コード例 #1
0
ファイル: benchmark.cpp プロジェクト: sakishum/cpp_features
void start_client(std::string url, bool *bexit)
{
    Client c;
    auto proto = c.GetProtocol();
    c.SetReceiveCb(
            [&, proto](SessionId sess, const void* data, size_t bytes)
            {
                g_client_recv += bytes;

                proto->Send(sess, data, bytes, [&, bytes](boost_ec ec){
                    if (ec) g_client_send_err += bytes;
                    else g_client_send += bytes;
                    });
            });
    boost_ec ec = c.Connect(url);
    if (ec) {
        if (!*bexit) {
            sleep(1);
            go [=]{ start_client(url, bexit); };
        }
        return ;
    }

    c.Send(g_data, sizeof(g_data));
    while (!*bexit) {
        sleep(1);

        if (!proto->IsEstab(c.GetSessId())) {
            go [=]{ start_client(url, bexit); };
            return ;
        }
    }

//    printf("client exit\n");
}
コード例 #2
0
ファイル: tcpclient.cpp プロジェクト: bobbyzhu/libgonet
int main()
{
    // Step1: 创建一个Client对象
    Client client;

    // Step2: 设置收到数据的处理函数
    client.SetReceiveCb(&OnMessage);

    // Step3: 连接
    // * 连接接口goStart接受一个url, 规则与Server的goStart接口相同,
    //   参见tcpserver.cpp教程
    boost_ec ec = client.Connect("tcp://127.0.0.1:3030");

    // Step4: 处理Connect返回值, 检测是否连接成功
    if (ec) {
        printf("client connect error %d:%s\n", ec.value(), ec.message().c_str());
        return 1;
    } else {
        printf("connected to %s:%d\n", client.LocalAddr().address().to_string().c_str(),
                client.LocalAddr().port());

        std::string s = "Hello libgonet!";
        client.Send(s.c_str(), s.size(), [](boost_ec ec) {
                    printf("send ec:%s\n", ec.message().c_str());
                });
    }

    // Step5: 启动协程调度器
    co_sched.RunUntilNoTask();
    return 0;
}
コード例 #3
0
ファイル: AppNetLib.cpp プロジェクト: pxf/pxf-tech2
int DERPEditor::net_client_connect(lua_State *L)
{
    if (lua_gettop(L) == 3)
    {
        lua_getfield(L, -3, "instance");
        Client* client = *(Client**)lua_touserdata(L, -1);
        bool ret = client->Connect(lua_tolstring(L, -3, NULL), lua_tonumber(L, -2));
//		Message("aoeu", "connecting to %s", lua_tolstring(L, -3, NULL));

        if (!ret)
        {
            lua_pushstring(L, "Couldn't connect.");
            return 1;
        }

        return 0;
    }
    else
    {
        lua_pushstring(L, "Invalid arguments passed to connect function!");
        lua_error(L);
    }

    return 0;
}
コード例 #4
0
ファイル: pyvicon_class.cpp プロジェクト: gwillz/PyVicon
static PyObject* pyvicon_connect(PyObject* self, PyObject* args) {
    //inputs
    PyObject* capsule;
    char* address;
    
    //parse
    if (!PyArg_ParseTuple(args, "Os", &capsule, &address)) return NULL;
    Client* client = (Client*)PyCapsule_GetPointer(capsule, NULL);
    
    //thread waits here
    Output_Connect out;
    Py_BEGIN_ALLOW_THREADS
    out = client->Connect(address);
    Py_END_ALLOW_THREADS
    
    //true if connected, false if failed
    switch (out.Result) {
        case Result::Success:
            Py_RETURN_TRUE;
        case Result::ClientAlreadyConnected:
            Py_RETURN_TRUE;
        case Result::ClientConnectionFailed:
            Py_RETURN_FALSE;
        default:
            break;
    }
    
    //raise errors for everything else
    if (handleError(out.Result)) return NULL;
    
    //catch the rest
    Py_RETURN_FALSE;
}
コード例 #5
0
int main()
{
	// Create Client object.
	Client ClientObj;

	// Create Client Socket.
	ClientObj.CreateSocket(TCPSOCKET);
	ClientObj.SetSocketOptions();

	// Initialise and bind Client address.
	ClientObj.InitialiseAddress(6001);
	ClientObj.Bind();

	char ServerName[24];
	int ServerPort;
	cout << "Enter Server name or IP: "; // Use localhost or 127.0.0.1 for local server.
	cin.getline(ServerName, 24);
	cout << "Enter Server port: ";
	cin >> ServerPort;

	// Connect to Server. Server name/IP and port are provided as arguments.
	ClientObj.Connect(ServerName, ServerPort);

	// Send and receive.
	char ClientMessage[] = "Hello from client.";
	ClientObj.Send((void*)ClientMessage, (unsigned int)strlen(ClientMessage));

	ClientObj.Receive();
	cout << "Server says: " << ClientObj.GetBuffer() << endl;

	ClientObj.CloseClientSocket();

	return 0;
}
コード例 #6
0
ファイル: main.cpp プロジェクト: fave-r/Zappy
int	main()
{
  std::pair<std::string, std::string>	con;
  Client	clt;
  Map		map;
  Menu		*menu;

  try
    {
      menu = new Menu();
      con = menu->run(map);
      delete menu;
      clt.Connect(con.first, con.second);
    }
  catch (std::runtime_error &err)
    {
      std::cerr << "Error: " << err.what() <<std::endl;
      return (1);
    }
  catch (std::exception &err)
    {
      return (0);
    }
  clt.run(map);
  return (0);
}
コード例 #7
0
ファイル: vicon-wand.cpp プロジェクト: bjnix/model-viewer
void viconInit()
{
    // Connect to a server
    std::cout << "Connecting to " << HostName << " ..." << std::flush;
	int attemptConnectCount = 0;
	const int MAX_CONNECT_ATTEMPTS=2;
    while( !MyClient.IsConnected().Connected && attemptConnectCount < MAX_CONNECT_ATTEMPTS)
    {
		attemptConnectCount++;
		bool ok = false;
		ok =( MyClient.Connect( HostName ).Result == Result::Success );
		if(!ok)
			std::cout << "Warning - connect failed..." << std::endl;
		std::cout << ".";
		sleep(1);
    }
	if(attemptConnectCount == MAX_CONNECT_ATTEMPTS)
	{
		printf("Giving up making connection to Vicon system\n");
		return;
	}
    std::cout << std::endl;

    // Enable some different data types
    MyClient.EnableSegmentData();
    //MyClient.EnableMarkerData();
    //MyClient.EnableUnlabeledMarkerData();
    //MyClient.EnableDeviceData();

    std::cout << "Segment Data Enabled: "          << Adapt( MyClient.IsSegmentDataEnabled().Enabled )         << std::endl;
    std::cout << "Marker Data Enabled: "           << Adapt( MyClient.IsMarkerDataEnabled().Enabled )          << std::endl;
    std::cout << "Unlabeled Marker Data Enabled: " << Adapt( MyClient.IsUnlabeledMarkerDataEnabled().Enabled ) << std::endl;
    std::cout << "Device Data Enabled: "           << Adapt( MyClient.IsDeviceDataEnabled().Enabled )          << std::endl;

    // Set the streaming mode
    //MyClient.SetStreamMode( ViconDataStreamSDK::CPP::StreamMode::ClientPull );
    // MyClient.SetStreamMode( ViconDataStreamSDK::CPP::StreamMode::ClientPullPreFetch );
    MyClient.SetStreamMode( ViconDataStreamSDK::CPP::StreamMode::ServerPush );

    // Set the global up axis
    MyClient.SetAxisMapping( Direction::Forward, 
                             Direction::Left, 
                             Direction::Up ); // Z-up
    // MyClient.SetGlobalUpAxis( Direction::Forward, 
    //                           Direction::Up, 
    //                           Direction::Right ); // Y-up

    Output_GetAxisMapping _Output_GetAxisMapping = MyClient.GetAxisMapping();
    std::cout << "Axis Mapping: X-" << Adapt( _Output_GetAxisMapping.XAxis ) 
			  << " Y-" << Adapt( _Output_GetAxisMapping.YAxis ) 
			  << " Z-" << Adapt( _Output_GetAxisMapping.ZAxis ) << std::endl;

    // Discover the version number
    Output_GetVersion _Output_GetVersion = MyClient.GetVersion();
    std::cout << "Version: " << _Output_GetVersion.Major << "." 
			  << _Output_GetVersion.Minor << "." 
			  << _Output_GetVersion.Point << std::endl;

}
コード例 #8
0
ファイル: storageclient.cpp プロジェクト: jloaiza/NewDiglet
bool StorageClient::isConnected(){
    Client* client = new Client(_ip,_port);
    client->Connect();
    bool connected = client->isConnect();
    client->sendMessage("disconnect");
    delete client;
    return connected;
}
コード例 #9
0
int main()
{
	// Create Client object.
	Client ClientObj;

	// Create Client Socket.
	ClientObj.CreateSocket(TCPSOCKET);
	ClientObj.SetSocketOptions();

	// Initialise and bind Client address.
	ClientObj.InitialiseAddress(6001);
	ClientObj.Bind();

	char ServerName[24];
	int ServerPort;
	cout << "Enter Server name or IP: "; // Use localhost or 127.0.0.1 for local server.
	cin.getline(ServerName, 24);
	cout << "Enter Server port: ";
	cin >> ServerPort;

	// Connect to Server. Server name/IP and port are provided as arguments.
	ClientObj.Connect(ServerName, ServerPort);

	// Send and receive.
	int Offset;
	fstream File;
	File.open("received.pdf", ios::in|ios::out|ios::binary);
	if (File.is_open()==true)
	{
		File.seekp(0, ios::end);
		Offset = (int)File.tellp();
	}
	else
	{
		// If file does not exist then create a new file.
		File.open("received.pdf", ios::out|ios::binary);
		Offset = 0;
	}
	ClientObj.Send((void*)&Offset, sizeof(int));

	int filesize;
	ClientObj.Receive((void*)&filesize, sizeof(int));
	cout << "File size: " << filesize << "B (" << (float)filesize/1024 << "KB)." << endl;
	if (Offset != 0)
		cout << "Resuming download from " << Offset << "B" << endl;

	char c;
	for (int i=0; i<(filesize-Offset); i++)
	{
		ClientObj.Receive((void*)&c, sizeof(char));
		File.write((char*)&c, sizeof(char));
	}
	File.close();

	ClientObj.CloseClientSocket();

	return 0;
}
コード例 #10
0
ファイル: storageclient.cpp プロジェクト: jloaiza/NewDiglet
std::string StorageClient::getDiskSize(int pDiskID)
{
    Client* client = new Client(_ip,_port);
    client->Connect();
    std::string message = std::string("getDiskSize ") + std::to_string(_sessionID) + std::string(" ") + std::to_string(pDiskID);
    client->sendMessage(message);
    std::string messagea = client->readMessage();
    client->sendMessage("disconnect");
    delete client;
    return messagea;
}
コード例 #11
0
ファイル: storageclient.cpp プロジェクト: jloaiza/NewDiglet
int StorageClient::writeBlock(int pDiskID, std::string pData)
{
    Client* client = new Client(_ip,_port);
    client->Connect();
    std::string message = std::string("writeBlock ") + std::to_string(_sessionID) + std::string(" ") + std::to_string(pDiskID) + std::string(" ") + std::string(pData);
    client->sendMessage(message);
    std::string messagea = client->readMessage();
    client->sendMessage("disconnect");
    delete client;
    return std::stoi((messagea[0]!='?'?messagea:"0"));
}
コード例 #12
0
ファイル: storageclient.cpp プロジェクト: jloaiza/NewDiglet
std::string StorageClient::readBytes(int pDiskID, int pBlock, int pOffSet, int pSize)
{
    Client* client = new Client(_ip,_port);
    client->Connect();
    std::string message = std::string("readBytes ") + std::to_string(_sessionID) + std::string(" ") + std::to_string(pDiskID) + std::string(" ") + std::to_string(pBlock) + std::string(" ") + std::to_string(pOffSet) + std::string(" ") + std::to_string(pSize);
    client->sendMessage(message);
    std::string messagea = client->readMessage();
    client->sendMessage("disconnect");
    delete client;
    return messagea;
}
コード例 #13
0
ファイル: storageclient.cpp プロジェクト: jloaiza/NewDiglet
bool StorageClient::isAlive(int pDiskID)
{
    Client* client = new Client(_ip,_port);
    client->Connect();
    std::string message = std::string("isAlive ") + std::to_string(pDiskID);
    client->sendMessage(message);
    std::string messagea = client->readMessage();
    client->sendMessage("disconnect");
    delete client;
    std::cout<<"isAlive request. Disk: '"<<pDiskID<<"' Alive: "<<messagea<<std::endl;
    return messagea == "true";
}
コード例 #14
0
ファイル: storageclient.cpp プロジェクト: jloaiza/NewDiglet
std::string StorageClient::connect(int pDiskID, std::string pSecurityKeyMD5)
{
    Client* client = new Client(_ip,_port);
    client->Connect();

    std::string message = std::string("connect ") + std::to_string(_sessionID) + std::string(" ") + std::to_string(pDiskID) + std::string(" ") + std::string(pSecurityKeyMD5);

    client->sendMessage(message);
    std::string messagea = client->readMessage();
    client->sendMessage("disconnect");
    delete client;
    return messagea;
}
コード例 #15
0
void initialize_VICON( void )
{
	int trying = 0;

	cout << " Connecting to Giganet......" << endl;


	// ============================= Connect to Giganet (Vicon motion systems) ============================= 
	while( !MyClient.IsConnected().Connected )
	{
		if(trying++ > 3)
			break;

		Output_Connect _Output_Connect = MyClient.Connect( "localhost:801" );
		Sleep(200);
	}

	if(trying > 3)
		return;

	Output_EnableMarkerData          _Output_EnableMarkerData          = MyClient.EnableMarkerData();
	Output_EnableUnlabeledMarkerData _Output_EnableUnlabeledMarkerData = MyClient.EnableUnlabeledMarkerData();
	Output_EnableDeviceData          _Output_EnableDeviceData          = MyClient.EnableDeviceData();


	Output_SetStreamMode _Output_SetStreamMode = MyClient.SetStreamMode( ViconDataStreamSDK::CPP::StreamMode::ClientPull );

	cout << " Giganet successfully connected." << endl << endl;

	/// Wait until frame is arrived.
	while( MyClient.GetFrame().Result != Result::Success );

	/// Get number of object shown in vicon
	unsigned int SubjectCount = MyClient.GetSubjectCount().SubjectCount;

	cout << "[NOTICE] " << SubjectCount << " objects found" << endl;

	for( unsigned int SubjectIndex = 0 ; SubjectIndex < SubjectCount ; ++SubjectIndex )
	{
		cout << "Object name : " << MyClient.GetSubjectName(SubjectIndex).SubjectName << endl;

		if(MyClient.GetSubjectName(SubjectIndex).SubjectName == "pitta")
		{
			cout << "Pitta found ID = " << SubjectIndex << endl;
			pitta_obj_id = SubjectIndex;
			pitta_name = MyClient.GetSubjectName(SubjectIndex).SubjectName;
		}
	}
}
コード例 #16
0
ファイル: VNCServer.cpp プロジェクト: crubia/wt
int VNCServer::Connect(int partId,const std::wstring &name,WebSocket *socket,const std::string &to)
{
	Log(">VNCServer connecting participant viewer [id:%d,to:%s]\n",partId,to.c_str());

	//Lock
	use.WaitUnusedAndLock();

	//Create new client
	Client *client = new Client(partId,name,this);
	//Set client as as user data
	socket->SetUserData(client);

