CCommand CScenePlay::CreateCommand() { CCommand command; // 入力制限時は入力受付なし if(CSceneManager::getisKeyLock_()) return command; // STARTキー if(DXUTWasKeyPressed('P') || CJoyPadManager::IsKeyTrigger(0, CJoyPadManager::PAD_BTN_10)) command.Add(CCommand::START); // 非ポーズ時はこれより下の入力は受け付けない if(!CSceneManager::getisPause_()) return command; // 上キー int move = 0; if (DXUTIsKeyDown(VK_UP) || DXUTIsKeyDown('W') ||CJoyPadManager::IsKeyKeep(0, CJoyPadManager::CROSS_UP) || CJoyPadManager::IsKeyKeep(0, CJoyPadManager::CROSS_LEFT_UP) || CJoyPadManager::IsKeyKeep(0, CJoyPadManager::CROSS_UP_RIGHT) || CJoyPadManager::IsKeyKeep(0, CJoyPadManager::STICK_UP)) move |= CCommand::UP; // 下キー if (DXUTIsKeyDown(VK_DOWN) || DXUTIsKeyDown('S') || CJoyPadManager::IsKeyKeep(0, CJoyPadManager::CROSS_DOWN) || CJoyPadManager::IsKeyKeep(0, CJoyPadManager::CROSS_DOWN_LEFT) || CJoyPadManager::IsKeyKeep(0, CJoyPadManager::CROSS_RIGHT_DOWN) || CJoyPadManager::IsKeyKeep(0, CJoyPadManager::STICK_DOWN)) move |= CCommand::DOWN; // コマンドの追加 command.Add(move); // ○キー if(DXUTWasKeyPressed('Z') || DXUTWasKeyPressed(VK_RETURN) || CJoyPadManager::IsKeyTrigger(0, CJoyPadManager::PAD_BTN_2)) command.Add(CCommand::CIRCLE); // ✕キー if(DXUTWasKeyPressed('X') || CJoyPadManager::IsKeyTrigger(0, CJoyPadManager::PAD_BTN_3)) command.Add(CCommand::CROSS); return command; }