예제 #1
0
BShape*
TransportControlGroup::_CreateSkipForwardShape(float height) const
{
	BShape* shape = new BShape();

	shape->MoveTo(BPoint(height, height / 2));
	shape->LineTo(BPoint(0, height));
	shape->LineTo(BPoint(0, 0));
	shape->Close();

	shape->MoveTo(BPoint(height * 2, height / 2));
	shape->LineTo(BPoint(height, height));
	shape->LineTo(BPoint(height, 0));
	shape->Close();

	float stopWidth = ceilf(height / 6);

	shape->MoveTo(BPoint(height * 2, height));
	shape->LineTo(BPoint(height * 2 + stopWidth, height));
	shape->LineTo(BPoint(height * 2 + stopWidth, 0));
	shape->LineTo(BPoint(height * 2, 0));
	shape->Close();

	return shape;
}
예제 #2
0
BShape*
TransportControlGroup::_CreateSpeakerShape(float height) const
{
	BShape* shape = new BShape();

	float step = floorf(height / 8);
	float magnetWidth = floorf(height / 5);
	float chassieWidth = floorf(height / 1.5);
	float chassieHeight = floorf(height / 4);

	shape->MoveTo(BPoint(0, height - step));
	shape->LineTo(BPoint(magnetWidth, height - step));
	shape->LineTo(BPoint(magnetWidth, height / 2 + chassieHeight));
	shape->LineTo(BPoint(magnetWidth + chassieWidth - step, height + step));
	shape->LineTo(BPoint(magnetWidth + chassieWidth, height + step));
	shape->LineTo(BPoint(magnetWidth + chassieWidth, -step));
	shape->LineTo(BPoint(magnetWidth + chassieWidth - step, -step));
	shape->LineTo(BPoint(magnetWidth, height / 2 - chassieHeight));
	shape->LineTo(BPoint(magnetWidth, step));
	shape->LineTo(BPoint(0, step));
	shape->Close();

	float offset = magnetWidth + chassieWidth + step * 2;
	add_bow(shape, offset, 3 * step, height, step * 2);
	offset += step * 2;
	add_bow(shape, offset, 5 * step, height, step * 2);
	offset += step * 2;
	add_bow(shape, offset, 7 * step, height, step * 2);

	return shape;
}
예제 #3
0
void
MouseView::_CreateButtonsPicture()
{
	BeginPicture(&fButtonsPicture);
	SetScale(1.8 * fScaling);
	SetOrigin(-21 * fScaling, -14 * fScaling);

	BShape mouseShape;
	mouseShape.MoveTo(BPoint(48, 12));
	// top
	BPoint control3[3] = { BPoint(44, 8), BPoint(20, 8), BPoint(16, 12) };
	mouseShape.BezierTo(control3);
	// left
	BPoint control[3] = { BPoint(12, 16), BPoint(13, 27), BPoint(13, 27) };
	mouseShape.BezierTo(control);
	// bottom
	BPoint control4[] = { BPoint(18, 30), BPoint(46, 30), BPoint(51, 27) };
	mouseShape.BezierTo(control4);
	// right
	BPoint control2[3] = { BPoint(51, 27), BPoint(50, 14), BPoint(48, 12) };
	mouseShape.BezierTo(control2);

	mouseShape.Close();

	SetHighColor(255, 0, 0, 255);
	FillShape(&mouseShape, B_SOLID_HIGH);

