//----------------------------------------------------------------------------- // Purpose: //----------------------------------------------------------------------------- void CChangeClassZone::Touch( CBaseEntity *pOther ) { if ( !IsDisabled() ) { CTFPlayer *pPlayer = ToTFPlayer( pOther ); if ( pPlayer ) { if ( pPlayer->GetNextChangeClassTime() > gpGlobals->curtime ) return; int iTeam = GetTeamNumber(); if ( iTeam && ( pPlayer->GetTeamNumber() != iTeam ) ) return; // bring up the player's changeclass menu CCommand args; args.Tokenize( "changeclass" ); pPlayer->ClientCommand( args ); pPlayer->SetNextChangeClassTime( gpGlobals->curtime + TF_CHANGECLASS_NEXT_USE_TIME ); CPASAttenuationFilter filter( pOther, TF_CHANGECLASS_SOUND ); EmitSound( filter, pOther->entindex(), TF_CHANGECLASS_SOUND ); } } }