コード例 #1
0
ファイル: tf_gamestats.cpp プロジェクト: Navton/TF2Classic
//-----------------------------------------------------------------------------
// Purpose: 
//-----------------------------------------------------------------------------
void CTFGameStats::Event_PlayerKilled( CBasePlayer *pPlayer, const CTakeDamageInfo &info )
{
	Assert( pPlayer );
	CTFPlayer *pTFPlayer = ToTFPlayer( pPlayer );

	IncrementStat( pTFPlayer, TFSTAT_DEATHS, 1 );
	SendStatsToPlayer( pTFPlayer, STATMSG_PLAYERDEATH );
	AccumulateAndResetPerLifeStats( pTFPlayer );

	TF_Gamestats_LevelStats_t::PlayerDeathsLump_t death;
	Vector killerOrg;

	// set the location where the target died
	const Vector &org = pPlayer->GetAbsOrigin();
	death.nPosition[ 0 ] = static_cast<int>( org.x );
	death.nPosition[ 1 ] = static_cast<int>( org.y );
	death.nPosition[ 2 ] = static_cast<int>( org.z );

	// set the class of the attacker
	CBaseEntity *pInflictor = info.GetInflictor();
	CBaseEntity *pKiller = info.GetAttacker();
	CTFPlayer *pScorer = ToTFPlayer( TFGameRules()->GetDeathScorer( pKiller, pInflictor, pPlayer ) );

	if ( dynamic_cast< CObjectSentrygun * >( pInflictor ) != NULL )
	{
		killerOrg = pInflictor->GetAbsOrigin();
	}
	else
	{		
		if ( pScorer )
		{
			CTFPlayerClass *pAttackerClass = pScorer->GetPlayerClass();
			death.iAttackClass = ( !pAttackerClass ) ? TF_CLASS_UNDEFINED : pAttackerClass->GetClassIndex();
			killerOrg = pScorer->GetAbsOrigin();
		}
		else
		{
			death.iAttackClass = TF_CLASS_UNDEFINED;
			killerOrg = org;
		}
	}

	// set the class of the target
	CTFPlayerClass *pTargetClass = ( pTFPlayer ) ? pTFPlayer->GetPlayerClass() : NULL;
	death.iTargetClass = ( !pTargetClass ) ? TF_CLASS_UNDEFINED : pTargetClass->GetClassIndex();

	// find the weapon the killer used
	death.iWeapon = GetWeaponFromDamage( info );

	// calculate the distance to the killer
	death.iDistance = static_cast<unsigned short>( ( killerOrg - org ).Length() );

	// add it to the list of deaths
	TF_Gamestats_LevelStats_t *map = m_reportedStats.m_pCurrentGame;
	if ( map )
	{
		map->m_aPlayerDeaths.AddToTail( death );
		int iClass = ToTFPlayer( pPlayer )->GetPlayerClass()->GetClassIndex();

		if ( m_reportedStats.m_pCurrentGame != NULL )
		{
			m_reportedStats.m_pCurrentGame->m_aClassStats[iClass].iDeaths++;
			m_reportedStats.m_pCurrentGame->m_aClassStats[iClass].iTotalTime += (int) ( gpGlobals->curtime - pTFPlayer->GetSpawnTime() );
		}
	}
}
コード例 #2
0
ファイル: tf_gamestats.cpp プロジェクト: Navton/TF2Classic
//-----------------------------------------------------------------------------
// Purpose: 
//-----------------------------------------------------------------------------
void CTFGameStats::Event_PlayerDisconnected( CBasePlayer *pPlayer )
{
	CTFPlayer *pTFPlayer = ToTFPlayer( pPlayer );
	if ( !pTFPlayer )
		return;

	ResetPlayerStats( pTFPlayer );

	if ( pPlayer->IsAlive() )
	{
		int iClass = pTFPlayer->GetPlayerClass()->GetClassIndex();
		if ( m_reportedStats.m_pCurrentGame != NULL )
		{
			m_reportedStats.m_pCurrentGame->m_aClassStats[iClass].iTotalTime += (int) ( gpGlobals->curtime - pTFPlayer->GetSpawnTime() );
		}
	}
}