GestureRecognizer* GestureRecognizer::nodeForTouch(CCSet *pTouches) { CCSetIterator it; for( it = pTouches->begin(); it != pTouches->end(); ++it) { if (*it) { CCTouch *touch = (CCTouch *)*it; CCPoint touchLocation = touch->locationInView(touch->view()); touchLocation = CCDirector::sharedDirector()->convertToGL(touchLocation); if (!m_pNode) break; if (m_pNode->getIsVisible() && m_pNode->getTouchEnabled()) { CCPoint local = m_pNode->convertToNodeSpace(touchLocation); CCRect r = m_pNode->nodeRect(); r.origin = CCPointZero; if (CCRect::CCRectContainsPoint(r, local)) { this->setTouchView(touch->view()); return this; } } } } return NULL; }
void GLayer::ccTouchesMoved(CCSet* pTouches, CCEvent* event) { if( smpModalInterface ) { GnInterfacePtr ptr = smpModalInterface; for( CCSetIterator it = pTouches->begin(); it != pTouches->end(); ++it ) { CCTouch* touch = (CCTouch*)(*it); CCPoint touchPoint = touch->locationInView( touch->view() ); ptr->PushMove( touchPoint.x, touchPoint.y ); } return; } for( CCSetIterator it = pTouches->begin(); it != pTouches->end(); ++it ) { CCTouch* touch = (CCTouch*)(*it); CCPoint touchPoint = touch->locationInView( touch->view() ); for ( gtuint i = 0 ; i < mInterfaceChildren.GetSize(); i++ ) { GnInterface* child = mInterfaceChildren.GetAt( i ); if( touch == child->GetCurrentTouch() ) child->PushMove( touchPoint.x, touchPoint.y ); } } }
void RenderTextureTest::ccTouchesMoved(CCSet* touches, CCEvent* event) { CCSetIterator it = touches->begin(); CCTouch* touch = (CCTouch*)(*it); CCPoint start = touch->locationInView( touch->view() ); start = CCDirector::sharedDirector()->convertToGL( start ); CCPoint end = touch->previousLocationInView( touch->view() ); end = CCDirector::sharedDirector()->convertToGL(end); // begin drawing to the render texture m_target->begin(); // for extra points, we'll draw this smoothly from the last position and vary the sprite's // scale/rotation/offset float distance = ccpDistance(start, end); if (distance > 1) { int d = (int)distance; for (int i = 0; i < d; i++) { float difx = end.x - start.x; float dify = end.y - start.y; float delta = (float)i / distance; m_brush->setPosition(ccp(start.x + (difx * delta), start.y + (dify * delta)) ); m_brush->setRotation( rand()%360 ); float r = ((float)(rand()%50)/50.f) + 0.25f; m_brush->setScale( r ); // Call visit to draw the brush, don't call draw.. m_brush->visit(); } } // finish drawing and return context back to the screen m_target->end(); }
void LCWordCloudLayer::ccTouchesMoved(CCSet *pTouches, CCEvent *pEvent) { CCTouch *touch = (CCTouch *) pTouches->anyObject(); CCPoint touchLocation = touch->locationInView( touch->view() ); CCPoint prevLocation = touch->previousLocationInView( touch->view() ); #if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS ) m_bIsMoved = true; #elif (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID ) if (touchLocation.x == initialTouchLocation.x && touchLocation.y == initialTouchLocation.y) m_bIsMoved = false; else m_bIsMoved = true; #endif touchLocation = CCDirector::sharedDirector()->convertToGL( touchLocation ); prevLocation = CCDirector::sharedDirector()->convertToGL( prevLocation ); CCPoint diff = ccpSub(touchLocation,prevLocation); LCVector3Container* container = LCVector3Container::makeVector3Container(diff.x, diff.y, 0); container->rotationWithNormalVector((LCVector3){0, 0, 1}, convertDegreeToRadian(-90)); container->scalarMult(m_fMouseSensitivity * 0.015); m_tAxisVector.x += container->getVector().x; m_tAxisVector.y += container->getVector().y; LCVector3Container* velocityContainer = LCVector3Container::makeVector3Container(m_tAxisVector.x, m_tAxisVector.y, m_tAxisVector.z); if (velocityContainer->length() > m_fMaxSpeed*2.0f) { m_tAxisVector = velocityContainer->convertToUnitVector()->scalarMult(m_fMaxSpeed*2.0f)->getVector(); } }
