static void IN_PoseDebuggerEnd( const CCommand &args ) { if ( args.ArgC() <= 1 ) { // No args, disable all s_PoseDebuggerImpl.ShowAllModels( false ); // Set the stub pointer g_pPoseDebugger = &s_PoseDebuggerStub; } else { // Hide only specific models for ( int k = 1; k < args.ArgC(); ++ k ) { int iEntNum = atoi( args.Arg( k ) ); s_PoseDebuggerImpl.ShowModel( iEntNum, false ); } } }
void sourcelua_concmd(const CCommand &command) { int args = command.ArgC(); if(args >= 2) { const char *cmd = command.Arg(1); if(strcmp(cmd, "version") == 0) { CONMSG("SourceLua v%s\n", SOURCELUA_VERSION); CONMSG(" - %s\n", LUAJIT_VERSION); CONMSG(" - %s\n", LUA_VERSION); } } }
bool CMultiplayRules::ClientCommand( CBaseEntity *pEdict, const CCommand &args ) { CBasePlayer *pPlayer = ToBasePlayer( pEdict ); const char *pcmd = args[0]; if ( FStrEq( pcmd, "voicemenu" ) ) { if ( args.ArgC() < 3 ) return true; CBaseMultiplayerPlayer *pMultiPlayerPlayer = dynamic_cast< CBaseMultiplayerPlayer * >( pPlayer ); if ( pMultiPlayerPlayer ) { int iMenu = atoi( args[1] ); int iItem = atoi( args[2] ); VoiceCommand( pMultiPlayerPlayer, iMenu, iItem ); } return true; } else if ( FStrEq( pcmd, "achievement_earned" ) ) { CBaseMultiplayerPlayer *pPlayer = static_cast<CBaseMultiplayerPlayer*>( pEdict ); if ( pPlayer && pPlayer->ShouldAnnounceAchievement() ) { // let's check this came from the client .dll and not the console unsigned short mask = UTIL_GetAchievementEventMask(); int iPlayerID = pPlayer->GetUserID(); int iAchievement = atoi( args[1] ) ^ mask; int code = ( iPlayerID ^ iAchievement ) ^ mask; if ( code == atoi( args[2] ) ) { IGameEvent * event = gameeventmanager->CreateEvent( "achievement_earned" ); if ( event ) { event->SetInt( "player", pEdict->entindex() ); event->SetInt( "achievement", iAchievement ); gameeventmanager->FireEvent( event ); } pPlayer->OnAchievementEarned( iAchievement ); } } return true; } return BaseClass::ClientCommand( pEdict, args ); }
//--------------------------------------------------------- // Debug support //--------------------------------------------------------- void CBasePresence::DebugUserSetContext( const CCommand &args ) { if ( args.ArgC() == 3 ) { UserSetContext( 0, atoi( args.Arg( 1 ) ), atoi( args.Arg( 2 ) ) ); } else { Warning( "user_context <context id> <context value>\n" ); } }
void asw_alien_horde_f( const CCommand& args ) { if ( args.ArgC() < 2 ) { Msg("supply horde size!\n"); return; } if ( !ASWSpawnManager()->AddHorde( atoi(args[1]) ) ) { Msg("Failed to add horde\n"); } }
void asw_minimap_scale_f( const CCommand &args ) { CASWHudMinimap *pMiniMap = GET_HUDELEMENT(CASWHudMinimap); if (!pMiniMap) return; if (args.ArgC() == 2) { pMiniMap->m_fMapScale = atof( args[1] ); Msg("Set minimap scale to %f\n", pMiniMap->m_fMapScale); } }
void CBasePresence::DebugUserSetProperty( const CCommand &args ) { if ( args.ArgC() == 3 ) { int value = atoi( args.Arg( 2 ) ); UserSetProperty( XBX_GetPrimaryUserId(), strtoul( args.Arg( 1 ), NULL, 0 ), sizeof(int), &value ); } else { Warning( "user_property <property id> <property value>\n" ); } }
//----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CC_DebugHistory_AddLine( const CCommand &args ) { if ( args.ArgC() < 3 ) { Warning("Incorrect parameters. Format: <category id> <line>\n"); return; } int iCategory = atoi(args[ 1 ]); const char *pszLine = args[ 2 ]; AddDebugHistoryLine( iCategory, pszLine ); }
