void CWeaponEgon::DestroyEffect( void ) { #ifndef CLIENT_DLL if ( m_hBeam ) { UTIL_Remove( m_hBeam ); m_hBeam = NULL; } if ( m_hNoise ) { UTIL_Remove( m_hNoise ); m_hNoise = NULL; } if ( m_hSprite ) { m_hSprite->Expand( 10, 500 ); m_hSprite = NULL; } #endif }