int APIENTRY _tWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPTSTR lpCmdLine, int nCmdShow) { UNREFERENCED_PARAMETER(hPrevInstance); UNREFERENCED_PARAMETER(lpCmdLine); #ifdef USE_WIN32_CONSOLE AllocConsole(); freopen("CONIN$", "r", stdin); freopen("CONOUT$", "w", stdout); freopen("CONOUT$", "w", stderr); #endif // create the application instance AppDelegate app; CCEGLView* eglView = CCEGLView::sharedOpenGLView(); eglView->setFrameSize(640, 1136); eglView->setFrameZoomFactor(0.5f); int ret = CCApplication::sharedApplication()->run(); #ifdef USE_WIN32_CONSOLE FreeConsole(); #endif return ret; }
int APIENTRY _tWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPTSTR lpCmdLine, int nCmdShow) { UNREFERENCED_PARAMETER(hPrevInstance); UNREFERENCED_PARAMETER(lpCmdLine); // create the application instance AppDelegate app; CCEGLView* eglView = CCEGLView::sharedOpenGLView(); #ifdef DEBUG_NO_TITLE eglView->setViewName(" "); #else eglView->setViewName("ProjectX"); #endif // Simply swap width and height for Win32. For other platform, see: http://www.cocos2d-x.org/boards/6/topics/14072 #if (CC_TARGET_PLATFORM == CC_PLATFORM_WIN32) eglView->setFrameSize(1536, 2048); #else eglView->setFrameSize(2048, 1536); #endif // The resolution of ipad3 is very large. In general, PC's resolution is smaller than it. // So we need to invoke 'setFrameZoomFactor'(only valid on desktop(win32, mac, linux)) to make the window smaller. eglView->setFrameZoomFactor(0.4f); return CCApplication::sharedApplication()->run(); }
int APIENTRY _tWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPTSTR lpCmdLine, int nCmdShow) { UNREFERENCED_PARAMETER(hPrevInstance); UNREFERENCED_PARAMETER(lpCmdLine); #ifdef USE_WIN32_CONSOLE AllocConsole(); freopen("CONIN$", "r", stdin); freopen("CONOUT$", "w", stdout); freopen("CONOUT$", "w", stderr); #else freopen("out.txt", "w", stdout); freopen("err.txt", "w", stderr); #endif int nWidth = 1136; int nHeight = 640; float fFactor = 0.8f; int nShowFPS = 0; wchar_t szWChar[1024]; g_SimulateFileName = new char[1024]; swscanf( lpCmdLine, L"%d %d %f %s", &nWidth, &nHeight, &fFactor, &szWChar); int size = wcslen(szWChar); sprintf(g_SimulateFileName, "%s", cc_utf16_to_utf8((unsigned short*)szWChar, size, NULL, NULL)); // create the application instance AppDelegate app; CCEGLView* eglView = CCEGLView::sharedOpenGLView(); eglView->setFrameSize(nWidth, nHeight); eglView->setFrameZoomFactor(fFactor); // ÊÇ·ñÏÔʾfps CCDirector *pDirector = CCDirector::sharedDirector(); pDirector->setDisplayStats((nShowFPS == 1)); int ret = CCApplication::sharedApplication()->run(); #ifdef USE_WIN32_CONSOLE FreeConsole(); #endif return ret; }
int APIENTRY _tWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPTSTR lpCmdLine, int nCmdShow) { UNREFERENCED_PARAMETER(hPrevInstance); UNREFERENCED_PARAMETER(lpCmdLine); // create the application instance AppDelegate app; CCEGLView* eglView = CCEGLView::sharedOpenGLView(); eglView->setViewName("MiniGame"); eglView->setFrameSize(SCREEN_WIDTH, SCREEN_HEIGHT); eglView->setFrameZoomFactor(0.5); return CCApplication::sharedApplication()->run(); }
//------------------------------------------------------------------------- int APIENTRY _tWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPTSTR lpCmdLine, int nCmdShow) { UNREFERENCED_PARAMETER(hPrevInstance); UNREFERENCED_PARAMETER(lpCmdLine); LoadIcon(hInstance, MAKEINTRESOURCE(IDI_ICON1)); AppDelegate app; CCEGLView* eglView = CCEGLView::sharedOpenGLView(); eglView->setViewName(A2U("FKImageTool图片格式转译&查看工具").c_str()); eglView->setFrameSize(1624, 1024); eglView->setFrameZoomFactor(0.8f); return CCApplication::sharedApplication()->run(); }