	//Check if there was one already ws connected for that user
	Clients::iterator it = clients.find(partId);
	//If it was
	if (it!=clients.end())
	{
		//Get old client
		Client *old = it->second;
		//End it
		old->Close();
		//Delete it
		delete(old);
		//Set new one
		it->second = client;
	} else {
		//Append to client list
		clients[partId] = client;
	}

	//If it was editor
	if (partId==editorId)
		//Set client editor
		client->SetViewOnly(false);

	//Check if it is freezed
	if (to.rfind("vnc-freeze")!=std::string::npos)
		//Freeze
		client->FreezeUpdate(true);

	//Unlock clients list
	use.Unlock();

	//Accept incoming connection and add us as listeners
	socket->Accept(this);

	//Connect to socket
	return client->Connect(socket);
}
コード例 #17
0
ファイル: storageclient.cpp プロジェクト: jloaiza/NewDiglet
std::string StorageClient::startClient()
{

    Client* client = new Client(_ip, _port);
    client->Connect();

    std::string message = std::string("startClient");

    client->sendMessage(message);
    std::string messagea = client->readMessage();
    _sessionID = std::stoi(messagea);
    client->sendMessage("disconnect");
    delete client;
    return messagea;
}
コード例 #18
0
ファイル: main.cpp プロジェクト: Kilves/ogretest
void AnOgreAppliCation()
{
    int mode = MODE_TESTING;
        if(enet_initialize() != 0) {
        std::cout << "Unable to initialize enet" << std::endl;
        return;
    }
    atexit(enet_deinitialize);
    if(mode==MODE_SERVER) {
        Server* server = new Server(64);
        delete server;
    } else if(mode==MODE_CLIENT) {
        Client* client = new Client();
        client->Connect("localhost", 1234);
        client->Play();
    } else if(mode==MODE_TESTING) {
        Server* server = new Server(64);
        Client* client = new Client();
        client->Connect("localhost", 1234);
        client->Play();
        delete server;
    }
    return;
}
コード例 #19
0
int main()
{
	// Create Client object.
	Client ClientObj;

	// Create Client Socket.
	ClientObj.CreateSocket(TCPSOCKET);
	ClientObj.SetSocketOptions();

	// Initialise and bind Client address.
	ClientObj.InitialiseAddress(6001);
	ClientObj.Bind();

	char ServerName[24];
	int ServerPort;
	cout << "Enter Server name or IP: "; // Use localhost or 127.0.0.1 for local server.
	cin.getline(ServerName, 24);
	cout << "Enter Server port: ";
	cin >> ServerPort;

	// Connect to Server. Server name/IP and port are provided as arguments.
	ClientObj.Connect(ServerName, ServerPort);

	// Send and receive.
	fstream File;
	File.open("received.pdf", ios::out|ios::binary);
	int filesize;
	ClientObj.Receive((void*)&filesize, sizeof(int));
	cout << "File size: " << filesize << "B." << endl;
	char c;
	for (int i=0; i<filesize; i++)
	{
		ClientObj.Receive((void*)&c, sizeof(char));
		File.write((char*)&c, sizeof(char));
	}
	File.close();

	ClientObj.CloseClientSocket();

	return 0;
}
コード例 #20
0
ファイル: FTPClient.cpp プロジェクト: yoiang/Google-Code-Dump
void HandleCommand(Client &FTPClient, char *szCommand)
{
	char szBuffer[256] ;
	int iLen = 0 ;
	while (szCommand[iLen] != '\0')
	{
		if (szCommand[iLen] == ' ')
		{
			szCommand[iLen] = '\0' ;
			break ;
		}
		iLen ++ ;
	}

	if (stricmp(szCommand, "OPEN") == 0)
	{
		if (FTPClient.Connect(szCommand+5))
			printf("Connected successfully to %s\n", szCommand+5) ;
		else 
		{
			printf("Connection to %s failed\n", szCommand+5) ;
			return ;
		}

		szBuffer[0] = '\0' ;
		while (1)
		{
			FTPClient.RecieveMain(szBuffer, 256) ;
			char *temp = (szBuffer + strlen(szBuffer) - 6) ;
			if (strlen(szBuffer) > 6 && stricmp(szBuffer + strlen(szBuffer) - 6, "ready.") == 0)
				break ;
			if (GetCode(szBuffer) / 100 == 5)
			{
				FTPClient.Disconnect() ;
				return ;
			}
		}
		return ;
	}	else if (stricmp(szCommand, "CLOSE") == 0)
	{
		FTPClient.Disconnect() ;
		return ;
	}	else if (stricmp(szCommand, "EXIT") == 0)
	{
		return ;
	}	else if (stricmp(szCommand, "CD") == 0)
	{
		if (stricmp(szCommand+3, "..") == 0)
			FTPClient.SendMain("CDUP", 4) ;
		else 
		{
			sprintf(szBuffer, "CWD %s", szCommand+3) ;
			FTPClient.SendMain(szBuffer) ;
		}
		FTPClient.RecieveMain(szBuffer, 256) ;
		return ;
	}	else if (stricmp(szCommand, "DELETE") == 0)
	{
		sprintf(szBuffer, "DELE %s", szCommand+7) ;
		FTPClient.SendMain(szBuffer) ;
		FTPClient.RecieveMain(szBuffer, 256) ;
	}	else if (stricmp(szCommand, "USER") == 0)
	{
		szCommand[4] = ' ' ;
		FTPClient.SendMain(szCommand) ;
		FTPClient.RecieveMain(szBuffer, 256) ;
	}	else if (stricmp(szCommand, "PASS") == 0)
	{
		szCommand[4] = ' ' ;
		FTPClient.SendMain(szCommand) ;
		FTPClient.RecieveMain(szBuffer, 256) ;
	}	else if (stricmp(szCommand, "HELP") == 0)
	{
		FTPClient.SendMain("HELP", 4) ;
		FTPClient.RecieveMain(szBuffer, 256) ;
		return ;
	}	else if (stricmp(szCommand, "MKDIR") == 0)
	{
		sprintf(szBuffer, "MKD %s", szCommand+6) ;
		FTPClient.SendMain(szBuffer) ;
		FTPClient.RecieveMain(szBuffer, 256) ;
	}	else if (stricmp(szCommand, "RMDIR") == 0)
	{
		sprintf(szBuffer, "RMD %s", szCommand+6) ;
		FTPClient.SendMain(szBuffer) ;
		FTPClient.RecieveMain(szBuffer, 256) ;
	}	else if (stricmp(szCommand, "LS") == 0)
	{
		FTPClient.PORTRequest() ;
		FTPClient.RecieveMain(szBuffer, 256) ;
		if (GetCode(szBuffer) / 100 != 5)
		{
			FTPClient.SendMain("LIST", 4) ;
			FTPClient.RecieveMain(szBuffer, 256) ;
			if (GetCode(szBuffer) / 100 != 5)
			{
				FTPClient.PORTAccept() ;
				int iRecieved = 256 ;
				while (iRecieved > 2)
				{
					iRecieved = FTPClient.RecievePORT(szBuffer, 256) ;
//					printf("%s\n", szBuffer) ;
				}
				FTPClient.PORTClose() ;
				FTPClient.RecieveMain(szBuffer, 256) ;

			} else
			{
				printf("Error with LIST command\n") ;
			}
		}	else
		{
			printf("PORT request failed, cannot LIST\n") ;
		}
		return ;
	}	else if (stricmp(szCommand, "PWD") == 0)
	{
		FTPClient.SendMain("PWD", 3) ;
		FTPClient.RecieveMain(szBuffer, 256) ;
		return ;
	}	else if (stricmp(szCommand, "RETR") == 0)
	{
		FTPClient.PORTRequest() ;
		FTPClient.RecieveMain(szBuffer, 256) ;
		if (GetCode(szBuffer) / 100 != 5)
		{
			szCommand[4] = ' ' ;
			FTPClient.SendMain(szCommand) ;
			FTPClient.RecieveMain(szBuffer, 256) ;
			if (GetCode(szBuffer) / 100 != 5)
			{
				FILE *pFile ;
				if (FTPClient.GetType() == I_TYPE) pFile = fopen(szCommand + 5, "wb") ;
				else pFile = fopen(szCommand + 5, "w") ;
				FTPClient.PORTAccept() ;
/*				char cTemp = ' ' ;
				char szBuffer[2] ;
				while (szBuffer[0] != 255 && szBuffer[0] != 0)
				{
					FTPClient.RecievePORT(szBuffer, 2) ;
					fputc(szBuffer[0], pFile) ;
					fputc(szBuffer[1], pFile) ;
				}
*/
				char cTemp = ' ' ;
				int iRecieve = 1;
				while (iRecieve > 0)
				{
					iRecieve = FTPClient.RecievePORT(&cTemp, 1) ;
					fputc(cTemp, pFile) ;
				}
				fclose(pFile) ;
				FTPClient.PORTClose() ;
				FTPClient.RecieveMain(szBuffer, 256) ;

			} else
			{
				printf("Error with RETR command\n") ;
			}
		}	
	}	else if (stricmp(szCommand, "STOR") == 0)
	{
		FTPClient.PORTRequest() ;
		FTPClient.RecieveMain(szBuffer, 256) ;
		if (GetCode(szBuffer) / 100 != 5)
		{
			szCommand[4] = ' ' ;
			FTPClient.SendMain(szCommand) ;
			FTPClient.RecieveMain(szBuffer, 256) ;
			if (GetCode(szBuffer) / 100 != 5)
			{
				FILE *pFile ;
				if (FTPClient.GetType() == I_TYPE) pFile = fopen(szCommand + 5, "rb") ;
				else pFile = fopen(szCommand + 5, "r") ;

				if (pFile == NULL) printf("Error opening %s\n", szCommand+5) ;

				FTPClient.PORTAccept() ;
				SOCKET hSocket = FTPClient.GetPORT() ;
				char szBuffer[256] ;
				int iRead ;
				if (pFile != NULL) while (!feof(pFile))
				{
					iRead = fread(szBuffer, sizeof(char), 256, pFile) ;
					send(hSocket, szBuffer, iRead, 0) ;
				}
				fclose(pFile) ;
				FTPClient.PORTClose() ;
				FTPClient.RecieveMain(szBuffer, 256) ;

			} else
			{
				printf("Error with STOR command\n") ;
			}
			return ;
		}	else
		{
			printf("PORT request failed, cannot RETR\n") ;
			return ;
		}
		return ;
	}	else if (stricmp(szCommand, "BINARY") == 0)
	{
		FTPClient.SetType(I_TYPE) ;
		return ;
	}	else if (stricmp(szCommand, "ASCII") == 0)
	{
		FTPClient.SetType(A_TYPE) ;
		return ;
	}	else if (stricmp(szCommand, "REN") == 0)
	{
		int iTrav = 4 ;
		while (szCommand[iTrav] != '\0')
		{
			if (szCommand[iTrav] == ' ')
				szCommand[iTrav] = '\0' ;
			iTrav ++ ;
		}
		sprintf(szBuffer, "RNFR %s", szCommand+4) ;
		FTPClient.SendMain(szBuffer) ;
		FTPClient.RecieveMain(szBuffer, 256) ;
		sprintf(szBuffer, "RNTO %s", szCommand+strlen(szCommand+4)+5) ;
		FTPClient.SendMain(szBuffer) ;
		FTPClient.RecieveMain(szBuffer, 256) ;
	}	else if (stricmp(szCommand, "?") == 0)
	{
		printf("OPEN CLOSE USER PASS EXIT LS PWD CD MKDIR RMDIR RETR STOR REN DELETE HELP\n") ;
		return ;
	}	else
	{
		printf("Invalid command\n") ;
	}
}
コード例 #21
0
ファイル: Vicon_state_data.cpp プロジェクト: weigewansui/MPC
int main( int argc, char* argv[] )
{

  //lcm 
  lcm::LCM lcm;
  if(!lcm.good())
    return 1;

  vicon_state_t vicon_msg;


  // Program options
  std::string HostName = "192.168.0.102:801";
  if( argc > 1 )
  {
    HostName = argv[1];
  }

  // log contains:
  // version number
  // log of framerate over time
  // --multicast
  // kill off internal app
  std::string LogFile = "";
  std::string MulticastAddress = "244.0.0.0:44801";
  bool ConnectToMultiCast = false;
  bool EnableMultiCast = false;
  bool EnableHapticTest = false;
  bool bReadCentroids = false;
  std::vector<std::string> HapticOnList(0);
  for(int a=2; a < argc; ++a)
  {
    std::string arg = argv[a];
    if(arg == "--help")
    {
      std::cout << argv[0] << " <HostName>: allowed options include:\n  --log_file <LogFile> --enable_multicast <MulticastAddress:Port> --connect_to_multicast <MulticastAddress:Port> --help --enable_haptic_test <DeviceName> --centroids" << std::endl;
      return 0;
    }
    else if (arg=="--log_file")
    {
      if(a < argc)
      {
        LogFile = argv[a+1];
        std::cout << "Using log file <"<< LogFile << "> ..." << std::endl;
        ++a;
      }
    }
    else if (arg=="--enable_multicast")
    {
      EnableMultiCast = true;
      if(a < argc)
      {
        MulticastAddress = argv[a+1];
        std::cout << "Enabling multicast address <"<< MulticastAddress << "> ..." << std::endl;
        ++a;
      }
    }
    else if (arg=="--connect_to_multicast")
    {
      ConnectToMultiCast = true;
      if(a < argc)
      {
        MulticastAddress = argv[a+1];
        std::cout << "connecting to multicast address <"<< MulticastAddress << "> ..." << std::endl;
        ++a;
      }
    }
    else if (arg=="--enable_haptic_test")
    {
      EnableHapticTest = true;
      ++a;
      if ( a < argc )
      {    
        //assuming no haptic device name starts with "--"
        while( a < argc && strncmp( argv[a], "--", 2 ) !=0  )
        {
          HapticOnList.push_back( argv[a] );
          ++a;
        }
      }
    }
    else if( arg=="--centroids" )
    {
      bReadCentroids = true;
    }
    else
    {
      std::cout << "Failed to understand argument <" << argv[a] << ">...exiting" << std::endl;
      return 1;
    }
  }

  std::ofstream ofs;
  if(!LogFile.empty())
  {
    ofs.open(LogFile.c_str());
    if(!ofs.is_open())
    {
      std::cout << "Could not open log file <" << LogFile << ">...exiting" << std::endl;
      return 1;
    }
  }
  // Make a new client
  Client MyClient;

  for(int i=0; i != 3; ++i) // repeat to check disconnecting doesn't wreck next connect
  {
    // Connect to a server
    std::cout << "Connecting to " << HostName << " ..." << std::flush;
    while( !MyClient.IsConnected().Connected )
    {
      // Direct connection

      bool ok = false;
      if(ConnectToMultiCast)
      {
        // Multicast connection
        ok = ( MyClient.ConnectToMulticast( HostName, MulticastAddress ).Result == Result::Success );

      }
      else
      {
        ok =( MyClient.Connect( HostName ).Result == Result::Success );
      }
      if(!ok)
      {
        std::cout << "Warning - connect failed..." << std::endl;
      }


      std::cout << ".";
  #ifdef WIN32
      Sleep( 1000 );
  #else
      sleep(1);
  #endif
    }
    // std::cout << std::endl;