	EndPicture();
	SetScale(1);
}
예제 #4
0
BShape*
TransportControlGroup::_CreateForwardShape(float height) const
{
	BShape* shape = new BShape();

	shape->MoveTo(BPoint(height, height / 2));
	shape->LineTo(BPoint(0, height));
	shape->LineTo(BPoint(0, 0));
	shape->Close();

	shape->MoveTo(BPoint(height * 2, height / 2));
	shape->LineTo(BPoint(height, height));
	shape->LineTo(BPoint(height, 0));
	shape->Close();

	return shape;
}
예제 #5
0
void
PDFWriter::ClipChar(BFont* font, const char* unicode, const char* utf8,
	int16 size, float width)
{
	BShape glyph;
	bool hasGlyph[1];
	font->GetHasGlyphs(utf8, 1, hasGlyph);
	if (hasGlyph[0]) {
		BShape *glyphs[1];
		glyphs[0] = &glyph;
		font->GetGlyphShapes(utf8, 1, glyphs);
	} else {
		REPORT(kWarning, fPage, "glyph for %*.*s not found!", size, size, utf8);
		// create a rectangle instead
		font_height height;
		fState->beFont.GetHeight(&height);
		BRect r(0, 0, width, height.ascent);
		float w = r.Width() < r.Height() ? r.Width()*0.1 : r.Height()*0.1;
		BRect o = r; o.InsetBy(w, w);
		w *= 2.0;
		BRect i = r; i.InsetBy(w, w);

		o.OffsetBy(0, -height.ascent);
		i.OffsetBy(0, -height.ascent);

		glyph.MoveTo(BPoint(o.left,  o.top));
		glyph.LineTo(BPoint(o.right, o.top));
		glyph.LineTo(BPoint(o.right, o.bottom));
		glyph.LineTo(BPoint(o.left,  o.bottom));
		glyph.Close();

		glyph.MoveTo(BPoint(i.left,  i.top));
		glyph.LineTo(BPoint(i.left,  i.bottom));
		glyph.LineTo(BPoint(i.right, i.bottom));
		glyph.LineTo(BPoint(i.right, i.top));
		glyph.Close();
	}

	BPoint p(fState->penX, fState->penY);
	PushInternalState(); SetOrigin(p);
	{
		DrawShape iterator(this, false);
		iterator.Iterate(&glyph);
	}
	PopInternalState();
}
예제 #6
0
BShape*
TransportControlGroup::_CreatePauseShape(float height) const
{
	BShape* shape = new BShape();

	float stemWidth = floorf(height / 3);

	shape->MoveTo(BPoint(0, height));
	shape->LineTo(BPoint(stemWidth, height));
	shape->LineTo(BPoint(stemWidth, 0));
	shape->LineTo(BPoint(0, 0));
	shape->Close();

	shape->MoveTo(BPoint(height - stemWidth, height));
	shape->LineTo(BPoint(height, height));
	shape->LineTo(BPoint(height, 0));
	shape->LineTo(BPoint(height - stemWidth, 0));
	shape->Close();

	return shape;
}
예제 #7
0
BShape*
TransportControlGroup::_CreatePlayShape(float height) const
{
	BShape* shape = new BShape();

	float step = floorf(height / 8);

	shape->MoveTo(BPoint(height + step, height / 2));
	shape->LineTo(BPoint(-step, height + step));
	shape->LineTo(BPoint(-step, 0 - step));
	shape->Close();

	return shape;
}
예제 #8
0
void GraphicsContext::fillRoundedRect(const IntRect& rect, const IntSize& topLeft, const IntSize& topRight, const IntSize& bottomLeft, const IntSize& bottomRight, const Color& color, ColorSpace colorSpace)
{
    if (paintingDisabled() || !color.alpha())
        return;

    BPoint points[3];
    const float kRadiusBezierScale = 0.56f;

