コード例 #1
0
ファイル: gradient.cpp プロジェクト: artemeliy/inf4715
BITMAPINFO* Gradient::GetVPDisplayDIB(TimeValue t, TexHandleMaker& thmaker, Interval &valid, BOOL mono, BOOL forceW, BOOL forceH) {
	Bitmap* bm = NULL;
	Interval v;
	Update(t,v);
	bm = BuildBitmap(thmaker.Size());
	BITMAPINFO *bmi = thmaker.BitmapToDIB(bm,uvGen->SymFlags(),0,forceW,forceH);
	bm->DeleteThis();
	valid.SetInfinite();
	Color ac;
	pblock->GetValue( grad_color1, t, ac, valid );
	pblock->GetValue( grad_color2, t, ac, valid );
	pblock->GetValue( grad_color3, t, ac, valid );
	return bmi;
	}
コード例 #2
0
ファイル: plate.cpp プロジェクト: artemeliy/inf4715
int PlateMap::AllocMap(int w, int h) {
	if ( bm && w==bm->Width() && h==bm->Height())
		return 1;
	BitmapInfo bi;
	if (bm) bm->DeleteThis();
	bi.SetName(_T(""));
	bi.SetWidth(w);
	bi.SetHeight(h);
	bi.SetType(BMM_TRUE_32);
	bi.SetCustomFlag(BMM_CUSTOM_GAMMA);
	bi.SetCustomGamma(1.0f);

	bm = TheManager->Create(&bi);

//	bm->CreateChannels(BMM_CHAN_Z); 
	return 1;
	}
コード例 #3
0
ファイル: UVtex.cpp プロジェクト: johnburnett/UVWtoRGB
DWORD UVtex::GetActiveTexHandle(TimeValue t, TexHandleMaker& thmaker) {
#endif
	if (texHandle) {
		if (texHandleValid.InInterval(t))
			return texHandle->GetHandle();
		else DiscardTexHandle();
	}

	Interval v;
	Update(t,v);

	Bitmap *bm;
	bm = BuildBitmap(thmaker.Size());
	texHandle = thmaker.CreateHandle(bm);
	bm->DeleteThis();

	texHandleValid.SetInfinite();
	int i;
	pblock->GetValue(uv_uvchannel, t, i, texHandleValid);
	pblock->GetValue(uv_rtype, t, i, texHandleValid);
	pblock->GetValue(uv_gtype, t, i, texHandleValid);
	pblock->GetValue(uv_btype, t, i, texHandleValid);
	pblock->GetValue(uv_rcount, t, i, texHandleValid);
	pblock->GetValue(uv_gcount, t, i, texHandleValid);
	pblock->GetValue(uv_bcount, t, i, texHandleValid);
	float f;
	pblock->GetValue(uv_tintAmount, t, f, texHandleValid);
	pblock->GetValue(uv_rAmount, t, f, texHandleValid);
	pblock->GetValue(uv_gAmount, t, f, texHandleValid);
	pblock->GetValue(uv_bAmount, t, f, texHandleValid);
	Color c;
	pblock->GetValue(uv_tintColor, t, c, texHandleValid);
	BOOL b;
	pblock->GetValue(uv_clampUVW, t, b, texHandleValid);
	return texHandle->GetHandle();
}
コード例 #4
0
void plPlasmaMAXLayer::SetBitmap(BitmapInfo *bi, int index)
{
#ifdef MAXASS_AVAILABLE
    jvUniqueId targetAssetId;
    GetBitmapAssetId(targetAssetId, index);
#endif

    Bitmap *BM = GetMaxBitmap(index);
    if (BM)
    {
        BM->DeleteThis();
        BM = NULL;
    }
    
    if (bi)
    {
#ifdef MAXASS_AVAILABLE
        if (!targetAssetId.IsEmpty())
        {
            // If this texture has an assetId, we will check the
            // asset database and make sure we have the latest version
            // of the texture file before loading it
            MaxAssInterface* assInterface = GetMaxAssInterface();
            if (assInterface) 
            {
                char buf[20];
                assInterface->UniqueIdToString(targetAssetId, buf);
                bi->SetDevice(buf);
            
                const char* filename = bi->Name();
                // Download the latest version and retrieve the filename
                char newfilename[MAX_PATH];
                if (assInterface->GetLatestVersionFile(targetAssetId, newfilename, sizeof(newfilename)))
                {
                    // If the filename has changed, we have to reset the bitmap in the ParamBlock
                    if(stricmp(filename, newfilename) != 0)
                        bi->SetName(newfilename);
                }
            }
        }
#endif

