コード例 #1
2
ファイル: SmallObj.cpp プロジェクト: wangscript/evolution3d
void * FixedAllocator::Allocate( void )
{
    // prove either emptyChunk_ points nowhere, or points to a truly empty Chunk.
    assert( ( NULL == emptyChunk_ ) || ( emptyChunk_->HasAvailable( numBlocks_ ) ) );
    assert( CountEmptyChunks() < 2 );

    if ( ( NULL == allocChunk_ ) || allocChunk_->IsFilled() )
    {
        if ( NULL != emptyChunk_ )
        {
            allocChunk_ = emptyChunk_;
            emptyChunk_ = NULL;
        }
        else
        {
            for ( ChunkIter i( chunks_.begin() ); ; ++i )
            {
                if ( chunks_.end() == i )
                {
                    if ( !MakeNewChunk() )
                        return NULL;
                    break;
                }
                if ( !i->IsFilled() )
                {
                    allocChunk_ = &*i;
                    break;
                }
            }
        }
    }
    else if ( allocChunk_ == emptyChunk_)
        // detach emptyChunk_ from allocChunk_, because after 
        // calling allocChunk_->Allocate(blockSize_); the chunk 
        // is no longer empty.
        emptyChunk_ = NULL;

    assert( allocChunk_ != NULL );
    assert( !allocChunk_->IsFilled() );
    void * place = allocChunk_->Allocate( blockSize_ );

    // prove either emptyChunk_ points nowhere, or points to a truly empty Chunk.
    assert( ( NULL == emptyChunk_ ) || ( emptyChunk_->HasAvailable( numBlocks_ ) ) );
    assert( CountEmptyChunks() < 2 );
#ifdef LOKI_CHECK_FOR_CORRUPTION
    if ( allocChunk_->IsCorrupt( numBlocks_, blockSize_, true ) )
    {
        assert( false );
        return NULL;
    }
#endif

    return place;
}
コード例 #2
0
ファイル: GLSLChunker.cpp プロジェクト: JD31/osgearth
GLSLChunker::Chunk
GLSLChunker::chunkLine(const std::string& line) const
{
    Chunks chunks;
    read(line, chunks);
    return chunks.size() > 0 ? chunks[0] : Chunk();
}
コード例 #3
0
ファイル: SmallObj.cpp プロジェクト: wangscript/evolution3d
bool FixedAllocator::Deallocate( void * p, Chunk * hint )
{
    assert(!chunks_.empty());
    assert(&chunks_.front() <= deallocChunk_);
    assert(&chunks_.back() >= deallocChunk_);
    assert( &chunks_.front() <= allocChunk_ );
    assert( &chunks_.back() >= allocChunk_ );
    assert( CountEmptyChunks() < 2 );

    Chunk * foundChunk = ( NULL == hint ) ? VicinityFind( p ) : hint;
    if ( NULL == foundChunk )
        return false;

    assert( foundChunk->HasBlock( p, numBlocks_ * blockSize_ ) );
#ifdef LOKI_CHECK_FOR_CORRUPTION
    if ( foundChunk->IsCorrupt( numBlocks_, blockSize_, true ) )
    {
        assert( false );
        return false;
    }
    if ( foundChunk->IsBlockAvailable( p, numBlocks_, blockSize_ ) )
    {
        assert( false );
        return false;
    }
#endif
    deallocChunk_ = foundChunk;
    DoDeallocate(p);
    assert( CountEmptyChunks() < 2 );

    return true;
}
コード例 #4
0
ファイル: SmallObj.cpp プロジェクト: wangscript/evolution3d
const Chunk * FixedAllocator::HasBlock( void * p ) const
{
    const std::size_t chunkLength = numBlocks_ * blockSize_;
    for ( ChunkCIter it( chunks_.begin() ); it != chunks_.end(); ++it )
    {
        const Chunk & chunk = *it;
        if ( chunk.HasBlock( p, chunkLength ) )
            return &chunk;
    }
    return NULL;
}
コード例 #5
0
ファイル: FixedSizePool.hpp プロジェクト: jamesetaylor/cpp
      void
      allocateChunk ()
      {
        chunks.push_back (new Chunk); // requires c++17 new with alignment

