コード例 #1
0
ファイル: AISocket.cpp プロジェクト: MaKaVeLy/snoxd-koserver
void CAISocket::RecvNpcInfo(Packet & pkt)
{
	std::string strName;
	uint8 Mode, byDirection;
	uint16 sNid;

	pkt.SByte();
	pkt >> Mode >> sNid;

	CNpc *pNpc = g_pMain->m_arNpcArray.GetData(sNid);
	if (pNpc == NULL)
		return;

	pkt >> pNpc->m_sSid >> pNpc->m_sPid >> pNpc->m_sSize >> pNpc->m_iWeapon_1 >> pNpc->m_iWeapon_2
		>> pNpc->m_bZone >> strName >> pNpc->m_bNation >> pNpc->m_bLevel
		>> pNpc->m_curx >> pNpc->m_curz >> pNpc->m_cury >> byDirection >> pNpc->m_NpcState
		>> pNpc->m_tNpcType >> pNpc->m_iSellingGroup >> pNpc->m_iMaxHP >> pNpc->m_iHP >> pNpc->m_byGateOpen
		>> pNpc->m_sTotalHitrate >> pNpc->m_sTotalEvasionrate >> pNpc->m_sTotalAc >> pNpc->m_byObjectType
		>> pNpc->m_byTrapNumber;

	if (strName.empty() || strName.length() > MAX_NPC_SIZE)
	{
		pNpc->DecRef();
		return;
	}

	pNpc->m_byDirection = byDirection;
	strcpy(pNpc->m_strName, strName.c_str());

	if (pNpc->GetMap() == NULL)
		return;

	pNpc->InsertRegion(pNpc->GetNewRegionX(), pNpc->GetNewRegionZ());
	pNpc->SetRegion(pNpc->GetNewRegionX(), pNpc->GetNewRegionZ());

	if (pNpc->m_byObjectType == SPECIAL_OBJECT)
	{
		_OBJECT_EVENT *pEvent = pNpc->GetMap()->GetObjectEvent( pNpc->m_sSid );
		if (pEvent != NULL)
			pEvent->byLife = 1;
	}

	if (Mode == 0)
	{
		TRACE("RecvNpcInfo - dead monster nid=%d, name=%s\n", pNpc->GetID(), pNpc->m_strName);
		return;
	}

	pNpc->SendInOut(INOUT_IN, pNpc->GetX(), pNpc->GetZ(), pNpc->GetY());
}
コード例 #2
0
void CAISocket::RecvNpcInfo(Packet & pkt)
{
	std::string strName;
	uint8 Mode, byDirection;
	uint16 sNid;

	pkt.SByte();
	pkt >> Mode >> sNid;

	CNpc *pNpc = g_pMain->m_arNpcArray.GetData(sNid);
	if (pNpc == NULL)
		return;

	pkt >> pNpc->m_sSid >> pNpc->m_sPid >> pNpc->m_sSize >> pNpc->m_iWeapon_1 >> pNpc->m_iWeapon_2
		>> pNpc->m_bZoneID >> strName >> pNpc->m_byGroup >> pNpc->m_byLevel 
		>> pNpc->m_fCurX >> pNpc->m_fCurZ >> pNpc->m_fCurY >> byDirection >> pNpc->m_NpcState
		>> pNpc->m_tNpcType >> pNpc->m_iSellingGroup >> pNpc->m_iMaxHP >> pNpc->m_iHP >> pNpc->m_byGateOpen
		>> pNpc->m_sTotalHitrate >> pNpc->m_sTotalEvasionrate >> pNpc->m_sTotalAc >> pNpc->m_byObjectType;

	if (strName.empty() || strName.length() > MAX_NPC_SIZE)
	{
		delete pNpc;
		return;
	}

	pNpc->m_byDirection = byDirection;
	strcpy(pNpc->m_strName, strName.c_str());

	// Bug? Test?
	// pNpc->m_NpcState = NPC_DEAD;

	if (pNpc->m_NpcState == NPC_LIVE)
	{
		char strLog[256]; 
		CTime t = CTime::GetCurrentTime();
		sprintf_s(strLog, sizeof(strLog), "## time(%d:%d-%d) npc regen check(%d) : nid=%d, name=%s, x=%d, z=%d, rx=%d, rz=%d ## \r\n", t.GetHour(), t.GetMinute(), t.GetSecond(), 
			pNpc->m_NpcState, pNpc->GetID(), pNpc->m_strName, (int)pNpc->m_fCurX, (int)pNpc->m_fCurZ, pNpc->GetRegionX(), pNpc->GetRegionZ());
		EnterCriticalSection( &g_LogFile_critical );
		g_pMain->m_RegionLogFile.Write( strLog, strlen(strLog) );
		LeaveCriticalSection( &g_LogFile_critical );
		TRACE(strLog);
		// to-do: replace with g_pMain->WriteRegionLog(...);
	}


	if (pNpc->GetMap() == NULL)
		return;

	pNpc->InsertRegion(pNpc->GetNewRegionX(), pNpc->GetNewRegionZ());
	pNpc->SetRegion(pNpc->GetNewRegionX(), pNpc->GetNewRegionZ());

	if (pNpc->m_byObjectType == SPECIAL_OBJECT)
	{
		_OBJECT_EVENT *pEvent = pNpc->GetMap()->GetObjectEvent( pNpc->m_sSid );
		if (pEvent != NULL)
			pEvent->byLife = 1;
	}

	if (Mode == 0)
	{
		TRACE("RecvNpcInfo - dead monster nid=%d, name=%s\n", pNpc->GetID(), pNpc->m_strName);
		return;
	}

	pNpc->SendInOut(INOUT_IN, pNpc->GetX(), pNpc->GetZ(), pNpc->GetY());
}