//---------------------------------------------------------------------------- void cbClientGroupAbandonMission( NLNET::CMessage& msgin, const std::string &serviceName, NLNET::TServiceId serviceId ) { CEntityId userId; uint8 index; msgin.serial(userId,index); if (!checkPlayer(userId, "cbClientGroupAbandonMission")) return; CCharacter * user = PlayerManager.getChar( userId ); user->setAfkState(false); CTeam * team = TeamManager.getRealTeam( user->getTeamId() ); if ( !team ) { MISLOG("user:%s cbClientGroupAbandonMission : Invalid team", userId.toString().c_str()); return; } if ( team->getLeader() != userId ) { CCharacter::sendDynamicSystemMessage( user->getEntityRowId(), "REQ_LEADER_TO_ABANDON_MISSION" ); return; } if ( index >= team->getMissions().size() ) { MISLOG("user:%s cbClientGroupAbandonMission : Invalid group mission %u ( count %u )", userId.toString().c_str(), index, team->getMissions().size()); return; } CMissionTeam* mission = team->getMissions()[index]; nlassert(mission); if ( mission->getFinished() == false ) { CMissionTemplate * templ = CMissionManager::getInstance()->getTemplate( mission->getTemplateId() ); if ( !templ ) { MISLOG("user:%s cbClientGroupAbandonMission : invalid group mission alias %u", userId.toString().c_str(), mission->getTemplateId()); return; } if ( templ->Tags.NonAbandonnable ) { MISLOG("user:%s cbClientGroupAbandonMission : group mission alias %u is not abandonnable but user tries to abandon it", userId.toString().c_str(), mission->getTemplateId()); return; } set<CEntityId> excluded; excluded.insert( userId ); team->sendDynamicMessageToMembers( "ABANDON_GROUP_MISSION",TVectorParamCheck(), excluded ); } team->removeMission( index, mr_abandon ); }
//---------------------------------------------------------------------------- void cbClientMissionGroupWake( NLNET::CMessage& msgin, const std::string & serviceName, NLNET::TServiceId serviceId ) { CEntityId userId; msgin.serial(userId); uint8 missionGroupIndex; msgin.serial(missionGroupIndex); CCharacter * user = PlayerManager.getChar(userId); if ( !user || !user->getEnterFlag() ) return; user->setAfkState(false); CTeam * team = TeamManager.getRealTeam( user->getTeamId() ); if ( !team ) { MISLOG("user:%s cbClientMissionGroupWake : Invalid team", userId.toString().c_str()); return; } if ( team->getLeader() != userId ) { return; } if ( missionGroupIndex >= team->getMissions().size() ) { MISLOG("user:%s cbClientMissionGroupWake : Invalid group mission %u ( count %u )", userId.toString().c_str(), missionGroupIndex, team->getMissions().size()); return; } CMissionTeam* mission = team->getMissions()[missionGroupIndex]; nlassert(mission); if ( mission->getFinished() == false ) { CMissionTemplate * templ = CMissionManager::getInstance()->getTemplate( mission->getTemplateId() ); if ( !templ ) { MISLOG("user:%s cbClientGroupAbandonMission : invalid group mission alias %u", userId.toString().c_str(), mission->getTemplateId()); return; } CMissionQueueManager::getInstance()->playerWakesUp (userId, templ->Alias ); } }