        for (Storage& storage : chunks.back ())
          {
            FreeListNode *node = reinterpret_cast<FreeListNode*> (&storage);
            new (node) FreeListNode;
            freeList.push_front (*node);
          }
      }
コード例 #6
0
ファイル: FsDirectoryImpl.cpp プロジェクト: kyhhdm/TPlatform
void FsDirectoryImpl::deleteFile(const std::string& filename, Chunks& deletedChunks)
{
    Path path(filename);
    DirNode* pDirNode;
    INode* pINode;

    //preconditions check
    if (path.isPureDir() ){
        LOG4CPLUS_WARN(m_logger, "deleteFile, but filename is a pure dir " << filename);
        throw InvalidFileOrDirName("deleteFile : is pure dir");
    }
    
    //#TODO, lock

    pDirNode = m_pDirTree->findDirNode(path.getDirName());
    if(!pDirNode) {
        LOG4CPLUS_WARN(m_logger, "directory not exist :" << path.getDirName());
        throw NoSuchFileOrDir("deleteFile : directory");
    }

    if (!(pINode = pDirNode->findFile(path.getFileName()))){
        LOG4CPLUS_WARN(m_logger, "file not exist : " << path.getFileName());
        throw NoSuchFileOrDir("deleteFile : filename");
    }

    Chunks chunks = pINode->getChunks();
    deletedChunks.assign(chunks.begin(), chunks.end());

    //#BUGFIX, [#13] INode:findChunk segment fatal error
    //ChunkTable not synchronized with deleteFile
    //
    for( int i = 0; i < chunks.size() ; i++){
        m_pChunkTable->deleteItem(chunks[i].id);
    }

    //#BUGFIX, [#17] INode:findChunk segment fatal error
    //NewChunkTable not synchronized with deleteFile
    //
    vector<Long> deleteNewChunkIds;
    if(m_pNewChunkTable->deleteItem(pINode, deleteNewChunkIds)){
        string chunkIdList;
        for (int i = 0 ; i < deleteNewChunkIds.size(); i++){
            chunkIdList += deleteNewChunkIds[i];
            chunkIdList += " ";
        }
        LOG4CPLUS_WARN(m_logger, "delete newchunks not committed: " << chunkIdList);
    }

    pDirNode->deleteFile(path.getFileName());
}
コード例 #7
0
ファイル: SmallObj.cpp プロジェクト: wangscript/evolution3d
bool FixedAllocator::TrimChunkList( void )
{
    if ( chunks_.empty() )
    {
        assert( NULL == allocChunk_ );
        assert( NULL == deallocChunk_ );
    }

    if ( chunks_.size() == chunks_.capacity() )
        return false;
    // Use the "make-a-temp-and-swap" trick to remove excess capacity.
    Chunks( chunks_ ).swap( chunks_ );

    return true;
}
コード例 #8
0
ファイル: memory_pool.hpp プロジェクト: fsantanna/pingus
  void clear()
  {
    for(typename Objects::reverse_iterator i = objects.rbegin(); i != objects.rend(); ++i)
      (*i)->~T();
    objects.clear();

    // FIXME: We don't have to delete the chunks, instead we should
    // just reset the pointer to start and reuse them
    for(typename Chunks::reverse_iterator i = chunks.rbegin(); i != chunks.rend(); ++i)
    {
      delete[] *i;
    }
    chunks.clear();

    next_free = 0;
  }
コード例 #9
0
ファイル: memory_pool.hpp プロジェクト: fsantanna/pingus
  char* allocate(size_t size)
  {
    assert(size <= chunk_size);

    if (chunks.empty() ||
        (next_free + size) > chunk_size)
    {
      char* chunk = new char[chunk_size];
      chunks.push_back(chunk);
      next_free = 0;
    }

    char* ptr = chunks.back() + next_free;
    next_free += size;
    return ptr;
  }
コード例 #10
0
ファイル: GLSLChunker.cpp プロジェクト: JD31/osgearth
void
GLSLChunker::dump(const std::string& msg, const Chunks& chunks) const
{
    OE_INFO << msg << "\n";
    for (Chunks::const_iterator i = chunks.begin(); i != chunks.end(); ++i)
    {
        std::string type = 
            i->type == Chunk::TYPE_DIRECTIVE ? "DIRECTIVE" :
            i->type == Chunk::TYPE_COMMENT ? "COMMENT" :
            i->type == Chunk::TYPE_STATEMENT ? "STATEMENT" :
            i->type == Chunk::TYPE_FUNCTION ? "FUNCTION" :
            "????????";