int APIENTRY _tWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPTSTR lpCmdLine, int nCmdShow) { UNREFERENCED_PARAMETER(hPrevInstance); UNREFERENCED_PARAMETER(lpCmdLine); // create the application instance AppDelegate app; CCEGLView* eglView = CCEGLView::sharedOpenGLView(); eglView->setViewName("ChineseChess"); eglView->setFrameSize(1080, 1500); // The resolution of ipad3 is very large. In general, PC's resolution is smaller than it. // So we need to invoke 'setFrameZoomFactor'(only valid on desktop(win32, mac, linux)) to make the window smaller. eglView->setFrameZoomFactor(0.5f); return CCApplication::sharedApplication()->run(); }
int APIENTRY _tWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPTSTR lpCmdLine, int nCmdShow) { UNREFERENCED_PARAMETER(hPrevInstance); UNREFERENCED_PARAMETER(lpCmdLine); // create the application instance AppDelegate app; CCEGLView* eglView = CCEGLView::sharedOpenGLView(); eglView->setViewName("2048"); eglView->setFrameSize(1080, 1920); //eglView->setFrameSize(400, 640); //eglView->setFrameSize(400, 640); eglView->setFrameZoomFactor(0.4f);//ÉèÖÃÆÁÄ»Ëõ·Å±ÈÀý return CCApplication::sharedApplication()->run(); }
MEDUSA_EXPORT_API bool MInitializeApplication( HWND hwnd ) { cocos2d::CCEGLView::SetParentHwnd(hwnd); // create the application instance AppDelegate app; CCEGLView* eglView = CCEGLView::sharedOpenGLView(); eglView->setViewName("HelloCpp"); eglView->setFrameSize(960, 640); // The resolution of ipad3 is very large. In general, PC's resolution is smaller than it. // So we need to invoke 'setFrameZoomFactor'(only valid on desktop(win32, mac, linux)) to make the window smaller. eglView->setFrameZoomFactor(1); CCApplication::sharedApplication()->run(); return true; }
int APIENTRY _tWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPTSTR lpCmdLine, int nCmdShow) { AllocConsole(); // create console SetConsoleTitle(_T("Debug Output")); // console title // redirect STDIN { FILE*fp; errno_t eno=freopen_s(&fp,"CONIN$", "r+t", stdin); if(eno!=0) { //failed MessageBox(NULL,_T("redirect stdin failed!"),_T("error"),MB_OK|MB_ICONEXCLAMATION); exit(0); } } // redirect STDOUT { FILE*fp; errno_t eno=freopen_s(&fp,"CONOUT$", "w+t", stdout); if(eno!=0) { //failed MessageBox(NULL,_T("redirect stdout failed!"),_T("error"),MB_OK|MB_ICONEXCLAMATION); exit(0); } } UNREFERENCED_PARAMETER(hPrevInstance); UNREFERENCED_PARAMETER(lpCmdLine); // create the application instance AppDelegate app; CCEGLView* eglView = CCEGLView::sharedOpenGLView(); eglView->setViewName("HelloCpp"); eglView->setFrameSize(960,640);//(480,320);//(2048, 1536); // The resolution of ipad3 is very large. In general, PC's resolution is smaller than it. // So we need to invoke 'setFrameZoomFactor'(only valid on desktop(win32, mac, linux)) to make the window smaller. eglView->setFrameZoomFactor(0.7f);//(0.4f); return CCApplication::sharedApplication()->run(); }
