コード例 #1
0
MaterialTransitPtr OctreeVisualization::createMatFilled(OctreePtr tree,
                                                        const Octree::OTNodePtr node,
                                                        const Color3f& CoolColor,
                                                        const Color3f& HotColor,
                                                        Real32 Alpha,
                                                        BlendChunk* BaseBlendChunk,
                                                        PolygonChunk* BasePolygonChunk
                                                       )
{
    //Calculate the Color
    //Real32 t = static_cast<Real32>(node->getDepth())/static_cast<Real32>(tree->getDepth());
    //Color3f NodeColor(t*HotColor + (1.0f-t)*CoolColor);
    Color3f NodeColor;
    Color4f NodeColorWithAlpha;
    if(node->getContainsObstacles())
    {
        NodeColor = HotColor;
        NodeColorWithAlpha.setValuesRGBA(NodeColor.red(),NodeColor.green(),NodeColor.blue(),0.55);
    }
    else
    {
        NodeColor = CoolColor;
        NodeColorWithAlpha.setValuesRGBA(NodeColor.red(),NodeColor.green(),NodeColor.blue(),0.05);
    }

    MaterialChunkRecPtr    DefaultMatChunk = MaterialChunk::create();
    DefaultMatChunk->setAmbient(NodeColorWithAlpha);
    DefaultMatChunk->setDiffuse(NodeColorWithAlpha);

    ChunkMaterialRecPtr NodeMat = ChunkMaterial::create();
    NodeMat->setSortKey(1);
    NodeMat->addChunk(BaseBlendChunk);
    NodeMat->addChunk(BasePolygonChunk);
    NodeMat->addChunk(DefaultMatChunk);

    return MaterialTransitPtr(NodeMat);
}
コード例 #2
0
	Vec3f colorToVector( Color3f color )
	{
		return Vec3f( color.red(), color.green(), color.blue() );
	}