/* =================== SV_ValidateClientCommand Determine if passed in user command is valid. =================== */ bool CGameClient::IsEngineClientCommand( const CCommand &args ) const { if ( args.ArgC() == 0 ) return false; for ( int i = 0; s_clcommands[i] != NULL; ++i ) { if ( !Q_strcasecmp( args[0], s_clcommands[i] ) ) return true; } return false; }
void Test_ProxyToggle_SetValue( const CCommand &args ) { if ( args.ArgC() < 2 ) { Error( "Test_ProxyToggle_SetValue: requires value parameter." ); } else if ( !g_pTestObj ) { Error( "Test_ProxyToggle_SetValue: no entity present." ); } g_pTestObj->m_WithProxy = atoi( args[ 1 ] ); }
// con command for new campaign void ASW_StartNewCampaign_cc( const CCommand &args ) { IASW_Mission_Chooser_Source* pSource = missionchooser ? missionchooser->LocalMissionSource() : NULL; if (!pSource) return; if ( args.ArgC() < 4 ) { Msg( "Usage: ASW_StartCampaign [CampaignName] [SaveName] [SP|MP]\n Use 'auto' for SaveName to have an autonumbered save.\n" ); return; } // create a new savegame at the start of the campaign char buffer[256]; if (!Q_strnicmp( args[2], "auto", 4 )) { const char *pNewSaveName = GenerateNewSaveGameName(); if (!pNewSaveName) { Msg("Error! No more room for autogenerated save names, delete some save games!\n"); return; } Q_snprintf(buffer, sizeof(buffer), "%s", pNewSaveName); } else Q_snprintf(buffer, sizeof(buffer), "%s", args[2]); // Use an arg to detect MP (would be better to check maxplayers here, but we can't?) bool bMulti = (!Q_strnicmp( args[3], "MP", 2 )); if (!pSource->ASW_Campaign_CreateNewSaveGame(&buffer[0], sizeof(buffer), args[1], bMulti, NULL)) { Msg( "Unable to create new save game.\n" ); return; } // go to the load savegame code ASW_LaunchSaveGame(buffer, bMulti, args.ArgC() == 5); // if 3rd parameter specified, do a changelevel instead of launching a new }
//----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CC_DebugHistory_Dump( const CCommand &args ) { if ( args.ArgC() < 2 ) { Warning("Incorrect parameters. Format: <category id>\n"); return; } if ( GetDebugHistory() ) { int iCategory = atoi(args[ 1 ]); GetDebugHistory()->DumpDebugHistory( iCategory ); } }
static void GetPos( const CCommand &args, Vector &vecOrigin, QAngle &angles ) { vecOrigin = MainViewOrigin(); angles = MainViewAngles(); if ( args.ArgC() == 2 && atoi( args[1] ) == 2 ) { C_BasePlayer *pPlayer = C_BasePlayer::GetLocalPlayer(); if ( pPlayer ) { vecOrigin = pPlayer->GetAbsOrigin(); angles = pPlayer->GetAbsAngles(); } } }
//----------------------------------------------------------------------------- // Purpose: Handle custom commands for this playerclass //----------------------------------------------------------------------------- bool CPlayerClass::ClientCommand( const CCommand& args ) { if ( FStrEq( args[0], "builder_select_obj" ) ) { if ( args.ArgC() < 2 ) return true; // This is a total hack. Eventually this should come in via usercmds. // Get our builder weapon if ( !m_pPlayer->GetWeaponBuilder() ) return true; // Select a state for the builder weapon m_pPlayer->GetWeaponBuilder()->SetCurrentObject( atoi( args[1] ) ); m_pPlayer->GetWeaponBuilder()->SetCurrentState( BS_PLACING ); m_pPlayer->GetWeaponBuilder()->StartPlacement(); m_pPlayer->GetWeaponBuilder()->m_flNextPrimaryAttack = gpGlobals->curtime + 0.35f; return true; } else if ( FStrEq( args[0], "builder_select_mode" ) ) { if ( args.ArgC() < 2 ) return true; // Get our builder weapon if ( !m_pPlayer->GetWeaponBuilder() ) return true; // Select a state for the builder weapon m_pPlayer->GetWeaponBuilder()->SetCurrentState( atoi( args[1] ) ); m_pPlayer->GetWeaponBuilder()->m_flNextPrimaryAttack = gpGlobals->curtime + 0.35f; return true; } return false; }