    BShape shape;
    shape.MoveTo(BPoint(rect.x() + topLeft.width(), rect.y()));
    shape.LineTo(BPoint(rect.maxX() - topRight.width(), rect.y()));
    points[0].x = rect.maxX() - kRadiusBezierScale * topRight.width();
    points[0].y = rect.y();
    points[1].x = rect.maxX();
    points[1].y = rect.y() + kRadiusBezierScale * topRight.height();
    points[2].x = rect.maxX();
    points[2].y = rect.y() + topRight.height();
    shape.BezierTo(points);
    shape.LineTo(BPoint(rect.maxX(), rect.maxY() - bottomRight.height()));
    points[0].x = rect.maxX();
    points[0].y = rect.maxY() - kRadiusBezierScale * bottomRight.height();
    points[1].x = rect.maxX() - kRadiusBezierScale * bottomRight.width();
    points[1].y = rect.maxY();
    points[2].x = rect.maxX() - bottomRight.width();
    points[2].y = rect.maxY();
    shape.BezierTo(points);
    shape.LineTo(BPoint(rect.x() + bottomLeft.width(), rect.maxY()));
    points[0].x = rect.x() + kRadiusBezierScale * bottomLeft.width();
    points[0].y = rect.maxY();
    points[1].x = rect.x();
    points[1].y = rect.maxY() - kRadiusBezierScale * bottomRight.height();
    points[2].x = rect.x();
    points[2].y = rect.maxY() - bottomRight.height();
    shape.BezierTo(points);
    shape.LineTo(BPoint(rect.x(), rect.y() + topLeft.height()));
    points[0].x = rect.x();
    points[0].y = rect.y() - kRadiusBezierScale * topLeft.height();
    points[1].x = rect.x() + kRadiusBezierScale * topLeft.width();
    points[1].y = rect.y();
    points[2].x = rect.x() + topLeft.width();
    points[2].y = rect.y();
    shape.BezierTo(points);
    shape.Close();

    rgb_color oldColor = m_data->view()->HighColor();
    m_data->view()->SetHighColor(color);
    m_data->view()->MovePenTo(B_ORIGIN);
    m_data->view()->FillShape(&shape);
    m_data->view()->SetHighColor(oldColor);
}
예제 #9
0
static void
DrawStuff(BView *view)
{
	// StrokeShape
	BShape shape;
	BPoint bezier[3] = {BPoint(100,0), BPoint(100, 100), BPoint(25, 50)};
	shape.MoveTo(BPoint(150,0));
	shape.LineTo(BPoint(200,100));
	shape.BezierTo(bezier);
	shape.Close();
	view->StrokeShape(&shape);
	
	// Stroke/FillRect, Push/PopState, SetHighColor, SetLineMode, SetPenSize
	view->PushState();
	const rgb_color blue = { 0, 0, 240, 0 };
	view->SetHighColor(blue);
	view->SetLineMode(B_BUTT_CAP, B_BEVEL_JOIN);
	view->SetPenSize(7);
	view->StrokeRect(BRect(10, 220, 50, 260));
	view->FillRect(BRect(65, 245, 120, 300));
	view->PopState();
	
	// Stroke/FillEllipse
	view->StrokeEllipse(BPoint(50, 150), 50, 50);
	view->FillEllipse(BPoint(100, 120), 50, 50);
	
	// Stroke/FillArc
	view->StrokeArc(BRect(0, 200, 50, 250), 180, 180);
	view->FillArc(BPoint(150, 250), 50, 50, 0, 125);
	
	// DrawString, SetHighColor, SetFontSize
	const rgb_color red = { 240, 0, 0, 0 };
	view->SetHighColor(red);
	view->SetFontSize(20);
	view->DrawString("BPicture ", BPoint(30, 20));
	view->DrawString("test");

	// DrawLine with pen position
	const rgb_color purple = { 200, 0, 220, 0 };
	view->SetHighColor(purple);
	view->StrokeLine(BPoint(50, 30), BPoint(30, 50));
	view->StrokeLine(BPoint(80, 50));
	view->StrokeLine(BPoint(50, 30));
}
예제 #10
0
void
Leaves::Draw(BView* view, int32 frame)
{
	float scale = fLeafSize / kLeafWidth / (kMaximumLeafSize * 2);
	scale *= view->Bounds().Width();
	scale += scale * drand48() * fSizeVariation / 100.;

