//-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- void RenderStateMaterial_FF::setAmbientAndDiffuse(const Color3f& color) { CVF_ASSERT(color.isValid()); m_ambient = color; m_diffuse = color; }
//-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- void RenderStateMaterial_FF::setEmission(const Color3f& color) { CVF_ASSERT(color.isValid()); m_emission = color; }
//-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- void RenderStateMaterial_FF::setSpecular(const Color3f& color) { CVF_ASSERT(color.isValid()); m_specular = color; }
//-------------------------------------------------------------------------------------------------- /// //-------------------------------------------------------------------------------------------------- void Material_FF::setDiffuse(const Color3f& color) { CVF_ASSERT(color.isValid()); m_diffuse = color; }