コード例 #1
0
ファイル: TagLoaderTagLib.cpp プロジェクト: 0xheart0/xbmc
void CTagLoaderTagLib::AddArtistRole(CMusicInfoTag &tag, const std::string& strRole, const std::vector<std::string> &values)
{
  if (values.size() == 1)
    tag.AddArtistRole(strRole, values[0]);
  else
    tag.AddArtistRole(strRole, values);
}
コード例 #2
0
ファイル: TagLoaderTagLib.cpp プロジェクト: 0xheart0/xbmc
void CTagLoaderTagLib::AddArtistRole(CMusicInfoTag &tag, const std::vector<std::string> &values)
{
  // Values contains role, name pairs (as in ID3 standard for TIPL or TMCL tags)
  // Every odd entry is a function (e.g. Producer, Arranger etc.) or instrument (e.g. Orchestra, Vocal, Piano)
  // and every even is an artist or a comma delimited list of artists.

  if (values.size() % 2 != 0) // Must contain an even number of entries 
    return;

  for (size_t i = 0; i + 1 < values.size(); i += 2)
    tag.AddArtistRole(values[i], StringUtils::Split(values[i + 1], ","));
}
コード例 #3
0
ファイル: TagLoaderTagLib.cpp プロジェクト: 0xheart0/xbmc
void CTagLoaderTagLib::AddArtistInstrument(CMusicInfoTag &tag, const std::vector<std::string> &values)
{
  // Values is a musician credits list, each entry is artist name followed by instrument (or function)
  // e.g. violin, drums, background vocals, solo, orchestra etc. in brackets. This is how Picard uses PERFORMER tag.
  // If there is not a pair of brackets then role is "performer" by default, and the whole entry is 
  // taken as artist name.
  
  for (size_t i = 0; i < values.size(); ++i)
  {
    std::string strRole = "Performer";
    std::string strArtist = values[i];
    size_t firstLim = values[i].find_first_of("(");
    size_t lastLim = values[i].find_last_of(")");
    if (lastLim != std::string::npos && firstLim != std::string::npos && firstLim < lastLim - 1)
    {
      //Pair of brackets with something between them
      strRole = values[i].substr(firstLim + 1, lastLim - firstLim - 1);
      StringUtils::Trim(strRole);
      strArtist.erase(firstLim, lastLim - firstLim + 1);
    }
    StringUtils::Trim(strArtist);
    tag.AddArtistRole(strRole, strArtist);
  }
}