	BAffineTransform transform;
	transform.TranslateBy(-kLeafWidth / 2, -kLeafHeight / 2);
		// draw the leaf centered on the point
	transform.RotateBy(drand48() * 2. * M_PI);
	if ((rand() & 64) == 0) transform.ScaleBy(-1., 1.);
		// flip half of the time
	transform.ScaleBy(scale);
	transform.TranslateBy(_RandomPoint(view->Bounds()));

	BPoint center = transform.Apply(BPoint(kLeafWidth / 2, kLeafHeight / 2));
	BPoint gradientOffset = BPoint(60 * scale, 80 * scale);
	BGradientLinear gradient(center - gradientOffset, center + gradientOffset);
	int color = (rand() / 7) % kColorCount;
	gradient.AddColor(kColors[color][0], 0.f);
	gradient.AddColor(kColors[color][1], 255.f);

	BShape leafShape;
	leafShape.MoveTo(transform.Apply(kLeafBegin));
	for (int i = 0; i < kLeafCurveCount; ++i) {
		BPoint control[3];
		for (int j = 0; j < 3; ++j)
			control[j] = transform.Apply(kLeafCurves[i][j]);
		leafShape.BezierTo(control);
	}
	leafShape.Close();

	view->PushState();
	view->SetDrawingMode(B_OP_ALPHA);
	view->SetHighColor(0, 0, 0, 50);
	for (int i = 2; i >= 0; --i) {
		view->SetOrigin(i * 0.1, i * 0.3);
		view->SetPenSize(i * 2);
		view->StrokeShape(&leafShape);
	}
	view->PopState();
	view->FillShape(&leafShape, gradient);
}
예제 #11
0
void
LeafView::Draw(BRect updateRect)
{
	float scale = Bounds().Width() / kLeafWidth;
	BAffineTransform transform;
	transform.ScaleBy(scale);

	// BGradientRadial gradient(BPoint(kLeafWidth * 0.75, kLeafHeight * 1.5),
	//	kLeafWidth * 2);
	BGradientLinear gradient(B_ORIGIN,
		transform.Apply(BPoint(kLeafWidth, kLeafHeight)));
	rgb_color lightBlue = make_color(6, 169, 255);
	rgb_color darkBlue = make_color(0, 50, 126);
	gradient.AddColor(darkBlue, 0.0);
	gradient.AddColor(lightBlue, 255.0);

	// build leaf shape
	BShape leafShape;
	leafShape.MoveTo(transform.Apply(kLeafBegin));
	for (int i = 0; i < kNumLeafCurves; ++i) {
		BPoint controlPoints[3];
		for (int j = 0; j < 3; ++j)
			controlPoints[j] = transform.Apply(kLeafCurves[i][j]);
		leafShape.BezierTo(controlPoints);
	}
	leafShape.Close();

	PushState();
	SetDrawingMode(B_OP_ALPHA);
	SetHighColor(0, 0, 0, 50);
	for (int i = 2; i >= 0; --i) {
		SetOrigin(i * 0.1, i * 0.3);
		SetPenSize(i * 2);
		StrokeShape(&leafShape);
	}
	PopState();

	FillShape(&leafShape, gradient);
}
예제 #12
0
void PathView::Draw(BRect updateRect) {
	if (fMode == kDrawOutline) {

	} else if (fMode == kStroke) {
		const int n = fPath.CountPoints();
		BShape shape;
		for (int i = 0; i < n; i++) {
			if (i == 0)
				shape.MoveTo(fPath.PointAt(i));
			else
				shape.LineTo(fPath.PointAt(i));
		}
		if (fPath.IsClosed()) shape.Close();
		SetPenSize(fWidth);
		StrokeShape(&shape);

		ShapeLPB path(&fPath, fWidth, LineCapMode(), LineJoinMode(), LineMiterLimit()); 
		path.CreateLinePath();
		SetPenSize(1);