void TestController::ccTouchesMoved(CCSet *pTouches, CCEvent *pEvent) { CCSetIterator it = pTouches->begin(); CCTouch* touch = (CCTouch*)(*it); CCPoint p1 = touch->previousLocationInView(touch->view()); CCPoint p2 = touch->locationInView(touch->view()); CCSize size = CCDirector::sharedDirector()->getWinSize(); float x = m_pItmeMenu->getPosition().x + (p2.x - p1.x) * 2; if(x>= 0) x = 0; else if(x <= -m_pItmeMenu->getContentSize().width) x = -m_pItmeMenu->getContentSize().width; m_pItmeMenu->setPosition(CCPointMake(x,0)); }
void MainLayer::ccTouchesEnded(CCSet *pTouches, CCEvent *pEvent) { CCSetIterator it = pTouches->begin(); CCTouch* touch = (CCTouch*)(*it); CCPoint location = touch->locationInView( touch->view() ); CCPoint convertedLocation = CCDirector::sharedDirector()->convertToGL(location); CCNode* s = getChildByTag(kTagSprite); s->stopAllActions(); s->runAction( CCMoveTo::actionWithDuration(1, CCPointMake(convertedLocation.x, convertedLocation.y) ) ); float o = convertedLocation.x - s->getPosition().x; float a = convertedLocation.y - s->getPosition().y; float at = (float) CC_RADIANS_TO_DEGREES( atanf( o/a) ); if( a < 0 ) { if( o < 0 ) at = 180 + fabs(at); else at = 180 - fabs(at); } s->runAction( CCRotateTo::actionWithDuration(1, at) ); }
//------------------------------------------------------------------------------- // // void CMiniGameCatchLayer::ccTouchesBegan(CCSet *pTouches, CCEvent *pEvent) { if( m_bIsHit ) { return; } CCSetIterator it = pTouches->begin(); CCTouch* touch = (CCTouch*)(*it); CCSize s = CCDirector::sharedDirector()->getWinSize(); CCPoint touchLocation = touch->locationInView( touch->view() ); touchLocation = CCDirector::sharedDirector()->convertToGL( touchLocation ); if( touchLocation.x < m_pPet->getPosition().x ) { m_iPetActionState = MINIGAME_PET_MOVE_LEFT; } else if( touchLocation.x > m_pPet->getPosition().x ) { m_iPetActionState = MINIGAME_PET_MOVE_RIGHT; } m_pPet->PlayAnimation( m_pBaseDataAnimation->m_move, -1, NULL, this, false, false); std::string effectpath = GetGameParticlePath(); std::string filename = effectpath + "touchDownEffect.plist"; CCParticleSystemQuad *pEmitter = CCParticleSystemQuad::particleWithFile( filename.c_str() ); pEmitter->setPosition( touchLocation ); CCPoint pos = getPosition(); addChild( pEmitter, 100 ); }
void SFCoinsGameScene::ccTouchesBegan(CCSet *pTouches, CCEvent *pEvent){ if(box->isLocked()) return; CCSetIterator it = pTouches->begin(); CCTouch* touch = (CCTouch*)(*it); CCPoint location = touch->locationInView(touch->view()); location = CCDirector::sharedDirector()->convertToGL( location ); int x = (location.x -kStartX) / kTileSize; int y = (location.y -kStartY) / kTileSize; if (selectedTile && selectedTile->x ==x && selectedTile->y == y) return; SFGameTile *tile = box->objectAtXAndY(x, y); if(selectedTile && selectedTile->nearTile(tile)) { box->setLock(true); this->changeWithTileABandSel(selectedTile, tile, callfuncND_selector(SFCoinsGameScene::checkSenderandData)); selectedTile = NULL; } else { selectedTile = tile; this->afterOneShineTrun(tile->sprite); } }
void MapScene::ccTouchesMoved(CCSet *pTouches, CCEvent *pEvent) { CCSetIterator it = pTouches->begin(); CCTouch* touch = (CCTouch*)(*it); CCPoint m_tBeginPos = touch->locationInView( touch->view() ); m_tBeginPos = CCDirector::sharedDirector()->convertToGL( m_tBeginPos ); float angle = 0 ; CCPoint direct = rocker1->getDirection(); if (vectorLength(direct) > 0.01f) { direct.x -= 2 * direct.x; direct.y -= 2 * direct.y; angle = atan2(direct.y, direct.x); if (angle >= -0.001f) { angle = 360 - 180 * (angle / PI); } else { angle = (-1) * 180 * (angle / PI); } if (fabs(player->pAngle - angle) > 3) { player->getsprite()->setRotation(angle); player->pAngle = angle; } } }
