int LuaSyncedMoveCtrl::SetRotationOffset(lua_State* L) { CScriptMoveType* moveType = ParseMoveType(L, __FUNCTION__, 1); if (moveType == NULL) { return 0; } const float3 rotOff((float)luaL_checknumber(L, 2), (float)luaL_checknumber(L, 3), (float)luaL_checknumber(L, 4)); moveType->SetRotationOffset(rotOff); return 0; }