		BPicture picture;
		BeginPicture(&picture);
		FillShape(path.Shape());
		EndPicture();

		PushState();
		ClipToPicture(&picture);
		SetHighColor(0, 255, 0);
		FillRect(Bounds());
		PopState();
		
		SetOrigin(200, 0);
		SetHighColor(255, 0, 0);
		StrokeShape(path.Shape());
		Flush();
	}
}
예제 #13
0
void
PlaylistListView::Item::Draw(BView* owner, BRect frame, const font_height& fh,
                             bool tintedLine, uint32 mode, bool active, uint32 playbackState)
{
    rgb_color color = (rgb_color) {
        255, 255, 255, 255
    };
    if (tintedLine)
        color = tint_color(color, 1.04);
    // background
    if (IsSelected())
        color = tint_color(color, B_DARKEN_2_TINT);
    owner->SetLowColor(color);
    owner->FillRect(frame, B_SOLID_LOW);
    // label
    rgb_color black = (rgb_color) {
        0, 0, 0, 255
    };
    owner->SetHighColor(black);
    const char* text = Text();
    switch (mode) {
    case DISPLAY_NAME:
        // TODO
        break;
    case DISPLAY_PATH:
        // TODO
        break;
    default:
        break;
    }

    float playbackMarkSize = playback_mark_size(fh);
    float textOffset = text_offset(fh);

    BString truncatedString(text);
    owner->TruncateString(&truncatedString, B_TRUNCATE_MIDDLE,
                          frame.Width() - playbackMarkSize - textOffset);
    owner->DrawString(truncatedString.String(),
                      BPoint(frame.left + playbackMarkSize + textOffset,
                             floorf(frame.top + frame.bottom + fh.ascent) / 2 - 1));

    // playmark
    if (active) {
        rgb_color green = (rgb_color) {
            0, 255, 0, 255
        };
        if (playbackState != PLAYBACK_STATE_PLAYING)
            green = tint_color(color, B_DARKEN_1_TINT);

        BRect r(0, 0, playbackMarkSize, playbackMarkSize);
        r.OffsetTo(frame.left + 4,
                   ceilf((frame.top + frame.bottom - playbackMarkSize) / 2));

#ifdef __ANTARES__
        uint32 flags = owner->Flags();
        owner->SetFlags(flags | B_SUBPIXEL_PRECISE);

        BShape shape;
        shape.MoveTo(r.LeftTop());
        shape.LineTo(r.LeftBottom());
        shape.LineTo(BPoint(r.right, (r.top + r.bottom) / 2));
        shape.Close();

        owner->MovePenTo(B_ORIGIN);
        owner->FillShape(&shape);

        shape.Clear();
        r.InsetBy(1, 1);
        shape.MoveTo(r.LeftTop());
        shape.LineTo(r.LeftBottom());
        shape.LineTo(BPoint(r.right, (r.top + r.bottom) / 2));
        shape.Close();

        BGradientLinear gradient;
        gradient.SetStart(r.LeftTop());
        gradient.SetEnd(r.LeftBottom());
        gradient.AddColor(tint_color(green, B_LIGHTEN_1_TINT), 0);
        gradient.AddColor(tint_color(green, B_DARKEN_1_TINT), 255.0);

        owner->FillShape(&shape, gradient);

        owner->SetFlags(flags);
#else
        BPoint arrow[3];
        arrow[0] = r.LeftTop();
        arrow[1] = r.LeftBottom();
        arrow[2].x = r.right;
        arrow[2].y = (r.top + r.bottom) / 2;