        OE_INFO << "   " << type << ": " << i->text << std::endl;
    }
}
コード例 #11
0
ファイル: commands.cpp プロジェクト: MaxLeiter/CEmu
void CharCommand::undo() {

    switch (_cmd) {
        case insert:
            _chunks->removeAt(_charPos);
            break;
        case overwrite:
            _chunks->overwrite(_charPos, _oldChar);
            _chunks->setDataChanged(_charPos, _wasChanged);
            break;
        case removeAt:
            _chunks->insert(_charPos, _oldChar);
            _chunks->setDataChanged(_charPos, _wasChanged);
            break;
    }
}
コード例 #12
0
ファイル: commands.cpp プロジェクト: MaxLeiter/CEmu
void CharCommand::redo() {
    switch (_cmd) {
        case insert:
            _chunks->insert(_charPos, _newChar);
            break;
        case overwrite:
            _oldChar = (*_chunks)[_charPos];
            _wasChanged = _chunks->dataChanged(_charPos);
            _chunks->overwrite(_charPos, _newChar);
            break;
        case removeAt:
            _oldChar = (*_chunks)[_charPos];
            _wasChanged = _chunks->dataChanged(_charPos);
            _chunks->removeAt(_charPos);
            break;
    }
}
コード例 #13
0
ファイル: SmallObject.cpp プロジェクト: donwoc/icancode
	void * FixedAllocator::Allocate()
	{
		if (!last_alloc_ || last_alloc_->blocks_available_ == 0)
		{
			// no memory available in the cached chunk, try to find one.
			
			Chunks::iterator e = chunks_.end();
			Chunks::iterator i = chunks_.begin();
				
			for (; i!=e; ++i)
			{
				if (i->blocks_available_ > 0)
				{
					// found a chunk!
					last_alloc_ = &*i;
					break;
				}
			}
			if (i == e)
			{
				// no chunks have blocks available, add a new one.
				chunks_.reserve(chunks_.size()+1);
				MemChunk chunk;
				chunk.Init(block_size_, blocks_);
				chunks_.push_back(chunk);
				last_alloc_ = &chunks_.back();
				last_dealloc_ = &chunks_.back();
			}
		}
		
		// chunk pointer vaild check
		assert(last_alloc_ != NULL);
		assert(last_alloc_->blocks_available_ > 0);
		return last_alloc_->Allocate(block_size_);
	}
コード例 #14
0
ファイル: SmallObj.cpp プロジェクト: wangscript/evolution3d
std::size_t FixedAllocator::CountEmptyChunks( void ) const
{
#ifdef DO_EXTRA_LOKI_TESTS
    // This code is only used for specialized tests of the allocator.
    // It is #ifdef-ed so that its O(C) complexity does not overwhelm the
    // functions which call it.
    std::size_t count = 0;
    for ( ChunkCIter it( chunks_.begin() ); it != chunks_.end(); ++it )
    {
        const Chunk & chunk = *it;
        if ( chunk.HasAvailable( numBlocks_ ) )
            ++count;
    }
    return count;
#else
    return ( NULL == emptyChunk_ ) ? 0 : 1;
#endif
}
コード例 #15
0
ファイル: SmallObj.cpp プロジェクト: wangscript/evolution3d
void FixedAllocator::DoDeallocate(void* p)
{
    // Show that deallocChunk_ really owns the block at address p.
    assert( deallocChunk_->HasBlock( p, numBlocks_ * blockSize_ ) );
    // Either of the next two assertions may fail if somebody tries to
    // delete the same block twice.
    assert( emptyChunk_ != deallocChunk_ );
    assert( !deallocChunk_->HasAvailable( numBlocks_ ) );
    // prove either emptyChunk_ points nowhere, or points to a truly empty Chunk.
    assert( ( NULL == emptyChunk_ ) || ( emptyChunk_->HasAvailable( numBlocks_ ) ) );