int APIENTRY _tWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPTSTR lpCmdLine, int nCmdShow) { UNREFERENCED_PARAMETER(hPrevInstance); UNREFERENCED_PARAMETER(lpCmdLine); // create the application instance AppDelegate app; CCEGLView* eglView = CCEGLView::sharedOpenGLView(); eglView->setViewName("Gravity"); #if PROGRAM_MODE == PROGRAM_MODE_GAME eglView->setFrameSize(1280, 800); #elif PROGRAM_MODE == PROGRAM_MODE_CREATER eglView->setFrameSize(1280, 900); #else CCAssert(false, "PROGRAM_MODE unexpect."); #endif eglView->setFrameZoomFactor(.8f); return CCApplication::sharedApplication()->run(); }
void HelloWorld::ChangeParticle(float scale, bool isBackgroundMove, int backgroundMoveSpeed, float angle, float angleVar, int destBlendFunc, int srcBlendFunc, float duration, float emissionRate, int emiiterMode, GLbyte endColorR,GLbyte endColorG,GLbyte endColorB,GLbyte endColorA, GLbyte endColorVarR,GLbyte endColorVarG,GLbyte endColorVarB,GLbyte endColorVarA, float endRadius,float endRadiusVar, float endSize,float endSizeVar, float endSpin,float endSpinVar, float gravityX,float gravityY, bool isAutoRemoveOnFinish, float life,float lifeVar, int positionType, float positionVarX,float positionVarY, float radialAccel,float radialAccelVar, float rotatePerSecond,float rotatePerSecondVar, float sourcePositionX,float sourcePositionY, float speed,float speedVar, GLbyte startColorR,GLbyte startColorG,GLbyte startColorB,GLbyte startColorA, GLbyte startColorVarR,GLbyte startColorVarG,GLbyte startColorVarB,GLbyte startColorVarA, float startRadius,float startRadiusVar, float startSize,float startSizeVar, float startSpin,float startSpinVar, float tangentialAccel,float tangentialAccelVar, char* plistPath,char* texturePath,char* textureImageData, unsigned int totalParticles ) { if (texturePath==NULL||strlen(texturePath)==0) { return; } //mBackground->setScale(scale); CCSize size= CCDirector::sharedDirector()->getWinSize(); if (totalParticles!=mEmiiter->getTotalParticles()) { mEmiiter->removeFromParentAndCleanup(true); mEmiiter=new CCParticleSystemQuad(); mEmiiter->initWithTotalParticles(totalParticles); mEmiiter->setPosition(ccp(size.width/2,size.height/2)); mEmiiter->setTexture(CCTextureCache::sharedTextureCache()->addImage("fire.png")); mBackground->addChild(mEmiiter,1); } //if (isBackgroundMove!=mIsBackgroundMove) //{ mIsBackgroundMove=isBackgroundMove; mBackground->stopAllActions(); mBackground->setPosition(ccp(size.width/2,size.height/2)); if (mIsBackgroundMove) { CCActionInterval* move1 = CCMoveBy::create(1.0 / backgroundMoveSpeed, CCPointMake(100,0) ); CCActionInterval* move2 = CCMoveBy::create(1.0 / backgroundMoveSpeed, CCPointMake(0,100) ); CCActionInterval* move3 = CCMoveBy::create(1.0 / backgroundMoveSpeed, CCPointMake(-100,0) ); CCActionInterval* move4 = CCMoveBy::create(1.0 / backgroundMoveSpeed, CCPointMake(0,-100) ); CCFiniteTimeAction* seq = CCSequence::create(move1, move2, move3,move4,NULL); mBackground->runAction( CCRepeatForever::create((CCActionInterval*)seq) ); } //} CCTexture2D *tex = NULL; if (texturePath!=NULL) { // set not pop-up message box when load image failed bool bNotify = CCFileUtils::sharedFileUtils()->isPopupNotify(); CCFileUtils::sharedFileUtils()->setPopupNotify(false); //tex = CCTextureCache::sharedTextureCache()->addImage(texturePath); if (tex==NULL) { std::string secondPath=plistPath; secondPath+="/"; secondPath+=texturePath; tex = CCTextureCache::sharedTextureCache()->addImage(secondPath.c_str()); } // reset the value of UIImage notify CCFileUtils::sharedFileUtils()->setPopupNotify(bNotify); } if (tex) { mEmiiter->setTexture(tex); } else { unsigned