bool CGameClient::ExecuteStringCommand( const char *pCommandString ) { // first let the baseclass handle it if ( CBaseClient::ExecuteStringCommand( pCommandString ) ) return true; // Determine whether the command is appropriate CCommand args; if ( !args.Tokenize( pCommandString ) ) return false; if ( args.ArgC() == 0 ) return false; if ( IsEngineClientCommand( args ) ) { Cmd_ExecuteCommand( args, src_client, m_nClientSlot ); return true; } const ConCommandBase *pCommand = g_pCVar->FindCommandBase( args[ 0 ] ); if ( pCommand && pCommand->IsCommand() && pCommand->IsFlagSet( FCVAR_GAMEDLL ) ) { // Allow cheat commands in singleplayer, debug, or multiplayer with sv_cheats on // NOTE: Don't bother with rpt stuff; commands that matter there shouldn't have FCVAR_GAMEDLL set if ( pCommand->IsFlagSet( FCVAR_CHEAT ) ) { if ( sv.IsMultiplayer() && !CanCheat() ) return false; } if ( pCommand->IsFlagSet( FCVAR_SPONLY ) ) { if ( sv.IsMultiplayer() ) { return false; } } g_pServerPluginHandler->SetCommandClient( m_nClientSlot ); Cmd_Dispatch( pCommand, args ); } else { g_pServerPluginHandler->ClientCommand( edict, args ); // TODO pass client id and string } return true; }
//------------------------------------------------------------------------------ // Purpose: Teleport a specified entity to where the player is looking //------------------------------------------------------------------------------ void CC_ASW_Ent_Teleport( const CCommand& args ) { if ( args.ArgC() < 2 ) { Msg( "Format: ent_teleport <entity name>\n" ); return; } CBaseEntity *pEnt; Vector vecTargetPoint; if ( CC_ASW_GetCommandEnt( args, &pEnt, &vecTargetPoint, NULL ) ) { pEnt->Teleport( &vecTargetPoint, NULL, NULL ); } }
void CmdUnloadPlugin(const CCommandContext &context, const CCommand &command){ if(command.ArgC() != 2){ META_CONPRINT("Usage: js_unload [plugin_dir]\n"); return; } auto pl = SMJS_Plugin::GetPluginByDir(command.Arg(1)); if(pl == NULL){ META_CONPRINTF("Plugin \"%s\" is not loaded!\n", command.Arg(1)); return; } delete pl; META_CONPRINTF("Plugin \"%s\" unloaded successfully!\n", command.Arg(1)); }
void ASW_TestLoad_cc(const CCommand &args) { if ( args.ArgC() < 2 ) { Warning( "You must specify the name of the saved campaign game to resume playing.\n" ); return; } CASW_Campaign_Save *pSave = new CASW_Campaign_Save(); if (!pSave->LoadGameFromFile(args[1])) { Msg("LoadGameFromFile failed!\n"); } else pSave->DebugInfo(); }
void asw_spawn_alien_f(const CCommand &args) { if ( args.ArgC() < 2 ) { Msg( "Please supply a spawner name\n" ); } CBaseEntity* pEntity = NULL; while ((pEntity = gEntList.FindEntityByClassname( pEntity, "asw_spawner" )) != NULL) { CASW_Spawner* pSpawner = dynamic_cast<CASW_Spawner*>(pEntity); if (pSpawner && !stricmp(STRING(pSpawner->GetEntityName()), args[1])) { pSpawner->SpawnOneAlien(); } } }