    // call into the chunk, will adjust the inner list but won't release memory
    deallocChunk_->Deallocate(p, blockSize_);

    if ( deallocChunk_->HasAvailable( numBlocks_ ) )
    {
        assert( emptyChunk_ != deallocChunk_ );
        // deallocChunk_ is empty, but a Chunk is only released if there are 2
        // empty chunks.  Since emptyChunk_ may only point to a previously
        // cleared Chunk, if it points to something else besides deallocChunk_,
        // then FixedAllocator currently has 2 empty Chunks.
        if ( NULL != emptyChunk_ )
        {
            // If last Chunk is empty, just change what deallocChunk_
            // points to, and release the last.  Otherwise, swap an empty
            // Chunk with the last, and then release it.
            Chunk * lastChunk = &chunks_.back();
            if ( lastChunk == deallocChunk_ )
                deallocChunk_ = emptyChunk_;
            else if ( lastChunk != emptyChunk_ )
                std::swap( *emptyChunk_, *lastChunk );
            assert( lastChunk->HasAvailable( numBlocks_ ) );
            lastChunk->Release();
            chunks_.pop_back();
            if ( ( allocChunk_ == lastChunk ) || allocChunk_->IsFilled() ) 
                allocChunk_ = deallocChunk_;
        }
        emptyChunk_ = deallocChunk_;
    }

    // prove either emptyChunk_ points nowhere, or points to a truly empty Chunk.
    assert( ( NULL == emptyChunk_ ) || ( emptyChunk_->HasAvailable( numBlocks_ ) ) );
}
コード例 #16
0
ファイル: SmallObject.cpp プロジェクト: donwoc/icancode
	void FixedAllocator::Swap(FixedAllocator& other)
	{
		using namespace std;

		chunks_.swap(other.chunks_);
		swap(block_size_, other.block_size_);
		swap(blocks_, other.blocks_);
		swap(last_alloc_, other.last_alloc_);
		swap(last_dealloc_, other.last_dealloc_);
	}
コード例 #17
0
ファイル: GLSLChunker.cpp プロジェクト: JD31/osgearth
void
GLSLChunker::write(const Chunks& input, std::string& output) const
{
    std::stringstream buf;
    for(int i=0; i<input.size(); ++i)
    {
        buf << input[i].text << "\n";
    }
    output = buf.str();
}
コード例 #18
0
ファイル: SmallObj.cpp プロジェクト: dudor/pcmanager
FixedAllocator::Chunk * FixedAllocator::VicinityFind( void * p )
{
    if ( chunks_.empty() ) return NULL;
    assert(deallocChunk_);

    unsigned char * pc = static_cast< unsigned char * >( p );
    const std::size_t chunkLength = numBlocks_ * blockSize_;

    Chunk* lo = deallocChunk_;
    Chunk* hi = deallocChunk_ + 1;
    Chunk* loBound = &chunks_.front();
    Chunk* hiBound = &chunks_.back() + 1;

    // Special case: deallocChunk_ is the last in the array
    if (hi == hiBound) hi = NULL;

    for (;;)
    {
        if (lo)
        {
            if ( lo->HasBlock( pc, chunkLength ) ) return lo;
            if ( lo == loBound )
            {
                lo = NULL;
                if ( NULL == hi ) break;
            }
            else --lo;
        }

        if (hi)
        {
            if ( hi->HasBlock( pc, chunkLength ) ) return hi;
            if ( ++hi == hiBound )
            {
                hi = NULL;
                if ( NULL == lo ) break;
            }
        }
    }

