int LuaSyncedMoveCtrl::SetRotation(lua_State* L) { CScriptMoveType* moveType = ParseMoveType(L, __FUNCTION__, 1); if (moveType == NULL) { return 0; } const float3 rot((float)luaL_checknumber(L, 2), (float)luaL_checknumber(L, 3), (float)luaL_checknumber(L, 4)); moveType->SetRotation(rot); return 0; }
int LuaSyncedMoveCtrl::SetRotation(lua_State* L) { CScriptMoveType* moveType = ParseScriptMoveType(L, __FUNCTION__, 1); if (moveType == NULL) return 0; const float3 rot(luaL_checkfloat(L, 2), luaL_checkfloat(L, 3), luaL_checkfloat(L, 4)); ASSERT_SYNCED(rot); moveType->SetRotation(rot); return 0; }