        BMMRES result;
        BM = TheManager->Load(bi, &result);
        if (result == BMMRES_SUCCESS)
            ISetMaxBitmap(BM, index);
        else
            ISetMaxBitmap(NULL, index);

        // The load may have failed, but we still want to set the paramblock. We
        // don't want to modify the layer if we're just missing the file.
        PBBitmap pbBitmap(*bi);
        ISetPBBitmap(&pbBitmap, index);
    }
    else
    {
        ISetMaxBitmap(NULL, index);
        ISetPBBitmap(NULL, index);
    }

/*
    Bitmap *BM = GetMaxBitmap(index);

    if (BM)
    {
        BM->DeleteThis();
        BM = NULL;
    }
    
    if (filename)
    {
        BitmapInfo bi;
        bi.SetName(filename);

        // If this texture has an assetId, get the latest version from AssetMan before loading it
        if (assetId && !assetId->IsEmpty())
        {
            MaxAssInterface* maxAssInterface = GetMaxAssInterface();
            if (maxAssInterface) 
            {
                // Download the latest version and retrieve the filename
                char newfilename[MAX_PATH];
                if (maxAssInterface->GetLatestVersionFile(*assetId, newfilename, sizeof(newfilename)))
                {
                    // If the filename has changed, we have to reset the bitmap in the ParamBlock
                    if (stricmp(filename, newfilename) != 0)
                    {
                        bi.SetName(newfilename);
                    }
                }
            }
        }

        ISetMaxBitmap(TheManager->Load(&bi));

        PBBitmap pbBitmap(bi);
//      TheManager->LoadInto(&pbBitmap.bi, &pbBitmap.bm, TRUE);
        ISetPBBitmap(&pbBitmap, index);

        if (assetId)
            SetBitmapAssetId(*assetId, index);
    }
    else
    {
        ISetMaxBitmap(NULL, index);
        ISetPBBitmap(NULL, index);
    }

    NotifyDependents(FOREVER, PART_ALL, REFMSG_CHANGE);
*/
}
コード例 #5
0
ファイル: plate.cpp プロジェクト: artemeliy/inf4715
		void FreeMap() { if (bm) bm->DeleteThis(); bm = NULL; } 
コード例 #6
0
ファイル: DxStdMtl2.cpp プロジェクト: whztt07/OgreGameProject
void DxStdMtl2::LoadTextureData(IHLSLCodeGenerator * codeGen)
{
	Bitmap * bmap;
	BitmapInfo stBI;

	TimeValue t = GetCOREInterface()->GetTime();
	int nWidth,nHeight;

	int numberOfTextures = elementContainer.NumberofElementsByType(EffectElements::kEleTex);
	for(int i=0; i<numberOfTextures;i++)
	{
		bool bBump;
		TextureElement * texEle = static_cast<TextureElement*>(elementContainer.GetElementByType(i,EffectElements::kEleTex));

		TSTR mapType = texEle->GetMapName();
		Texmap *texmap = codeGen->GetShaderDefinedTexmap(map,mapType.data(),bBump);

		if(texmap)
		{
			BMM_Color_64 *p;
			nWidth = nHeight = DIMDEFAULT;
			BitmapDimensions(nWidth,nHeight,texmap);
			// load and create the D3D texture;
/*			if(texmap->ClassID() == Class_ID(BMTEX_CLASS_ID, 0))
			{
				BitmapTex *pBT;
				Bitmap *pTex;
				pBT = (BitmapTex *)texmap;
				pTex = pBT->GetBitmap(t);
				if (pTex)
				{
					nWidth = getClosestPowerOf2(pTex->Width());
					nHeight = getClosestPowerOf2(pTex->Height());
				}