    return NULL;
}
コード例 #19
0
ファイル: GLSLChunker.cpp プロジェクト: JD31/osgearth
void
GLSLChunker::replace(Chunks& input, const std::string& pattern, const std::string& replacement) const
{
    for(int i=0; i<input.size(); ++i)
    {
        Chunk& chunk = input[i];
        osgEarth::replaceIn(chunk.text, pattern, replacement);
        for (unsigned t = 0; t<chunk.tokens.size(); ++t)
            osgEarth::replaceIn(chunk.tokens[t], pattern, replacement);
    }
}
コード例 #20
0
ファイル: SmallObj.cpp プロジェクト: wangscript/evolution3d
bool FixedAllocator::MakeNewChunk( void )
{
    bool allocated = false;
    try
    {
        std::size_t size = chunks_.size();
        // Calling chunks_.reserve *before* creating and initializing the new
        // Chunk means that nothing is leaked by this function in case an
        // exception is thrown from reserve.
        if ( chunks_.capacity() == size )
        {
            if ( 0 == size ) size = 4;
            chunks_.reserve( size * 2 );
        }
        Chunk newChunk;
        allocated = newChunk.Init( blockSize_, numBlocks_ );
        if ( allocated )
            chunks_.push_back( newChunk );
    }
    catch ( ... )
    {
        allocated = false;
    }
    if ( !allocated ) return false;

    allocChunk_ = &chunks_.back();
    deallocChunk_ = &chunks_.front();
    return true;
}
コード例 #21
0
ファイル: SmallObj.cpp プロジェクト: dudor/pcmanager
void * FixedAllocator::Allocate( void )
{
    // prove either emptyChunk_ points nowhere, or points to a truly empty Chunk.
    assert( ( NULL == emptyChunk_ ) || ( emptyChunk_->HasAvailable( numBlocks_ ) ) );

    if ( ( NULL == allocChunk_ ) || allocChunk_->IsFilled() )
    {
        if ( NULL != emptyChunk_ )
        {
            allocChunk_ = emptyChunk_;
            emptyChunk_ = NULL;
        }
        else
        {
            for ( ChunkIter i( chunks_.begin() ); ; ++i )
            {
                if ( chunks_.end() == i )
                {
                    if ( !MakeNewChunk() )
                        return NULL;
                    break;
                }
                if ( !i->IsFilled() )
                {
                    allocChunk_ = &*i;
                    break;
                }
            }
        }
    }

    assert( allocChunk_ != NULL );
    assert( !allocChunk_->IsFilled() );
    // prove either emptyChunk_ points nowhere, or points to a truly empty Chunk.
    assert( ( NULL == emptyChunk_ ) || ( emptyChunk_->HasAvailable( numBlocks_ ) ) );

    return allocChunk_->Allocate(blockSize_);
}
コード例 #22
0
ファイル: SmallObj.cpp プロジェクト: dudor/pcmanager
void FixedAllocator::DoDeallocate(void* p)
{
    assert( deallocChunk_->HasBlock( static_cast< unsigned char * >( p ),
                                     numBlocks_ * blockSize_ ) );
    // prove either emptyChunk_ points nowhere, or points to a truly empty Chunk.
    assert( ( NULL == emptyChunk_ ) || ( emptyChunk_->HasAvailable( numBlocks_ ) ) );

    // call into the chunk, will adjust the inner list but won't release memory
    deallocChunk_->Deallocate(p, blockSize_);

    if ( deallocChunk_->HasAvailable( numBlocks_ ) )
    {
        assert( emptyChunk_ != deallocChunk_ );
        // deallocChunk_ is empty, but a Chunk is only released if there are 2
        // empty chunks.  Since emptyChunk_ may only point to a previously
        // cleared Chunk, if it points to something else besides deallocChunk_,
        // then FixedAllocator currently has 2 empty Chunks.
        if ( NULL != emptyChunk_ )
        {
            // If last Chunk is empty, just change what deallocChunk_
            // points to, and release the last.  Otherwise, swap an empty
            // Chunk with the last, and then release it.
            Chunk * lastChunk = &chunks_.back();
            if ( lastChunk == deallocChunk_ )
                deallocChunk_ = emptyChunk_;
            else if ( lastChunk != emptyChunk_ )
                std::swap( *emptyChunk_, *lastChunk );
            assert( lastChunk->HasAvailable( numBlocks_ ) );
            lastChunk->Release();
            chunks_.pop_back();
            allocChunk_ = deallocChunk_;
        }
        emptyChunk_ = deallocChunk_;
    }

