SOLID_HIGH); // bottom button border BShape buttonsOutline; buttonsOutline.MoveTo(BPoint(13, 27)); BPoint control4[] = { BPoint(18, 30), BPoint(46, 30), BPoint(51, 27) }; buttonsOutline.BezierTo(control4); SetHighColor(kMouseButtonOutlineColor); StrokeShape(&buttonsOutline, B_SOLID_HIGH); SetScale(1); SetOrigin(0, 0); // Separator between the buttons const int32* offset = getButtonOffsets(fType); for (int32 i = 1; i < fType; i++) { BRect buttonRect = _ButtonRect(offset, i); StrokeLine(buttonRect.LeftTop(), buttonRect.LeftBottom()); } mouse_map map; fSettings.Mapping(map); SetDrawingMode(B_OP_OVER); if (fButtons != 0) ClipToPicture(&fButtonsPicture, B_ORIGIN, false); for (int32 i = 0; i < fType; i++) { // draw mapping number centered over the button bool pressed = (fButtons & map.button[_ConvertFromVisualOrder(i)]) != 0; // is button currently pressed? if (pressed) { SetDrawingMode(B_OP_ALPHA); SetHighColor(kButtonPressedColor); FillRect(_ButtonRect(offset, i)); } BRect border(fScaling * (offset[i] + 1), fScaling * (kButtonTop + 5), fScaling * offset[i + 1] - 1, fScaling * (kButtonTop + kMouseDownHeight - 4)); if (i == 0) border.left += fScaling * 5; if (i == fType - 1) border.right -= fScaling * 4; char number[2] = {0}; number[0] = getMappingNumber(map.button[_ConvertFromVisualOrder(i)]) + '1'; SetDrawingMode(B_OP_OVER); SetHighColor(kButtonTextColor); DrawString(number, BPoint( border.left + (border.Width() - StringWidth(number)) / 2, border.top + fDigitBaseline + (border.IntegerHeight() - fDigitHeight) / 2)); } if (fButtons != 0) ClipToPicture(NULL); }