int LuaSyncedMoveCtrl::SetRotationOffset(lua_State* L)
{
	CScriptMoveType* moveType = ParseMoveType(L, __FUNCTION__, 1);
	if (moveType == NULL) {
		return 0;
	}
	const float3 rotOff((float)luaL_checknumber(L, 2),
	                    (float)luaL_checknumber(L, 3),
	                    (float)luaL_checknumber(L, 4));
	moveType->SetRotationOffset(rotOff);
	return 0;
}