コード例 #1
0
ファイル: SmallObj.cpp プロジェクト: wangscript/evolution3d
bool FixedAllocator::MakeNewChunk( void )
{
    bool allocated = false;
    try
    {
        std::size_t size = chunks_.size();
        // Calling chunks_.reserve *before* creating and initializing the new
        // Chunk means that nothing is leaked by this function in case an
        // exception is thrown from reserve.
        if ( chunks_.capacity() == size )
        {
            if ( 0 == size ) size = 4;
            chunks_.reserve( size * 2 );
        }
        Chunk newChunk;
        allocated = newChunk.Init( blockSize_, numBlocks_ );
        if ( allocated )
            chunks_.push_back( newChunk );
    }
    catch ( ... )
    {
        allocated = false;
    }
    if ( !allocated ) return false;

    allocChunk_ = &chunks_.back();
    deallocChunk_ = &chunks_.front();
    return true;
}
コード例 #2
0
ファイル: SmallObject.cpp プロジェクト: donwoc/icancode
	void * FixedAllocator::Allocate()
	{
		if (!last_alloc_ || last_alloc_->blocks_available_ == 0)
		{
			// no memory available in the cached chunk, try to find one.
			
			Chunks::iterator e = chunks_.end();
			Chunks::iterator i = chunks_.begin();
				
			for (; i!=e; ++i)
			{
				if (i->blocks_available_ > 0)
				{
					// found a chunk!
					last_alloc_ = &*i;
					break;
				}
			}
			if (i == e)
			{
				// no chunks have blocks available, add a new one.
				chunks_.reserve(chunks_.size()+1);
				MemChunk chunk;
				chunk.Init(block_size_, blocks_);
				chunks_.push_back(chunk);
				last_alloc_ = &chunks_.back();
				last_dealloc_ = &chunks_.back();
			}
		}
		
		// chunk pointer vaild check
		assert(last_alloc_ != NULL);
		assert(last_alloc_->blocks_available_ > 0);
		return last_alloc_->Allocate(block_size_);
	}