void asw_test_marinenearby_f(const CCommand &args) { Msg("0.5 as float = %f\n", 0.5f); Msg("0.5f as int = %d\n", (int) 0.5f); Msg("0.51f as int = %d\n", (int) 0.51f); Msg("0.52f as int = %d\n", (int) 0.52f); Msg("0.6f as int = %d\n", (int) 0.6f); Msg("0.56f as int = %d\n", (int) 0.56f); Msg("0.49f as int = %d\n", (int) 0.49f); Msg("1.99f as int = %d\n", (int) 1.99f); Msg("2.01f as int = %d\n", (int) 2.01f); CASW_Player *pPlayer = ToASW_Player(UTIL_GetCommandClient()); if (!ASWGameRules()) return; if (!pPlayer || !pPlayer->GetMarine()) return; if ( args.ArgC() < 4 ) { Msg("Usage: asw_test_marinenearby [0|1] [grid step] [grid count]\n"); } int iWide = atoi(args[1]); float fGridStep = atof(args[2]); int iGridCount = atoi(args[3]); //Msg("Wide = %d, step = %f, count = %d\n", iWide, fGridStep, iGridCount); Vector asw_default_camera_dir_2; QAngle test_angle(asw_marine_nearby_angle.GetFloat(), 90, 0); AngleVectors(test_angle, &asw_default_camera_dir_2); Vector asw_default_camera_offset_2 = asw_default_camera_dir_2 * -405.0f; for (int x=-iGridCount;x<iGridCount;x++) { for (int y=-iGridCount;y<iGridCount*3;y++) { Vector pos = pPlayer->GetMarine()->GetAbsOrigin() + Vector(x * fGridStep, y*fGridStep, 10); //Msg("Testing pos %f, %f, %f\n", pos.x, pos.y, pos.z); bool bCorpseCanSee = false; UTIL_ASW_AnyMarineCanSee(pos, iWide, bCorpseCanSee); } } Vector pos = (pPlayer->GetMarine()->GetAbsOrigin() + asw_default_camera_offset_2); //NDebugOverlay::Line(pos, pos + asw_default_camera_dir_2 * 410, 0,0,255,true, 30); }
void Test_InitRandomEntitySpawner( const CCommand &args ) { // Put the list of registered functions into array form for convenience. g_StressEntityRegs.Purge(); for ( CStressEntityReg *pCur=CStressEntityReg::GetListHead(); pCur; pCur=pCur->GetNext() ) g_StressEntityRegs.AddToTail( pCur ); // Create slots for all the entities.. int nSlots = 100; if ( args.ArgC() >= 2 ) nSlots = atoi( args[ 1 ] ); g_StressEntities.Purge(); g_StressEntities.SetSize( nSlots ); Msg( "Test_InitRandomEntitySpawner: created %d slots.\n", nSlots ); }
void RootConsoleMenu::GotRootCmd(const CCommand &cmd) { unsigned int argnum = cmd.ArgC(); if (argnum >= 2) { const char *cmdname = cmd.Arg(1); if (strcmp(cmdname, "internal") == 0) { if (argnum >= 3) { const char *arg = cmd.Arg(2); if (strcmp(arg, "1") == 0) { SM_ConfigsExecuted_Global(); } else if (strcmp(arg, "2") == 0) { if (argnum >= 4) { SM_ConfigsExecuted_Plugin(atoi(cmd.Arg(3))); } } } return; } IRootConsoleCommand *pHandler; if (sm_trie_retrieve(m_pCommands, cmdname, (void **)&pHandler)) { pHandler->OnRootConsoleCommand(cmdname, cmd); return; } } ConsolePrint("SourceMod Menu:"); ConsolePrint("Usage: sm <command> [arguments]"); List<ConsoleEntry *>::iterator iter; ConsoleEntry *pEntry; for (iter=m_Menu.begin(); iter!=m_Menu.end(); iter++) { pEntry = (*iter); DrawGenericOption(pEntry->command.c_str(), pEntry->description.c_str()); } }
void asw_conversation_f(const CCommand &args) { CASW_Player *pPlayer = ToASW_Player(UTIL_GetCommandClient()); if (!pPlayer) return; CASW_Marine *pMarine = pPlayer->GetMarine(); if (!pMarine) return; if (args.ArgC() < 2) { Msg("Usage: asw_conversation [conversation number]\n"); } int iConv = atoi(args[1]); CASW_MarineSpeech::StartConversation(iConv, pMarine); }
void CC_ASW_Main_Menu_Option( const CCommand &args ) { if ( args.ArgC() < 3 ) { Msg("Usage: asw_main_menu_option [host type] [chooser type]"); return; } int iHostType = atoi(args[1]); if (iHostType < 0 || iHostType > 2 ) return; int iChooserType = atoi(args[2]); if (iChooserType < 0 || iChooserType > 2 ) return; LaunchMissionChooser(iHostType, iChooserType); }
