/** * Initialization code for autonomous mode should go here. * * Use this method for initialization code which will be called each time * the robot enters autonomous mode. */ void RA14Robot::AutonomousInit() { Config::LoadFromFile("config.txt"); auto_case = (int) Config::GetSetting("auto_case", 1); alreadyInitialized = true; auto_timer->Reset(); auto_timer->Start(); missionTimer->Start(); myDrive->ResetOdometer(); myCamera->Set(Relay::kForward); myCollection->ExtendArm(); cout<<"Reseting Gyro"<<endl; gyro->Reset(); //myOdometer->Reset(); //myDrive->ShiftUp(); myDrive->ShiftDown(); //shift to high gear if (!fout.is_open()) { cout << "Opening logging.csv..." << endl; fout.open("logging.csv"); logheaders(); } auto_state = 0; #ifndef DISABLE_SHOOTER myCam->Reset(); myCam->Enable(); #endif //Ends DISABLE_SHOOTER }
/** * Periodic code for autonomous mode should go here. * * Use this method for code which will be called periodically at a regular * rate while the robot is in autonomous mode. */ void RA14Robot::AutonomousPeriodic() { StartOfCycleMaintenance(); target->Parse(server->GetLatestPacket()); float speed = Config::GetSetting("auto_speed", .5); cout<<"Auto Speed: "<<Config::GetSetting("auto_speed", 0)<<endl; // original .1 float angle = gyro->GetAngle(); float error = targetHeading - angle; float corrected = error * Config::GetSetting("auto_heading_p", .01); //float corrected = error * Config::GetSetting("auto_heading_p", .01); cout <<"Gyro angle: "<<angle<<endl; cout <<"Error: " << error << endl; //float lDrive = Config::GetSetting("auto_speed", -0.3) + (error * Config::GetSetting("auto_heading_p", .01)); //float rDrive = Config::GetSetting("auto_speed", -0.3) - (error * Config::GetSetting("auto_heading_p", .01)); // Reading p value from the config file does not appear to be working. When we get p from config, the math is not correct. float lDrive = Config::GetSetting("auto_speed", -0.3) + (error*0.01); float rDrive = Config::GetSetting("auto_speed", -0.3) - (error*0.01); cout << "Left: " << lDrive << endl; cout << "Right: " << rDrive << endl; #ifndef DISABLE_AUTONOMOUS switch(auto_case) { case 0: // start master autonomous mode switch (auto_state) { case 0: // start auto_timer->Reset(); auto_timer->Start(); myCam->Process(false, false, false); break; case 1: myCam->Process(false, false, false); if (target->IsValid()) { auto_state = 2; } else if (auto_timer->Get() >= Config::GetSetting("auto_target_timeout", 1)) { auto_state = 10; } break; case 2: myCam->Process(false, false, false); if (target->IsHot()) { auto_state = 10; } else { if (auto_timer->Get() >= Config::GetSetting("auto_target_hot_timeout", 5)) { auto_state = 10; } } break; case 10: myCam->Process(true, false, false); if (myCam->IsReadyToRearm()) { auto_state = 11; } break; case 11: myCam->Process(false, false, false); myDrive->DriveArcade(corrected, speed); if (myDrive->GetOdometer() >= Config::GetSetting("auto_drive_distance", 100)) { myDrive->Drive(0,0); } break; case 12: myDrive->Drive(0,0); break; default: cout << "Unknown state #" << auto_state << endl; break; } // end master autonomous mode break; case 1: if( target->IsHot() && target->IsValid() ) { cout << "Target is HOTTT taking the shot" << endl; //Drive forward and shoot right away //if( target->IsLeft() || target->IsRight() ) //{ if(myDrive->GetOdometer() <= 216 - Config::GetSetting("auto_firing_distance", 96)) //216 is distance from robot to goal { myDrive->Drive(corrected,speed); } else { myDrive->Drive(0,0); cout << "FIRING" << endl; #ifndef DISABLE_SHOOTER myCam->Process(1,0,0); #endif //Ends DISABLE_SHOOTER } /*} else { cout<<"Error"<<endl; }*/ } else if(target->IsValid()) { cout << "Target is valid, but cold. Driving and waiting" << endl; //Drive forward and wait to shoot if(myDrive->GetOdometer() <= 216 - Config::GetSetting("auto_firing_distance", 96)) //216 is distance from robot to goal { myDrive->Drive(corrected, speed); } else { // now at the firing spot. myDrive->Drive(0,0); if( target->IsHot() ) { cout << "FIRING" << endl; #ifndef DISABLE_SHOOTER myCam->Process(1,0,0); #endif //Ends DISABLE_SHOOTER } } } else { //Not valid cout << "Not valid target." << endl; } break; case 2: #ifndef DISABLE_SHOOTER myCam->Process(false,false,false); if(auto_timer->Get() >= 4.0) { myCam->Process(true,false,false); } #endif //Ends DISABLE_SHOOTER /*if(myDrive->GetOdometer() <= 216 - Config::GetSetting("auto_firing_distance", 96)) //216 is distance from robot to goal { cout<<"Distance traveled: "<<myDrive->GetOdometer()<<" inches"<<endl; myDrive->Drive(corrected, speed); } else { myDrive->Drive(0,0); cout << "FIRING" << endl; }*/ if(auto_timer->Get() < 5.0) { cout<<"Waiting....."<<endl; } else { cout<<"Distance traveled: "<<myDrive->GetOdometer()<<" inches"<<endl; myDrive->Drive(-.5, -.5); } break; case 3: #ifndef DISABLE_SHOOTER switch(auto_state) { case 0: // Home/rearm // fire, rearm, eject myCam->Process(false, false, false); if (myCam->IsReadyToFire()) { auto_state = 1; } break; case 1: // fire myCam->Process(true, false, false); if (myCam->IsReadyToRearm()) { auto_state = 2; } break; case 2: // rearm myCam->Process(false, true, false); if (myCam->IsReadyToFire()) { auto_state = 3; auto_timer->Reset(); auto_timer->Start(); } break; case 3: myCam->Process(false, false, false); myCollection->SpinMotor(Config::GetSetting("intake_roller_speed", .7)); if (auto_timer->HasPeriodPassed( Config::GetSetting("auto_collection_delay", 1.0) )) { auto_state = 4; } break; case 4: // fire again! myCam->Process(true, false, false); auto_state = 5; break; case 5: myCam->Process(false, false, false); if(myDrive->GetOdometer() <= 216 - Config::GetSetting("auto_firing_distance", 96)) //216 is distance from robot to goal { myDrive->Drive(corrected, speed); } else { // now at the firing spot. auto_state = 6; myDrive->Drive(0,0); } break; case 6: myCollection->RetractArm(); break; default: cout << "Error, unrecognized state " << auto_state << endl; } #endif //Ends DISABLE_SHOOTER break; case 4: /* One ball Autonomous - Drive forward specific distance, stop then shoot.*/ #ifndef DISABLE_SHOOTER switch(auto_state) { case 0: //Reset odometer, lower the arm and set launcher to ready to fire myDrive->ShiftUp(); myDrive->ResetOdometer(); myCollection->ExtendArm(); myCam->Process(false,true,false); auto_state = 1; break; case 1: // Start driving forward // myDrive->Drive(-.5, -.5); //myDrive->Drive(lDrive, rDrive); myDrive->DriveArcade(corrected, speed); auto_state = 2; break; case 2: // Continue driving until required distance if(myDrive->GetOdometer() >= Config::GetSetting("auto_drive_distance", 96)) { myDrive->Drive(0, 0); auto_state = 3; } break; case 3: // Fire launcher myCam->Process(true,false,false); auto_state = 4; break; case 4: // Idle state break; } #endif //Ends DISABLE_SHOOTER break; case 5: // Two Ball Autonomous - Drag ball 2 while driving forward specific distance, stop then shoot, load shoot next ball #ifndef DISABLE_SHOOTER // By Hugh Meyer - April 1, 2014 switch(auto_state) { cout << "Executing mr m's auton" << endl; case 0: // Set low gear, reset odometer, extend pickup arm, set launcher ready to fire, set wait timer //myDrive->ShiftUp(); // Shift to low gear