			}
*/				
			stBI.SetType(BMM_TRUE_32);
			stBI.SetWidth(nWidth);
			stBI.SetHeight(nHeight);        
			bmap = TheManager->Create(&stBI);

			if (bmap)
			{
//				LPDIRECT3DTEXTURE9 pRenderTex = texEle->GetD3DTexture();

				texmap->RenderBitmap(t, bmap, MAPSCALE3D * 2.0f);
				p = new BMM_Color_64[nWidth*nHeight];

				for (int y = 0; y < nHeight; y++)
					bmap->GetLinearPixels(0, y, nWidth, p + y * nWidth);
			
				if(texEle->pTex)
				{
					D3DSURFACE_DESC stLD;
					texEle->pTex->GetLevelDesc(0, &stLD);
					if (stLD.Width != nWidth || stLD.Height != nHeight)
					{
						SAFE_RELEASE(texEle->pTex);
					}

				}
				if(!texEle->pTex)
					pd3dDevice->CreateTexture(nWidth,nHeight, 0,D3DUSAGE_AUTOGENMIPMAP,	D3DFMT_A8R8G8B8,D3DPOOL_MANAGED,&texEle->pTex, NULL);

				if(texEle->pTex)
				{
					PIXELFMT *pT;
					D3DLOCKED_RECT stLR;
					texEle->pTex->LockRect(0, &stLR, 0, 0);
					pT = (PIXELFMT *)stLR.pBits;

					for (int i = 0; i < nWidth * nHeight; i++)
					{
						pT[i].r = p[i].r >> 8;
						pT[i].g = p[i].g >> 8;
						pT[i].b = p[i].b >> 8;
						pT[i].a = p[i].a >> 8;
					}
					texEle->pTex->UnlockRect(0);
				
					if(bBump && texmap->ClassID() != GNORMAL_CLASS_ID)
					{
//						LPDIRECT3DTEXTURE9 normalTex = texEle->GetD3DBumpTexture();
						
						if(texEle->pBumpTex)
						{
							D3DSURFACE_DESC stLD;
							texEle->pBumpTex->GetLevelDesc(0, &stLD);
							if (stLD.Width != nWidth || stLD.Height != nHeight)
							{
								SAFE_RELEASE(texEle->pBumpTex);
							}
						}
						if(!texEle->pBumpTex)
							pd3dDevice->CreateTexture(nWidth,nHeight, 0,D3DUSAGE_AUTOGENMIPMAP,	D3DFMT_A8R8G8B8,D3DPOOL_MANAGED,&texEle->pBumpTex, NULL);

						D3DXComputeNormalMap(texEle->pBumpTex,texEle->pTex,NULL, NULL, D3DX_CHANNEL_RED,30.0f);

						if(texEle->GetParamHandle())
						{
							pEffectParser->LoadTexture(texEle->pBumpTex, texEle->GetParameterName());
//							pEffect->SetTexture(texEle->GetParamHandle(),texEle->pBumpTex);
//							D3DXSaveTextureToFile("c:\\temp\\normal_notgnormal.dds", D3DXIFF_DDS, texEle->pBumpTex, NULL);
							SAFE_RELEASE(texEle->pBumpTex);
						}
					}
					else
					{
						if(texEle->GetParamHandle())
						{
							pEffectParser->LoadTexture(texEle->pTex, texEle->GetParameterName());
//							pEffect->SetTexture(texEle->GetParamHandle(),texEle->pTex);
//							D3DXSaveTextureToFile("c:\\temp\\normal_gnormal.dds", D3DXIFF_DDS, texEle->pTex, NULL);
							SAFE_RELEASE(texEle->pTex);
						}

					}
				}
				bmap->DeleteThis();

			}
			delete p;
		}
		else
		{
コード例 #7
0
ファイル: plStaticEnvLayer.cpp プロジェクト: Asteral/Plasma
void    plStaticEnvLayer::RenderCubicMap( INode *node )
{
    int         res, size;
    BOOL        success = 0;
    TSTR        fname, fullname;
    Bitmap      *bm = NULL;
    TSTR        path, filename, ext, thisFilename;
    BitmapInfo  biOutFile;

    static TCHAR    suffixes[ 6 ][ 4 ] = { "_FR", "_BK", "_LF", "_RT", "_UP", "_DN" };


