// Boot the ISO or file bool BootCore(const std::string& _rFilename) { SConfig& StartUp = SConfig::GetInstance(); // Use custom settings for debugging mode Host_SetStartupDebuggingParameters(); StartUp.m_BootType = SConfig::BOOT_ISO; StartUp.m_strFilename = _rFilename; SConfig::GetInstance().m_LastFilename = _rFilename; SConfig::GetInstance().SaveSettings(); StartUp.bRunCompareClient = false; StartUp.bRunCompareServer = false; config_cache.SaveConfig(StartUp); // If for example the ISO file is bad we return here if (!StartUp.AutoSetup(SConfig::BOOT_DEFAULT)) return false; // Load game specific settings { IniFile game_ini = StartUp.LoadGameIni(); // General settings IniFile::Section* core_section = game_ini.GetOrCreateSection("Core"); IniFile::Section* dsp_section = game_ini.GetOrCreateSection("DSP"); IniFile::Section* controls_section = game_ini.GetOrCreateSection("Controls"); core_section->Get("CPUThread", &StartUp.bCPUThread, StartUp.bCPUThread); core_section->Get("EnableCheats", &StartUp.bEnableCheats, StartUp.bEnableCheats); core_section->Get("SyncOnSkipIdle", &StartUp.bSyncGPUOnSkipIdleHack, StartUp.bSyncGPUOnSkipIdleHack); core_section->Get("FPRF", &StartUp.bFPRF, StartUp.bFPRF); core_section->Get("AccurateNaNs", &StartUp.bAccurateNaNs, StartUp.bAccurateNaNs); core_section->Get("MMU", &StartUp.bMMU, StartUp.bMMU); core_section->Get("DCBZ", &StartUp.bDCBZOFF, StartUp.bDCBZOFF); core_section->Get("SyncGPU", &StartUp.bSyncGPU, StartUp.bSyncGPU); core_section->Get("FastDiscSpeed", &StartUp.bFastDiscSpeed, StartUp.bFastDiscSpeed); core_section->Get("DSPHLE", &StartUp.bDSPHLE, StartUp.bDSPHLE); core_section->Get("GFXBackend", &StartUp.m_strVideoBackend, StartUp.m_strVideoBackend); core_section->Get("CPUCore", &StartUp.iCPUCore, StartUp.iCPUCore); core_section->Get("HLE_BS2", &StartUp.bHLE_BS2, StartUp.bHLE_BS2); core_section->Get("ProgressiveScan", &StartUp.bProgressive, StartUp.bProgressive); core_section->Get("PAL60", &StartUp.bPAL60, StartUp.bPAL60); core_section->Get("GameCubeLanguage", &StartUp.SelectedLanguage, StartUp.SelectedLanguage); if (core_section->Get("EmulationSpeed", &SConfig::GetInstance().m_EmulationSpeed, SConfig::GetInstance().m_EmulationSpeed)) config_cache.bSetEmulationSpeed = true; if (dsp_section->Get("Volume", &SConfig::GetInstance().m_Volume, SConfig::GetInstance().m_Volume)) config_cache.bSetVolume = true; dsp_section->Get("EnableJIT", &SConfig::GetInstance().m_DSPEnableJIT, SConfig::GetInstance().m_DSPEnableJIT); dsp_section->Get("Backend", &SConfig::GetInstance().sBackend, SConfig::GetInstance().sBackend); VideoBackendBase::ActivateBackend(StartUp.m_strVideoBackend); core_section->Get("GPUDeterminismMode", &StartUp.m_strGPUDeterminismMode, StartUp.m_strGPUDeterminismMode); for (unsigned int i = 0; i < MAX_SI_CHANNELS; ++i) { int source; controls_section->Get(StringFromFormat("PadType%u", i), &source, -1); if (source >= SIDEVICE_NONE && source < SIDEVICE_COUNT) { SConfig::GetInstance().m_SIDevice[i] = (SIDevices)source; config_cache.bSetPads[i] = true; } } // Wii settings if (StartUp.bWii) { int source; for (unsigned int i = 0; i < MAX_WIIMOTES; ++i) { controls_section->Get(StringFromFormat("WiimoteSource%u", i), &source, -1); if (source != -1 && g_wiimote_sources[i] != (unsigned)source && source >= WIIMOTE_SRC_NONE && source <= WIIMOTE_SRC_HYBRID) { config_cache.bSetWiimoteSource[i] = true; g_wiimote_sources[i] = source; WiimoteReal::ChangeWiimoteSource(i, source); } } controls_section->Get("WiimoteSourceBB", &source, -1); if (source != -1 && g_wiimote_sources[WIIMOTE_BALANCE_BOARD] != (unsigned)source && (source == WIIMOTE_SRC_NONE || source == WIIMOTE_SRC_REAL)) { config_cache.bSetWiimoteSource[WIIMOTE_BALANCE_BOARD] = true; g_wiimote_sources[WIIMOTE_BALANCE_BOARD] = source; WiimoteReal::ChangeWiimoteSource(WIIMOTE_BALANCE_BOARD, source); } IniFile::Section* wii_section = game_ini.GetOrCreateSection("Wii"); wii_section->Get("Language", &StartUp.m_wii_language, StartUp.m_wii_language); } } StartUp.m_GPUDeterminismMode = ParseGPUDeterminismMode(StartUp.m_strGPUDeterminismMode); // Movie settings if (Movie::IsPlayingInput() && Movie::IsConfigSaved()) { StartUp.bCPUThread = Movie::IsDualCore(); StartUp.bDSPHLE = Movie::IsDSPHLE(); StartUp.bProgressive = Movie::IsProgressive(); StartUp.bPAL60 = Movie::IsPAL60(); StartUp.bFastDiscSpeed = Movie::IsFastDiscSpeed(); StartUp.iCPUCore = Movie::GetCPUMode(); StartUp.bSyncGPU = Movie::IsSyncGPU(); if (!StartUp.bWii) StartUp.SelectedLanguage = Movie::GetLanguage(); for (int i = 0; i < 2; ++i) { if (Movie::IsUsingMemcard(i) && Movie::IsStartingFromClearSave() && !StartUp.bWii) { if (File::Exists(File::GetUserPath(D_GCUSER_IDX) + StringFromFormat("Movie%s.raw", (i == 0) ? "A" : "B"))) File::Delete(File::GetUserPath(D_GCUSER_IDX) + StringFromFormat("Movie%s.raw", (i == 0) ? "A" : "B")); } } } if (NetPlay::IsNetPlayRunning()) { StartUp.bCPUThread = g_NetPlaySettings.m_CPUthread; StartUp.bEnableCheats = g_NetPlaySettings.m_EnableCheats; StartUp.bDSPHLE = g_NetPlaySettings.m_DSPHLE; StartUp.bEnableMemcardSdWriting = g_NetPlaySettings.m_WriteToMemcard; StartUp.iCPUCore = g_NetPlaySettings.m_CPUcore; StartUp.SelectedLanguage = g_NetPlaySettings.m_SelectedLanguage; StartUp.bOverrideGCLanguage = g_NetPlaySettings.m_OverrideGCLanguage; StartUp.bProgressive = g_NetPlaySettings.m_ProgressiveScan; StartUp.bPAL60 = g_NetPlaySettings.m_PAL60; SConfig::GetInstance().m_DSPEnableJIT = g_NetPlaySettings.m_DSPEnableJIT; SConfig::GetInstance().m_OCEnable = g_NetPlaySettings.m_OCEnable; SConfig::GetInstance().m_OCFactor = g_NetPlaySettings.m_OCFactor; SConfig::GetInstance().m_EXIDevice[0] = g_NetPlaySettings.m_EXIDevice[0]; SConfig::GetInstance().m_EXIDevice[1] = g_NetPlaySettings.m_EXIDevice[1]; config_cache.bSetEXIDevice[0] = true; config_cache.bSetEXIDevice[1] = true; } else { g_SRAM_netplay_initialized = false; } const bool ntsc = DiscIO::IsNTSC(StartUp.m_region); // Apply overrides // Some NTSC GameCube games such as Baten Kaitos react strangely to // language settings that would be invalid on an NTSC system if (!StartUp.bOverrideGCLanguage && ntsc) { StartUp.SelectedLanguage = 0; } // Some NTSC Wii games such as Doc Louis's Punch-Out!! and // 1942 (Virtual Console) crash if the PAL60 option is enabled if (StartUp.bWii && ntsc) { StartUp.bPAL60 = false; } if (StartUp.bWii) SConfig::GetInstance().SaveSettingsToSysconf(); // Run the game // Init the core if (!Core::Init()) { PanicAlertT("Couldn't init the core.\nCheck your configuration."); return false; } return true; }
// Boot the ISO or file bool BootCore(std::unique_ptr<BootParameters> boot) { if (!boot) return false; SConfig& StartUp = SConfig::GetInstance(); StartUp.bRunCompareClient = false; StartUp.bRunCompareServer = false; config_cache.SaveConfig(StartUp); if (!StartUp.SetPathsAndGameMetadata(*boot)) return false; // Load game specific settings if (!std::holds_alternative<BootParameters::IPL>(boot->parameters)) { IniFile game_ini = StartUp.LoadGameIni(); // General settings IniFile::Section* core_section = game_ini.GetOrCreateSection("Core"); IniFile::Section* dsp_section = game_ini.GetOrCreateSection("DSP"); IniFile::Section* controls_section = game_ini.GetOrCreateSection("Controls"); core_section->Get("CPUThread", &StartUp.bCPUThread, StartUp.bCPUThread); core_section->Get("JITFollowBranch", &StartUp.bJITFollowBranch, StartUp.bJITFollowBranch); core_section->Get("EnableCheats", &StartUp.bEnableCheats, StartUp.bEnableCheats); core_section->Get("SyncOnSkipIdle", &StartUp.bSyncGPUOnSkipIdleHack, StartUp.bSyncGPUOnSkipIdleHack); core_section->Get("FPRF", &StartUp.bFPRF, StartUp.bFPRF); core_section->Get("AccurateNaNs", &StartUp.bAccurateNaNs, StartUp.bAccurateNaNs); core_section->Get("MMU", &StartUp.bMMU, StartUp.bMMU); core_section->Get("LowDCBZHack", &StartUp.bLowDCBZHack, StartUp.bLowDCBZHack); core_section->Get("SyncGPU", &StartUp.bSyncGPU, StartUp.bSyncGPU); core_section->Get("FastDiscSpeed", &StartUp.bFastDiscSpeed, StartUp.bFastDiscSpeed); core_section->Get("DSPHLE", &StartUp.bDSPHLE, StartUp.bDSPHLE); core_section->Get("GFXBackend", &StartUp.m_strVideoBackend, StartUp.m_strVideoBackend); core_section->Get("CPUCore", &StartUp.cpu_core, StartUp.cpu_core); core_section->Get("HLE_BS2", &StartUp.bHLE_BS2, StartUp.bHLE_BS2); core_section->Get("GameCubeLanguage", &StartUp.SelectedLanguage, StartUp.SelectedLanguage); if (core_section->Get("EmulationSpeed", &StartUp.m_EmulationSpeed, StartUp.m_EmulationSpeed)) config_cache.bSetEmulationSpeed = true; if (dsp_section->Get("Volume", &StartUp.m_Volume, StartUp.m_Volume)) config_cache.bSetVolume = true; dsp_section->Get("EnableJIT", &StartUp.m_DSPEnableJIT, StartUp.m_DSPEnableJIT); dsp_section->Get("Backend", &StartUp.sBackend, StartUp.sBackend); VideoBackendBase::ActivateBackend(StartUp.m_strVideoBackend); core_section->Get("GPUDeterminismMode", &StartUp.m_strGPUDeterminismMode, StartUp.m_strGPUDeterminismMode); core_section->Get("Overclock", &StartUp.m_OCFactor, StartUp.m_OCFactor); core_section->Get("OverclockEnable", &StartUp.m_OCEnable, StartUp.m_OCEnable); for (unsigned int i = 0; i < SerialInterface::MAX_SI_CHANNELS; ++i) { int source; controls_section->Get(StringFromFormat("PadType%u", i), &source, -1); if (source >= SerialInterface::SIDEVICE_NONE && source < SerialInterface::SIDEVICE_COUNT) { StartUp.m_SIDevice[i] = static_cast<SerialInterface::SIDevices>(source); config_cache.bSetPads[i] = true; } } // Wii settings if (StartUp.bWii) { int source; for (unsigned int i = 0; i < MAX_WIIMOTES; ++i) { controls_section->Get(StringFromFormat("WiimoteSource%u", i), &source, -1); if (source != -1 && g_wiimote_sources[i] != (unsigned)source && source >= WIIMOTE_SRC_NONE && source <= WIIMOTE_SRC_REAL) { config_cache.bSetWiimoteSource[i] = true; g_wiimote_sources[i] = source; WiimoteReal::ChangeWiimoteSource(i, source); } } controls_section->Get("WiimoteSourceBB", &source, -1); if (source != -1 && g_wiimote_sources[WIIMOTE_BALANCE_BOARD] != (unsigned)source && (source == WIIMOTE_SRC_NONE || source == WIIMOTE_SRC_REAL)) { config_cache.bSetWiimoteSource[WIIMOTE_BALANCE_BOARD] = true; g_wiimote_sources[WIIMOTE_BALANCE_BOARD] = source; WiimoteReal::ChangeWiimoteSource(WIIMOTE_BALANCE_BOARD, source); } } } StartUp.m_GPUDeterminismMode = ParseGPUDeterminismMode(StartUp.m_strGPUDeterminismMode); // Movie settings if (Movie::IsPlayingInput() && Movie::IsConfigSaved()) { // TODO: remove this once ConfigManager starts using OnionConfig. StartUp.bCPUThread = Config::Get(Config::MAIN_CPU_THREAD); StartUp.bJITFollowBranch = Config::Get(Config::MAIN_JIT_FOLLOW_BRANCH); StartUp.bDSPHLE = Config::Get(Config::MAIN_DSP_HLE); StartUp.bFastDiscSpeed = Config::Get(Config::MAIN_FAST_DISC_SPEED); StartUp.cpu_core = Config::Get(Config::MAIN_CPU_CORE); StartUp.bSyncGPU = Config::Get(Config::MAIN_SYNC_GPU); if (!StartUp.bWii) StartUp.SelectedLanguage = Config::Get(Config::MAIN_GC_LANGUAGE); for (int i = 0; i < 2; ++i) { if (Movie::IsUsingMemcard(i) && Movie::IsStartingFromClearSave() && !StartUp.bWii) { if (File::Exists(File::GetUserPath(D_GCUSER_IDX) + StringFromFormat("Movie%s.raw", (i == 0) ? "A" : "B"))) File::Delete(File::GetUserPath(D_GCUSER_IDX) + StringFromFormat("Movie%s.raw", (i == 0) ? "A" : "B")); if (File::Exists(File::GetUserPath(D_GCUSER_IDX) + "Movie")) File::DeleteDirRecursively(File::GetUserPath(D_GCUSER_IDX) + "Movie"); } } } if (NetPlay::IsNetPlayRunning()) { const NetPlay::NetSettings& netplay_settings = NetPlay::GetNetSettings(); Config::AddLayer(ConfigLoaders::GenerateNetPlayConfigLoader(netplay_settings)); StartUp.bCPUThread = netplay_settings.m_CPUthread; StartUp.bEnableCheats = netplay_settings.m_EnableCheats; StartUp.bDSPHLE = netplay_settings.m_DSPHLE; StartUp.bEnableMemcardSdWriting = netplay_settings.m_WriteToMemcard; StartUp.bCopyWiiSaveNetplay = netplay_settings.m_CopyWiiSave; StartUp.cpu_core = netplay_settings.m_CPUcore; StartUp.SelectedLanguage = netplay_settings.m_SelectedLanguage; StartUp.bOverrideGCLanguage = netplay_settings.m_OverrideGCLanguage; StartUp.m_DSPEnableJIT = netplay_settings.m_DSPEnableJIT; StartUp.m_OCEnable = netplay_settings.m_OCEnable; StartUp.m_OCFactor = netplay_settings.m_OCFactor; StartUp.m_EXIDevice[0] = netplay_settings.m_EXIDevice[0]; StartUp.m_EXIDevice[1] = netplay_settings.m_EXIDevice[1]; config_cache.bSetEXIDevice[0] = true; config_cache.bSetEXIDevice[1] = true; StartUp.bFPRF = netplay_settings.m_FPRF; StartUp.bAccurateNaNs = netplay_settings.m_AccurateNaNs; StartUp.bSyncGPUOnSkipIdleHack = netplay_settings.m_SyncOnSkipIdle; StartUp.bSyncGPU = netplay_settings.m_SyncGPU; StartUp.iSyncGpuMaxDistance = netplay_settings.m_SyncGpuMaxDistance; StartUp.iSyncGpuMinDistance = netplay_settings.m_SyncGpuMinDistance; StartUp.fSyncGpuOverclock = netplay_settings.m_SyncGpuOverclock; StartUp.bJITFollowBranch = netplay_settings.m_JITFollowBranch; StartUp.bFastDiscSpeed = netplay_settings.m_FastDiscSpeed; StartUp.bMMU = netplay_settings.m_MMU; StartUp.bFastmem = netplay_settings.m_Fastmem; StartUp.bHLE_BS2 = netplay_settings.m_SkipIPL; if (netplay_settings.m_HostInputAuthority && !netplay_settings.m_IsHosting) config_cache.bSetEmulationSpeed = true; } else { g_SRAM_netplay_initialized = false; } const bool ntsc = DiscIO::IsNTSC(StartUp.m_region); // Apply overrides // Some NTSC GameCube games such as Baten Kaitos react strangely to // language settings that would be invalid on an NTSC system if (!StartUp.bOverrideGCLanguage && ntsc) { StartUp.SelectedLanguage = 0; } // Some NTSC Wii games such as Doc Louis's Punch-Out!! and // 1942 (Virtual Console) crash if the PAL60 option is enabled if (StartUp.bWii && ntsc) Config::SetCurrent(Config::SYSCONF_PAL60, false); // Ensure any new settings are written to the SYSCONF if (StartUp.bWii) ConfigLoaders::SaveToSYSCONF(Config::LayerType::Meta); const bool load_ipl = !StartUp.bWii && !StartUp.bHLE_BS2 && std::holds_alternative<BootParameters::Disc>(boot->parameters); if (load_ipl) { return Core::Init(std::make_unique<BootParameters>( BootParameters::IPL{StartUp.m_region, std::move(std::get<BootParameters::Disc>(boot->parameters))}, boot->savestate_path)); } return Core::Init(std::move(boot)); }