myDrive->ShiftDown(); myDrive->ResetOdometer(); // Reset odometer to zero myCollection->ExtendArm(); // Extend arm to pickup position myCam->Process(false,true,false); // Set launcher to ready to fire position auto_timer->Reset(); // Set timer to zero auto_timer->Start(); // Start the timer for a short delay while pickup extends auto_state = 1; // Go on to next state break; case 1: // Wait for timer to expire - Let arm get extended and stabalized if (auto_timer->HasPeriodPassed( Config::GetSetting("auton5_extend_delay", 1.0) )) { auto_state = 2; } break; case 21: //reset gyro and reset timer gyro->Reset(); auto_timer->Reset(); auto_timer->Start(); auto_state = 22; break; case 22: if(auto_timer->HasPeriodPassed(Config::GetSetting("auton5_gyro_reset_delay", 2) )){ auto_state = 2; } break; case 2: // Activate pickup roller motor to drag speed, start driving forward myCollection->SpinMotor(Config::GetSetting("auton5_drag_speed", 0.3)); // Start motor to drag ball 2 //myDrive->DriveArcade(corrected, speed); // Drive straight myDrive->DriveArcade(0.0, Config::GetSetting("auton5_drive_speed", -0.7)); //Start driving forwards auto_state = 3; break; case 3: // Continue driving until required distance, stop driving, stop pickup roller motor if(myDrive->GetOdometer() >= Config::GetSetting("auton5_drive_distance", 96.0)) { myCollection->SpinMotor(0); // Stop collector pickup motor myDrive->Drive(0, 0); // Stop driving auto_state = 31; // On to next state } break; case 31: // slightly un-eject herded ball to avoid contact with launch ball myCollection->SpinMotor(Config::GetSetting("auton5_eject_speed", 0.3)); auto_timer->Reset(); auto_timer->Start(); // setup timer to time un-eject auto_state = 32; break; case 32: // once timer has run out, stop ejection and fire if (auto_timer->HasPeriodPassed(Config::GetSetting("auton5_uneject_time", 0.25))) { myCollection->SpinMotor(0); // stop spinner auto_state = 4; } break; case 4: // Fire launcher to shoot first ball, set wait timer myCam->Process(true,false,false); // Fire ball # 1 auto_timer->Reset(); // Set timer to zero auto_timer->Start(); // Start the timer for a short delay while ball launches auto_state = 5; // On to next state break; case 5: // Wait for timer to expire after ball one launches if (auto_timer->HasPeriodPassed( Config::GetSetting("auton5_ball_1_launch_delay", 1.0) )) { auto_state = 6; // On to next state } break; case 6: // set launcher ready to fire for ball 2, set wait timer myCam->Process(false,true,false); // Set launcher to ready to fire position auto_timer->Reset(); // Set timer to zero auto_timer->Start(); // Start the timer for a short delay while ball launches auto_state = 7; // On to next state break; case 7: // Wait for timer to expire if (auto_timer->HasPeriodPassed( Config::GetSetting("auton5_ball_2_ready2fire_delay", 1.0) )) { auto_state = 8; // Wait for launcher to get ready to accept ball 2 } break; case 8: // Activate pickup roller motor to load ball 2, set wait timer myCollection->SpinMotor(Config::GetSetting("auton5_intake_roller_speed", 0.7)); auto_timer->Reset(); // Set timer to zero auto_timer->Start(); // Start the timer for a short delay while ball 2 loads auto_state = 9; // On to next state break; case 9: // Wait for timer to expire while ball 2 gets collected into launcher if (auto_timer->HasPeriodPassed( Config::GetSetting("auton5_ball_2_settle_delay", 1.0) )) { auto_state = 10; // Wait for ball 2 to be collected and settle } break; case 19: // Drive backwards a little bit, set wait timer myDrive->DriveArcade(-1*corrected, -1*speed); // Drive straight auto_timer->Reset(); // Set