    Interface *ip = GetCOREInterface();
    size = fBitmapPB->GetInt( kBmpTextureSize, ip->GetTime() );
    if( size <= 0 ) 
    {
        return;
    }

    thisFilename = fBitmapPB->GetStr( kBmpBaseFilename, ip->GetTime() );
    if( thisFilename.isNull() )
    {
        return;
    }

    SplitFilename( thisFilename, &path, &filename, &ext );

    BOOL    wasHid = node->IsNodeHidden();
    node->Hide( TRUE );

    // Create a blank bitmap
    biOutFile.SetWidth( size );
    biOutFile.SetHeight( size );
    biOutFile.SetType( BMM_TRUE_64 );
    biOutFile.SetAspect( 1.0f );
    biOutFile.SetCurrentFrame( 0 );
    bm = TheManager->Create( &biOutFile );

    Matrix3 nodeTM = node->GetNodeTM( ip->GetTime() );
    Matrix3 tm; 
    INode *root = ip->GetRootNode();        
    bm->Display( GetString( IDS_CUBIC_RENDER_TITLE ) );

    /// Set up rendering contexts
    ViewParams vp;
    vp.projType = PROJ_PERSPECTIVE;
    vp.hither = .001f;
    vp.yon = 1.0e30f;
    vp.fov = M_PI/2.0f;
    if( fBitmapPB->GetInt( kBmpUseMAXAtmosphere ) )
    {
        vp.nearRange = 0;
        vp.farRange = fBitmapPB->GetFloat( kBmpFarDistance );
    }
    else
    {
        vp.nearRange = vp.farRange = 1.0e30f;
    }
    BOOL    saveUseEnvMap = ip->GetUseEnvironmentMap();
    ip->SetUseEnvironmentMap( false );

    res = ip->OpenCurRenderer( &vp ); 
    for( int i = 0; i < 6; i++ )
    {
        tm = IGetViewTM( i );
        tm.PreTranslate( -nodeTM.GetTrans() ); 
        vp.affineTM = tm;

        // Construct filename
        thisFilename.printf( _T( "%s\\%s%s%s" ), path, filename, suffixes[ i ], ext );

        res = ip->CurRendererRenderFrame( ip->GetTime(), bm, NULL, 1.0f, &vp );
        if( !res ) 
            goto fail;

        if( !IWriteBM( &biOutFile, bm, thisFilename ) ) 
            goto fail;
    }

    success = 1;
fail:
    ip->CloseCurRenderer(); 
    ip->SetUseEnvironmentMap( saveUseEnvMap );

    bm->DeleteThis();
    node->Hide( wasHid );
    if( success )
    {
        for(int i = 0; i < 6; i++ )
        {
            BitmapInfo  bi;
            thisFilename.printf( _T( "%s\\%s%s%s" ), path, filename, suffixes[ i ], ext );
            bi.SetName( thisFilename );

            PBBitmap    pbBitmap( bi );
            fBitmapPB->SetValue( kBmpFrontBitmap + i, ip->GetTime(), &pbBitmap );
        }
        fBitmapPB->GetMap()->UpdateUI( ip->GetTime() );
    }
}
コード例 #8
0
ファイル: plLayerTex.cpp プロジェクト: MareinK/Plasma
BITMAPINFO *plLayerTex::GetVPDisplayDIB(TimeValue t, TexHandleMaker& thmaker, Interval &valid, BOOL mono, BOOL forceW, BOOL forceH)
{
    // FIXME
    fTexTime = 0;//CalcFrame(t);
//  texValid = clipValid;
    BITMAPINFO *bmi = NULL;
    int xflags = 0;

    if (fBitmapPB->GetInt(kBmpApply))
    {
        float clipu = fBitmapPB->GetFloat(kBmpClipU);
        float clipv = fBitmapPB->GetFloat(kBmpClipV);
        float clipw = fBitmapPB->GetFloat(kBmpClipW);
        float cliph = fBitmapPB->GetFloat(kBmpClipH);
        int discardAlpha = fBitmapPB->GetInt(kBmpDiscardAlpha);
        int alphaAsRGB = (fBitmapPB->GetInt(kBmpRGBOutput) == 1);

        int w = fBM->Width();
        int h = fBM->Height();