    // Enable some different data types
    MyClient.EnableSegmentData();
    MyClient.EnableMarkerData();
    MyClient.EnableUnlabeledMarkerData();
    MyClient.EnableDeviceData();
    if( bReadCentroids )
    {
      MyClient.EnableCentroidData();
    }

    std::cout << "Segment Data Enabled: "          << Adapt( MyClient.IsSegmentDataEnabled().Enabled )         << std::endl;
    std::cout << "Marker Data Enabled: "           << Adapt( MyClient.IsMarkerDataEnabled().Enabled )          << std::endl;
    std::cout << "Unlabeled Marker Data Enabled: " << Adapt( MyClient.IsUnlabeledMarkerDataEnabled().Enabled ) << std::endl;
    std::cout << "Device Data Enabled: "           << Adapt( MyClient.IsDeviceDataEnabled().Enabled )          << std::endl;
    std::cout << "Centroid Data Enabled: "         << Adapt( MyClient.IsCentroidDataEnabled().Enabled )        << std::endl;

    // Set the streaming mode
    //MyClient.SetStreamMode( ViconDataStreamSDK::CPP::StreamMode::ClientPull );
    // MyClient.SetStreamMode( ViconDataStreamSDK::CPP::StreamMode::ClientPullPreFetch );
    MyClient.SetStreamMode( ViconDataStreamSDK::CPP::StreamMode::ServerPush );

    // Set the global up axis
    MyClient.SetAxisMapping( Direction::Forward, 
                             Direction::Left, 
                             Direction::Up ); // Z-up
    // MyClient.SetGlobalUpAxis( Direction::Forward, 
    //                           Direction::Up, 
    //                           Direction::Right ); // Y-up

    Output_GetAxisMapping _Output_GetAxisMapping = MyClient.GetAxisMapping();
    std::cout << "Axis Mapping: X-" << Adapt( _Output_GetAxisMapping.XAxis ) 
                           << " Y-" << Adapt( _Output_GetAxisMapping.YAxis ) 
                           << " Z-" << Adapt( _Output_GetAxisMapping.ZAxis ) << std::endl;

    // Discover the version number
    Output_GetVersion _Output_GetVersion = MyClient.GetVersion();
    std::cout << "Version: " << _Output_GetVersion.Major << "." 
                             << _Output_GetVersion.Minor << "." 
                             << _Output_GetVersion.Point << std::endl;

    if( EnableMultiCast )
    {
      assert( MyClient.IsConnected().Connected );
      MyClient.StartTransmittingMulticast( HostName, MulticastAddress );
    }

    size_t FrameRateWindow = 1000; // frames
    size_t Counter = 0;
    clock_t LastTime = clock();
    // Loop until a key is pressed
  #ifdef WIN32
    while( !Hit() )
  #else
    while( true)
  #endif
    {
      // Get a frame
      // output_stream << "Waiting for new frame...";
      while( MyClient.GetFrame().Result != Result::Success )
      {
        // Sleep a little so that we don't lumber the CPU with a busy poll
        #ifdef WIN32
          Sleep( 200 );
        #else
          sleep(1);
        #endif

        // output_stream << ".";
      }
      // output_stream << std::endl;
      if(++Counter == FrameRateWindow)
      {
        clock_t Now = clock();
        double FrameRate = (double)(FrameRateWindow * CLOCKS_PER_SEC) / (double)(Now - LastTime);
        if(!LogFile.empty())
        {
          time_t rawtime;
          struct tm * timeinfo;
          time ( &rawtime );
          timeinfo = localtime ( &rawtime );

          ofs << "Frame rate = " << FrameRate << " at " <<  asctime (timeinfo)<< std::endl;
        }

        LastTime = Now;
        Counter = 0;
      }

      // Get the frame number
      Output_GetFrameNumber _Output_GetFrameNumber = MyClient.GetFrameNumber();
      // output_stream << "Frame Number: " << _Output_GetFrameNumber.FrameNumber << std::endl;

      if( EnableHapticTest == true )
      {
        for (size_t i = 0; i < HapticOnList.size(); ++ i)
        {
          if( Counter % 2 == 0 )
          {
              Output_SetApexDeviceFeedback Output= MyClient.SetApexDeviceFeedback( HapticOnList[i],  true ); 
              if( Output.Result == Result::Success )
              {
                // output_stream<< "Turn haptic feedback on for device: " << HapticOnList[i]<<std::endl;
              }
              else if( Output.Result == Result::InvalidDeviceName )
              {
                output_stream<< "Device doesn't exist: "<< HapticOnList[i]<<std::endl;
              }
          }
          if( Counter % 20 == 0 )
          {
              Output_SetApexDeviceFeedback Output = MyClient.SetApexDeviceFeedback( HapticOnList[i],  false); 

              if( Output.Result == Result::Success )
              {
                output_stream<< "Turn haptic feedback off for device: " << HapticOnList[i]<<std::endl;
              }
          }
        }
      }


      // Count the number of subjects
      unsigned int SubjectCount = MyClient.GetSubjectCount().SubjectCount;
      // output_stream << "Subjects (" << SubjectCount << "):" << std::endl;
      for( unsigned int SubjectIndex = 0 ; SubjectIndex < SubjectCount ; ++SubjectIndex )
      {
        // output_stream << "  Subject #" << SubjectIndex << std::endl;

        // Get the subject name
        std::string SubjectName = MyClient.GetSubjectName( SubjectIndex ).SubjectName;
        // output_stream << "    Name: " << SubjectName << std::endl;

        // Get the root segment
        // std::string RootSegment = MyClient.GetSubjectRootSegmentName( SubjectName ).SegmentName;
        // output_stream << "    Root Segment: " << RootSegment << std::endl;

        // Count the number of segments
        unsigned int SegmentCount = MyClient.GetSegmentCount( SubjectName ).SegmentCount;
        // output_stream << "    Segments (" << SegmentCount << "):" << std::endl;
        for( unsigned int SegmentIndex = 0 ; SegmentIndex < SegmentCount ; ++SegmentIndex )
        {
          // output_stream << "      Segment #" << SegmentIndex << std::endl;

          
          // Get the segment name
          std::string SegmentName = MyClient.GetSegmentName( SubjectName, SegmentIndex ).SegmentName;

          //chose the the object by name
          
          if(SegmentName != OBJ_TO_TRACK) continue;
          
          // output_stream << "        Name: " << SegmentName << std::endl;

          // Get the segment parent
          std::string SegmentParentName = MyClient.GetSegmentParentName( SubjectName, SegmentName ).SegmentName;
          // output_stream << "        Parent: " << SegmentParentName << std::endl;

          // Get the segment's children
          unsigned int ChildCount = MyClient.GetSegmentChildCount( SubjectName, SegmentName ).SegmentCount;
          // output_stream << "     Children (" << ChildCount << "):" << std::endl;
          for( unsigned int ChildIndex = 0 ; ChildIndex < ChildCount ; ++ChildIndex )
          {
            std::string ChildName = MyClient.GetSegmentChildName( SubjectName, SegmentName, ChildIndex ).SegmentName;
            // output_stream << "       " << ChildName << std::endl;
          }

          // Get the global segment translation
          Output_GetSegmentGlobalTranslation _Output_GetSegmentGlobalTranslation = 
            MyClient.GetSegmentGlobalTranslation( SubjectName, SegmentName );
          // output_stream << "        Global Translation: (" << _Output_GetSegmentGlobalTranslation.Translation[ 0 ]  << ", " 
                                                       // << _Output_GetSegmentGlobalTranslation.Translation[ 1 ]  << ", " 
                                                       // << _Output_GetSegmentGlobalTranslation.Translation[ 2 ]  << ") " 
                                                       // << Adapt( _Output_GetSegmentGlobalTranslation.Occluded ) << std::endl;

          // Get the global segment rotation in helical co-ordinates
          // Output_GetSegmentGlobalRotationHelical _Output_GetSegmentGlobalRotationHelical = 
          //   MyClient.GetSegmentGlobalRotationHelical( SubjectName, SegmentName );
          // output_stream << "        Global Rotation Helical: (" << _Output_GetSegmentGlobalRotationHelical.Rotation[ 0 ]     << ", " 
                                                            // << _Output_GetSegmentGlobalRotationHelical.Rotation[ 1 ]     << ", " 
                                                            // << _Output_GetSegmentGlobalRotationHelical.Rotation[ 2 ]     << ") " 
                                                            // << Adapt( _Output_GetSegmentGlobalRotationHelical.Occluded ) << std::endl;

          // Get the global segment rotation as a matrix
          Output_GetSegmentGlobalRotationMatrix _Output_GetSegmentGlobalRotationMatrix = 
            MyClient.GetSegmentGlobalRotationMatrix( SubjectName, SegmentName );

            for (int iii = 0; iii < 9; iii ++) {
              vicon_msg.DCM[iii] = _Output_GetSegmentGlobalRotationMatrix.Rotation[ iii ];
            }
            
          // output_stream << "        Global Rotation Matrix: (" << _Output_GetSegmentGlobalRotationMatrix.Rotation[ 0 ]     << ", " 
                                                           // << _Output_GetSegmentGlobalRotationMatrix.Rotation[ 1 ]     << ", " 
                                                           // << _Output_GetSegmentGlobalRotationMatrix.Rotation[ 2 ]     << ", " 
                                                           // << _Output_GetSegmentGlobalRotationMatrix.Rotation[ 3 ]     << ", " 
                                                           // << _Output_GetSegmentGlobalRotationMatrix.Rotation[ 4 ]     << ", " 
                                                           // << _Output_GetSegmentGlobalRotationMatrix.Rotation[ 5 ]     << ", " 
                                                           // << _Output_GetSegmentGlobalRotationMatrix.Rotation[ 6 ]     << ", " 
                                                           // << _Output_GetSegmentGlobalRotationMatrix.Rotation[ 7 ]     << ", " 
                                                           // << _Output_GetSegmentGlobalRotationMatrix.Rotation[ 8 ]     << ") " 
                                                           // << Adapt( _Output_GetSegmentGlobalRotationMatrix.Occluded ) << std::endl;

          // Get the global segment rotation in quaternion co-ordinates
          Output_GetSegmentGlobalRotationQuaternion _Output_GetSegmentGlobalRotationQuaternion = 
            MyClient.GetSegmentGlobalRotationQuaternion( SubjectName, SegmentName );
          // output_stream << "        Global Rotation Quaternion: (" << _Output_GetSegmentGlobalRotationQuaternion.Rotation[ 0 ]     << ", " 
                                                               // << _Output_GetSegmentGlobalRotationQuaternion.Rotation[ 1 ]     << ", " 
                                                               // << _Output_GetSegmentGlobalRotationQuaternion.Rotation[ 2 ]     << ", " 
                                                               // << _Output_GetSegmentGlobalRotationQuaternion.Rotation[ 3 ]     << ") " 
                                                               // << Adapt( _Output_GetSegmentGlobalRotationQuaternion.Occluded ) << std::endl;

          // Get the global segment rotation in EulerXYZ co-ordinates
          Output_GetSegmentGlobalRotationEulerXYZ _Output_GetSegmentGlobalRotationEulerXYZ = 
            MyClient.GetSegmentGlobalRotationEulerXYZ( SubjectName, SegmentName );
            // std::cout<<"global: "<<_Output_GetSegmentGlobalRotationEulerXYZ.Rotation[ 0 ]<<", "<<_Output_GetSegmentGlobalRotationEulerXYZ.Rotation[ 1 ]<<", "<<_Output_GetSegmentGlobalRotationEulerXYZ.Rotation[ 2 ]<<std::endl;
          // output_stream << "        Global Rotation EulerXYZ: (" << _Output_GetSegmentGlobalRotationEulerXYZ.Rotation[ 0 ]     << ", " 
          //                                                    << _Output_GetSegmentGlobalRotationEulerXYZ.Rotation[ 1 ]     << ", " 
          //                                                    << _Output_GetSegmentGlobalRotationEulerXYZ.Rotation[ 2 ]     << ") " 
          //                                                    << Adapt( _Output_GetSegmentGlobalRotationEulerXYZ.Occluded ) << std::endl;


            number = distribution(generator);

            _Output_GetSegmentGlobalTranslation.Translation[ 0 ]+= 1000.0*number;
            _Output_GetSegmentGlobalTranslation.Translation[ 1 ]+= 1000.0*number;
            _Output_GetSegmentGlobalTranslation.Translation[ 2 ]+= 1000.0*number;
            //lcm publish data
            vicon_msg.timestamp = utime_now();
            
            ///////////////////filter position
            // std::cout <<abs(_Output_GetSegmentGlobalTranslation.Translation[ 2 ] - pre_z)<<std::endl;
            // if(abs(_Output_GetSegmentGlobalTranslation.Translation[ 0 ] - pre_x) <= POS_JUMP_THRES)
            addArr(pos_x, _Output_GetSegmentGlobalTranslation.Translation[ 0 ], NUM_SAMPLES_MED);
            // if(abs(_Output_GetSegmentGlobalTranslation.Translation[ 1 ] - pre_y) <= POS_JUMP_THRES) 
            addArr(pos_y, _Output_GetSegmentGlobalTranslation.Translation[ 1 ], NUM_SAMPLES_MED);
            // if(abs(_Output_GetSegmentGlobalTranslation.Translation[ 2 ] - pre_z) <= POS_JUMP_THRES) 
            addArr(pos_z, _Output_GetSegmentGlobalTranslation.Translation[ 2 ], NUM_SAMPLES_MED);

            addArr(pos_x_med, median(pos_x, NUM_SAMPLES_MED), NUM_SAMPLES_AVG);
            addArr(pos_y_med, median(pos_y, NUM_SAMPLES_MED), NUM_SAMPLES_AVG);
            addArr(pos_z_med, median(pos_z, NUM_SAMPLES_MED), NUM_SAMPLES_AVG);

            addArr(pos_x_avg, average(pos_x_med, NUM_SAMPLES_AVG), NUM_SAMPLES_AVG);
            addArr(pos_y_avg, average(pos_y_med, NUM_SAMPLES_AVG), NUM_SAMPLES_AVG);
            addArr(pos_z_avg, average(pos_z_med, NUM_SAMPLES_AVG), NUM_SAMPLES_AVG);


            vicon_msg.position[0] = pos_x_avg[NUM_SAMPLES_AVG - 1];
            vicon_msg.position[1] = pos_y_avg[NUM_SAMPLES_AVG - 1];
            vicon_msg.position[2] = pos_z_avg[NUM_SAMPLES_AVG - 1];

            /////////////////filter attitude
            ///
            ///it seems that attitude is refreshed with half of the frequency as position
            ///
            ///
            addArr(att_x, _Output_GetSegmentGlobalRotationEulerXYZ.Rotation[ 0 ], NUM_SAMPLES_MED);
            addArr(att_y, _Output_GetSegmentGlobalRotationEulerXYZ.Rotation[ 1 ], NUM_SAMPLES_MED);
            addArr(att_z, _Output_GetSegmentGlobalRotationEulerXYZ.Rotation[ 2 ], NUM_SAMPLES_MED);

            addArr(att_x_med, median(att_x, NUM_SAMPLES_MED), NUM_SAMPLES_AVG);
            addArr(att_y_med, median(att_y, NUM_SAMPLES_MED), NUM_SAMPLES_AVG);
            addArr(att_z_med, median(att_z, NUM_SAMPLES_MED), NUM_SAMPLES_AVG);

            addArr(att_x_avg, average(att_x_med, NUM_SAMPLES_AVG), NUM_SAMPLES_AVG);
            addArr(att_y_avg, average(att_y_med, NUM_SAMPLES_AVG), NUM_SAMPLES_AVG);
            addArr(att_z_avg, average(att_z_med, NUM_SAMPLES_AVG), NUM_SAMPLES_AVG);

            vicon_msg.attitude[0] = att_x_avg[NUM_SAMPLES_AVG - 1];
            vicon_msg.attitude[1] = att_y_avg[NUM_SAMPLES_AVG - 1];
            vicon_msg.attitude[2] = att_z_avg[NUM_SAMPLES_AVG - 1];
            // std::cout << "attitude[0]: "<<_Output_GetSegmentGlobalRotationEulerXYZ.Rotation[ 0 ]<<std::endl;
            // std::cout << "attitude[1]: "<<_Output_GetSegmentGlobalRotationEulerXYZ.Rotation[ 1 ]<<std::endl;
            // std::cout << "attitude[2]: "<<_Output_GetSegmentGlobalRotationEulerXYZ.Rotation[ 2 ]<<std::endl;

            dt = (static_cast<double>(vicon_msg.timestamp - time_tmp))/1000; //dt in mseconds

