コード例 #1
0
ファイル: FXPlayer.cpp プロジェクト: svn2github/ybtx
bool CTargetDirectionFX::RenderCallback( IEffectUnit* pUnit, CMatrix& matWorld, uint32 uCurTime, RenderObjStyle* pRORS )
{
	IEffectUnitProp* pProp = pUnit->GetProp();
	if(/* !bAlphaBlend ||*/ !pUnit->IsInRenderTime() )
	{	
		return false;
	}

	CEntityClient* pEntity = CEntityClientManager::GetInst()->GetEntityByID( CEntityClientManager::GetInst()->GetDirectorID());
	CFPos Pos = pEntity->GetPixelPos();
	CVector2f vec2f(m_Pos.x-Pos.x,m_Pos.y-Pos.y);
	CDir dir;
	dir.Set(vec2f);
	float fRotate = dir.uDir* CMath::pi *2/256;
	CVector3f vec3f =matWorld.GetAxis(3);
	matWorld.SetRotateY(fRotate);
	matWorld._41 = vec3f.x;
	matWorld._42 = vec3f.y;
	matWorld._43 = vec3f.z;
	return true;
}