    // prove either emptyChunk_ points nowhere, or points to a truly empty Chunk.
    assert( ( NULL == emptyChunk_ ) || ( emptyChunk_->HasAvailable( numBlocks_ ) ) );
}
コード例 #23
0
ファイル: SmallObj.cpp プロジェクト: dudor/pcmanager
bool FixedAllocator::Deallocate( void * p, bool doChecks )
{
    if ( doChecks )
    {
        assert(!chunks_.empty());
        assert(&chunks_.front() <= deallocChunk_);
        assert(&chunks_.back() >= deallocChunk_);
        assert( &chunks_.front() <= allocChunk_ );
        assert( &chunks_.back() >= allocChunk_ );
    }

    Chunk * foundChunk = VicinityFind( p );
    if ( doChecks )
    {
        assert( NULL != foundChunk );
    }
    else if ( NULL == foundChunk )
        return false;

    deallocChunk_ = foundChunk;
    DoDeallocate(p);
    return true;
}
コード例 #24
0
ファイル: Tests.cpp プロジェクト: PowerKiKi/D-LAN
void Tests::chunksPerformance()
{
   qDebug() << "===== chunksPerformance() =====";

   Chunks chunks;

   for (int i = 0; i < 100000; i++)
   {
      QSharedPointer<Chunk> chunk(new Chunk(nullptr, 0, 0));
      chunk->setHash(Common::Hash::rand());
      chunks.add(chunk);
   }

   Common::Hashes hashes;
   const int nbHashes = 100;
   for (int i = 0; i < nbHashes; i++)
      hashes << Common::Hash::rand();

   for (int i = 0; i < 100000000; i++)
   {
      if(chunks.contains(hashes[i % nbHashes]))
         QFAIL("chunks cannot contains a random chunk");
   }
}
コード例 #25
0
ファイル: SmallObject.cpp プロジェクト: donwoc/icancode
	MemChunk * FixedAllocator::FindChunk(void *p)
	{
		assert(last_dealloc_);
		assert(!chunks_.empty());

		MemChunk *lo_b = &chunks_.front();
		MemChunk *hi_b = &chunks_.back()+1;
		MemChunk *lo = last_dealloc_;
		MemChunk *hi = last_dealloc_+1;
		
		if (hi == hi_b) hi = NULL;
		
		for (;;)
		{
			if (lo)
			{
				if (InChunk(lo, p))
					return lo;
				if (lo == lo_b)
					lo = NULL;
				else
					--lo;
			}
			if (hi)
			{
				if (InChunk(hi, p))
					return hi;
				if (++hi == hi_b)
					hi = NULL;
			}
		}
		
		// Never gets here.
		assert(false);
		return NULL;
	} 
コード例 #26
0
ファイル: SmallObj.cpp プロジェクト: wangscript/evolution3d
bool FixedAllocator::TrimEmptyChunk( void )
{
    // prove either emptyChunk_ points nowhere, or points to a truly empty Chunk.
    assert( ( NULL == emptyChunk_ ) || ( emptyChunk_->HasAvailable( numBlocks_ ) ) );
    if ( NULL == emptyChunk_ ) return false;

    // If emptyChunk_ points to valid Chunk, then chunk list is not empty.
    assert( !chunks_.empty() );
    // And there should be exactly 1 empty Chunk.
    assert( 1 == CountEmptyChunks() );