void RenderTextureTest::ccTouchesEnded(CCSet* touches, CCEvent* event) { #if CC_ENABLE_CACHE_TEXTTURE_DATA CCSetIterator it; CCTouch* touch; for( it = touches->begin(); it != touches->end(); it++) { touch = (CCTouch*)(*it); if(!touch) break; CCPoint location = touch->locationInView(touch->view()); location = CCDirector::sharedDirector()->convertToGL(location); m_brush->setPosition(location); m_brush->setRotation( rand()%360 ); } m_target->begin(); m_brush->visit(); m_target->end(true); #endif }
void TestController::ccTouchesMoved(CCSet *pTouches, CCEvent *pEvent) { CCSetIterator it = pTouches->begin(); CCTouch* touch = (CCTouch*)(*it); CCPoint touchLocation = touch->locationInView( touch->view() ); touchLocation = CCDirector::sharedDirector()->convertToGL( touchLocation ); float nMoveY = touchLocation.y - m_tBeginPos.y; CCPoint curPos = m_pItemMenu->getPosition(); CCPoint nextPos = ccp(curPos.x, curPos.y + nMoveY); CCSize winSize = CCDirector::sharedDirector()->getWinSize(); if (nextPos.y < 0.0f) { m_pItemMenu->setPosition(CCPointZero); return; } if (nextPos.y > ((TESTS_COUNT + 1)* LINE_SPACE - winSize.height)) { m_pItemMenu->setPosition(ccp(0, ((TESTS_COUNT + 1)* LINE_SPACE - winSize.height))); return; } m_pItemMenu->setPosition(nextPos); m_tBeginPos = touchLocation; s_tCurPos = nextPos; }
void TestController::ccTouchesBegan(CCSet *pTouches, CCEvent *pEvent) { CCSetIterator it = pTouches->begin(); CCTouch* touch = (CCTouch*)(*it); m_tBeginPos = touch->locationInView( touch->view() ); m_tBeginPos = CCDirector::sharedDirector()->convertToGL( m_tBeginPos ); }
void LCCrossMatchGame::ccTouchesBegan(CCSet *pTouches, CCEvent *pEvent) { // 멀티터치 금지 if (singleTouch != NULL) { return; } CCTouch *touch = (CCTouch*)pTouches->anyObject(); singleTouch = touch; prevTouchLocation = touch->locationInView( touch->view() ); moveAmount = 0; m_pTouchedDotSprite = NULL; for (int i=0; i<m_pDotSprites->count(); i++) { CCSprite *dotSprite = (CCSprite *)m_pDotSprites->objectAtIndex(i); if (LCUtil::isTouchInside(dotSprite, pTouches)) { m_pTouchedDotSprite = dotSprite; break; } } // image touch 및 text label touch 구역 추가 on 11.10.17 if (!m_pTouchedDotSprite) { for (int i=0; i<m_pImageArray->count(); i++) { CCSprite *imageSprite = (CCSprite *)m_pImageArray->objectAtIndex(i); if (LCUtil::isTouchInside(imageSprite, pTouches)) { // dotArray에 이미지 부분부터 추가되므로 for (int i=0; i<m_pDotSprites->count(); i++) { CCSprite *dotSprite = (CCSprite *)m_pDotSprites->objectAtIndex(i); if (dotSprite->getTag() == imageSprite->getTag()) { m_pTouchedDotSprite = dotSprite; break; } } } } } if (!m_pTouchedDotSprite) { for (int i=0; i<m_pTextArray->count(); i++) { CCLabelTTF *textLabel = (CCLabelTTF*)m_pTextArray->objectAtIndex(i); if (LCUtil::isTouchInside(textLabel, pTouches)) { // dotArray에 이미지 부분부터 추가되므로 뒤에서부터 탐색 for (int i=m_pDotSprites->count()-1; i>=0; i--) { CCSprite *dotSprite = (CCSprite *)m_pDotSprites->objectAtIndex(i); if (dotSprite->getTag() == textLabel->getTag()) { m_pTouchedDotSprite = dotSprite; break; } } } } } }
