コード例 #1
0
bool BGQueueRemoveEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/)
{
    Player* plr = objmgr.GetPlayer( m_PlayerGuid );
    if (!plr)
        // player logged off (we should do nothing, he is correctly removed from queue in another procedure)
        return true;

    BattleGround* bg = sBattleGroundMgr.GetBattleGround(m_BgInstanceGUID);
    if (!bg)
        return true;

    sLog.outDebug("Battleground: removing player %u from bg queue for instance %u because of not pressing enter battle in time.",plr->GetGUIDLow(),m_BgInstanceGUID);

    uint32 bgQueueTypeId = sBattleGroundMgr.BGQueueTypeId(bg->GetTypeID());
    uint32 queueSlot = plr->GetBattleGroundQueueIndex(bgQueueTypeId);
    if (queueSlot < PLAYER_MAX_BATTLEGROUND_QUEUES) // player is in queue
    {
        // check if player is invited to this bg ... this check must be here, because when player leaves queue and joins another, it would cause a problems
        BattleGroundQueue::QueuedPlayersMap::iterator qMapItr = sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers[plr->GetBattleGroundQueueIdFromLevel()].find(m_PlayerGuid);
        if (qMapItr != sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].m_QueuedPlayers[plr->GetBattleGroundQueueIdFromLevel()].end() && qMapItr->second.GroupInfo && qMapItr->second.GroupInfo->IsInvitedToBGInstanceGUID == m_BgInstanceGUID)
        {
            plr->RemoveBattleGroundQueueId(bgQueueTypeId);
            sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].RemovePlayer(m_PlayerGuid, true);
            sBattleGroundMgr.m_BattleGroundQueues[bgQueueTypeId].Update(bgQueueTypeId, bg->GetQueueType());
            WorldPacket data;
            sBattleGroundMgr.BuildBattleGroundStatusPacket(&data, bg, m_PlayersTeam, queueSlot, STATUS_NONE, 0, 0);
            plr->GetSession()->SendPacket(&data);
        }
    }
    else
        sLog.outDebug("Battleground: Player was already removed from queue");

    //event will be deleted
    return true;
}