        rgb_color lightGreen = tint_color(green, B_LIGHTEN_2_TINT);
        rgb_color darkGreen = tint_color(green, B_DARKEN_2_TINT);
        owner->BeginLineArray(6);
        // black outline
        owner->AddLine(arrow[0], arrow[1], black);
        owner->AddLine(BPoint(arrow[1].x + 1.0, arrow[1].y - 1.0),
                       arrow[2], black);
        owner->AddLine(arrow[0], arrow[2], black);
        // inset arrow
        arrow[0].x += 1.0;
        arrow[0].y += 2.0;
        arrow[1].x += 1.0;
        arrow[1].y -= 2.0;
        arrow[2].x -= 2.0;
        // highlights and shadow
        owner->AddLine(arrow[1], arrow[2], darkGreen);
        owner->AddLine(arrow[0], arrow[2], lightGreen);
        owner->AddLine(arrow[0], arrow[1], lightGreen);
        owner->EndLineArray();
        // fill green
        arrow[0].x += 1.0;
        arrow[0].y += 1.0;
        arrow[1].x += 1.0;
        arrow[1].y -= 1.0;
        arrow[2].x -= 2.0;

        owner->SetLowColor(owner->HighColor());
        owner->SetHighColor(green);
        owner->FillPolygon(arrow, 3);
#endif // __ANTARES__
    }
}
예제 #14
0
void ShapeLPB::ClosePath(void)
{
	fShape.Close();
}
예제 #15
0
	private:
		float fOffsetX;
		float fOffsetY;
	} translator;

	MovePenTo(B_ORIGIN);

	const float arcRX = 50;
	const float arcRY = 80;

	BShape shape;
	shape.MoveTo(BPoint(20, 10));
	shape.LineTo(BPoint(10, 90));
	shape.LineTo(BPoint(90, 100));
	shape.ArcTo(arcRX, arcRY, 45, true, true, BPoint(100, 20));
	shape.Close();

	StrokeShape(&shape);

	shape.Clear();
	shape.MoveTo(BPoint(20, 10));
	shape.LineTo(BPoint(10, 90));
	shape.LineTo(BPoint(90, 100));
	shape.ArcTo(arcRX, arcRY, 45, false, true, BPoint(100, 20));
	shape.Close();

	translator.SetOffset(10, 10);
	translator.Iterate(&shape);

	SetHighColor(140, 30, 50, 255);
	StrokeShape(&shape);
예제 #16
0
void
TextDocumentView::_GetSelectionShape(BShape& shape, int32 start, int32 end)
{
	float startX1;
	float startY1;
	float startX2;
	float startY2;
	fTextDocumentLayout.GetTextBounds(start, startX1, startY1, startX2,
		startY2);

	startX1 = floorf(startX1);
	startY1 = floorf(startY1);
	startX2 = ceilf(startX2);
	startY2 = ceilf(startY2);

	float endX1;
	float endY1;
	float endX2;
	float endY2;
	fTextDocumentLayout.GetTextBounds(end, endX1, endY1, endX2, endY2);

	endX1 = floorf(endX1);
	endY1 = floorf(endY1);
	endX2 = ceilf(endX2);
	endY2 = ceilf(endY2);

	int32 startLineIndex = fTextDocumentLayout.LineIndexForOffset(start);
	int32 endLineIndex = fTextDocumentLayout.LineIndexForOffset(end);

	if (startLineIndex == endLineIndex) {
		// Selection on one line
		BPoint lt(startX1, startY1);
		BPoint rt(endX1, endY1);
		BPoint rb(endX1, endY2);
		BPoint lb(startX1, startY2);

		shape.MoveTo(lt);
		shape.LineTo(rt);
		shape.LineTo(rb);
		shape.LineTo(lb);
		shape.Close();
	} else if (startLineIndex == endLineIndex - 1 && endX1 <= startX1) {
		// Selection on two lines, with gap:
		// ---------
		// ------###
		// ##-------
		// ---------
		float width = ceilf(fTextDocumentLayout.Width());