    Chunk * lastChunk = &chunks_.back();
    if ( lastChunk != emptyChunk_ )
        std::swap( *emptyChunk_, *lastChunk );
    assert( lastChunk->HasAvailable( numBlocks_ ) );
    lastChunk->Release();
    chunks_.pop_back();

    if ( chunks_.empty() )
    {
        allocChunk_ = NULL;
        deallocChunk_ = NULL;
    }
    else
    {
        if ( deallocChunk_ == emptyChunk_ )
        {
            deallocChunk_ = &chunks_.front();
            assert( deallocChunk_->blocksAvailable_ < numBlocks_ );
        }
        if ( allocChunk_ == emptyChunk_ )
        {
            allocChunk_ = &chunks_.back();
            assert( allocChunk_->blocksAvailable_ < numBlocks_ );
        }
    }

    emptyChunk_ = NULL;
    assert( 0 == CountEmptyChunks() );

    return true;
}
コード例 #27
0
ファイル: SmallObject.cpp プロジェクト: donwoc/icancode
	void FixedAllocator::Deallocate(void *p)
	{
		assert(last_dealloc_);
		assert(!chunks_.empty());
		
		// find the chunk that holds the pointer.
		last_dealloc_ = FindChunk(p);
		assert(last_dealloc_);
		
		// found the chunk, so forwards deallocation request to it.
		last_dealloc_->Deallocate(p, block_size_);
		
		// the chunk is empty, should we free it?
		if (last_dealloc_->blocks_available_ == blocks_)
		{
			MemChunk *last_chunk = &chunks_.back();
			
			if (last_chunk = last_dealloc_)
			{
				if (chunks_.size() > 1 && last_dealloc_[-1].blocks_available_ == blocks_)
				{
					// there are two free chunk, so free one.
					last_chunk->Free();
					chunks_.pop_back();
					last_alloc_ = last_dealloc_ = &chunks_.front();
				}
			}
			else if (last_chunk->blocks_available_ == blocks_)
			{
				// there are two free chunk, so free one.
				last_chunk->Free();
				chunks_.pop_back();
				last_alloc_ = last_dealloc_;
			}
			else
			{
				// move the empty chunk to the bottom.
				std::swap(*last_dealloc_, *last_chunk);
				last_alloc_ = last_dealloc_;
			}
		}
	}
コード例 #28
0
ファイル: SmallObj.cpp プロジェクト: wangscript/evolution3d
bool FixedAllocator::IsCorrupt( void ) const
{
    const bool isEmpty = chunks_.empty();
    ChunkCIter start( chunks_.begin() );
    ChunkCIter last( chunks_.end() );
    const size_t emptyChunkCount = CountEmptyChunks();

    if ( isEmpty )
    {
        if ( start != last )
        {
            assert( false );
            return true;
        }
        if ( 0 < emptyChunkCount )
        {
            assert( false );
            return true;
        }
        if ( NULL != deallocChunk_ )
        {
            assert( false );
            return true;
        }
        if ( NULL != allocChunk_ )
        {
            assert( false );
            return true;
        }
        if ( NULL != emptyChunk_ )
        {
            assert( false );
            return true;
        }
    }

    else
    {
        const Chunk * front = &chunks_.front();
        const Chunk * back  = &chunks_.back();
        if ( start >= last )
        {
            assert( false );
            return true;
        }
        if ( back < deallocChunk_ )
        {
            assert( false );
            return true;
        }
        if ( back < allocChunk_ )
        {
            assert( false );
            return true;
        }
        if ( front > deallocChunk_ )
        {
            assert( false );
            return true;
        }
        if ( front > allocChunk_ )
        {
            assert( false );
            return true;
        }

        switch ( emptyChunkCount )
        {
            case 0:
                if ( emptyChunk_ != NULL )
                {
                    assert( false );
                    return true;
                }
                break;
            case 1:
                if ( emptyChunk_ == NULL )
                {
                    assert( false );
                    return true;
                }
                if ( back < emptyChunk_ )
                {
                    assert( false );
                    return true;
                }
                if ( front > emptyChunk_ )
                {
                    assert( false );
                    return true;
                }
                if ( !emptyChunk_->HasAvailable( numBlocks_ ) )
                {
                    // This may imply somebody tried to delete a block twice.
                    assert( false );
                    return true;
                }
                break;
            default:
                assert( false );
                return true;
        }
        for ( ChunkCIter it( start ); it != last; ++it )
        {
            const Chunk & chunk = *it;
            if ( chunk.IsCorrupt( numBlocks_, blockSize_, true ) )
                return true;
        }
    }

    return false;
}