void CC_PickerShaderSet ( const CCommand &args ) { if ( args.ArgC() < 1 || strcmp(args.Arg(1),"") != 0 ) { Msg("Usage: picker_shader_set <new shader name>\n"); return; } C_BasePlayer *pPlayer = (C_BasePlayer *) C_BasePlayer::GetLocalPlayer(); if ( !pPlayer ) return; trace_t tr; Vector vecAbsStart, vecAbsEnd, vecDir; AngleVectors( pPlayer->EyeAngles(), &vecDir ); vecAbsStart = pPlayer->EyePosition(); vecAbsEnd = vecAbsStart + (vecDir * MAX_TRACE_LENGTH); UTIL_TraceLine( vecAbsStart, vecAbsEnd, MASK_ALL, pPlayer, COLLISION_GROUP_NONE, &tr ); if ( tr.DidHitWorld() ) { IMaterial *pMaterial = materials->FindMaterial( tr.surface.name, TEXTURE_GROUP_PRECACHED ); if ( !IsErrorMaterial( pMaterial ) ) { const char* shadername = pMaterial->GetShaderName(); Msg("Original material shader name: %s\n", shadername); pMaterial->SetShader(args.Arg(1)); shadername = pMaterial->GetShaderName(); Msg("New material shader name: %s\n", shadername); } else { Msg("Could not get material shader name.\n"); } } else { Msg("This command only supports world geometry.\n"); } }
// Console command for creating env_projectedtexture entities void CC_CreateFlashlight( const CCommand &args ) { CBasePlayer *pPlayer = UTIL_GetCommandClient(); if( !pPlayer ) return; QAngle angles = pPlayer->EyeAngles(); Vector origin = pPlayer->EyePosition(); CEnvProjectedTexture *pFlashlight = dynamic_cast< CEnvProjectedTexture * >( CreateEntityByName("env_projectedtexture") ); if( args.ArgC() > 1 ) { pFlashlight->SetName( AllocPooledString( args[1] ) ); } pFlashlight->Teleport( &origin, &angles, NULL ); }
void asw_set_solid_f( const CCommand &args ) { CASW_Player *pPlayer = ToASW_Player(UTIL_GetCommandClient()); if (pPlayer == NULL) { Msg("Couldn't find local player."); return; } if (args.ArgC() != 2) return; CASW_Marine *pMarine = pPlayer->GetMarine(); if (!pMarine) return; pMarine->SetSolid((SolidType_t) atoi(args[1])); }
//========================================================= // ClientCommand // the user has typed a command which is unrecognized by everything else; // this check to see if the gamerules knows anything about the command //========================================================= bool CTeamplayRules::ClientCommand( CBaseEntity *pEdict, const CCommand &args ) { if( BaseClass::ClientCommand( pEdict, args ) ) return true; if ( FStrEq( args[0], "menuselect" ) ) { if ( args.ArgC() < 2 ) return true; //int slot = atoi( args[1] ); // select the item from the current menu return true; } return false; }
void CmdLoadPlugin(const CCommandContext &context, const CCommand &command){ if(command.ArgC() != 2){ META_CONPRINT("Usage: js_load [plugin_dir]\n"); return; } auto pl = SMJS_Plugin::GetPluginByDir(command.Arg(1)); if(pl != NULL){ META_CONPRINTF("Plugin \"%s\" is already loaded!\n", command.Arg(1)); return; } pl = LoadPlugin(command.Arg(1)); if(pl == NULL){ META_CONPRINTF("Plugin \"%s\" failed to load!\n", command.Arg(1)); }else{ META_CONPRINTF("Plugin \"%s\" loaded successfully!\n", command.Arg(1)); } }
void CmdChangeLevelCallback(const CCommand &command) { #else void CmdChangeLevelCallback() { CCommand command; #endif if (command.ArgC() < 2) { return; } if (g_NextMap.m_tempChangeInfo.m_mapName[0] == '\0') { ke::SafeSprintf(g_NextMap.m_tempChangeInfo.m_mapName, sizeof(g_NextMap.m_tempChangeInfo.m_mapName), command.Arg(1)); ke::SafeSprintf(g_NextMap.m_tempChangeInfo.m_changeReason, sizeof(g_NextMap.m_tempChangeInfo.m_changeReason), "changelevel Command"); } }