//------------------------------------------------------------------------- // // void CTaskEventSubGui::ccTouchesMoved(CCSet *pTouches, CCEvent *pEvent) { if( m_vTaskEvent.size() <= 4 ) { m_pUpScorl->setIsVisible( false ); m_pDownScorl->setIsVisible( false ); return; } CCSize s = CCDirector::sharedDirector()->getWinSize(); CCSetIterator it = pTouches->begin(); CCTouch* touch = (CCTouch*)(*it); CCPoint touchLocation = touch->locationInView( touch->view() ); CCPoint prevLocation = touch->previousLocationInView( touch->view() ); touchLocation = CCDirector::sharedDirector()->convertToGL( touchLocation ); prevLocation = CCDirector::sharedDirector()->convertToGL( prevLocation ); CCPoint diff = ccpSub(touchLocation, prevLocation); CCPoint currentPos = m_pGroupNode->getPosition(); m_pGroupNode->setPosition( ccp( currentPos.x, ccpAdd(currentPos, diff).y ) ); m_pUpScorl->setIsVisible( true ); m_pDownScorl->setIsVisible( true ); if( m_pGroupNode->getPosition().y <= 0 ) { m_pGroupNode->setPosition( ccp( m_pGroupNode->getPosition().x, 0 ) ); m_pUpScorl->setIsVisible( false ); } if( m_pGroupNode->getPosition().y >= m_iEachSizeDis * ( m_vTaskEvent.size() - 4) ) { m_pGroupNode->setPosition( ccp( m_pGroupNode->getPosition().x, m_iEachSizeDis * ( m_vTaskEvent.size() - 4) ) ); m_pDownScorl->setIsVisible( false ); } }
//----------------------------------------------------------- // // void CMiniGameGamblingLayer::ccTouchesEnded(CCSet *pTouches, CCEvent *pEvent) { if( g_pPetDataBlock->petmoney < 200 ) { string utf81,utf82; CChineseCode::GB2312ToUTF_8( utf81, (char*)message_nomoney[g_iCurLanguageIndex], 256 ); CChineseCode::GB2312ToUTF_8( utf82, (char*)message_tip[g_iCurLanguageIndex], 256 ); CMessageBoxYes *pMessage= new CMessageBoxYes( (char*)utf81.c_str(), (char*)utf82.c_str(), NULL, NULL ); pMessage->autorelease(); CCDirector::sharedDirector()->getRunningScene() ->addChild( pMessage, 100 ); return; } if( m_bIsTouch ) { return; } CCSetIterator it = pTouches->begin(); CCTouch* touch = (CCTouch*)(*it); CCPoint touchLocation = touch->locationInView( touch->view() ); CCPoint prevLocation = touch->previousLocationInView( touch->view() ); touchLocation = CCDirector::sharedDirector()->convertToGL( touchLocation ); prevLocation = CCDirector::sharedDirector()->convertToGL( prevLocation ); CCPoint pos = convertTouchToNodeSpace( touch ); CCPoint menuPos = m_pPushBar->getPosition(); if( CCRect::CCRectContainsPoint( CCRect( menuPos.x - 32, menuPos.y, 480 / 2, 320 / 2 ), pos ) ) { CCActionInterval *pInterval = CCRotateBy::actionWithDuration( 0.5, 60 ); CCActionInterval *pInterval2 = CCRotateBy::actionWithDuration( 0.5, -60 ); m_pPushBar->runAction( CCSequence::actions( pInterval, pInterval2, CCCallFuncND::actionWithTarget( this, callfuncND_selector( CMiniGameGamblingLayer::TouchCallBack ), NULL ), NULL ) ); m_bIsTouch = true; schedule(schedule_selector(CMiniGameGamblingLayer::scheculePauseData), 0.1 ); } }
void TestController::ccTouchesBegan(CCSet *pTouches, CCEvent *pEvent) { stopAllActions(); CCDelayTime* delaytime = CCDelayTime::actionWithDuration(0.2); delaytime->setTag(99); this->runAction(delaytime); CCSetIterator it = pTouches->begin(); CCTouch* touch = (CCTouch*)(*it); m_tBeginPos = touch->locationInView(touch->view()); }
void HelloWorld::ccTouchesMoved(CCSet* touches, CCEvent* event) { if (_mouseJoint == NULL) return; CCTouch *myTouch = (CCTouch *)touches->anyObject(); CCPoint location = myTouch->locationInView(myTouch->view()); location = CCDirector::sharedDirector()->convertToGL(location); b2Vec2 locationWorld = b2Vec2(location.x/PTM_RATIO, location.y/PTM_RATIO); _mouseJoint->SetTarget(locationWorld); }
void LCWordCloudLayer::ccTouchesBegan(CCSet *pTouches, CCEvent *pEvent) { #if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS ) #elif (CC_TARGET_PLATFORM == CC_PLATFORM_ANDROID ) CCTouch *touch = (CCTouch*)pTouches->anyObject(); initialTouchLocation = touch->locationInView( touch->view() ); #endif m_bIsMoved = false; }