		BPoint lt(startX1, startY1);
		BPoint rt(width, startY1);
		BPoint rb(width, startY2);
		BPoint lb(startX1, startY2);

		shape.MoveTo(lt);
		shape.LineTo(rt);
		shape.LineTo(rb);
		shape.LineTo(lb);
		shape.Close();

		lt = BPoint(0, endY1);
		rt = BPoint(endX1, endY1);
		rb = BPoint(endX1, endY2);
		lb = BPoint(0, endY2);

		shape.MoveTo(lt);
		shape.LineTo(rt);
		shape.LineTo(rb);
		shape.LineTo(lb);
		shape.Close();
	} else {
		// Selection over multiple lines
		float width = ceilf(fTextDocumentLayout.Width());

		shape.MoveTo(BPoint(startX1, startY1));
		shape.LineTo(BPoint(width, startY1));
		shape.LineTo(BPoint(width, endY1));
		shape.LineTo(BPoint(endX1, endY1));
		shape.LineTo(BPoint(endX1, endY2));
		shape.LineTo(BPoint(0, endY2));
		shape.LineTo(BPoint(0, startY2));
		shape.LineTo(BPoint(startX1, startY2));
		shape.Close();
	}
}
void
PlaylistListView::Item::Draw(BView* owner, BRect frame, const font_height& fh,
	bool tintedLine, uint32 mode, bool active, uint32 playbackState)
{
	rgb_color color = (rgb_color){ 255, 255, 255, 255 };
	if (tintedLine)
		color = tint_color(color, 1.04);
	// background
	if (IsSelected())
		color = tint_color(color, B_DARKEN_2_TINT);
	owner->SetLowColor(color);
	owner->FillRect(frame, B_SOLID_LOW);
	// label
	rgb_color black = (rgb_color){ 0, 0, 0, 255 };
	owner->SetHighColor(black);
	const char* text = Text();
	switch (mode) {
		case DISPLAY_NAME:
			// TODO
			break;
		case DISPLAY_PATH:
			// TODO
			break;
		default:
			break;
	}

	float playbackMarkSize = playback_mark_size(fh);
	float textOffset = text_offset(fh);

	BString truncatedString(text);
	owner->TruncateString(&truncatedString, B_TRUNCATE_MIDDLE,
		frame.Width() - playbackMarkSize - textOffset);
	owner->DrawString(truncatedString.String(),
		BPoint(frame.left + playbackMarkSize + textOffset,
			floorf(frame.top + frame.bottom + fh.ascent) / 2 - 1));

	// playmark
	if (active) {
		rgb_color green = (rgb_color){ 0, 255, 0, 255 };
		if (playbackState != PLAYBACK_STATE_PLAYING)
			green = tint_color(color, B_DARKEN_1_TINT);

		BRect r(0, 0, playbackMarkSize, playbackMarkSize);
		r.OffsetTo(frame.left + 4,
			ceilf((frame.top + frame.bottom - playbackMarkSize) / 2));

		uint32 flags = owner->Flags();
		owner->SetFlags(flags | B_SUBPIXEL_PRECISE);

		BShape shape;
		shape.MoveTo(r.LeftTop());
		shape.LineTo(r.LeftBottom());
		shape.LineTo(BPoint(r.right, (r.top + r.bottom) / 2));
		shape.Close();

		owner->MovePenTo(B_ORIGIN);
		owner->FillShape(&shape);

		shape.Clear();
		r.InsetBy(1, 1);
		shape.MoveTo(r.LeftTop());
		shape.LineTo(r.LeftBottom());
		shape.LineTo(BPoint(r.right, (r.top + r.bottom) / 2));
		shape.Close();

		BGradientLinear gradient;
		gradient.SetStart(r.LeftTop());
		gradient.SetEnd(r.LeftBottom());
		gradient.AddColor(tint_color(green, B_LIGHTEN_1_TINT), 0);
		gradient.AddColor(tint_color(green, B_DARKEN_1_TINT), 255.0);

		owner->FillShape(&shape, gradient);

		owner->SetFlags(flags);
	}
}
예제 #18
0
void
MouseView::Draw(BRect updateFrame)
{
	SetDrawingMode(B_OP_ALPHA);
	SetBlendingMode(B_PIXEL_ALPHA, B_ALPHA_OVERLAY);
	SetScale(fScaling * 1.8);

