Пример #1
0
void Stop()
{
	Core::Stop();

	SConfig& StartUp = SConfig::GetInstance();
	StartUp.m_strUniqueID = "00000000";
	config_cache.RestoreConfig(&StartUp);
}
Пример #2
0
void RestoreConfig()
{
  RestoreSYSCONF();
  Config::ClearCurrentRunLayer();
  Config::RemoveLayer(Config::LayerType::Movie);
  Config::RemoveLayer(Config::LayerType::Netplay);
  Config::RemoveLayer(Config::LayerType::GlobalGame);
  Config::RemoveLayer(Config::LayerType::LocalGame);
  SConfig::GetInstance().ResetRunningGameMetadata();
  config_cache.RestoreConfig(&SConfig::GetInstance());
}
Пример #3
0
void RestoreConfig()
{
  SConfig::GetInstance().LoadSettingsFromSysconf();
  SConfig::GetInstance().m_strGameID = "00000000";
  config_cache.RestoreConfig(&SConfig::GetInstance());
}