            // differentiate the positions to get velocities
            dx_in_mm = vicon_msg.position[0] - pre_x;
            dy_in_mm = vicon_msg.position[1] - pre_y;
            dz_in_mm = vicon_msg.position[2] - pre_z;

            // std::cout<<"dz: "<<dz_in_mm<<"\tdt: "<<dt <<std::endl;
 
            vx = dx_in_mm/dt;
            vy = dy_in_mm/dt;
            vz = dz_in_mm/dt;

            //differentiate the attitudes to get Euler rate
            v_rho = ((double)vicon_msg.attitude[0] - pre_rho)/(dt/1e3);
            v_theta = ((double)vicon_msg.attitude[1] - pre_theta)/(dt/1e3);
            v_psi = ((double)vicon_msg.attitude[2] - pre_psi)/(dt/1e3);

        ///////////////////////filter the velocity
        //collect data in to stack
        //
           
            //filter out unreasonable jump
            // if(abs(vx - prev_vx) <= JUMP_THRESHOLD) {

            addArr(vel_x, vx, NUM_SAMPLES_MED);
            addArr(vel_x_med, median(vel_x, NUM_SAMPLES_MED), NUM_SAMPLES_AVG);
            addArr(vel_x_avg, average(vel_x_med, NUM_SAMPLES_AVG), NUM_SAMPLES_AVG);

            vx = vel_x_avg[NUM_SAMPLES_AVG-1];

            prev_vx = vx;
              
            // } else vx = prev_vx;

            // if(abs(vy - prev_vy) <= JUMP_THRESHOLD) {
              
            addArr(vel_y, vy, NUM_SAMPLES_MED);
            addArr(vel_y_med, median(vel_y, NUM_SAMPLES_MED), NUM_SAMPLES_AVG);
            addArr(vel_y_avg, average(vel_y_med, NUM_SAMPLES_AVG), NUM_SAMPLES_AVG);

            vy = vel_y_avg[NUM_SAMPLES_AVG-1];

            prev_vy = vy;

            // } else vy = prev_vy;

            // if(abs(vz - prev_vz) <= JUMP_THRESHOLD) {

            addArr(vel_z, vz, NUM_SAMPLES_MED);
            addArr(vel_z_med, median(vel_z, NUM_SAMPLES_MED), NUM_SAMPLES_AVG);
            addArr(vel_z_avg, average(vel_z_med, NUM_SAMPLES_AVG), NUM_SAMPLES_AVG);

            vz = vel_z_avg[NUM_SAMPLES_AVG-1];

            prev_vz = vz;

            // } else vz = prev_vz;


            //filter the Euler rate
            // if(abs(v_rho - v_rho_pre) <= deg2rad(JUMP_THRESHOLD_ATTITUDE)) {

            if(abs(v_rho - v_rho_pre) <= 3) addArr(rho_vel, v_rho, NUM_SAMPLES_MED); // Jump between -180 to 180

            addArr(rho_vel_med, median(rho_vel, NUM_SAMPLES_MED), NUM_SAMPLES_AVG);
            addArr(rho_vel_avg, average(rho_vel_med, NUM_SAMPLES_AVG), NUM_SAMPLES_AVG);
            
            v_rho = rho_vel_avg[NUM_SAMPLES_AVG - 1];

            v_rho_pre = v_rho;
 
            // } else v_rho = v_rho_pre;

            // if(abs(v_theta - v_theta_pre) <= deg2rad(JUMP_THRESHOLD_ATTITUDE)) {

            if(abs(v_theta - v_theta_pre) <= 3) addArr(theta_vel, v_theta, NUM_SAMPLES_MED);

            addArr(theta_vel_med, median(theta_vel, NUM_SAMPLES_MED), NUM_SAMPLES_AVG);
            addArr(theta_vel_avg, average(theta_vel_med, NUM_SAMPLES_AVG), NUM_SAMPLES_AVG);

            v_theta = theta_vel_avg[NUM_SAMPLES_AVG - 1];

            v_theta_pre = v_theta;
              
            // } else v_theta = v_theta_pre;

            // if(abs(v_psi - v_psi_pre) <= deg2rad(JUMP_THRESHOLD_ATTITUDE)) {

            if(abs(v_psi - v_psi_pre) <= 3) addArr(psi_vel, v_psi, NUM_SAMPLES_MED);
            
            addArr(psi_vel_med, median(psi_vel, NUM_SAMPLES_MED), NUM_SAMPLES_AVG);
            addArr(psi_vel_avg, average(psi_vel_med, NUM_SAMPLES_AVG), NUM_SAMPLES_AVG);
            v_psi = psi_vel_avg[NUM_SAMPLES_AVG - 1];

            v_psi_pre = v_psi;

            // } else v_psi = v_psi_pre;

            vicon_msg.velocity[0] = vx;
            vicon_msg.velocity[1] = vy;
            vicon_msg.velocity[2] = vz;

            vicon_msg.angular_vel[0] = v_rho;
            vicon_msg.angular_vel[1] = v_theta;
            vicon_msg.angular_vel[2] = v_psi;

            lcm.publish("vicon_state", &vicon_msg);

            //previous state
            pre_x = (double)vicon_msg.position[0];
            pre_y = (double)vicon_msg.position[1];
            pre_z = (double)vicon_msg.position[2];

            pre_rho = (double)vicon_msg.attitude[0];
            pre_theta = (double)vicon_msg.attitude[1];
            pre_psi = (double)vicon_msg.attitude[2];

            time_tmp = vicon_msg.timestamp;

            //usleep is crucial for accuracy
            usleep(1e4);
        }

      }


      if( bReadCentroids )
      {
        unsigned int CameraCount = MyClient.GetCameraCount().CameraCount;
        output_stream << "Cameras(" << CameraCount << "):" << std::endl;

        for( unsigned int CameraIndex = 0; CameraIndex < CameraCount; ++CameraIndex )
        {
          output_stream << "  Camera #" << CameraIndex << ":" << std::endl;
        
          const std::string CameraName = MyClient.GetCameraName( CameraIndex ).CameraName;
          output_stream << "    Name: " << CameraName << std::endl;

          unsigned int CentroidCount = MyClient.GetCentroidCount( CameraName ).CentroidCount;
          output_stream << "    Centroids(" << CentroidCount << "):" << std::endl;

          for( unsigned int CentroidIndex = 0; CentroidIndex < CentroidCount; ++CentroidIndex )
          {
            output_stream << "      Centroid #" << CentroidIndex << ":" << std::endl;

            Output_GetCentroidPosition _Output_GetCentroidPosition = MyClient.GetCentroidPosition( CameraName, CentroidIndex );
            output_stream << "        Position: (" << _Output_GetCentroidPosition.CentroidPosition[0] << ", "
                                                   << _Output_GetCentroidPosition.CentroidPosition[1] << ")" << std::endl;
            output_stream << "        Radius: ("    << _Output_GetCentroidPosition.Radius   << ")" << std::endl;
            
          }
        }
      }
    }

    if( EnableMultiCast )
    {
      MyClient.StopTransmittingMulticast();
    }
    MyClient.DisableSegmentData();
    MyClient.DisableMarkerData();
    MyClient.DisableUnlabeledMarkerData();
    MyClient.DisableDeviceData();
    if( bReadCentroids )
    {
      MyClient.DisableCentroidData();
    }

    // Disconnect and dispose
    int t = clock();
    std::cout << " Disconnecting..." << std::endl;
    MyClient.Disconnect();
    int dt = clock() - t;
    double secs = (double) (dt)/(double)CLOCKS_PER_SEC;
    std::cout << " Disconnect time = " << secs << " secs" << std::endl;

  }
}
コード例 #22
0
ファイル: Patafour.cpp プロジェクト: MaciekP42/Patafour
int Patafour::Main()
{
    startTimeout.restart();
    string nick,pass;

    while (window.isOpen())
    {
        window.clear(sf::Color::Black);

        sf::Vector2u windowsize = window.getSize();
        int width = windowsize.x;
        int height = windowsize.y;
        view.setCenter(sf::Vector2f(width/2, height/2));
        view.setSize(sf::Vector2f(width, height));

        switch(state) {
                case -3:
                return 0;
                break;
                case -2:
                static LoginDialog loginDialog;
                loginDialog.Draw(window);
                nick=loginDialog.login;
                pass=loginDialog.pass;
                break;
                case -1:
                static LoadingSplash loadingSplash;
                loadingSplash.Draw(window);
                if(startTimeout.getElapsedTime().asSeconds()>=2)
                {
                state = 0;
                loadingSplash.Stop();
                }
                break;
                case 0:
                static Opening opening(window);
                opening.Draw(window,this);
                break;
                case 1:
                static MainMenu mainmenu(window);
                mainmenu.Draw(window,this);
                break;
                case 2:
                cout << "options" << endl;
                break;
                case 3:
                cout << "Loading save" << endl;
                ///Loading here
                cout << "Loaded" << endl;
                state = 4;
                break;
                case 4:
                static Tips tipsp(this);
                if(patapolisloaded == false)
                if(tipsp.needsrefresh == true) {
                cout << "refresh'd" << endl;
                tipsp.refresh(this);
                waiting.restart();
                res.LoadAllWeapons();
                }
                if(patapolisloaded==false)
                tipsp.Draw(window,this,1);
                static int i = 0;
                if(i==0) {
                res.LoadAllWeapons();
                waiting.restart();
                i+=1;
                }
                if(waiting.getElapsedTime().asSeconds()>1) {
                if(saveloaded==false) {
                savecontainer.Synchronize(nick,pass,0);
                saveloaded=true; }
                static Patapolis patapolis(window,savecontainer);
                if(patapolisloaded==true) {
                patapolis.Draw(window,savecontainer,this); }}
                break;
                case 5:
                static NewGameIntro newgameintro;
                newgameintro.Draw(window,this);
                break;
                case 6:
                cout << "Patapon oath" << endl;
                break;
                case 7:
                static Tips tipsm(this);
                static int miau = 0;
                if(miau == 0) {
                pataponload = false;
                miau += 1;
                }

                if(missionloaded==false)
                if(tipsm.needsrefresh == true){
                cout << "refresh'd" << endl;
                tipsm.refresh(this);
                pataponload = false;
                }
                if(missionloaded==false) {
                tipsm.Draw(window,this,2);
                hatapon.x = 0;
                hatapon.action = "idle";

                }
                if(tipsm.finished==true) {
                static Mission* mission = new Mission();
                if(pataponload == false)
                {
                    cout << "creating patapons" << endl;
                    for(int i=0; i<=5; i++)
                    {
                        if(savecontainer.yaripons[i][1]!="")
                        {
                        troops[1] = true;
                        Patapon temppon;
                        temppon.PataponType = temppon.YARIPON;
                        temppon.x = (hatapon.x+100)+50*i;
                        temppon.baseposition = (hatapon.x+100)+50*i;
                        yaripons.push_back(temppon);
                        cout << "YARIPONS SIZE: " << yaripons.size() << endl;
                        }
                    }

                    for(int i=0; i<=5; i++)
                    {
                        if(savecontainer.tatepons[i][1]!="")
                        {
                        troops[2] = true;
                        Patapon temppon;
                        temppon.PataponType = temppon.TATEPON;
                        temppon.x = 300+30*i;
                        temppon.baseposition = 300+30*i;
                        tatepons.push_back(temppon);
                        }
                    }

                    for(int i=0; i<=5; i++)
                    {
                        if(savecontainer.yumipons[i][1]!="")
                        {
                        troops[3] = true;
                        Patapon temppon;
                        temppon.PataponType = temppon.YUMIPON;
                        temppon.x = 0+30*i;
                        temppon.baseposition = 0+30*i;
                        yumipons.push_back(temppon);
                        }
                    }

                    cout << "patapons created" << endl;
                    pataponload = true;
                }
                static PataponRes res;
                if(mission->loaded==false) {
                mission->Load(missionfile,window);

                cout << "loading patapons" << endl;

                for(int i=0; i<=yaripons.size(); i++)
                {
                    if(savecontainer.yaripons[i][1]!="")
                    yaripons[i].LoadResources(res);
                }

                for(int i=0; i<=tatepons.size(); i++)
                {
                    if(savecontainer.tatepons[i][1]!="")
                    tatepons[i].LoadResources(res);
                }

                for(int i=0; i<=yumipons.size(); i++)
                {
                    if(savecontainer.yumipons[i][1]!="")
                    yumipons[i].LoadResources(res);
                }

                cout << "loaded patapons" << endl;

                }
                if(missionloaded==true) {
                mission->Draw(window,commandbuffer,this);
                hatapon.WeaponID = atoi(savecontainer.hatapon[6].c_str());
                hatapon.HatID = atoi(savecontainer.hatapon[7].c_str());
                hatapon.draw(window);
                hatapon.baseposition = hatapon.x+0;

                hatapon.commandbuffer = mission->commandsystem.Play();
                hatapon.commandclock = mission->commandClock.getElapsedTime();

                mission->camera.x = hatapon.x;

                /**
                for(int i=0; i<=4; i++)
                {
                    if(troops[i]==true)
                    {
                        if(i==0)
                        {
                            cout << "hatapon" << endl;
                            int temp = window.getSize().x/2;
                            circle[i].setPosition((4+i*70)-temp+mission->camera.x,10);
                            hpoutline[i].setPosition((8+i*70)-temp+mission->camera.x,2);
                            hpbar[i].setPosition((9+i*70)-temp+mission->camera.x,3);

                            sf::Sprite Mini_Head;
                            sf::Sprite Mini_Eye;
                            sf::Sprite Mini_Arm_L;
                            sf::Sprite Mini_Arm_R;
                            sf::Sprite Mini_Leg_L;
                            sf::Sprite Mini_Leg_R;
                            sf::Sprite Mini_Hat;
                            sf::Sprite Mini_Weapon;

                            Mini_Head.setTexture(*hatapon.Head.getTexture(),true);
                            Mini_Eye.setTexture(*hatapon.Eye.getTexture(),true);
                            Mini_Arm_L.setTexture(*hatapon.Arm_L.getTexture(),true);
                            Mini_Arm_R.setTexture(*hatapon.Arm_R.getTexture(),true);
                            Mini_Leg_L.setTexture(*hatapon.Leg_L.getTexture(),true);
                            Mini_Leg_R.setTexture(*hatapon.Leg_R.getTexture(),true);
                            ///Mini_Hat.setTexture(temptex[6],true);
                            Mini_Weapon.setTexture(*hatapon.Weapon.getTexture(),true);

                            Mini_Head.setScale(0.25,0.25);
                            Mini_Eye.setScale(0.25,0.25);
                            Mini_Arm_L.setScale(0.25,0.25);
                            Mini_Arm_R.setScale(0.25,0.25);
                            Mini_Leg_L.setScale(0.25,0.25);
                            Mini_Leg_R.setScale(0.25,0.25);
                            Mini_Hat.setScale(0.25,0.25);
                            Mini_Weapon.setScale(0.25,0.25);

