コード例 #1
0
//*********************************************************************************************************
void CDisplayerVisualActivitySequence::addWanderSteps(const CVector &pos)
{
	//H_AUTO(R2_CDisplayerVisualActivitySequence_addWanderSteps)
	CDecal *decal = new CDecal;
	decal->setTexture(CV_WanderDecalTexture.get(),  true,  true);
	decal->setWorldMatrixForSpot(CVector2f(pos.x, pos.y), CV_WanderDecalSize.get());
	_Decals.push_back(decal);
}
コード例 #2
0
//*********************************************************************************************************
void CDisplayerVisualActivitySequence::addFootSteps(const NLMISC::CLine &line)
{
	//H_AUTO(R2_CDisplayerVisualActivitySequence_addFootSteps)
	CDecal *decal = new CDecal;
	decal->setTexture(CV_FootStepDecalTexture.get(),  false,  true);
	CVector2f start2f(line.V0.x,  line.V0.y);
	CVector2f end2f(line.V1.x,  line.V1.y);
	float dist = (end2f - start2f).norm();
	if (dist != 0.f)
	{
		decal->setWorldMatrixForArrow(start2f,  end2f,  CV_FootStepDecalWidth.get());
		CMatrix uvMatrix;
		uvMatrix.setScale(CVector(CV_FootStepDecalUScale.get() * dist,  1.f,  1.f));
		decal->setTextureMatrix(uvMatrix);
	}
	_Decals.push_back(decal);
	_FootSteps.push_back(line);
}