void Stop() { Core::Stop(); SConfig& StartUp = SConfig::GetInstance(); StartUp.m_strUniqueID = "00000000"; config_cache.RestoreConfig(&StartUp); }
void RestoreConfig() { RestoreSYSCONF(); Config::ClearCurrentRunLayer(); Config::RemoveLayer(Config::LayerType::Movie); Config::RemoveLayer(Config::LayerType::Netplay); Config::RemoveLayer(Config::LayerType::GlobalGame); Config::RemoveLayer(Config::LayerType::LocalGame); SConfig::GetInstance().ResetRunningGameMetadata(); config_cache.RestoreConfig(&SConfig::GetInstance()); }
void RestoreConfig() { SConfig::GetInstance().LoadSettingsFromSysconf(); SConfig::GetInstance().m_strGameID = "00000000"; config_cache.RestoreConfig(&SConfig::GetInstance()); }