timer to zero auto_timer->Start(); // Start the timer for a short delay while ball launches auto_state = 20; // Wait for ball 2 to be collected and settle break; case 20: // Wait for timer to expire while ball 2 gets collected into launcher if (myDrive->GetOdometer() <= Config::GetSetting("auton5_drive_distance", 96) - Config::GetSetting("auton5_backup_distance", 6)) { myDrive->Drive(0,0); auto_state = 10; } break; case 10: // Fire launcher to shoot second ball and stop roller myCam->Process(true,false,false); // Fire ball # 2 myCollection->SpinMotor(0); // Stop spinning the roller auto_state = 11; // All done so go to idle state break; case 11: // Idle state auto_state = 11; break; /* case 12: // More states if we need them for changes. auto_state = 13; break; case 13: // auto_state = 14; break; case 14: // auto_state = 15; break; case 15: // auto_state = 15; break; */ } #endif //Ends DISABLE_SHOOTER break; case 6: // Two Ball Autonomous - Drive forward specific distance, stop then shoot, backup get second ball, drive, shoot #ifndef DISABLE_SHOOTER // By Hugh Meyer - April 1, 2014 switch(auto_state) { case 0: // Set low gear, reset odometer, extend pickup arm, set launcher ready to fire myDrive->ShiftDown(); // Shift to low gear myDrive->ResetOdometer(); // Reset odometer to zero myCollection->ExtendArm(); // Extend arm to pickup position myCam->Process(false,true,false); // Set launcher to ready to fire position auto_state = 1; // Go on to next state break; case 1: // Drive forward myDrive->DriveArcade(corrected, speed); auto_state = 2; // On to next state break; case 2: // Continue driving forward until the specific distance is traveled if(myDrive->GetOdometer() >= Config::GetSetting("auton6_drive_forward_distance", 96.0)) { myDrive->Drive(0, 0); auto_state = 3; } break; case 3: // Fire launcher to launch first ball, set timer myCam->Process(true,false,false); // Launch ball # 1 auto_timer->Reset(); // Set timer to zero auto_timer->Start(); // Start the timer for a short delay while ball launches auto_state = 4; // On to next state break; case 4: // Wait for timer while ball launcher fires if (auto_timer->HasPeriodPassed( Config::GetSetting("auton6_ball_1_fire_delay", 1.0) )) { auto_state = 5; // On to next state } break; case 5: // Reset Odometer, Drive backwards, set launcher to ready to fire position, turn on pickup cout<<"Corrected Values: "<<corrected<<endl; cout<<"Speed: "<< -1 * speed<<endl; myDrive->ResetOdometer(); // Reset odometer to zero myDrive->DriveArcade(-1* corrected, -1 * speed); // Drive backwards myCam->Process(false,true,false); // Set launcher to ready to fire position myCollection->SpinMotor(-1 * Config::GetSetting("auton6_intake_roller_speed", 0.7)); // Turn on pickup auto_state = 6; // On to next state break; case 6: // Continue driving backwards a specific distance if(myDrive->GetOdometer() <= -1 * Config::GetSetting("auton6_drive_forward_distance", -96.0)) { auto_state = 7; // On to next state } break; case 7: // Set timer auto_timer->Reset(); // Set timer to zero auto_timer->Start(); // Start the timer for a short delay while ball launches auto_state = 8; // On to next state break; case 8: // Wait for timer while ball loads and settles if (auto_timer->HasPeriodPassed( Config::GetSetting("auton6_ball_2_load_delay", 1.0) )) { auto_state = 9; // On to next state myDrive->ResetOdometer(); } break; case 9: // Drive forwards myDrive->DriveArcade(/*corrected*/ 0.01, speed); auto_state = 10; // On to next state break; case 10: // Continue driving forward until the specific distance is traveled cout << "I am driving forward: " << myDrive->GetOdometer() << endl; myDrive->DriveArcade(0.01, speed); if(myDrive->GetOdometer() >= Config::GetSetting("auton6_drive_forward_distance", 96.0)) { myDrive->Drive(0, 0); auto_state = 11; // On to next state } break; case 11: // Fire launcher to launch second ball myCam->Process(true,false,false); // Launch ball # 2 auto_state = 15; // On to next state break; /* case 12: // auto_state = 13; // On to next state break; case 13: // auto_state = 14; // On to next state break; case 14: // auto_state = 15; // All done so go to idle state break; */ case 15: // Idle state auto_state = 15; break; } cout << myDrive->GetOdometer() << endl; #endif //Ends DISABLE_SHOOTER break; case 7: // Two Ball Autonomous - Drag ball 2 while driving forward specific distance, stop then shoot, load shoot next ball #ifndef DISABLE_SHOOTER // By Hugh Meyer - April 1, 2014 switch(auto_state) { cout << "Executing mr m's auton" << endl; case 0: // Set low gear, reset odometer, extend pickup arm, set launcher ready to fire, set wait timer myDrive->ShiftUp(); // Shift to high gear //myDrive->ShiftDown(); myDrive->ResetOdometer(); // Reset odometer to zero myCollection->ExtendArm(); // Extend arm to pickup position myCam->Process(false,true,false); // Set launcher to ready to fire position auto_timer->Reset(); // Set timer to zero auto_timer->Start(); // Start the timer for a short delay while pickup extends auto_state = 1; // Go on to next state break; case 1: // Wait for timer to expire - Let arm get extended and stabalized if (auto_timer->HasPeriodPassed( Config::GetSetting("auton7_extend_delay", 1.0) )) { auto_state = 2; } break; case 21: //reset gyro and reset timer gyro->Reset(); auto_timer->Reset(); auto_timer->Start(); auto_state = 22; break; case 22: if(auto_timer->HasPeriodPassed(Config::GetSetting("auton7_gyro_reset_delay", 2) )){ auto_state = 2; } break; case 2: // Activate pickup roller motor to drag speed, start driving forward myCollection->SpinMotor(Config::GetSetting("auton7_drag_speed", 0.3)); // Start motor to drag ball 2 //myDrive->DriveArcade(corrected, speed); // Drive straight myDrive->DriveArcade(0.05, speed); auto_state = 3; break; case 3: // Continue driving until required distance, stop driving, stop pickup roller motor if(myDrive->GetOdometer() >= Config::GetSetting("auton7_drive_distance", 96.0)) { myCollection->SpinMotor(0); // Stop collector pickup motor myDrive->Drive(0, 0); // Stop driving auto_state = 31; // On to next state } break; case 31: // slightly un-eject herded ball to avoid contact with launch ball myCollection->SpinMotor(Config::GetSetting("auton7_eject_speed", 0.3)); auto_timer->Reset(); auto_timer->Start(); // setup timer to time un-eject auto_state = 32; break; case 32: // once timer has run out, stop ejection and fire if (auto_timer->HasPeriodPassed(Config::GetSetting("auton7_uneject_time", 0.25))) { myCollection->SpinMotor(0); // stop spinner auto_state = 4; } break; case 4: // Fire launcher to shoot first ball, set wait timer myCam->Process(true,false,false); // Fire ball # 1 auto_timer->Reset(); // Set timer to zero auto_timer->Start(); // Start the timer for a short delay while ball launches auto_state = 5; // On to next state break; case 5: // Wait for timer to expire after ball one launches if (auto_timer->HasPeriodPassed( Config::GetSetting("auton7_ball_1_launch_delay", 1.0) )) { auto_state = 6; // On to next state } break; case 6: // set launcher ready to fire for ball 2, set wait timer myCam->Process(false,true,false); // Set launcher to ready to fire position auto_timer->Reset(); // Set timer to zero