void WorldSession::HandleBattleGroundPVPlogdataOpcode( WorldPacket &recv_data ) { sLog.outDebug( "WORLD: Recvd MSG_PVP_LOG_DATA Message"); if(!GetPlayer()->InBattleGround()) return; BattleGround* bg = sBattleGroundMgr.GetBattleGround(GetPlayer()->GetBattleGroundId()); if(!bg) return; WorldPacket data(MSG_PVP_LOG_DATA, (1+4+40*bg->GetPlayerScoresSize())); data << uint8(0x0); data << uint32(bg->GetPlayerScoresSize()); for(std::map<uint64, BattleGroundScore>::iterator itr=bg->GetPlayerScoresBegin();itr!=bg->GetPlayerScoresEnd();++itr) { data << (uint64)itr->first; //8 data << (uint32)itr->second.Rank; //4 //Rank data << (uint32)itr->second.KillingBlows; //4 data << (uint32)itr->second.Deaths; //4 data << (uint32)itr->second.HonorableKills; //4 data << (uint32)itr->second.DishonorableKills; //4 data << (uint32)itr->second.BonusHonor; //4 data << (uint32)0; data << (uint32)0; /*data << itr->second.Rank; data << itr->second.Unk1; data << itr->second.Unk2; data << itr->second.Unk3; data << itr->second.Unk4;*/ } SendPacket(&data); sLog.outDebug( "WORLD: Send MSG_PVP_LOG_DATA Message players:%u", bg->GetPlayerScoresSize()); //data << (uint8)0; ////Warsong Gulch /*data << (uint8)1; // data << (uint8)1; // //strangest thing 2 different data << (uint32)NumberofPlayers; for (uint8 i = 0; i < NumberofPlayers; i++) { data << (uint64)8;//GUID //8 data << (uint32)0;//rank data << (uint32)0;//killing blows data << (uint32)0;//honorable kills data << (uint32)0;//deaths data << (uint32)0;//Bonus Honor data << (uint32)0;//I think Instance data << (uint32)0; data << (uint32)0; //8*4 = 32+8=40 //1 player is 40 bytes } data.hexlike(); SendPacket(&data);*/ }