コード例 #1
0
ファイル: PacketHandling.cpp プロジェクト: skdn159/AquaM
void CALLBACK RecvCompletion(DWORD dwError, DWORD cbTransferred, LPWSAOVERLAPPED lpOverlapped, DWORD dwFlags)
{
	ClientSession* fromClient = static_cast<OverlappedIO*>(lpOverlapped)->mObject;

	fromClient->DecRefCount();

	if (!fromClient->IsConnected())
		return;

	/// 에러 발생시 해당 세션 종료
	if (dwError || cbTransferred == 0)
	{
		fromClient->Disconnect();
		return;
	}

	/// 받은 데이터 처리
	fromClient->OnRead(cbTransferred);

	/// 다시 받기
	if (false == fromClient->PostRecv())
	{
		fromClient->Disconnect();
		return;
	}
}
コード例 #2
0
///////////////////////////////////////////////////////////
// 비동기 입력 WSARecv()에 의해서, 입력이 완료 되면 콜백으로 RecvCompletion 실행
void CALLBACK RecvCompletion( DWORD dwError, DWORD cbTransferred, LPWSAOVERLAPPED lpOverlapped, DWORD dwFlags )
{

	// lpOverlapped 인자를 OverlappedIO 형태로 형변환 하면
	// 해당 구조체의 멤버 변수 mObject => ClientSession*
	// 바로 이 포인터가 비동기 입력 WSARecv로 보낸 ClientSession 객체의 주소값
	// PostRecv 멤소드에서 mOverlappedRecv.mObject = this ; 이 부분 참조
	ClientSession* fromClient = static_cast<OverlappedIO*>( lpOverlapped )->m_Object;

	// Overlapped IO 완료 했음. 카운트 감소
	fromClient->DecOverlappedRequest();

	if ( !fromClient->IsConnected() )
		return;

	/// 에러 발생시 해당 세션 종료
	if ( dwError || cbTransferred == 0 )
	{
		LogD( "[Disconnected from:]ClientSession::RecvCompletion dwError \n" );
		fromClient->Disconnect();
		return;
	}

	/// 받은 데이터 처리
	fromClient->OnRead( cbTransferred );

	/// 다시 받기
	if ( false == fromClient->PostRecv() )
	{
		LogD( "[Disconnected from:]ClientSession::RecvCompletion PostRecv \n" );
		fromClient->Disconnect();
		return;
	}
}
コード例 #3
0
void ClientManager::CollectGarbageSessions()
{
	std::vector<ClientSession*> disconnectedSessions ;
	
	///FYI: C++ 11 람다를 이용한 스타일
	std::for_each(mClientList.begin(), mClientList.end(),
		[&](ClientList::const_reference it)
		{
			ClientSession* client = it.second ;

			if ( false == client->IsConnected() && 0 == client->GetRefCount() )
				disconnectedSessions.push_back(client) ;
		}
	) ;
	

	///FYI: C언어 스타일의 루프
	for (size_t i=0 ; i<disconnectedSessions.size() ; ++i)
	{
		ClientSession* client = disconnectedSessions[i] ;
		mClientList.erase(client->mSocket) ;
		delete client ;
	}

}
コード例 #4
0
ファイル: ClientSession.cpp プロジェクト: SlowT/CSM
void CALLBACK SendCompletion( DWORD dwError, DWORD cbTransferred, LPWSAOVERLAPPED lpOverlapped, DWORD dwFlags )
{
	ClientSession* fromClient = static_cast<OverlappedIO*>(lpOverlapped)->mObject;

	fromClient->DecOverlappedRequest();

	if ( !fromClient->IsConnected() )
		return;

	/// 에러 발생시 해당 세션 종료
	if ( dwError || cbTransferred == 0 )
	{
		fromClient->Disconnect();
		return;
	}

	fromClient->OnWriteComplete(cbTransferred);
}
コード例 #5
0
// 비동기 출력 WSASend()에 의해서 출력이 완료 되면 콜백으로 SendCompletion 실행
void CALLBACK SendCompletion( DWORD dwError, DWORD cbTransferred, LPWSAOVERLAPPED lpOverlapped, DWORD dwFlags )
{
	ClientSession* fromClient = static_cast<OverlappedIO*>( lpOverlapped )->m_Object;

	// Overlapped IO 완료 했음. 카운트 감소
	fromClient->DecOverlappedRequest();

	if ( !fromClient->IsConnected() )
	{
		return;
	}

	/// 에러 발생시 해당 세션 종료
	if ( dwError || cbTransferred == 0 )
	{
		LogD( "[Disconnected from:]ClientSession::SendCompletion dwError \n" );
		fromClient->Disconnect();
		return;
	}

	/// 보내기 완료한 데이터를 버퍼에서 제거
	fromClient->OnWriteComplete( cbTransferred );

}