auto_timer->Start(); // Start the timer for a short delay while ball launches auto_state = 7; // On to next state break; case 7: // Wait for timer to expire if (auto_timer->HasPeriodPassed( Config::GetSetting("auton7_ball_2_ready2fire_delay", 1.0) )) { auto_state = 8; // Wait for launcher to get ready to accept ball 2 } break; case 8: // Activate pickup roller motor to load ball 2, set wait timer myCollection->SpinMotor(Config::GetSetting("auton7_intake_roller_speed", 0.7)); auto_timer->Reset(); // Set timer to zero auto_timer->Start(); // Start the timer for a short delay while ball 2 loads auto_state = 9; // On to next state break; case 9: // Wait for timer to expire while ball 2 gets collected into launcher if (auto_timer->HasPeriodPassed( Config::GetSetting("auton7_ball_2_settle_delay", 1.0) )) { auto_state = 10; // Wait for ball 2 to be collected and settle } break; case 19: // Drive backwards a little bit, set wait timer myDrive->DriveArcade(-1*corrected, -1*speed); // Drive straight auto_timer->Reset(); // Set timer to zero auto_timer->Start(); // Start the timer for a short delay while ball launches auto_state = 20; // Wait for ball 2 to be collected and settle break; case 20: // Wait for timer to expire while ball 2 gets collected into launcher if (myDrive->GetOdometer() <= Config::GetSetting("auton7_drive_distance", 96) - Config::GetSetting("auton7_backup_distance", 6)) { myDrive->Drive(0,0); auto_state = 10; } break; case 10: // Fire launcher to shoot second ball and stop roller myCam->Process(true,false,false); // Fire ball # 2 myCollection->SpinMotor(0); // Stop spinning the roller auto_state = 11; // All done so go to idle state break; case 11: // Idle state auto_state = 11; break; /* case 12: // More states if we need them for changes. auto_state = 13; break; case 13: // auto_state = 14; break; case 14: // auto_state = 15; break; case 15: // auto_state = 15; break; */ } #endif //Ends DISABLE_SHOOTER break; /* case 7: // Extra structure for more changes #ifndef DISABLE_SHOOTER // By Hugh Meyer - April 1, 2014 switch(auto_state) { case 0: // Set low gear, reset odometer, extend pickup arm, set launcher ready to fire, drive foward myDrive->ShiftDown(); // Shift to low gear myDrive->ResetOdometer(); // Reset odometer to zero myCollection->ExtendArm(); // Extend arm to pickup position myCam->Process(false,true,false); // Set launcher to ready to fire position myDrive->Drive(lDrive, rDrive); // Drive straight auto_state = 1; // Go on to next state break; case 1: // auto_state = 2; // On to next state break; case 2: // auto_state = 3; // On to next state break; case 3: // auto_state = 4; // On to next state break; case 4: // auto_state = 5; // On to next state break; case 5: // auto_state = 6; // On to next state break; case 6: // auto_state = 7; // On to next state break; case 7: // auto_state = 8; // On to next state break; case 8: // auto_state = 9; // On to next state break; case 9: // auto_state = 10; // On to next state break; case 10: // auto_state = 11; // On to next state break; case 11: // auto_state = 12; // On to next state break; case 12: // auto_state = 13; // On to next state break; case 13: // auto_state = 14; // On to next state break; case 14: // auto_state = 15; // All done so go to idle state break; case 15: // Idle state auto_state = 15; break; } #endif //Ends DISABLE_SHOOTER break; */ default: cout<<"Error in autonomous, unrecognized case: "<<auto_case<<endl; } //#else // if (myDrive->GetOdometer() <= (4 * acos(-1) ) ) //216 is distance from robot to goal // { // float speed = Config::GetSetting("auto_speed", .3); // cout << myDrive->GetOdometer() << endl; // myDrive->Drive(speed, speed); // } else { // cout << "Finished driving"; // myDrive->Drive(0, 0); // } #endif //Ends DISABLE_AUTONOMOUS EndOfCycleMaintenance(); }