        Bitmap *newBM;
        BitmapInfo bi;
        bi.SetName(_T("y8798734"));
        bi.SetType(BMM_TRUE_32);
        bi.SetFlags(MAP_HAS_ALPHA);

        if (fBitmapPB->GetInt(kBmpCropPlace) == 1)
        {
            int x0, y0, nw, nh;
            int bmw = thmaker.Size();
            int bmh = int(float(bmw)*float(h)/float(w));
            bi.SetWidth(bmw);
            bi.SetHeight(bmh);
            newBM = TheManager->Create(&bi);
            newBM->Fill(0,0,0,0);
            nw = int(float(bmw)*clipw);
            nh = int(float(bmh)*cliph);
            x0 = int(float(bmw-1)*clipu);
            y0 = int(float(bmh-1)*clipv);

            if (nw<1) nw = 1;
            if (nh<1) nh = 1;
            PixelBuf row(nw);

            Bitmap *tmpBM;
            BitmapInfo bif2;
            bif2.SetName(_T("xxxx67878"));
            bif2.SetType(BMM_TRUE_32);
            bif2.SetFlags(MAP_HAS_ALPHA);
            bif2.SetWidth(nw);
            bif2.SetHeight(nh);
            tmpBM = TheManager->Create(&bif2);
            tmpBM->CopyImage(fBM, COPY_IMAGE_RESIZE_LO_QUALITY, 0);
            BMM_Color_64*  p1 = row.Ptr();
            for (int y = 0; y<nh; y++)
            {
                tmpBM->GetLinearPixels(0,y, nw, p1);
                if (alphaAsRGB)
                {
                    for (int ix =0; ix<nw; ix++)
                        p1[ix].r = p1[ix].g = p1[ix].b = p1[ix].a;
                }
                if (discardAlpha)
                {
                    for (int ix = 0; ix < nw; ix++)
                        p1[ix].a = 0xffff;
                }
                newBM->PutPixels(x0, y+y0, nw, p1);
            }
            tmpBM->DeleteThis();
            bmi = thmaker.BitmapToDIB(newBM, fUVGen->SymFlags(), xflags, forceW, forceH);
            newBM->DeleteThis();
        }
        else
        {
            int x0,y0,nw,nh;
            x0 = int(float(w-1)*clipu);
            y0 = int(float(h-1)*clipv);
            nw = int(float(w)*clipw);
            nh = int(float(h)*cliph);
            if (nw<1) nw = 1;
            if (nh<1) nh = 1;
            bi.SetWidth(nw);
            bi.SetHeight(nh);
            PixelBuf row(nw);
            newBM = TheManager->Create(&bi);
            BMM_Color_64*  p1 = row.Ptr();
            for (int y = 0; y<nh; y++)
            {
                fBM->GetLinearPixels(x0,y+y0, nw, p1);
                if (alphaAsRGB)
                {
                    for (int ix = 0; ix < nw; ix++)
                        p1[ix].r = p1[ix].g = p1[ix].b = p1[ix].a;
                }
                if (discardAlpha)
                {
                    for (int ix = 0; ix < nw; ix++)
                        p1[ix].a = 0xffff;
                }
                newBM->PutPixels(0, y, nw, p1);
            }
            bmi = thmaker.BitmapToDIB(newBM, fUVGen->SymFlags(), xflags, forceW, forceH);
            newBM->DeleteThis();
        }
    }
    else
    {
        if (fBitmapPB->GetInt(kBmpRGBOutput) == 1)
            xflags |= EX_RGB_FROM_ALPHA;
        bmi = thmaker.BitmapToDIB(fBM, fUVGen->SymFlags(), xflags, forceW, forceH);
    }

    return bmi;
}