void HelloWorld::ccTouchesMoved(cocos2d::CCSet *pTouches, cocos2d::CCEvent *pEvent) { if (mouseJoint == NULL) return; CCTouch *myTouch = (CCTouch *) pTouches->anyObject(); CCPoint location = myTouch->locationInView(myTouch->view()); location = CCDirector::sharedDirector()->convertToGL(location); b2Vec2 locationWorld = b2Vec2(location.x/ptmRatio, location.y/ptmRatio); mouseJoint->SetTarget(locationWorld); }
CCTouch* CCEGLView::findTouch(int id) { CCSetIterator iter; for (iter = m_pSet->begin(); iter != m_pSet->end(); ++iter) { CCTouch *touch = (CCTouch*)*iter; if(touch->view() == id) return touch; } return NULL; }
// cpp with cocos2d-x void HelloWorld::ccTouchesEnded(CCSet* touches, CCEvent* event) { // Choose one of the touches to work with CCTouch* touch = (CCTouch*)( touches->anyObject() ); CCPoint location = touch->locationInView(touch->view()); location = CCDirector::sharedDirector()->convertToGL(location); // Set up initial location of projectile CCSize winSize = CCDirector::sharedDirector()->getWinSize(); CCSprite *projectile = CCSprite::spriteWithFile("Projectile.png", CCRectMake(0, 0, 20, 20)); projectile->setPosition( ccp(20, winSize.height/2) ); // Determinie offset of location to projectile float offX = location.x - projectile->getPosition().x; float offY = location.y - projectile->getPosition().y; // Bail out if we are shooting down or backwards if (offX <= 0) return; // Ok to add now - we've double checked position this->addChild(projectile); // Determine where we wish to shoot the projectile to float realX = winSize.width + (projectile->getContentSize().width/2); float ratio = offY / offX; float realY = (realX * ratio) + projectile->getPosition().y; CCPoint realDest = ccp(realX, realY); // Determine the length of how far we're shooting float offRealX = realX - projectile->getPosition().x; float offRealY = realY - projectile->getPosition().y; float length = sqrtf((offRealX * offRealX) + (offRealY*offRealY)); float velocity = 480/1; // 480pixels/1sec float realMoveDuration = length/velocity; // Move projectile to actual endpoint projectile->runAction( CCSequence::actions( CCMoveTo::actionWithDuration(realMoveDuration, realDest), CCCallFuncN::actionWithTarget(this, callfuncN_selector(HelloWorld::spriteMoveFinished)), NULL) ); // Add to projectiles array projectile->setTag(2); _projectiles->addObject(projectile); CocosDenshion::SimpleAudioEngine::sharedEngine()->playEffect("pew-pew-lei.wav"); }
void HelloWorld::ccTouchesMoved(CCSet *pTouches, CCEvent *pEvent) { CCLOG("touch moved"); if(m_pMouseJoin == NULL) { return; } CCTouch * touch = (CCTouch*)pTouches->anyObject(); CCPoint location = touch->locationInView(touch->view()); location = CCDirector::sharedDirector()->convertToGL(location); b2Vec2 locationWorld = b2Vec2(location.x/PTM_RATIO,location.y/PTM_RATIO); m_pMouseJoin->SetTarget(locationWorld); }
void RenderTextureSave::ccTouchesMoved(CCSet* touches, CCEvent* event) { CCTouch *touch = (CCTouch *)touches->anyObject(); CCPoint start = touch->locationInView(touch->view()); start = CCDirector::sharedDirector()->convertToGL(start); CCPoint end = touch->previousLocationInView(touch->view()); // begin drawing to the render texture m_pTarget->begin(); // for extra points, we'll draw this smoothly from the last position and vary the sprite's // scale/rotation/offset float distance = ccpDistance(start, end); if (distance > 1) { int d = (int)distance; for (int i = 0; i < d; i++) { float difx = end.x - start.x; float dify = end.y - start.y; float delta = (float)i / distance; m_pBrush->setPosition(ccp(start.x + (difx * delta), start.y + (dify * delta))); m_pBrush->setRotation(rand() % 360); float r = (float)(rand() % 50 / 50.f) + 0.25f; m_pBrush->setScale(r); /*m_pBrush->setColor(ccc3(CCRANDOM_0_1() * 127 + 128, 255, 255));*/ // Use CCRANDOM_0_1() will cause error when loading libtests.so on android, I don't know why. m_pBrush->setColor(ccc3(rand() % 127 + 128, 255, 255)); // Call visit to draw the brush, don't call draw.. m_pBrush->visit(); } } // finish drawing and return context back to the screen m_pTarget->end(); }