char *buffer = NULL; unsigned char *deflated = NULL; CCImage *image = NULL; CCAssert(textureImageData, ""); int dataLen = strlen(textureImageData); if(dataLen != 0) { // if it fails, try to get it from the base64-gzipped data int decodeLen = base64Decode((unsigned char*)textureImageData, (unsigned int)dataLen, &buffer); CCAssert( buffer != NULL, "CCParticleSystem: error decoding textureImageData"); int deflatedLen = ZipUtils::ccInflateMemory(buffer, decodeLen, &deflated); CCAssert( deflated != NULL, "CCParticleSystem: error ungzipping textureImageData"); // For android, we should retain it in VolatileTexture::addCCImage which invoked in CCTextureCache::sharedTextureCache()->addUIImage() image = new CCImage(); bool isOK = image->initWithImageData(deflated, deflatedLen); CCAssert(isOK, "CCParticleSystem: error init image with Data"); mEmiiter->setTexture(CCTextureCache::sharedTextureCache()->addUIImage(image, texturePath)); image->release(); } CC_SAFE_DELETE_ARRAY(buffer); CC_SAFE_DELETE_ARRAY(deflated); } mEmiiter->setAngle(angle); mEmiiter->setAngleVar(angleVar); ccBlendFunc func; func.dst=destBlendFunc; func.src=srcBlendFunc; mEmiiter->setBlendFunc(func); mEmiiter->setDuration(duration); mEmiiter->setEmissionRate(emissionRate); mEmiiter->setEmitterMode(emiiterMode); ccColor4F endColor=ccc4FFromccc4B(ccc4(endColorR,endColorG,endColorB,endColorA)); mEmiiter->setEndColor(endColor); ccColor4F endColorVar=ccc4FFromccc4B(ccc4(endColorVarR,endColorVarG,endColorVarB,endColorVarA)); mEmiiter->setEndColorVar(endColorVar); if (emiiterMode==kCCParticleModeGravity ) { mEmiiter->setGravity(ccp(gravityX,gravityY)); mEmiiter->setSpeed(speed); mEmiiter->setSpeedVar(speedVar); mEmiiter->setTangentialAccel(tangentialAccel); mEmiiter->setTangentialAccelVar(tangentialAccelVar); mEmiiter->setRadialAccel(radialAccel); mEmiiter->setRadialAccelVar(radialAccelVar); } else if (emiiterMode==kCCParticleModeRadius) { mEmiiter->setStartRadius(startRadius); mEmiiter->setStartRadiusVar(startRadiusVar); mEmiiter->setEndRadius(endRadius); mEmiiter->setEndRadiusVar(endRadiusVar); mEmiiter->setRotatePerSecond(rotatePerSecond); mEmiiter->setRotatePerSecondVar(rotatePerSecondVar); } mEmiiter->setEndSize(endSize); mEmiiter->setEndSizeVar(endSizeVar); mEmiiter->setEndSpin(endSpin); mEmiiter->setEndSpinVar(endSpinVar); mEmiiter->setAutoRemoveOnFinish(isAutoRemoveOnFinish); mEmiiter->setLife(life); mEmiiter->setLifeVar(lifeVar); mEmiiter->setPositionType((tCCPositionType)positionType); mEmiiter->setPosVar(ccp(positionVarX,positionVarY)); mEmiiter->setSourcePosition(ccp(sourcePositionX,sourcePositionY)); ccColor4F startColor=ccc4FFromccc4B(ccc4(startColorR,startColorG,startColorB,startColorA)); mEmiiter->setStartColor(startColor); ccColor4F startColorVar=ccc4FFromccc4B(ccc4(startColorVarR,startColorVarG,startColorVarB,startColorVarA)); mEmiiter->setStartColorVar(startColorVar); mEmiiter->setStartSize(startSize); mEmiiter->setStartSizeVar(startSizeVar); mEmiiter->setTotalParticles(totalParticles); mEmiiter->resetSystem(); CCEGLView* eglView = CCEGLView::sharedOpenGLView(); eglView->setFrameZoomFactor(1.f * scale); }