                            Mini_Head.setPosition((4+i*70)-temp+mission->camera.x+17,26);
                            Mini_Eye.setPosition((4+i*70)-temp+mission->camera.x+26+((hatapon.Eye.getPosition().x-hatapon.x)/2),35+((hatapon.Eye.getPosition().y-hatapon.y)/2));
                            Mini_Arm_L.setPosition((4+i*70)-temp+mission->camera.x+9+((hatapon.Arm_L.getPosition().x-hatapon.x)/2)+24,41+((hatapon.Arm_L.getPosition().y-hatapon.y)/2));
                            Mini_Arm_R.setPosition((4+i*70)-temp+mission->camera.x+9+((hatapon.Arm_R.getPosition().x-hatapon.x)/2)+20,41+((hatapon.Arm_R.getPosition().y-hatapon.y)/2));
                            Mini_Arm_L.setRotation(hatapon.Arm_L.getRotation());
                            Mini_Arm_R.setRotation(hatapon.Arm_R.getRotation());
                            Mini_Arm_L.setOrigin(hatapon.Arm_L.getOrigin().x,hatapon.Arm_L.getOrigin().y);
                            Mini_Arm_R.setOrigin(hatapon.Arm_R.getOrigin().x,hatapon.Arm_R.getOrigin().y);
                            Mini_Leg_L.setPosition((4+i*70)-temp+mission->camera.x+11+((hatapon.Leg_L.getPosition().x-hatapon.x)/2)+21,41+((hatapon.Leg_L.getPosition().y-hatapon.y)/2));
                            Mini_Leg_R.setPosition((4+i*70)-temp+mission->camera.x+11+((hatapon.Leg_R.getPosition().x-hatapon.x)/2)+21,41+((hatapon.Leg_R.getPosition().y-hatapon.y)/2));
                            Mini_Weapon.setPosition((4+i*70)-temp+mission->camera.x+11+((hatapon.Weapon.getPosition().x-hatapon.x)/2)+21,30+((hatapon.Weapon.getPosition().y-hatapon.y)/2));
                            Mini_Weapon.setRotation(hatapon.Weapon.getRotation());
                            Mini_Weapon.setOrigin(hatapon.Weapon.getOrigin().x,hatapon.Weapon.getOrigin().y);

                            window.draw(circle[i]);

                            window.draw(Mini_Head);
                            window.draw(Mini_Eye);
                            window.draw(Mini_Arm_L);
                            window.draw(Mini_Arm_R);
                            window.draw(Mini_Leg_L);
                            window.draw(Mini_Leg_R);
                            window.draw(Mini_Hat);
                            window.draw(Mini_Weapon);

                            window.draw(hpoutline[i]);
                            window.draw(hpbar[i]);
                        }


                        if(i==1)
                        {
                            cout << "yaripon" << endl;
                            int temp = window.getSize().x/2;
                            circle[i].setPosition((4+i*70)-temp+mission->camera.x,10);
                            hpoutline[i].setPosition((8+i*70)-temp+mission->camera.x,2);
                            hpbar[i].setPosition((9+i*70)-temp+mission->camera.x,3);

                            float ratio;
                            float currentsum,maxsum;

                            if(yaripons.size()!=0)
                            for(int i=0; i<yaripons.size(); i++)
                            {
                                if(savecontainer.yaripons[i][1]!="")
                                {
                                currentsum += atof(savecontainer.yaripons[i][2].c_str());
                                maxsum += atof(savecontainer.yaripons[i][3].c_str());
                                }
                            }

                            cout << "test1" << endl;
                            if(currentsum==0)
                            currentsum = 1;

                            if(maxsum==0)
                            maxsum = 1;

                            ratio = currentsum / maxsum;

                            hpbar[i].setScale(ratio,1);

                            cout << "sprites" << endl;
                            sf::Sprite Mini_Head;
                            sf::Sprite Mini_Eye;
                            sf::Sprite Mini_Arm_L;
                            sf::Sprite Mini_Arm_R;
                            sf::Sprite Mini_Leg_L;
                            sf::Sprite Mini_Leg_R;
                            sf::Sprite Mini_Hat;
                            sf::Sprite Mini_Weapon;

                            cout << "pointers (" << yaripons.size()-1 << ")" << endl;
                            Mini_Head.setTexture(*yaripons[0].Head.getTexture(),true);
                            Mini_Eye.setTexture(*yaripons[0].Eye.getTexture(),true);
                            Mini_Arm_L.setTexture(*yaripons[0].Arm_L.getTexture(),true);
                            Mini_Arm_R.setTexture(*yaripons[0].Arm_R.getTexture(),true);
                            Mini_Leg_L.setTexture(*yaripons[0].Leg_L.getTexture(),true);
                            Mini_Leg_R.setTexture(*yaripons[0].Leg_R.getTexture(),true);
                            ///Mini_Hat.setTexture(temptex[6],true);
                            ///Mini_Weapon.setTexture(hatapon.Weapon.getTexture(),true);

                            cout << "scale" << endl;
                            Mini_Head.setScale(0.25,0.25);
                            Mini_Eye.setScale(0.25,0.25);
                            Mini_Arm_L.setScale(0.25,0.25);
                            Mini_Arm_R.setScale(0.25,0.25);
                            Mini_Leg_L.setScale(0.25,0.25);
                            Mini_Leg_R.setScale(0.25,0.25);
                            Mini_Hat.setScale(0.25,0.25);

                            cout << "position" << endl;
                            Mini_Head.setPosition((4+i*70)-temp+mission->camera.x+17,26);
                            Mini_Eye.setPosition((4+i*70)-temp+mission->camera.x+26+((yaripons[yaripons.size()-1].Eye.getPosition().x-yaripons[yaripons.size()-1].x)/2),35+((yaripons[yaripons.size()-1].Eye.getPosition().y-yaripons[yaripons.size()-1].y)/2));
                            Mini_Arm_L.setPosition((4+i*70)-temp+mission->camera.x+9+((yaripons[yaripons.size()-1].Arm_L.getPosition().x-yaripons[yaripons.size()-1].x)/2)+25,39+((yaripons[yaripons.size()-1].Arm_L.getPosition().y-yaripons[yaripons.size()-1].y)/2));
                            Mini_Arm_R.setPosition((4+i*70)-temp+mission->camera.x+9+((yaripons[yaripons.size()-1].Arm_R.getPosition().x-yaripons[yaripons.size()-1].x)/2)+21,39+((yaripons[yaripons.size()-1].Arm_R.getPosition().y-yaripons[yaripons.size()-1].y)/2));
                            Mini_Leg_L.setPosition((4+i*70)-temp+mission->camera.x+11+((yaripons[yaripons.size()-1].Leg_L.getPosition().x-yaripons[yaripons.size()-1].x)/2)+21,41+((yaripons[yaripons.size()-1].Leg_L.getPosition().y-yaripons[yaripons.size()-1].y)/2));
                            Mini_Leg_R.setPosition((4+i*70)-temp+mission->camera.x+11+((yaripons[yaripons.size()-1].Leg_R.getPosition().x-yaripons[yaripons.size()-1].x)/2)+21,41+((yaripons[yaripons.size()-1].Leg_R.getPosition().y-yaripons[yaripons.size()-1].y)/2));

                            window.draw(circle[i]);

                            window.draw(Mini_Head);
                            window.draw(Mini_Eye);
                            window.draw(Mini_Arm_L);
                            window.draw(Mini_Arm_R);
                            window.draw(Mini_Leg_L);
                            window.draw(Mini_Leg_R);
                            window.draw(Mini_Hat);

                            window.draw(hpoutline[i]);
                            window.draw(hpbar[i]);
                            cout << "yaripon is done" << endl;
                        }


                        if(i==2)
                        {
                            cout << "tatepon" << endl;
                            int temp = window.getSize().x/2;

                            circle[i].setPosition((4+i*70)-temp+mission->camera.x,10);
                            hpoutline[i].setPosition((8+i*70)-temp+mission->camera.x,2);
                            hpbar[i].setPosition((9+i*70)-temp+mission->camera.x,3);

                            float ratio;
                            float currentsum,maxsum;

                            if(tatepons.size()!=0)
                            for(int i=0; i<tatepons.size(); i++)
                            {
                                if(savecontainer.tatepons[i][1]!="")
                                {
                                currentsum += atof(savecontainer.tatepons[i][2].c_str());
                                maxsum += atof(savecontainer.tatepons[i][3].c_str());
                                }
                            }

                            if(currentsum==0)
                            currentsum = 1;

                            if(maxsum==0)
                            maxsum = 1;

                            ratio = currentsum / maxsum;

                            hpbar[i].setScale(ratio,1);

                            window.draw(circle[i]);
                            window.draw(hpoutline[i]);
                            window.draw(hpbar[i]);
                        }


                        if(i==3)
                        {
                            cout << "yumipon" << endl;
                            int temp = window.getSize().x/2;

                            circle[i].setPosition((4+i*70)-temp+mission->camera.x,10);
                            hpoutline[i].setPosition((8+i*70)-temp+mission->camera.x,2);
                            hpbar[i].setPosition((9+i*70)-temp+mission->camera.x,3);

                            float ratio;
                            float currentsum,maxsum;

                            if(yumipons.size()!=0)
                            for(int i=0; i<yumipons.size(); i++)
                            {
                                if(savecontainer.yumipons[i][1]!="")
                                {
                                currentsum += atof(savecontainer.yumipons[i][2].c_str());
                                maxsum += atof(savecontainer.yumipons[i][3].c_str());
                                }
                            }

                            if(currentsum==0)
                            currentsum = 1;

                            if(maxsum==0)
                            maxsum = 1;

                            ratio = currentsum / maxsum;

                            hpbar[i].setScale(ratio,1);

                            window.draw(circle[i]);
                            window.draw(hpoutline[i]);
                            window.draw(hpbar[i]);
                        }
                    }
                }*/

                if(yaripons.size()!=0)
                for(int i=0; i<yaripons.size(); i++)
                {
                    if(savecontainer.yaripons[i][1]!="")
                    {
                    yaripons[i].commandbuffer = mission->commandsystem.Play();
                    yaripons[i].commandclock = mission->commandClock.getElapsedTime();
                    yaripons[i].baseposition = (hatapon.x+100)+50*i;
                    yaripons[i].WeaponID = atoi(savecontainer.yaripons[i][6].c_str());
                    yaripons[i].HatID = atoi(savecontainer.yaripons[i][7].c_str());
                    yaripons[i].draw(window);
                    }
                }

                if(tatepons.size()!=0)
                for(int i=0; i<=tatepons.size(); i++)
                {
                    if(savecontainer.tatepons[i][1]!="")
                    {
                    tatepons[i].commandbuffer = mission->commandsystem.Play();
                    yaripons[i].commandclock = mission->commandClock.getElapsedTime();
                    yaripons[i].WeaponID = atoi(savecontainer.tatepons[i][6].c_str());
                    yaripons[i].HatID = atoi(savecontainer.tatepons[i][7].c_str());
                    tatepons[i].draw(window);
                    }
                }

                if(yumipons.size()!=0)
                for(int i=0; i<=yumipons.size(); i++)
                {
                    if(savecontainer.yumipons[i][1]!="")
                    {
                    yumipons[i].commandbuffer = mission->commandsystem.Play();
                    yaripons[i].commandclock = mission->commandClock.getElapsedTime();
                    yaripons[i].WeaponID = atoi(savecontainer.yumipons[i][6].c_str());
                    yaripons[i].HatID = atoi(savecontainer.yumipons[i][7].c_str());
                    yumipons[i].draw(window);
                    }
                }

                cout << mission->camera.x << endl;

                for(int i=0; i<yaripons.size(); i++)
                {
                    for(int i2=0; i2<mission->entities.size(); i2++)
                    {
                        if(yaripons[i].spear.spear.getPosition().x>mission->entities[i2].GetObjectLocation().x-mission->entities[i2].objectamount*5)
                        {
                            if(yaripons[i].spear.spear.getPosition().y>mission->entities[i2].GetObjectLocation().y-mission->entities[i2].objectamount*3)
                            {
                                if(yaripons[i].spear.spear.getPosition().x<mission->entities[i2].GetObjectLocation().x+mission->entities[i2].objectamount*5)
                                {
                                    if(yaripons[i].spear.spear.getPosition().y<mission->entities[i2].GetObjectLocation().y+mission->entities[i2].objectamount*3)
                                    {
                                        yaripons[i].spear.dmg.dmgtext.setPosition(yaripons[i].spear.spear.getPosition());
                                        yaripons[i].spear.dmg.alpha = 255;
                                        yaripons[i].spear.dmg.dmg = round(res.spearmindmg[atof(savecontainer.yaripons[i][6].c_str())]+res.hatdmg[atof(savecontainer.yaripons[i][6].c_str())]+res.spearmindmg[atof(savecontainer.yaripons[i][6].c_str())]/3*res.spearmindmg[atof(savecontainer.yaripons[i][8].c_str())]+(atof(savecontainer.yaripons[i][0].c_str())-1)*2);
                                        yaripons[i].spear.spear.setPosition(0,20000);
                                        cout << "GOT HIT" << endl;
                                    }
                                }
                            }
                        }
                    }
                }

                if(hatapon.action == "move")
                {
                if(mission->entities.size()-1>=0) {
                    for(int i=0; i<=mission->entities.size()-1; i++) {
                      if(mission->entities[i].collide == true) {
                        for(int i2=0; i2<yaripons.size(); i2++) {

                        if(mission->entities[i].GetObjectLocation().x-200>yaripons[i2].x) {
                            ///mission->entities[i].Move(-1,0);

                            if(yaripons.size()!=0)
                                if(savecontainer.yaripons[i2][1]!="")
                                {
                                yaripons[i2].x += 2;
                                }

                            mission->cancameramove = true;
                            yaripons[i2].cangotobase = true;
                            } else {
                            yaripons[i2].cangotobase = false;
                            mission->cancameramove = false;
                            }
                        }

                            if(mission->entities[i].GetObjectLocation().x-200>hatapon.x) {
                            hatapon.x += 2;
                            mission->cancameramove = true;
                            hatapon.cangotobase = true;

                            for(int i=0; i<=mission->backgroundcount; i++)
                            {
                                mission->backSize[i].x-=mission->backMoveX[i];
                            }

                            } else {
                            mission->cancameramove = false;
                            hatapon.cangotobase = false;
                            }

                            for(int i2=0; i2<yaripons.size(); i2++)
                            {
                            if(mission->entities[i].GetObjectLocation().x-200>yaripons[i2].x) {
                            yaripons[i2].cangotobase = true;
                            } else {
                            yaripons[i2].cangotobase = false;
                            }}
                        } else {
                            for(int i2=0; i2<yaripons.size(); i2++) {
                            if(yaripons.size()!=0)
                                if(savecontainer.yaripons[i2][1]!="")
                                {
                                    yaripons[i2].x += 2;
                                }
                            }

                            hatapon.x += 2;

                            for(int i=0; i<=mission->backgroundcount; i++)
                            {
                                mission->backSize[i].x-=mission->backMoveX[i];
                            }

                            mission->cancameramove = true;

                            if(mission->entities[i].completeafterwalk == true)
                            if(hatapon.x>mission->entities[i].GetObjectLocation().x) {
                                m1selected = 0;
                                m2selected = 0;
                                menu2open = false;

                                mission->loaded = false;

                                dmenureset = true;
                                yaripons.clear();
                                tatepons.clear();
                                yumipons.clear();

