void StreamChecker::OpenFileAux(CheckerContext &C, const CallExpr *CE) const { const GRState *state = C.getState(); unsigned Count = C.getNodeBuilder().getCurrentBlockCount(); SValBuilder &svalBuilder = C.getSValBuilder(); DefinedSVal RetVal = cast<DefinedSVal>(svalBuilder.getConjuredSymbolVal(0, CE, Count)); state = state->BindExpr(CE, RetVal); ConstraintManager &CM = C.getConstraintManager(); // Bifurcate the state into two: one with a valid FILE* pointer, the other // with a NULL. const GRState *stateNotNull, *stateNull; llvm::tie(stateNotNull, stateNull) = CM.assumeDual(state, RetVal); if (SymbolRef Sym = RetVal.getAsSymbol()) { // if RetVal is not NULL, set the symbol's state to Opened. stateNotNull = stateNotNull->set<StreamState>(Sym,StreamState::getOpened(CE)); stateNull = stateNull->set<StreamState>(Sym, StreamState::getOpenFailed(CE)); C.addTransition(stateNotNull); C.addTransition(stateNull); } }
bool OSAtomicChecker::evalOSAtomicCompareAndSwap(CheckerContext &C, const CallExpr *CE) { // Not enough arguments to match OSAtomicCompareAndSwap? if (CE->getNumArgs() != 3) return false; ASTContext &Ctx = C.getASTContext(); const Expr *oldValueExpr = CE->getArg(0); QualType oldValueType = Ctx.getCanonicalType(oldValueExpr->getType()); const Expr *newValueExpr = CE->getArg(1); QualType newValueType = Ctx.getCanonicalType(newValueExpr->getType()); // Do the types of 'oldValue' and 'newValue' match? if (oldValueType != newValueType) return false; const Expr *theValueExpr = CE->getArg(2); const PointerType *theValueType=theValueExpr->getType()->getAs<PointerType>(); // theValueType not a pointer? if (!theValueType) return false; QualType theValueTypePointee = Ctx.getCanonicalType(theValueType->getPointeeType()).getUnqualifiedType(); // The pointee must match newValueType and oldValueType. if (theValueTypePointee != newValueType) return false; static SimpleProgramPointTag OSAtomicLoadTag("OSAtomicChecker : Load"); static SimpleProgramPointTag OSAtomicStoreTag("OSAtomicChecker : Store"); // Load 'theValue'. ExprEngine &Engine = C.getEngine(); const ProgramState *state = C.getState(); ExplodedNodeSet Tmp; SVal location = state->getSVal(theValueExpr); // Here we should use the value type of the region as the load type, because // we are simulating the semantics of the function, not the semantics of // passing argument. So the type of theValue expr is not we are loading. // But usually the type of the varregion is not the type we want either, // we still need to do a CastRetrievedVal in store manager. So actually this // LoadTy specifying can be omitted. But we put it here to emphasize the // semantics. QualType LoadTy; if (const TypedValueRegion *TR = dyn_cast_or_null<TypedValueRegion>(location.getAsRegion())) { LoadTy = TR->getValueType(); } Engine.evalLoad(Tmp, theValueExpr, C.getPredecessor(), state, location, &OSAtomicLoadTag, LoadTy); if (Tmp.empty()) { // If no nodes were generated, other checkers must generated sinks. But // since the builder state was restored, we set it manually to prevent // auto transition. // FIXME: there should be a better approach. C.getNodeBuilder().BuildSinks = true; return true; } for (ExplodedNodeSet::iterator I = Tmp.begin(), E = Tmp.end(); I != E; ++I) { ExplodedNode *N = *I; const ProgramState *stateLoad = N->getState(); // Use direct bindings from the environment since we are forcing a load // from a location that the Environment would typically not be used // to bind a value. SVal theValueVal_untested = stateLoad->getSVal(theValueExpr, true); SVal oldValueVal_untested = stateLoad->getSVal(oldValueExpr); // FIXME: Issue an error. if (theValueVal_untested.isUndef() || oldValueVal_untested.isUndef()) { return false; } DefinedOrUnknownSVal theValueVal = cast<DefinedOrUnknownSVal>(theValueVal_untested); DefinedOrUnknownSVal oldValueVal = cast<DefinedOrUnknownSVal>(oldValueVal_untested); SValBuilder &svalBuilder = Engine.getSValBuilder(); // Perform the comparison. DefinedOrUnknownSVal Cmp = svalBuilder.evalEQ(stateLoad,theValueVal,oldValueVal); const ProgramState *stateEqual = stateLoad->assume(Cmp, true); // Were they equal? if (stateEqual) { // Perform the store. ExplodedNodeSet TmpStore; SVal val = stateEqual->getSVal(newValueExpr); // Handle implicit value casts. if (const TypedValueRegion *R = dyn_cast_or_null<TypedValueRegion>(location.getAsRegion())) { val = svalBuilder.evalCast(val,R->getValueType(), newValueExpr->getType()); } Engine.evalStore(TmpStore, NULL, theValueExpr, N, stateEqual, location, val, &OSAtomicStoreTag); if (TmpStore.empty()) { // If no nodes were generated, other checkers must generated sinks. But // since the builder state was restored, we set it manually to prevent // auto transition. // FIXME: there should be a better approach. C.getNodeBuilder().BuildSinks = true; return true; } // Now bind the result of the comparison. for (ExplodedNodeSet::iterator I2 = TmpStore.begin(), E2 = TmpStore.end(); I2 != E2; ++I2) { ExplodedNode *predNew = *I2; const ProgramState *stateNew = predNew->getState(); // Check for 'void' return type if we have a bogus function prototype. SVal Res = UnknownVal(); QualType T = CE->getType(); if (!T->isVoidType()) Res = Engine.getSValBuilder().makeTruthVal(true, T); C.generateNode(stateNew->BindExpr(CE, Res), predNew); } } // Were they not equal? if (const ProgramState *stateNotEqual = stateLoad->assume(Cmp, false)) { // Check for 'void' return type if we have a bogus function prototype. SVal Res = UnknownVal(); QualType T = CE->getType(); if (!T->isVoidType()) Res = Engine.getSValBuilder().makeTruthVal(false, CE->getType()); C.generateNode(stateNotEqual->BindExpr(CE, Res), N); } } return true; }