int UiPlayer::run(void) { const char *QUICK_COCOS2DX_ROOT = getenv("QUICK_COCOS2DX_ROOT"); SimulatorConfig::sharedDefaults()->setQuickCocos2dxRootPath(QUICK_COCOS2DX_ROOT); loadProjectConfig(); HWND hwndConsole = NULL; if (m_project.isShowConsole()) { AllocConsole(); freopen("CONOUT$", "wt", stdout); freopen("CONOUT$", "wt", stderr); // disable close console hwndConsole = GetConsoleWindow(); if (hwndConsole != NULL) { HMENU hMenu = GetSystemMenu(hwndConsole, FALSE); if (hMenu != NULL) DeleteMenu(hMenu, SC_CLOSE, MF_BYCOMMAND); ShowWindow(hwndConsole, SW_SHOW); BringWindowToTop(hwndConsole); } } if (m_project.isWriteDebugLogToFile()) { const string debugLogFilePath = m_project.getDebugLogFilePath(); m_writeDebugLogFile = fopen(debugLogFilePath.c_str(), "w"); if (!m_writeDebugLogFile) { CCLOG("Cannot create debug log file %s", debugLogFilePath.c_str()); } } do { m_exit = TRUE; // create the application instance m_app = new AppDelegate(); m_app->setProjectConfig(m_project); // set environments SetCurrentDirectoryA(m_project.getProjectDir().c_str()); CCFileUtils::sharedFileUtils()->setSearchRootPath(m_project.getProjectDir().c_str()); CCFileUtils::sharedFileUtils()->setWritablePath(m_project.getWritableRealPath().c_str()); // create opengl view CCEGLView* eglView = CCEGLView::sharedOpenGLView(); eglView->setMenuResource(MAKEINTRESOURCE(IDC_LUAHOSTWIN32)); eglView->setWndProc(WindowProc); eglView->setFrameSize(m_project.getFrameSize().width, m_project.getFrameSize().height); eglView->setFrameZoomFactor(m_project.getFrameScale()); // make window actived m_hwnd = eglView->getHWnd(); BringWindowToTop(m_hwnd); SetWindowTextA(m_hwnd, "ui-player"); // restore window position const CCPoint windowOffset = m_project.getWindowOffset(); if (windowOffset.x != 0 || windowOffset.y != 0) { eglView->moveWindow(windowOffset.x, windowOffset.y); } // set icon HICON icon = LoadIcon(GetModuleHandle(NULL), MAKEINTRESOURCE(IDI_LUAHOSTWIN32)); SendMessage(m_hwnd, WM_SETICON, ICON_BIG, (LPARAM)icon); if (hwndConsole) { SendMessage(hwndConsole, WM_SETICON, ICON_BIG, (LPARAM)icon); } // update menu createViewMenu(); updateMenu(); // run game CCLuaStack *stack = CCLuaEngine::defaultEngine()->getLuaStack(); const vector<string> arr = m_project.getPackagePathArray(); for (vector<string>::const_iterator it = arr.begin(); it != arr.end(); ++it) { stack->addSearchPath(it->c_str()); } m_app->run(); // cleanup CCScriptEngineManager::sharedManager()->removeScriptEngine(); CCScriptEngineManager::purgeSharedManager(); CocosDenshion::SimpleAudioEngine::end(); delete m_app; m_app = NULL; } while (!m_exit); FreeConsole(); if (m_writeDebugLogFile) fclose(m_writeDebugLogFile); return 0; }
int LuaHostWin32::run(void) { loadProjectConfig(); AllocConsole(); freopen("CONOUT$", "wt", stdout); freopen("CONOUT$", "wt", stderr); // disable close console HWND hwndConsole = GetConsoleWindow(); if (hwndConsole != NULL) { HMENU hMenu = GetSystemMenu(hwndConsole, FALSE); if (hMenu != NULL) DeleteMenu(hMenu, SC_CLOSE, MF_BYCOMMAND); } do { m_exit = TRUE; if (m_project.isShowConsole()) { ShowWindow(hwndConsole, SW_SHOW); BringWindowToTop(hwndConsole); } else { ShowWindow(hwndConsole, SW_HIDE); } // create the application instance m_app = new AppDelegate(); m_app->setStartupScriptFilename(m_project.getScriptFilePath()); // set environments SetCurrentDirectoryA(m_project.getProjectDir().c_str()); vector<string> searchPaths; searchPaths.push_back(m_project.getProjectDir()); CCFileUtils::sharedFileUtils()->setSearchPaths(searchPaths); // create opengl view CCEGLView* eglView = CCEGLView::sharedOpenGLView(); eglView->setMenuResource(MAKEINTRESOURCE(IDC_LUAHOSTWIN32)); eglView->setWndProc(WindowProc); eglView->setFrameSize(m_project.getFrameSize().width, m_project.getFrameSize().height); eglView->setFrameZoomFactor(m_project.getFrameScale()); // make window actived m_hwnd = eglView->getHWnd(); BringWindowToTop(m_hwnd); // restore window position const CCPoint windowOffset = m_project.getWindowOffset(); if (windowOffset.x >= 0 || windowOffset.y >= 0) { eglView->moveWindow(windowOffset.x, windowOffset.y); } // set icon HICON icon = LoadIcon(GetModuleHandle(NULL), MAKEINTRESOURCE(IDI_LUAHOSTWIN32)); SendMessage(m_hwnd, WM_SETICON, ICON_BIG, (LPARAM)icon); SendMessage(hwndConsole, WM_SETICON, ICON_BIG, (LPARAM)icon); // run game CCLuaStack *stack = CCLuaEngine::defaultEngine()->getLuaStack(); const vector<string> arr = m_project.getPackagePathArray(); for (vector<string>::const_iterator it = arr.begin(); it != arr.end(); ++it) { stack->addSearchPath(it->c_str()); } m_app->run(); // cleanup CCScriptEngineManager::sharedManager()->removeScriptEngine(); CCScriptEngineManager::purgeSharedManager(); CocosDenshion::SimpleAudioEngine::end(); delete m_app; m_app = NULL; } while (!m_exit); FreeConsole(); return 0; }
//-------------------------------------------------------------------- int CFKCocos2dxAppWrapper::Run() { bool bRet = 0; // first ,load project config LoadProjectConfig(); // create consle HWND hwndConsole = NULL; if (m_tagAppConfig.IsShowConsole()) { AllocConsole(); freopen("CONOUT$", "wt", stdout); freopen("CONOUT$", "wt", stderr); // disable close console hwndConsole = GetConsoleWindow(); if (hwndConsole != NULL) { HMENU hMenu = GetSystemMenu(hwndConsole, FALSE); if (hMenu != NULL) DeleteMenu(hMenu, SC_CLOSE, MF_BYCOMMAND); ShowWindow(hwndConsole, SW_SHOW); BringWindowToTop(hwndConsole); } } // create log file if (m_tagAppConfig.IsWriteDebugLogToFile()) { const string debugLogFilePath = m_tagAppConfig.GetDebugLogFilePath(); m_pWriteDebugLogFile = fopen(debugLogFilePath.c_str(), "w"); if ( m_pWriteDebugLogFile == NULL ) { FKLOG("Cannot create debug log file %s", debugLogFilePath.c_str()); } } // MainLoop do { m_bIsExit = TRUE; // create app m_pApp = new AppDelegate(); if( m_pApp == NULL ) { bRet = false; break; } // set some environments m_pApp->SetProjectConfig( m_tagAppConfig ); CCFileUtils::sharedFileUtils()->addSearchPath( m_tagAppConfig.GetProjectDir().c_str() ); // create openGL view CCEGLView* eglView = CCEGLView::sharedOpenGLView(); eglView->setMenuResource(MAKEINTRESOURCE(IDC_LUAHOSTWIN32)); eglView->setWndProc (WindowProc ); eglView->setFrameSize( m_tagAppConfig.GetFrameSize().width, m_tagAppConfig.GetFrameSize().height ); eglView->setFrameZoomFactor( m_tagAppConfig.GetFrameScale() ); // set window actived m_hWnd = eglView->getHWnd(); BringWindowToTop(m_hWnd); SetWindowTextA(m_hWnd, "FKCocos2dxAppWrapper Project"); // center window position eglView->centerWindow(); // set icon HICON icon = LoadIcon(GetModuleHandle(NULL), MAKEINTRESOURCE(IDI_LUAHOSTWIN32)); SendMessage( m_hWnd, WM_SETICON, ICON_BIG, (LPARAM)icon); if (hwndConsole) { SendMessage(hwndConsole, WM_SETICON, ICON_BIG, (LPARAM)icon); } // set menu CreateViewMenu(); UpdateViewMenu(); // run games m_pApp->run(); // clean up CocosDenshion::SimpleAudioEngine::end(); delete m_pApp; m_pApp = NULL; }while( !m_bIsExit ); // ready exit FreeConsole(); if( m_pWriteDebugLogFile != NULL ) { fclose(m_pWriteDebugLogFile); } return bRet; }