/** * Periodic code for teleop mode should go here. * * Use this method for code which will be called periodically at a regular * rate while the robot is in teleop mode. */ void RA14Robot::TeleopPeriodic() { StartOfCycleMaintenance(); //Input Acquisition DriverLeftY = DriverGamepad->GetLeftY(); DriverRightY = DriverGamepad->GetRightY(); DriverLeftBumper = DriverGamepad->GetLeftBumper(); // Reads state of left bumper DriverRightBumper = DriverGamepad->GetRightBumper(); // Gets state of right bumper RingLightButton = OperatorGamepad->GetY(); ShouldFireButton = DriverGamepad->GetRightTrigger(); BallCollectPickupButton = DriverGamepad->GetBack(); DriverDPad = DriverGamepad->GetDPad(); OperatorDPad = OperatorGamepad->GetDPad(); //End Input Acquisition //Current Sensing //myCurrentSensor->Toggle(DriverGamepad->GetStart()); //End Current Sensing //Target Processing target->Parse(server->GetLatestPacket()); /* if (target->IsValid()) { cout << "\tx = " << target->GetX() << ", y = " << target->GetY() << ", distance = " << target->GetDistance() << "ft"; cout << "\tside = " << (target->IsLeft() ? "LEFT" : "RIGHT") << ", hot = " << (target->IsHot() ? "HOT" : "NOT") << endl; } else { cout << "No Target Received..." << endl; } */ //End Target Processing //Ball Collection /* if(BallCollectPickupButton) { myCollection->Collect(); } else { myCollection->ResetPosition(); } */ float spinSpeed = Config::GetSetting("intake_roller_speed", 1); int armPosition = 0; int rollerPosition = 0; switch (OperatorDPad) { case Gamepad::kCenter: armPosition = 0; rollerPosition = 0; break; case Gamepad::kUp: armPosition = -1; break; case Gamepad::kUpLeft: armPosition = -1; rollerPosition = -1; break; case Gamepad::kUpRight: armPosition = -1; rollerPosition = 1; break; case Gamepad::kDown: armPosition = 1; break; case Gamepad::kDownLeft: armPosition = 1; rollerPosition = -1; break; case Gamepad::kDownRight: armPosition = 1; rollerPosition = 1; break; case Gamepad::kLeft: rollerPosition = -1; break; case Gamepad::kRight: rollerPosition = 1; break; } if (DriverGamepad->GetLeftTrigger()) { armPosition = 0; rollerPosition = -1; } if(DriverGamepad->GetB()) { armPosition = -1; rollerPosition = 1; } spinSpeed *= rollerPosition; myCollection->SpinMotor(spinSpeed); if (armPosition > 0) myCollection->ExtendArm(); else if (armPosition < 0) myCollection->RetractArm(); //End Ball Collection //Fire Control #ifndef DISABLE_SHOOTER myCam->Process(ShouldFireButton, (OperatorGamepad->GetX() || DriverGamepad->GetX() ), DriverGamepad->GetB()); //myCam->Debug(cout); #endif //Ends DISABLE_SHOOTER //End Fire Control //Ring Light if (RingLightButton) { RingLightButtonRecentlyPressed = true; } if (!RingLightButton && RingLightButtonRecentlyPressed) { if (myCamera->Get() == Relay::kOff) myCamera->Set(Relay::kForward); else myCamera->Set(Relay::kOff); RingLightButtonRecentlyPressed = false; } //End Ring Light //Drive Processing if(DriverDPad == Gamepad::kUp) { cout << "Forward" << endl; myDrive->reverseDirectionForward(); } else if(DriverDPad == Gamepad::kDown) { cout << "Backward"<<endl; myDrive->reverseDirectionReverse(); } if (DriverLeftBumper) { myDrive->ShiftUp(); } else if (DriverRightBumper) { myDrive->ShiftDown(); } //myDrive->Drive(DriverLeftY, DriverRightY); myDrive->DriveArcade(DriverGamepad->GetRightX(), DriverGamepad->GetRightY()); myDrive->Debug(cout); //End Drive Processing EndOfCycleMaintenance(); }