//********************************************************************************************************* void CDisplayerVisualActivitySequence::addWanderSteps(const CVector &pos) { //H_AUTO(R2_CDisplayerVisualActivitySequence_addWanderSteps) CDecal *decal = new CDecal; decal->setTexture(CV_WanderDecalTexture.get(), true, true); decal->setWorldMatrixForSpot(CVector2f(pos.x, pos.y), CV_WanderDecalSize.get()); _Decals.push_back(decal); }