//---------------------------------------------------------------------------- void cbClientGroupAbandonMission( NLNET::CMessage& msgin, const std::string &serviceName, NLNET::TServiceId serviceId ) { CEntityId userId; uint8 index; msgin.serial(userId,index); if (!checkPlayer(userId, "cbClientGroupAbandonMission")) return; CCharacter * user = PlayerManager.getChar( userId ); user->setAfkState(false); CTeam * team = TeamManager.getRealTeam( user->getTeamId() ); if ( !team ) { MISLOG("user:%s cbClientGroupAbandonMission : Invalid team", userId.toString().c_str()); return; } if ( team->getLeader() != userId ) { CCharacter::sendDynamicSystemMessage( user->getEntityRowId(), "REQ_LEADER_TO_ABANDON_MISSION" ); return; } if ( index >= team->getMissions().size() ) { MISLOG("user:%s cbClientGroupAbandonMission : Invalid group mission %u ( count %u )", userId.toString().c_str(), index, team->getMissions().size()); return; } CMissionTeam* mission = team->getMissions()[index]; nlassert(mission); if ( mission->getFinished() == false ) { CMissionTemplate * templ = CMissionManager::getInstance()->getTemplate( mission->getTemplateId() ); if ( !templ ) { MISLOG("user:%s cbClientGroupAbandonMission : invalid group mission alias %u", userId.toString().c_str(), mission->getTemplateId()); return; } if ( templ->Tags.NonAbandonnable ) { MISLOG("user:%s cbClientGroupAbandonMission : group mission alias %u is not abandonnable but user tries to abandon it", userId.toString().c_str(), mission->getTemplateId()); return; } set<CEntityId> excluded; excluded.insert( userId ); team->sendDynamicMessageToMembers( "ABANDON_GROUP_MISSION",TVectorParamCheck(), excluded ); } team->removeMission( index, mr_abandon ); }
//--------------------------------------------------- // PvP help occurs in a team //--------------------------------------------------- void CTeamManager::pvpHelpOccursInTeam( CCharacter * actor, CCharacter * target ) { return; nlassert( actor ); nlassert( target); CTeam * team = getRealTeam( actor->getTeamId() ); if ( team != NULL ) { //check if actor and target is not in same team if( actor->getTeamId() != target->getTeamId() ) { // check if attack is in PvP faction context if( actor->getPVPFlag() && target->getPVPFlag() ) { if( CPVPManager2::getInstance()->isFactionInWar( actor->getAllegiance().first ) || CPVPManager2::getInstance()->isFactionInWar( actor->getAllegiance().second ) ) { // help is made in PvP faction context, on an external character of team // inform the kicked player SM_STATIC_PARAMS_1(params, STRING_MANAGER::player); params[0].setEIdAIAlias( actor->getId(), CAIAliasTranslator::getInstance()->getAIAlias( actor->getId() ) ); PHRASE_UTILITIES::sendDynamicSystemMessage(actor->getEntityRowId(), "TEAM_PVP_HELPER_KICKED_YOU", params); // inform other team members SM_STATIC_PARAMS_2(params2, STRING_MANAGER::player, STRING_MANAGER::player); params2[0].setEIdAIAlias( actor->getId(), CAIAliasTranslator::getInstance()->getAIAlias( actor->getId() ) ); params2[1].setEIdAIAlias( target->getId(), CAIAliasTranslator::getInstance()->getAIAlias( target->getId() ) ); set<CEntityId> exclude; exclude.insert( actor->getId() ); team->sendDynamicMessageToMembers("TEAM_PVP_HELPER_KICKED", params2, exclude); // remove the kicked player from team removeCharacter( actor->getId() ); } } } } }
//--------------------------------------------------- // removeCharacter : //--------------------------------------------------- void CTeamManager::removeCharacter( const CEntityId &charId ) { CCharacter * player = PlayerManager.getOnlineChar( charId ); if ( player == NULL ) { nlwarning("<CTeamManager removeCharacter> Player %s is invalid", charId.toString().c_str() ); return; } player->setAfkState(false); CTeam * team = getRealTeam( player->getTeamId() ); if ( team == NULL ) { nlwarning("<CTeamManager removeCharacter> Player %s has an invalid team id %d", charId.toString().c_str(), player->getTeamId() ); return; } uint16 nbMembers = team->getTeamSize(); // send message to former member SM_STATIC_PARAMS_1(params, STRING_MANAGER::player); if (nbMembers > 2) { if (charId != team->getLeader()) { params[0].setEIdAIAlias( team->getLeader(), CAIAliasTranslator::getInstance()->getAIAlias(team->getLeader()) ); PHRASE_UTILITIES::sendDynamicSystemMessage(TheDataset.getDataSetRow(charId), "TEAM_YOU_LEAVE", params); } else { const list<CEntityId> &members = team->getTeamMembers(); CEntityId eId(team->getSuccessor()); params[0].setEIdAIAlias( eId, CAIAliasTranslator::getInstance()->getAIAlias(eId) ); PHRASE_UTILITIES::sendDynamicSystemMessage(TheDataset.getDataSetRow(charId), "TEAM_YOU_LEAVE_LEADER", params); } } else if(nbMembers==2) { params[0].setEIdAIAlias( team->getLeader(), CAIAliasTranslator::getInstance()->getAIAlias(team->getLeader()) ); PHRASE_UTILITIES::sendDynamicSystemMessage(TheDataset.getDataSetRow(charId), "TEAM_YOU_LEAVE_DISOLVE", params); } // send message to all other team members params[0].setEIdAIAlias( charId, CAIAliasTranslator::getInstance()->getAIAlias(charId) ); set<CEntityId> exclude; exclude.insert( charId ); team->sendDynamicMessageToMembers("TEAM_LEAVE", params, exclude); // remove the player from his team team->removeCharacter( player ); /* TGroupId groupId =CHAT_GROUPS_IDS::getTeamChatGroupId(player->getTeamId()); string msgName = "OPS_LEAVE_TEAM_E"; CMessage msggroup("STATIC_STRING"); msggroup.serial( groupId ); std::set<CEntityId> exclude; exclude.insert( charId ); msggroup.serialCont( exclude); msggroup.serial( msgName ); msggroup.serial( (CEntityId&) charId ); sendMessageViaMirror( "IOS", msggroup ); */ } // removeCharacter //
//--------------------------------------------------- // kickCharacter : //--------------------------------------------------- void CTeamManager::kickCharacter( CCharacter * leader, uint8 memberIndex ) { // check must be done before nlassert(leader); const NLMISC::CEntityId & leaderId = leader->getId(); // get the leader's team CTeam * team = getRealTeam( leader->getTeamId() ); if ( team == NULL ) { nlwarning("<CTeamManager kickCharacter> Player %s has an invalid team id %d", leaderId.toString().c_str(), leader->getTeamId() ); return; } // only leaders can kick if ( leaderId != team->getLeader() ) { nlwarning("<CTeamManager kickCharacter> Player %s tries kicking but is not the leader", leaderId.toString().c_str() ); return; } // increment the target index as the leader is not in its team list memberIndex++; const std::list< NLMISC::CEntityId > & members = team->getTeamMembers(); std::list< NLMISC::CEntityId >::const_iterator it = members.begin(); uint i = 0; for (; i < memberIndex; i++ ) { if ( it == members.end() ) { nlwarning("<CTeamManager kickCharacter> Player %s kicks teammate %d but there are %d members", leaderId.toString().c_str(), memberIndex,i+1 ); return; } ++it; } if ( it == members.end() ) { nlwarning("<CTeamManager kickCharacter> Player %s kicks teammate %d but there are %d members", leaderId.toString().c_str(), memberIndex,i+1 ); return; } CCharacter * kickedChar = PlayerManager.getOnlineChar( (*it) ); if ( kickedChar == NULL ) { nlwarning("<CTeamManager kickCharacter> kicked Player %d is invalid", memberIndex ); return; } // inform the kicked player SM_STATIC_PARAMS_1(params, STRING_MANAGER::player); params[0].setEIdAIAlias( leaderId, CAIAliasTranslator::getInstance()->getAIAlias( leaderId ) ); PHRASE_UTILITIES::sendDynamicSystemMessage(TheDataset.getDataSetRow(*it), "TEAM_KICKED_YOU", params); // inform other team members params[0].setEIdAIAlias( *it, CAIAliasTranslator::getInstance()->getAIAlias( *it ) ); set<CEntityId> exclude; exclude.insert(*it); team->sendDynamicMessageToMembers("TEAM_KICKED", params, exclude); // remove the kicked player from team team->removeCharacter( kickedChar ); leader->updateTarget(); /* TGroupId groupId = CEntityId(RYZOMID::chatGroup, leader->getTeamId() + 1); string msgName = "OPS_KICKED_TEAM_E"; CMessage msggroup("STATIC_STRING"); msggroup.serial( groupId ); std::set<CEntityId> exclude; exclude.insert(*it); msggroup.serialCont( exclude); msggroup.serial( msgName ); msggroup.serial( (CEntityId&)(*it) ); sendMessageViaMirror( "IOS", msggroup ); */ CMissionManager::getInstance()->updateEscortTeam( kickedChar->getId() ); }// kickCharacter