                                state = 34;
                            }
                        }

                        }
                    }
                }

                }

                }
                break;
                case 8:
                cout << "Mission overview (Like in Patapon 2 yay)" << endl;
                break;
                case 9:
                cout << "World map biatch" << endl;
                break;
                case 13:
                static Organization organization(savecontainer);
                if(oplaysnd == true)
                if(organization.bgm.getStatus() != sf::Music::Playing)
                organization.bgm.play();
                organization.selected = oselected;
                organization.menu1selected = m1selected;
                organization.menu2selected = m2selected;
                organization.menu2open = menu2open;
                organization.selected2 = pataselected;
                organization.Draw(window,this);
                break;
                case 34:
                static DemoMenu demomenu;
                cout << "uh, hi?" << endl;
                missionloaded = false;

                if(dmenureset == true) {
                organization.bgm.stop();
                m1selected = 0;
                m2selected = 0;
                menu2open = false;
                demomenu.azito.play();
                demomenu.clock.restart();
                dmenureset = false;
                }
                demomenu.completed = savecontainer.demopass;
                demomenu.sel = dmenuselect;
                demomenu.Draw(window,this);
                break;
                case 69:
                static Client client;
                static int c = 0;
                if(c==0) {
                missionloaded = false;
                string ip;
                cout << "input ip you want to connect" << endl;
                cin >> ip;
                client.Connect(ip.c_str());
                c++;
                }
                static Tips tipsmulti(this);
                if(missionloaded==false)
                if(tipsmulti.needsrefresh == true){
                cout << "refresh'd" << endl;
                tipsmulti.refresh(this);
                }
                if(missionloaded==false)
                tipsmulti.Draw(window,this,2);
                if(tipsmulti.finished==true) {
                static Mission mission;
                if(mission.loaded==false)
                mission.Load("multimission_1.map",window);
                if(missionloaded==true) {
                mission.Draw(window,commandbuffer,this);
                client.Multiplayer();
                client.Draw(window,mission);
                }}
                break;
                case 666:
                static Server server;
                static int s = 0;
                if(s==0) {
                missionloaded = false;
                string ip;
                cout << "input ip you want to host" << endl;
                cin >> ip;
                server.Connect(ip.c_str());
                s++;
                }
                static Tips tipsmulti2(this);
                if(missionloaded==false)
                if(tipsmulti2.needsrefresh == true){
                cout << "refresh'd" << endl;
                tipsmulti2.refresh(this);
                }
                if(missionloaded==false)
                tipsmulti2.Draw(window,this,2);
                if(tipsmulti2.finished==true) {
                static Mission mission;
                if(mission.loaded==false)
                mission.Load("multimission_1.map",window);
                if(missionloaded==true) {
                mission.Draw(window,commandbuffer,this);
                server.Multiplayer();
                server.Draw(window,mission);
                }}
                break;
            }
コード例 #23
0
int main( int argc, char* argv[] )
{
  // Program options
  
  std::string HostName = "192.168.10.1:801";
  int startup_delay = 10;

  ros::init(argc, argv, "udp_enable");
  ros::NodeHandle n;
  ros::Rate loop_rate(1);

  // log contains:
  // version number
  // log of framerate over time
  // --multicast
  // kill off internal app
  std::string LogFile = "";
  std::string MulticastAddress = "224.0.0.0:44801";
  bool ConnectToMultiCast = false;
  bool EnableMultiCast = true;
  bool EnableHapticTest = false;
  bool bReadCentroids = false;
  std::vector<std::string> HapticOnList(0);

  std::ofstream ofs;

  // ROS parameters
  std::string s;
  // mutlicast address
  if (n.getParam("vicon_multicast_address", s)) {
    MulticastAddress = s;
    //std::cout << "Got multicast " << MulticastAddress << " from parameter." << std::endl;
  }
  // own hostname
  if (n.getParam("vicon_server_hostname", s)) {
    HostName = s;
    //std::cout << "Got hostname " << HostName << " from parameter." << std::endl;
  }
  // tracking object (this one is private as unique to each node)
  // try the private thing using the "bare" method
  if (ros::param::has("~startup_delay")) {
     ros::param::get("~startup_delay", startup_delay);
  }

  ROS_INFO("Waiting for start-up delay of %d s", startup_delay);
  sleep(startup_delay);

  // Make a new client
  Client MyClient;

  // Connect to a server
  ROS_INFO("Connecting to server %s", HostName.c_str());
  while( !MyClient.IsConnected().Connected )
    {
      // Direct connection

      bool ok = false;
      if(ConnectToMultiCast)
      {
        // Multicast connection
        ok = ( MyClient.ConnectToMulticast( HostName, MulticastAddress ).Result == Result::Success );

      }
      else
      {
        ok =( MyClient.Connect( HostName ).Result == Result::Success );
      }
      if(!ok)
      {
        std::cout << "Warning - connect failed..." << std::endl;
      }


      std::cout << ".";
      sleep(1);
    }
    std::cout << std::endl;

    // Enable some different data types
    MyClient.EnableSegmentData();
    MyClient.EnableMarkerData();
    MyClient.EnableUnlabeledMarkerData();
    MyClient.EnableDeviceData();

    // Set the streaming mode
    // MyClient.SetStreamMode( ViconDataStreamSDK::CPP::StreamMode::ClientPull );
    // MyClient.SetStreamMode( ViconDataStreamSDK::CPP::StreamMode::ClientPullPreFetch );
    MyClient.SetStreamMode( ViconDataStreamSDK::CPP::StreamMode::ServerPush );

    // Set the global up axis
    MyClient.SetAxisMapping( Direction::Forward, 
                             Direction::Left, 
                             Direction::Up ); // Z-up
    // MyClient.SetGlobalUpAxis( Direction::Forward, 
    //                           Direction::Up, 
    //                           Direction::Right ); // Y-up

    Output_GetAxisMapping _Output_GetAxisMapping = MyClient.GetAxisMapping();
    std::cout << "Axis Mapping: X-" << Adapt( _Output_GetAxisMapping.XAxis ) 
                           << " Y-" << Adapt( _Output_GetAxisMapping.YAxis ) 
                           << " Z-" << Adapt( _Output_GetAxisMapping.ZAxis ) << std::endl;

    // Discover the version number
    Output_GetVersion _Output_GetVersion = MyClient.GetVersion();
    std::cout << "Version: " << _Output_GetVersion.Major << "." 
                             << _Output_GetVersion.Minor << "." 
                             << _Output_GetVersion.Point << std::endl;

    if( EnableMultiCast )
    {
      assert( MyClient.IsConnected().Connected );
      MyClient.StopTransmittingMulticast();
      sleep(1);
      MyClient.StartTransmittingMulticast( HostName, MulticastAddress );
    }

    ROS_INFO("Starting multicast on address %s", MulticastAddress.c_str());

    // wait for a key to be pressed
    std::cout << "Multicast has been started" << std::endl;
    std::cout << "Press Ctrl+C to stop" << std::endl;
    
    while( ros::ok() )
    {
		
      // get ROS stuff done first
      ros::spinOnce();

      // a pause
      loop_rate.sleep();

    }

    // shutting down again
    if( EnableMultiCast )
    {
      MyClient.StopTransmittingMulticast();
    }
    MyClient.DisableSegmentData();
    MyClient.DisableMarkerData();
    MyClient.DisableUnlabeledMarkerData();
    MyClient.DisableDeviceData();
    if( bReadCentroids )
    {
      MyClient.DisableCentroidData();
    }

    // Disconnect and dispose
    int t = clock();
    std::cout << " Disconnecting..." << std::endl;
    MyClient.Disconnect();
    int dt = clock() - t;
    double secs = (double) (dt)/(double)CLOCKS_PER_SEC;
    std::cout << " Disconnect time = " << secs << " secs" << std::endl;

}
コード例 #24
0
int main( int argc, char* argv[] )
{

  //std::cout << "Starting Vicon UDP connector..." << std::endl << std::flush;
 
  /* int ii;
  for (ii=0; ii<=argc; ii++) {
	  //std::cout << argv[ii] << std::endl;
  } */
  
  // Program options
  
  std::string HostName = "192.168.10.81";
  std::string TargetSubjectName = "QAV_GREEN";
  std::string ViconBaseFrame = "/world";
  std::string MulticastAddress = "224.0.0.0:44801";

  // scaling constant
  double pos_scale = 1e-3;
  
  // do the ROS setup
  ros::init(argc, argv, "udp_client");
  ros::NodeHandle n;

  // ROS parameters
  std::string s;
  // mutlicast address
  if (n.getParam("vicon_multicast_address", s)) {
    MulticastAddress = s;
    //std::cout << "Got multicast " << MulticastAddress << " from parameter." << std::endl;
  }
  // own hostname
  if (n.getParam("vicon_client_hostname", s)) {
    HostName = s;
    //std::cout << "Got hostname " << HostName << " from parameter." << std::endl;
  }
  // vicon frame ID
  if (n.getParam("vicon_tf_parent_frame", s)) {
    ViconBaseFrame = s;
    //std::cout << "Got frame ID " << ViconBaseFrame << " from parameter." << std::endl;
  }
  // tracking object (this one is private as unique to each node)
  // try the private thing using the "bare" method
  if (ros::param::has("~vicon_target_subject")) {
     ros::param::get("~vicon_target_subject", TargetSubjectName);
  }

  // set up ROS publishing
  std::string TopicName = "vicon/" + TargetSubjectName + "/" + TargetSubjectName;
  ros::Publisher pose_pub = n.advertise<geometry_msgs::TransformStamped>(TopicName, 1000);
  ros::Rate loop_rate(300);

  //std::cout << "HostName: " << HostName << std::endl;
  //std::cout << "Multicast: " << MulticastAddress << std::endl;
  //std::cout << "Parent frame: " << ViconBaseFrame << std::endl;
  //std::cout << "Target subject: " << TargetSubjectName << std::endl;

  // initialize the transform
  geometry_msgs::TransformStamped MyTransform;
  MyTransform.header.frame_id = ViconBaseFrame;
  //ROS_INFO("Publishing vicon object %s/%s on topic %s", TargetSubjectName.c_str(), TargetSubjectName.c_str(), TopicName.c_str());
  
  // initialize transform broadcaster
  tf::TransformBroadcaster TfBroadcaster;
  tf::Transform MyTfTransform;

  // log contains:
  // version number
  // log of framerate over time
  // --multicast
  // kill off internal app
  bool ConnectToMultiCast = true;
  bool EnableMultiCast = false;
  bool EnableHapticTest = false;
  bool bReadCentroids = false;
  std::vector<std::string> HapticOnList(0);

  // variables for data retrieval
  Output_GetSegmentGlobalRotationQuaternion _Output_GetSegmentGlobalRotationQuaternion;
  Output_GetSegmentGlobalTranslation _Output_GetSegmentGlobalTranslation;
  Output_GetFrame _Output_GetFrame;
  
  // Make a new client
  Client MyClient;

    // Connect to a server
    ROS_INFO("Connecting to multicast %s as host %s", MulticastAddress.c_str(), HostName.c_str());
    //std::cout << "Connecting to " << HostName << " ..." << std::flush;
    while( !MyClient.IsConnected().Connected )
    {
      // Direct connection

      bool ok = false;
      if(ConnectToMultiCast)
      {
        // Multicast connection
        ok = ( MyClient.ConnectToMulticast( HostName, MulticastAddress ).Result == Result::Success );

      }
      else
      {
        ok =( MyClient.Connect( HostName ).Result == Result::Success );
      }
      if(!ok)
      {
        ////std::cout << "Warning - connect failed..." << std::endl;
        ROS_WARN("Vicon connection failed...");
      }


      //std::cout << ".";
      sleep(1);
    }
    //std::cout << "Connected" << std::endl;

    // Enable some different data types
    MyClient.EnableSegmentData();
    //MyClient.EnableMarkerData();
    //MyClient.EnableUnlabeledMarkerData();
    //MyClient.EnableDeviceData();
    if( bReadCentroids )
    {
      MyClient.EnableCentroidData();
    }

    //std::cout << "Segment Data Enabled: "          << Adapt( MyClient.IsSegmentDataEnabled().Enabled )         << std::endl;
    //std::cout << "Marker Data Enabled: "           << Adapt( MyClient.IsMarkerDataEnabled().Enabled )          << std::endl;
    //std::cout << "Unlabeled Marker Data Enabled: " << Adapt( MyClient.IsUnlabeledMarkerDataEnabled().Enabled ) << std::endl;
    //std::cout << "Device Data Enabled: "           << Adapt( MyClient.IsDeviceDataEnabled().Enabled )          << std::endl;
    //std::cout << "Centroid Data Enabled: "         << Adapt( MyClient.IsCentroidDataEnabled().Enabled )        << std::endl;

    // Set the streaming mode
    // MyClient.SetStreamMode( ViconDataStreamSDK::CPP::StreamMode::ClientPull );
    // MyClient.SetStreamMode( ViconDataStreamSDK::CPP::StreamMode::ClientPullPreFetch );
    MyClient.SetStreamMode( ViconDataStreamSDK::CPP::StreamMode::ServerPush );

    // Set the global up axis
    MyClient.SetAxisMapping( Direction::Forward, 
                             Direction::Left, 
                             Direction::Up ); // Z-up
    // MyClient.SetGlobalUpAxis( Direction::Forward, 
    //                           Direction::Up, 
    //                           Direction::Right ); // Y-up

    Output_GetAxisMapping _Output_GetAxisMapping = MyClient.GetAxisMapping();
    //std::cout << "Axis Mapping: X-" << Adapt( _Output_GetAxisMapping.XAxis ) 
     //                      << " Y-" << Adapt( _Output_GetAxisMapping.YAxis ) 
     //                      << " Z-" << Adapt( _Output_GetAxisMapping.ZAxis ) << std::endl;

    // Discover the version number
    Output_GetVersion _Output_GetVersion = MyClient.GetVersion();
    //std::cout << "Version: " << _Output_GetVersion.Major << "." 
    //                         << _Output_GetVersion.Minor << "." 
    //                         << _Output_GetVersion.Point << std::endl;

    if( EnableMultiCast )
    {
      assert( MyClient.IsConnected().Connected );
      MyClient.StartTransmittingMulticast( HostName, MulticastAddress );
    }

    //ROS_INFO("Publishing vicon object %s relative to %s", TargetSubjectName.c_str(), ViconBaseFrame.c_str());
    ROS_INFO("Publishing vicon object %s", TargetSubjectName.c_str());

    size_t FrameRateWindow = 1000; // frames
    size_t Counter = 0;
    clock_t LastTime = clock();
    // Loop until a key is pressed
    while( ros::ok() )
    {
		
      // get ROS stuff done first
      ros::spinOnce();

      // a pause
      loop_rate.sleep();

      //try {

      // Get a frame
      //ROS_INFO("Getting new frame...");
      _Output_GetFrame = MyClient.GetFrame();
      //ROS_INFO("Got frame");
      if (_Output_GetFrame.Result != Result::Success) {
		  ROS_INFO("Missed frame");
		  //std::cout << "Didn't get new frame..." << std::endl << std::flush;
		  continue;
	  }

      // Get the frame number
      //Output_GetFrameNumber _Output_GetFrameNumber = MyClient.GetFrameNumber();
      ////std::cout << "Frame Number: " << _Output_GetFrameNumber.FrameNumber << std::endl;

      //Output_GetFrameRate Rate = MyClient.GetFrameRate();
      ////std::cout << "Frame rate: "           << Rate.FrameRateHz          << std::endl;

      // Get the timecode
      //Output_GetTimecode _Output_GetTimecode  = MyClient.GetTimecode();

      /* //std::cout << "Timecode: "
                << _Output_GetTimecode.Hours               << "h "
                << _Output_GetTimecode.Minutes             << "m " 
                << _Output_GetTimecode.Seconds             << "s "
                << _Output_GetTimecode.Frames              << "f "
                << _Output_GetTimecode.SubFrame            << "sf "
                << Adapt( _Output_GetTimecode.FieldFlag ) << " " 
                << _Output_GetTimecode.Standard            << " " 
                << _Output_GetTimecode.SubFramesPerFrame   << " " 
                << _Output_GetTimecode.UserBits            << std::endl << std::endl;
      */
      