void MapScene::ccTouchesEnded(CCSet *pTouches, CCEvent *pEvent) { //if(stepindex == -5){ stepindex == -1; CCSetIterator it = pTouches->begin(); CCTouch* touch = (CCTouch*)(*it); CCPoint m_tBeginPos = touch->locationInView( touch->view() ); m_tBeginPos = CCDirector::sharedDirector()->convertToGL( m_tBeginPos ); if ( m_tBeginPos.x > 500 && m_tBeginPos.y < 180 ) { unschedule(schedule_selector(MapScene::resettouch)); } // stepindex = -1; //} }
void LayerGradient::ccTouchesMoved(CCSet * touches, CCEvent *event) { CCSize s = CCDirector::sharedDirector()->getWinSize(); CCSetIterator it = touches->begin(); CCTouch* touch = (CCTouch*)(*it); CCPoint start = touch->locationInView(touch->view()); start = CCDirector::sharedDirector()->convertToGL(start); CCPoint diff = ccpSub( ccp(s.width/2,s.height/2), start); diff = ccpNormalize(diff); CCLayerGradient *gradient = (CCLayerGradient*) getChildByTag(1); gradient->setVector(diff); }
bool GestureRecognizer::containsTouch(cocos2d::CCSet *pTouches) { CCSetIterator it; for( it = pTouches->begin(); it != pTouches->end(); ++it) { if (*it) { CCTouch *touch = (CCTouch *)*it; if (m_nTouchView == touch->view()) return true; } } return false; }
void Director1::ccTouchesEnded(CCSet * touches, CCEvent* event) { CCSetIterator it; CCTouch* touch; for( it = touches->begin(); it != touches->end(); it++) { touch = (CCTouch*)(*it); if(!touch) break; CCPoint a = touch->locationInView(touch->view()); CCDirector *director = CCDirector::sharedDirector(); CCPoint b = director->convertToUI(director->convertToGL(a)); CCLog("(%d,%d) == (%d,%d)", (int) a.x, (int)a.y, (int)b.x, (int)b.y ); } }
void HelloWorld::ccTouchesBegan(cocos2d::CCSet* touches, cocos2d::CCEvent* event) { if (_mouseJoint != NULL) return; CCTouch *myTouch = (CCTouch *)touches->anyObject(); CCPoint location = myTouch->locationInView(myTouch->view()); location = CCDirector::sharedDirector()->convertToGL(location); b2Vec2 locationWorld = b2Vec2(location.x/PTM_RATIO, location.y/PTM_RATIO); b2MouseJointDef md; md.bodyA = _groundBody; md.bodyB = _paddleBody; md.target = locationWorld; md.collideConnected = true; md.maxForce = 1000.0f * _paddleBody->GetMass(); _mouseJoint = (b2MouseJoint *)_world->CreateJoint(&md); _paddleBody->SetAwake(true); }
void TestController::ccTouchesEnded(CCSet *pTouches, CCEvent *pEvent) { CCAction* delaytime = CCActionManager::sharedManager()->getActionByTag(99,this); if(delaytime != NULL) if(delaytime->isDone() == false) { CCSetIterator it = pTouches->begin(); CCTouch* touch = (CCTouch*)(*it); CCPoint p1 = m_tBeginPos; CCPoint p2 = touch->locationInView(touch->view()); float x = m_pItmeMenu->getPosition().x + (p2.x - p1.x) * 5; if(x>= 0) x = 0; else if(x <= -m_pItmeMenu->getContentSize().width) x = -m_pItmeMenu->getContentSize().width; CCMoveTo* move = CCMoveTo::actionWithDuration(1,CCPointMake(x,0)); CCActionInterval* ease = CCEaseOut::actionWithAction(move,3.0); m_pItmeMenu->runAction(ease); } }
void Box2DTestLayer::ccTouchesEnded(CCSet* touches, CCEvent* event) { //Add a new body/atlas sprite at the touched location CCSetIterator it; CCTouch* touch; for( it = touches->begin(); it != touches->end(); it++) { touch = (CCTouch*)(*it); if(!touch) break; CCPoint location = touch->locationInView(touch->view()); location = CCDirector::sharedDirector()->convertToGL(location); addNewSpriteWithCoords( location ); } }