	BShape mouseShape;
	mouseShape.MoveTo(BPoint(16, 12));
	// left
	BPoint control[3] = { BPoint(12, 16), BPoint(8, 64), BPoint(32, 64) };
	mouseShape.BezierTo(control);
	// right
	BPoint control2[3] = { BPoint(56, 64), BPoint(52, 16), BPoint(48, 12) };
	mouseShape.BezierTo(control2);
	// top
	BPoint control3[3] = { BPoint(44, 8), BPoint(20, 8), BPoint(16, 12) };
	mouseShape.BezierTo(control3);
	mouseShape.Close();

	// Draw the shadow
	SetOrigin(-17 * fScaling, -11 * fScaling);
	SetHighColor(kMouseShadowColor);
	FillShape(&mouseShape, B_SOLID_HIGH);

	// Draw the body
	SetOrigin(-21 * fScaling, -14 * fScaling);
	BGradientRadial bodyGradient(28, 24, 128);
	bodyGradient.AddColor(kMouseBodyTopColor, 0);
	bodyGradient.AddColor(kMouseBodyBottomColor, 255);

	FillShape(&mouseShape, bodyGradient);

	// Draw the outline
	SetPenSize(1 / 1.8 / fScaling);
	SetDrawingMode(B_OP_OVER);
	SetHighColor(kMouseOutlineColor);

	StrokeShape(&mouseShape, B_SOLID_HIGH);

	// bottom button border
	BShape buttonsOutline;
	buttonsOutline.MoveTo(BPoint(13, 27));
	BPoint control4[] = { BPoint(18, 30), BPoint(46, 30), BPoint(51, 27) };
	buttonsOutline.BezierTo(control4);

	SetHighColor(kMouseButtonOutlineColor);
	StrokeShape(&buttonsOutline, B_SOLID_HIGH);

	SetScale(1);
	SetOrigin(0, 0);

	// Separator between the buttons
	const int32* offset = getButtonOffsets(fType);
	for (int32 i = 1; i < fType; i++) {
		BRect buttonRect = _ButtonRect(offset, i);
		StrokeLine(buttonRect.LeftTop(), buttonRect.LeftBottom());
	}

	mouse_map map;
	fSettings.Mapping(map);

	SetDrawingMode(B_OP_OVER);

	if (fButtons != 0)
		ClipToPicture(&fButtonsPicture, B_ORIGIN, false);

	for (int32 i = 0; i < fType; i++) {
		// draw mapping number centered over the button

		bool pressed = (fButtons & map.button[_ConvertFromVisualOrder(i)]) != 0;
			// is button currently pressed?
		if (pressed) {
			SetDrawingMode(B_OP_ALPHA);
			SetHighColor(kButtonPressedColor);
			FillRect(_ButtonRect(offset, i));
		}

		BRect border(fScaling * (offset[i] + 1), fScaling * (kButtonTop + 5),
			fScaling * offset[i + 1] - 1,
			fScaling * (kButtonTop + kMouseDownHeight - 4));
		if (i == 0)
			border.left += fScaling * 5;
		if (i == fType - 1)
			border.right -= fScaling * 4;

		char number[2] = {0};
		number[0] = getMappingNumber(map.button[_ConvertFromVisualOrder(i)])
			+ '1';

		SetDrawingMode(B_OP_OVER);
		SetHighColor(kButtonTextColor);
		DrawString(number, BPoint(
			border.left + (border.Width() - StringWidth(number)) / 2,
			border.top + fDigitBaseline
				+ (border.IntegerHeight() - fDigitHeight) / 2));
	}

	if (fButtons != 0)
		ClipToPicture(NULL);
}