      // Get the global rotation of the target segment
      _Output_GetSegmentGlobalRotationQuaternion = 
            MyClient.GetSegmentGlobalRotationQuaternion( TargetSubjectName, TargetSubjectName );

      // test if we got it OK
      if (_Output_GetSegmentGlobalRotationQuaternion.Result == Result::Success) {
          /* std::cout << "+=+= Global Rotation Quaternion of " << TargetSubjectName << "/" << TargetSubjectName
					              << ": (" << _Output_GetSegmentGlobalRotationQuaternion.Rotation[ 0 ]     << ", " 
                                                               << _Output_GetSegmentGlobalRotationQuaternion.Rotation[ 1 ]     << ", " 
                                                               << _Output_GetSegmentGlobalRotationQuaternion.Rotation[ 2 ]     << ", " 
                                                               << _Output_GetSegmentGlobalRotationQuaternion.Rotation[ 3 ]     << ") " 
                                                               << Adapt( _Output_GetSegmentGlobalRotationQuaternion.Occluded ) << std::endl; */
      }
      else {
         //std::cout << "Failed to get quaternion" << std::endl;
         continue;
      }

      // Get the global segment translation
      _Output_GetSegmentGlobalTranslation = 
            MyClient.GetSegmentGlobalTranslation( TargetSubjectName, TargetSubjectName );

      // test if we got it OK
      if (_Output_GetSegmentGlobalTranslation.Result == Result::Success) {
          /* std::cout << "+=+= Global Translation of " << TargetSubjectName << "/" << TargetSubjectName
					              << ": (" << _Output_GetSegmentGlobalTranslation.Translation[ 0 ]  << ", " 
                                                       << _Output_GetSegmentGlobalTranslation.Translation[ 1 ]  << ", " 
                                                       << _Output_GetSegmentGlobalTranslation.Translation[ 2 ]  << ") " 
                                                       << Adapt( _Output_GetSegmentGlobalTranslation.Occluded ) << std::endl; */
      }
      else {
         //std::cout << "Failed to get translation" << std::endl;
         continue;
      }

        // populate the transform
        MyTransform.transform.translation.x = _Output_GetSegmentGlobalTranslation.Translation[ 0 ] * pos_scale;
        MyTransform.transform.translation.y = _Output_GetSegmentGlobalTranslation.Translation[ 1 ] * pos_scale;
        MyTransform.transform.translation.z = _Output_GetSegmentGlobalTranslation.Translation[ 2 ] * pos_scale;

        MyTransform.transform.rotation.x = _Output_GetSegmentGlobalRotationQuaternion.Rotation[ 0 ];
        MyTransform.transform.rotation.y = _Output_GetSegmentGlobalRotationQuaternion.Rotation[ 1 ];
        MyTransform.transform.rotation.z = _Output_GetSegmentGlobalRotationQuaternion.Rotation[ 2 ];
        MyTransform.transform.rotation.w = _Output_GetSegmentGlobalRotationQuaternion.Rotation[ 3 ];

        // publish the thing
        pose_pub.publish(MyTransform);

        // and the TF broadcast
        MyTfTransform.setOrigin( tf::Vector3(_Output_GetSegmentGlobalTranslation.Translation[ 0 ] * pos_scale,
                                             _Output_GetSegmentGlobalTranslation.Translation[ 1 ] * pos_scale,
                                             _Output_GetSegmentGlobalTranslation.Translation[ 2 ] * pos_scale) );
        MyTfTransform.setRotation( tf::Quaternion(_Output_GetSegmentGlobalRotationQuaternion.Rotation[ 0 ],
						   _Output_GetSegmentGlobalRotationQuaternion.Rotation[ 1 ],
						   _Output_GetSegmentGlobalRotationQuaternion.Rotation[ 2 ],
						   _Output_GetSegmentGlobalRotationQuaternion.Rotation[ 3 ]) );
        TfBroadcaster.sendTransform(tf::StampedTransform(MyTfTransform, ros::Time::now(), ViconBaseFrame, TopicName));
      //}
      /* catch (...) {
		  ROS_INFO("Vicon problem");
	  }
      */
    }

    MyClient.DisableSegmentData();
    MyClient.DisableMarkerData();
    MyClient.DisableUnlabeledMarkerData();
    MyClient.DisableDeviceData();

    ROS_INFO("Disconnecting from Vicon...");

    // Disconnect and dispose
    int t = clock();
    //std::cout << " Disconnecting..." << std::endl;
    MyClient.Disconnect();
    int dt = clock() - t;
    double secs = (double) (dt)/(double)CLOCKS_PER_SEC;
    //std::cout << " Disconnect time = " << secs << " secs" << std::endl;

}
コード例 #25
0
int main( int argc, char* argv[] )
{
  // Program options
  bool TransmitMulticast = false;
  
  std::string HostName = "localhost:801";
  if( argc == 2 )
  {
    HostName = argv[1];
  }

  // Make a new client
  Client MyClient;

  for(int i=0; i != 3; ++i) // repeat to check disconnecting doesn't wreck next connect
  {
    // Connect to a server
    std::cout << "Connecting to " << HostName << " ..." << std::flush;
    while( !MyClient.IsConnected().Connected )
    {
      // Direct connection
      MyClient.Connect( HostName );

      // Multicast connection
      // MyClient.ConnectToMulticast( HostName, "224.0.0.0" );

      std::cout << ".";
  #ifdef WIN32
      Sleep( 200 );
  #else
      sleep(1);
  #endif
    }
    std::cout << std::endl;

    // Enable some different data types
    MyClient.EnableSegmentData();
    MyClient.EnableMarkerData();
    MyClient.EnableUnlabeledMarkerData();
    MyClient.EnableDeviceData();

    std::cout << "Segment Data Enabled: "          << Adapt( MyClient.IsSegmentDataEnabled().Enabled )         << std::endl;
    std::cout << "Marker Data Enabled: "           << Adapt( MyClient.IsMarkerDataEnabled().Enabled )          << std::endl;
    std::cout << "Unlabeled Marker Data Enabled: " << Adapt( MyClient.IsUnlabeledMarkerDataEnabled().Enabled ) << std::endl;
    std::cout << "Device Data Enabled: "           << Adapt( MyClient.IsDeviceDataEnabled().Enabled )          << std::endl;

    // Set the streaming mode
    MyClient.SetStreamMode( ViconDataStreamSDK::CPP::StreamMode::ClientPull );
    // MyClient.SetStreamMode( ViconDataStreamSDK::CPP::StreamMode::ClientPullPreFetch );
    // MyClient.SetStreamMode( ViconDataStreamSDK::CPP::StreamMode::ServerPush );

    // Set the global up axis
    MyClient.SetAxisMapping( Direction::Forward, 
                             Direction::Left, 
                             Direction::Up ); // Z-up
    // MyClient.SetGlobalUpAxis( Direction::Forward, 
    //                           Direction::Up, 
    //                           Direction::Right ); // Y-up

    Output_GetAxisMapping _Output_GetAxisMapping = MyClient.GetAxisMapping();
    std::cout << "Axis Mapping: X-" << Adapt( _Output_GetAxisMapping.XAxis ) 
                           << " Y-" << Adapt( _Output_GetAxisMapping.YAxis ) 
                           << " Z-" << Adapt( _Output_GetAxisMapping.ZAxis ) << std::endl;

    // Discover the version number
    Output_GetVersion _Output_GetVersion = MyClient.GetVersion();
    std::cout << "Version: " << _Output_GetVersion.Major << "." 
                             << _Output_GetVersion.Minor << "." 
                             << _Output_GetVersion.Point << std::endl;

    if( TransmitMulticast )
    {
      MyClient.StartTransmittingMulticast( "localhost", "224.0.0.0" );
    }

    // Loop until a key is pressed
  #ifdef WIN32
    while( !Hit() )
  #else
    while( true)
  #endif
    {
      // Get a frame
      std::cout << "Waiting for new frame...";
      while( MyClient.GetFrame().Result != Result::Success )
      {
        // Sleep a little so that we don't lumber the CPU with a busy poll
        #ifdef WIN32
          Sleep( 200 );
        #else
          sleep(1);
        #endif

        std::cout << ".";
      }
      std::cout << std::endl;

      // Get the frame number
      Output_GetFrameNumber _Output_GetFrameNumber = MyClient.GetFrameNumber();
      std::cout << "Frame Number: " << _Output_GetFrameNumber.FrameNumber << std::endl;

      // Get the timecode
      Output_GetTimecode _Output_GetTimecode  = MyClient.GetTimecode();

      std::cout << "Timecode: "
                << _Output_GetTimecode.Hours               << "h "
                << _Output_GetTimecode.Minutes             << "m " 
                << _Output_GetTimecode.Seconds             << "s "
                << _Output_GetTimecode.Frames              << "f "
                << _Output_GetTimecode.SubFrame            << "sf "
                << Adapt( _Output_GetTimecode.FieldFlag ) << " " 
                << _Output_GetTimecode.Standard            << " " 
                << _Output_GetTimecode.SubFramesPerFrame   << " " 
                << _Output_GetTimecode.UserBits            << std::endl << std::endl;

      // Get the latency
      std::cout << "Latency: " << MyClient.GetLatencyTotal().Total << "s" << std::endl;
      
      for( unsigned int LatencySampleIndex = 0 ; LatencySampleIndex < MyClient.GetLatencySampleCount().Count ; ++LatencySampleIndex )
      {
        std::string SampleName  = MyClient.GetLatencySampleName( LatencySampleIndex ).Name;
        double      SampleValue = MyClient.GetLatencySampleValue( SampleName ).Value;

        std::cout << "  " << SampleName << " " << SampleValue << "s" << std::endl;
      }
      std::cout << std::endl;

      // Count the number of subjects
      unsigned int SubjectCount = MyClient.GetSubjectCount().SubjectCount;
      std::cout << "Subjects (" << SubjectCount << "):" << std::endl;
      for( unsigned int SubjectIndex = 0 ; SubjectIndex < SubjectCount ; ++SubjectIndex )
      {
        std::cout << "  Subject #" << SubjectIndex << std::endl;

        // Get the subject name
        std::string SubjectName = MyClient.GetSubjectName( SubjectIndex ).SubjectName;
        std::cout << "            Name: " << SubjectName << std::endl;

        // Get the root segment
        std::string RootSegment = MyClient.GetSubjectRootSegmentName( SubjectName ).SegmentName;
        std::cout << "    Root Segment: " << RootSegment << std::endl;

        // Count the number of segments
        unsigned int SegmentCount = MyClient.GetSegmentCount( SubjectName ).SegmentCount;
        std::cout << "    Segments (" << SegmentCount << "):" << std::endl;
        for( unsigned int SegmentIndex = 0 ; SegmentIndex < SegmentCount ; ++SegmentIndex )
        {
          std::cout << "      Segment #" << SegmentIndex << std::endl;

          // Get the segment name
          std::string SegmentName = MyClient.GetSegmentName( SubjectName, SegmentIndex ).SegmentName;
          std::cout << "          Name: " << SegmentName << std::endl;

          // Get the segment parent
          std::string SegmentParentName = MyClient.GetSegmentParentName( SubjectName, SegmentName ).SegmentName;
          std::cout << "        Parent: " << SegmentParentName << std::endl;

          // Get the segment's children
          unsigned int ChildCount = MyClient.GetSegmentChildCount( SubjectName, SegmentName ).SegmentCount;
          std::cout << "     Children (" << ChildCount << "):" << std::endl;
          for( unsigned int ChildIndex = 0 ; ChildIndex < ChildCount ; ++ChildIndex )
          {
            std::string ChildName = MyClient.GetSegmentChildName( SubjectName, SegmentName, ChildIndex ).SegmentName;
            std::cout << "       " << ChildName << std::endl;
          }

          // Get the static segment translation
          Output_GetSegmentStaticTranslation _Output_GetSegmentStaticTranslation = 
            MyClient.GetSegmentStaticTranslation( SubjectName, SegmentName );
          std::cout << "        Static Translation: (" << _Output_GetSegmentStaticTranslation.Translation[ 0 ]  << ", " 
                                                       << _Output_GetSegmentStaticTranslation.Translation[ 1 ]  << ", " 
                                                       << _Output_GetSegmentStaticTranslation.Translation[ 2 ]  << ") " << std::endl;

          // Get the static segment rotation in helical co-ordinates
          Output_GetSegmentStaticRotationHelical _Output_GetSegmentStaticRotationHelical = 
            MyClient.GetSegmentStaticRotationHelical( SubjectName, SegmentName );
          std::cout << "        Static Rotation Helical: (" << _Output_GetSegmentStaticRotationHelical.Rotation[ 0 ]     << ", " 
                                                            << _Output_GetSegmentStaticRotationHelical.Rotation[ 1 ]     << ", " 
                                                            << _Output_GetSegmentStaticRotationHelical.Rotation[ 2 ]     << ") " << std::endl;

          // Get the static segment rotation as a matrix
          Output_GetSegmentStaticRotationMatrix _Output_GetSegmentStaticRotationMatrix = 
            MyClient.GetSegmentStaticRotationMatrix( SubjectName, SegmentName );
          std::cout << "        Static Rotation Matrix: (" << _Output_GetSegmentStaticRotationMatrix.Rotation[ 0 ]     << ", " 
                                                           << _Output_GetSegmentStaticRotationMatrix.Rotation[ 1 ]     << ", " 
                                                           << _Output_GetSegmentStaticRotationMatrix.Rotation[ 2 ]     << ", " 
                                                           << _Output_GetSegmentStaticRotationMatrix.Rotation[ 3 ]     << ", " 
                                                           << _Output_GetSegmentStaticRotationMatrix.Rotation[ 4 ]     << ", " 
                                                           << _Output_GetSegmentStaticRotationMatrix.Rotation[ 5 ]     << ", " 
                                                           << _Output_GetSegmentStaticRotationMatrix.Rotation[ 6 ]     << ", " 
                                                           << _Output_GetSegmentStaticRotationMatrix.Rotation[ 7 ]     << ", " 
                                                           << _Output_GetSegmentStaticRotationMatrix.Rotation[ 8 ]     << ") " << std::endl;

          // Get the static segment rotation in quaternion co-ordinates
          Output_GetSegmentStaticRotationQuaternion _Output_GetSegmentStaticRotationQuaternion = 
            MyClient.GetSegmentStaticRotationQuaternion( SubjectName, SegmentName );
          std::cout << "        Static Rotation Quaternion: (" << _Output_GetSegmentStaticRotationQuaternion.Rotation[ 0 ]     << ", " 
                                                               << _Output_GetSegmentStaticRotationQuaternion.Rotation[ 1 ]     << ", " 
                                                               << _Output_GetSegmentStaticRotationQuaternion.Rotation[ 2 ]     << ", " 
                                                               << _Output_GetSegmentStaticRotationQuaternion.Rotation[ 3 ]     << ") " << std::endl;

          // Get the static segment rotation in EulerXYZ co-ordinates
          Output_GetSegmentStaticRotationEulerXYZ _Output_GetSegmentStaticRotationEulerXYZ = 
            MyClient.GetSegmentStaticRotationEulerXYZ( SubjectName, SegmentName );
          std::cout << "        Static Rotation EulerXYZ: (" << _Output_GetSegmentStaticRotationEulerXYZ.Rotation[ 0 ]     << ", " 
                                                             << _Output_GetSegmentStaticRotationEulerXYZ.Rotation[ 1 ]     << ", " 
                                                             << _Output_GetSegmentStaticRotationEulerXYZ.Rotation[ 2 ]     << ") " << std::endl;

