int main() { char message[MESSAGE_LENGTH]; Client client; cout << "Initialized client successfully" << endl; if (client.ConnectToServer(SERVER_NAME, PORT) == 1) return 1; cout << "Successfully connected to server" << endl; int bytesReceived = client.ReceiveMessage(message, MESSAGE_LENGTH); if (bytesReceived < 0) return 1; if (bytesReceived > 0) { message[bytesReceived] = '\0'; cout << "Received the following message: " << message << endl; } client.CloseConnection(); cout << "Successfully closed client connection" << endl; cout << "Type any key to exit" << endl; while (!_kbhit()); return 0; }