void CGameClient::cb_add_stream_data(void* kodiInstance, GAME_STREAM_TYPE stream, const uint8_t* data, unsigned int size) { CGameClient *gameClient = static_cast<CGameClient*>(kodiInstance); if (!gameClient) return; gameClient->AddStreamData(stream, data, size); }
void CAddonCallbacksGame::AddStreamData(void* addonData, GAME_STREAM_TYPE stream, const uint8_t* data, unsigned int size) { CGameClient* gameClient = GetGameClient(addonData, __FUNCTION__); if (!gameClient) return; gameClient->AddStreamData(stream, data, size); }