          // Get the global segment translation
          Output_GetSegmentGlobalTranslation _Output_GetSegmentGlobalTranslation = 
            MyClient.GetSegmentGlobalTranslation( SubjectName, SegmentName );
          std::cout << "        Global Translation: (" << _Output_GetSegmentGlobalTranslation.Translation[ 0 ]  << ", " 
                                                       << _Output_GetSegmentGlobalTranslation.Translation[ 1 ]  << ", " 
                                                       << _Output_GetSegmentGlobalTranslation.Translation[ 2 ]  << ") " 
                                                       << Adapt( _Output_GetSegmentGlobalTranslation.Occluded ) << std::endl;

          // Get the global segment rotation in helical co-ordinates
          Output_GetSegmentGlobalRotationHelical _Output_GetSegmentGlobalRotationHelical = 
            MyClient.GetSegmentGlobalRotationHelical( SubjectName, SegmentName );
          std::cout << "        Global Rotation Helical: (" << _Output_GetSegmentGlobalRotationHelical.Rotation[ 0 ]     << ", " 
                                                            << _Output_GetSegmentGlobalRotationHelical.Rotation[ 1 ]     << ", " 
                                                            << _Output_GetSegmentGlobalRotationHelical.Rotation[ 2 ]     << ") " 
                                                            << Adapt( _Output_GetSegmentGlobalRotationHelical.Occluded ) << std::endl;

          // Get the global segment rotation as a matrix
          Output_GetSegmentGlobalRotationMatrix _Output_GetSegmentGlobalRotationMatrix = 
            MyClient.GetSegmentGlobalRotationMatrix( SubjectName, SegmentName );
          std::cout << "        Global Rotation Matrix: (" << _Output_GetSegmentGlobalRotationMatrix.Rotation[ 0 ]     << ", " 
                                                           << _Output_GetSegmentGlobalRotationMatrix.Rotation[ 1 ]     << ", " 
                                                           << _Output_GetSegmentGlobalRotationMatrix.Rotation[ 2 ]     << ", " 
                                                           << _Output_GetSegmentGlobalRotationMatrix.Rotation[ 3 ]     << ", " 
                                                           << _Output_GetSegmentGlobalRotationMatrix.Rotation[ 4 ]     << ", " 
                                                           << _Output_GetSegmentGlobalRotationMatrix.Rotation[ 5 ]     << ", " 
                                                           << _Output_GetSegmentGlobalRotationMatrix.Rotation[ 6 ]     << ", " 
                                                           << _Output_GetSegmentGlobalRotationMatrix.Rotation[ 7 ]     << ", " 
                                                           << _Output_GetSegmentGlobalRotationMatrix.Rotation[ 8 ]     << ") " 
                                                           << Adapt( _Output_GetSegmentGlobalRotationMatrix.Occluded ) << std::endl;

          // Get the global segment rotation in quaternion co-ordinates
          Output_GetSegmentGlobalRotationQuaternion _Output_GetSegmentGlobalRotationQuaternion = 
            MyClient.GetSegmentGlobalRotationQuaternion( SubjectName, SegmentName );
          std::cout << "        Global Rotation Quaternion: (" << _Output_GetSegmentGlobalRotationQuaternion.Rotation[ 0 ]     << ", " 
                                                               << _Output_GetSegmentGlobalRotationQuaternion.Rotation[ 1 ]     << ", " 
                                                               << _Output_GetSegmentGlobalRotationQuaternion.Rotation[ 2 ]     << ", " 
                                                               << _Output_GetSegmentGlobalRotationQuaternion.Rotation[ 3 ]     << ") " 
                                                               << Adapt( _Output_GetSegmentGlobalRotationQuaternion.Occluded ) << std::endl;

          // Get the global segment rotation in EulerXYZ co-ordinates
          Output_GetSegmentGlobalRotationEulerXYZ _Output_GetSegmentGlobalRotationEulerXYZ = 
            MyClient.GetSegmentGlobalRotationEulerXYZ( SubjectName, SegmentName );
          std::cout << "        Global Rotation EulerXYZ: (" << _Output_GetSegmentGlobalRotationEulerXYZ.Rotation[ 0 ]     << ", " 
                                                             << _Output_GetSegmentGlobalRotationEulerXYZ.Rotation[ 1 ]     << ", " 
                                                             << _Output_GetSegmentGlobalRotationEulerXYZ.Rotation[ 2 ]     << ") " 
                                                             << Adapt( _Output_GetSegmentGlobalRotationEulerXYZ.Occluded ) << std::endl;

          // Get the local segment translation
          Output_GetSegmentLocalTranslation _Output_GetSegmentLocalTranslation = 
            MyClient.GetSegmentLocalTranslation( SubjectName, SegmentName );
          std::cout << "        Local Translation: (" << _Output_GetSegmentLocalTranslation.Translation[ 0 ]  << ", " 
                                                      << _Output_GetSegmentLocalTranslation.Translation[ 1 ]  << ", " 
                                                      << _Output_GetSegmentLocalTranslation.Translation[ 2 ]  << ") " 
                                                      << Adapt( _Output_GetSegmentLocalTranslation.Occluded ) << std::endl;

          // Get the local segment rotation in helical co-ordinates
          Output_GetSegmentLocalRotationHelical _Output_GetSegmentLocalRotationHelical = 
            MyClient.GetSegmentLocalRotationHelical( SubjectName, SegmentName );
          std::cout << "        Local Rotation Helical: (" << _Output_GetSegmentLocalRotationHelical.Rotation[ 0 ]     << ", " 
                                                           << _Output_GetSegmentLocalRotationHelical.Rotation[ 1 ]     << ", " 
                                                           << _Output_GetSegmentLocalRotationHelical.Rotation[ 2 ]     << ") " 
                                                           << Adapt( _Output_GetSegmentLocalRotationHelical.Occluded ) << std::endl;

          // Get the local segment rotation as a matrix
          Output_GetSegmentLocalRotationMatrix _Output_GetSegmentLocalRotationMatrix = 
            MyClient.GetSegmentLocalRotationMatrix( SubjectName, SegmentName );
          std::cout << "        Local Rotation Matrix: (" << _Output_GetSegmentLocalRotationMatrix.Rotation[ 0 ]     << ", " 
                                                          << _Output_GetSegmentLocalRotationMatrix.Rotation[ 1 ]     << ", " 
                                                          << _Output_GetSegmentLocalRotationMatrix.Rotation[ 2 ]     << ", " 
                                                          << _Output_GetSegmentLocalRotationMatrix.Rotation[ 3 ]     << ", " 
                                                          << _Output_GetSegmentLocalRotationMatrix.Rotation[ 4 ]     << ", " 
                                                          << _Output_GetSegmentLocalRotationMatrix.Rotation[ 5 ]     << ", " 
                                                          << _Output_GetSegmentLocalRotationMatrix.Rotation[ 6 ]     << ", " 
                                                          << _Output_GetSegmentLocalRotationMatrix.Rotation[ 7 ]     << ", " 
                                                          << _Output_GetSegmentLocalRotationMatrix.Rotation[ 8 ]     << ") " 
                                                          << Adapt( _Output_GetSegmentLocalRotationMatrix.Occluded ) << std::endl;

          // Get the local segment rotation in quaternion co-ordinates
          Output_GetSegmentLocalRotationQuaternion _Output_GetSegmentLocalRotationQuaternion = 
            MyClient.GetSegmentLocalRotationQuaternion( SubjectName, SegmentName );
          std::cout << "        Local Rotation Quaternion: (" << _Output_GetSegmentLocalRotationQuaternion.Rotation[ 0 ]     << ", " 
                                                              << _Output_GetSegmentLocalRotationQuaternion.Rotation[ 1 ]     << ", " 
                                                              << _Output_GetSegmentLocalRotationQuaternion.Rotation[ 2 ]     << ", " 
                                                              << _Output_GetSegmentLocalRotationQuaternion.Rotation[ 3 ]     << ") " 
                                                              << Adapt( _Output_GetSegmentLocalRotationQuaternion.Occluded ) << std::endl;

          // Get the local segment rotation in EulerXYZ co-ordinates
          Output_GetSegmentLocalRotationEulerXYZ _Output_GetSegmentLocalRotationEulerXYZ = 
            MyClient.GetSegmentLocalRotationEulerXYZ( SubjectName, SegmentName );
          std::cout << "        Local Rotation EulerXYZ: (" << _Output_GetSegmentLocalRotationEulerXYZ.Rotation[ 0 ]     << ", " 
                                                            << _Output_GetSegmentLocalRotationEulerXYZ.Rotation[ 1 ]     << ", " 
                                                            << _Output_GetSegmentLocalRotationEulerXYZ.Rotation[ 2 ]     << ") " 
                                                            << Adapt( _Output_GetSegmentLocalRotationEulerXYZ.Occluded ) << std::endl;
        }

        // Count the number of markers
        unsigned int MarkerCount = MyClient.GetMarkerCount( SubjectName ).MarkerCount;
        std::cout << "    Markers (" << MarkerCount << "):" << std::endl;
        for( unsigned int MarkerIndex = 0 ; MarkerIndex < MarkerCount ; ++MarkerIndex )
        {
          // Get the marker name
          std::string MarkerName = MyClient.GetMarkerName( SubjectName, MarkerIndex ).MarkerName;

          // Get the marker parent
          std::string MarkerParentName = MyClient.GetMarkerParentName( SubjectName, MarkerName ).SegmentName;

          // Get the global marker translation
          Output_GetMarkerGlobalTranslation _Output_GetMarkerGlobalTranslation =
            MyClient.GetMarkerGlobalTranslation( SubjectName, MarkerName );

          std::cout << "      Marker #" << MarkerIndex            << ": "
                                        << MarkerName             << " ("
                                        << _Output_GetMarkerGlobalTranslation.Translation[ 0 ]  << ", "
                                        << _Output_GetMarkerGlobalTranslation.Translation[ 1 ]  << ", "
                                        << _Output_GetMarkerGlobalTranslation.Translation[ 2 ]  << ") "
                                        << Adapt( _Output_GetMarkerGlobalTranslation.Occluded ) << std::endl;
        }
      }

      // Get the unlabeled markers
      unsigned int UnlabeledMarkerCount = MyClient.GetUnlabeledMarkerCount().MarkerCount;
      std::cout << "  Unlabeled Markers (" << UnlabeledMarkerCount << "):" << std::endl;
      for( unsigned int UnlabeledMarkerIndex = 0 ; UnlabeledMarkerIndex < UnlabeledMarkerCount ; ++UnlabeledMarkerIndex )
      { 
        // Get the global marker translation
        Output_GetUnlabeledMarkerGlobalTranslation _Output_GetUnlabeledMarkerGlobalTranslation =
          MyClient.GetUnlabeledMarkerGlobalTranslation( UnlabeledMarkerIndex );

        std::cout << "      Marker #" << UnlabeledMarkerIndex   << ": ("
                                      << _Output_GetUnlabeledMarkerGlobalTranslation.Translation[ 0 ] << ", "
                                      << _Output_GetUnlabeledMarkerGlobalTranslation.Translation[ 1 ] << ", "
                                      << _Output_GetUnlabeledMarkerGlobalTranslation.Translation[ 2 ] << ") " << std::endl;
      }

      // Count the number of devices
      unsigned int DeviceCount = MyClient.GetDeviceCount().DeviceCount;
      std::cout << "  Devices (" << DeviceCount << "):" << std::endl;
      for( unsigned int DeviceIndex = 0 ; DeviceIndex < DeviceCount ; ++DeviceIndex )
      {
        std::cout << "    Device #" << DeviceIndex << ":" << std::endl;

        // Get the device name and type
        Output_GetDeviceName _Output_GetDeviceName = MyClient.GetDeviceName( DeviceIndex );
        std::cout << "      Name: " << _Output_GetDeviceName.DeviceName << std::endl;
        std::cout << "      Type: " << Adapt( _Output_GetDeviceName.DeviceType ) << std::endl;

        // Count the number of device outputs
        unsigned int DeviceOutputCount = MyClient.GetDeviceOutputCount( _Output_GetDeviceName.DeviceName ).DeviceOutputCount;
        std::cout << "      Device Outputs (" << DeviceOutputCount << "):" << std::endl;
        for( unsigned int DeviceOutputIndex = 0 ; DeviceOutputIndex < DeviceOutputCount ; ++DeviceOutputIndex )
        {
          // Get the device output name and unit
          Output_GetDeviceOutputName _Output_GetDeviceOutputName = 
            MyClient.GetDeviceOutputName( _Output_GetDeviceName.DeviceName, DeviceOutputIndex );

          // Get the device output value
          Output_GetDeviceOutputValue _Output_GetDeviceOutputValue = 
            MyClient.GetDeviceOutputValue( _Output_GetDeviceName.DeviceName, _Output_GetDeviceOutputName.DeviceOutputName );

          std::cout << "        Device Output #" << DeviceOutputIndex                                     << ": "
                                                 << _Output_GetDeviceOutputName.DeviceOutputName          << " "
                                                 << _Output_GetDeviceOutputValue.Value                    << " " 
                                                 << Adapt( _Output_GetDeviceOutputName.DeviceOutputUnit ) << " " 
                                                 << Adapt( _Output_GetDeviceOutputValue.Occluded )        << std::endl;
        }
      }

      // Output the force plate information.
      unsigned int ForcePlateCount = MyClient.GetForcePlateCount().ForcePlateCount;
      std::cout << "Force Plates: " << ForcePlateCount << std::endl;

      for( unsigned int ForcePlateIndex = 0 ; ForcePlateIndex < ForcePlateCount ; ++ForcePlateIndex )
      {
        std::cout << "    Force Plate #" << ForcePlateIndex << ":" << std::endl;

        Output_GetGlobalForceVector _Output_GetForceVector = MyClient.GetGlobalForceVector( ForcePlateIndex );
        std::cout << "  Force:" << std::endl;
        std::cout << "  X: " << _Output_GetForceVector.ForceVector[ 0 ] << std::endl;
        std::cout << "  Y: " << _Output_GetForceVector.ForceVector[ 1 ] << std::endl;
        std::cout << "  Z: " << _Output_GetForceVector.ForceVector[ 2 ] << std::endl;

        Output_GetGlobalMomentVector _Output_GetMomentVector = MyClient.GetGlobalMomentVector( ForcePlateIndex );
        std::cout << "  Moment:" << std::endl;
        std::cout << "  X: " << _Output_GetMomentVector.MomentVector[ 0 ] << std::endl;
        std::cout << "  Y: " << _Output_GetMomentVector.MomentVector[ 1 ] << std::endl;
        std::cout << "  Z: " << _Output_GetMomentVector.MomentVector[ 2 ] << std::endl;

        Output_GetGlobalCentreOfPressure _Output_GetCentreOfPressure = MyClient.GetGlobalCentreOfPressure( ForcePlateIndex );
        std::cout << "  Centre Of Pressure:" << std::endl;
        std::cout << "  X: " << _Output_GetCentreOfPressure.CentreOfPressure[ 0 ] << std::endl;
        std::cout << "  Y: " << _Output_GetCentreOfPressure.CentreOfPressure[ 1 ] << std::endl;
        std::cout << "  Z: " << _Output_GetCentreOfPressure.CentreOfPressure[ 2 ] << std::endl;
      }
    }

    if( TransmitMulticast )
    {
      MyClient.StopTransmittingMulticast();
    }
    MyClient.DisableSegmentData();
    MyClient.DisableMarkerData();
    MyClient.DisableUnlabeledMarkerData();
    MyClient.DisableDeviceData();

    // Disconnect and dispose
    int t = clock();
    std::cout << " Disconnecting..." << std::endl;
    MyClient.Disconnect();
    int dt = clock() - t;
    double secs = (double) (dt)/(double)CLOCKS_PER_SEC;
    std::cout << " Disconnect time = " << secs << " secs" << std::endl;

  }
}