コード例 #1
0
bool AppDelegate::initInstance()
{
    bool bRet = false;
    do 
    {

#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN8_METRO)

	void* buff=_aligned_malloc(sizeof(CCEGLView),16);
	CCEGLView* mainView = new (buff) CCEGLView();
	mainView->Create();
	//mainView->Create();
	//mainView->setDesignResolution(480, 320);
	//mainView->setDesignResolution(640, 1066);
	CCLOG("Device Res:%d", m_deviceResolutionInPixels);
	switch (m_deviceResolutionInPixels) 
	{
	case DeviceResolutionInPixels_WVGA: 
		{
			mainView->setDesignResolution(480, 800);
			mainView->setFrameSize(800,480);
			break;
		}
	case DeviceResolutionInPixels_720p: 
		{
			mainView->setDesignResolution(720, 1280);
			mainView->setFrameSize(1280,720);
			break;
		}	
	case DeviceResolutionInPixels_WXGA: 
		{
			mainView->setDesignResolution(768, 1280);
			mainView->setFrameSize(1280,768);
			break;
		}
	}
	

#endif // CC_PLATFORM_WIN8_METRO

        bRet = true;
    } while (0);
    return bRet;
}
コード例 #2
0
bool AppDelegate::initInstance()
{
    bool bRet = false;
    do 
    {

#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN8_METRO)

	// fix bug: 16bit aligned
	void* buff=_aligned_malloc(sizeof(CCEGLView),16);
	CCEGLView* mainView = new (buff) CCEGLView();
	mainView->Create();
	mainView->setDesignResolution(480, 320);

#endif // CC_PLATFORM_WIN8_METRO

        bRet = true;
    } while (0);
    return bRet;
}
コード例 #3
0
bool AppDelegate::initInstance()
{
    bool bRet = false;
    do 
    {



#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN8_METRO)

	// fix bug: 16bit aligned
	void* buff=_aligned_malloc(sizeof(CCEGLView),16);
	CCEGLView* mainView = new (buff) CCEGLView();
	mainView->Create();
	mainView->setDesignResolution(800, 480);

#endif // CC_PLATFORM_WIN8_METRO

#if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32)

        // Initialize OpenGLView instance, that release by CCDirector when application terminate.
        // The tests is designed as HVGA.
        CCEGLView * pMainWnd = new CCEGLView();
        CC_BREAK_IF(! pMainWnd
            || ! pMainWnd->Create(TEXT("cocos2d: tests"), 480, 320));

#endif  // CC_PLATFORM_WIN32

#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)

        // OpenGLView initialized in testsAppDelegate.mm on ios platform, nothing need to do here.

#endif  // CC_PLATFORM_IOS

#if (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID)

        // Android doesn't need to do anything.

#endif  // CC_PLATFORM_ANDROID

#if (CC_TARGET_PLATFORM == CC_PLATFORM_WOPHONE)

        // Initialize OpenGLView instance, that release by CCDirector when application terminate.
        // The tests is designed as HVGA.
        CCEGLView* pMainWnd = new CCEGLView(this);
        CC_BREAK_IF(! pMainWnd || ! pMainWnd->Create(320 ,480, WM_WINDOW_ROTATE_MODE_CW));

#ifndef _TRANZDA_VM_  
        // on wophone emulator, we copy resources files to Work7/NEWPLUS/TDA_DATA/Data folder instead of zip file
        cocos2d::CCFileUtils::setResource("TestCocos2dx.zip");
        CocosDenshion::SimpleAudioEngine::setResource("TestCocos2dx.zip");
#endif

#endif
	
#if (CC_TARGET_PLATFORM == CC_PLATFORM_MARMALADE)
		CCDirector::sharedDirector()->setDeviceOrientation(CCDeviceOrientationLandscapeLeft);
#endif

#if (CC_TARGET_PLATFORM == CC_PLATFORM_LINUX)

		// Initialize OpenGLView instance, that release by CCDirector when application terminate.
		// The HelloWorld is designed as HVGA.
		CCEGLView * pMainWnd = new CCEGLView();
		CC_BREAK_IF(! pMainWnd
				|| ! pMainWnd->Create("cocos2d: tests", 480, 320, 480, 320));

		//set the base resource folder pay attention to add "/"
		CCFileUtils::setResourcePath("../Res/");

#endif  // CC_PLATFORM_LINUX

#if (CC_TARGET_PLATFORM == CC_PLATFORM_BADA)

		CCEGLView * pMainWnd = new CCEGLView();
		CC_BREAK_IF(! pMainWnd|| ! pMainWnd->Create(this, 480, 320));
		pMainWnd->setDeviceOrientation(Osp::Ui::ORIENTATION_LANDSCAPE);
		CCFileUtils::setResourcePath("/Res/");

#endif  // CC_PLATFORM_BADA

#if (CC_TARGET_PLATFORM == CC_PLATFORM_QNX)
		CCEGLView * pMainWnd = new CCEGLView();
		CC_BREAK_IF(! pMainWnd|| ! pMainWnd->Create(480, 320));
		CCFileUtils::setResourcePath("app/native/Resource");
#endif // CC_PLATFORM_QNX

        bRet = true;
    } while (0);
    return bRet;
}