const char *EventMachine_t::ConnectToServer (const char *server, int port) { /* We want to spend no more than a few seconds waiting for a connection * to a remote host. So we use a nonblocking connect. * Linux disobeys the usual rules for nonblocking connects. * Per Stevens (UNP p.410), you expect a nonblocking connect to select * both readable and writable on error, and not to return EINPROGRESS * if the connect can be fulfilled immediately. Linux violates both * of these expectations. * Any kind of nonblocking connect on Linux returns EINPROGRESS. * The socket will then return writable when the disposition of the * connect is known, but it will not also be readable in case of * error! Weirdly, it will be readable in case there is data to read!!! * (Which can happen with protocols like SSH and SMTP.) * I suppose if you were so inclined you could consider this logical, * but it's not the way Unix has historically done it. * So we ignore the readable flag and read getsockopt to see if there * was an error connecting. A select timeout works as expected. * In regard to getsockopt: Linux does the Berkeley-style thing, * not the Solaris-style, and returns zero with the error code in * the error parameter. * Return the binding-text of the newly-created pending connection, * or NULL if there was a problem. */ if (!server || !*server || !port) return NULL; int family, bind_size; struct sockaddr *bind_as = name2address (server, port, &family, &bind_size); if (!bind_as) return NULL; int sd = socket (family, SOCK_STREAM, 0); if (sd == INVALID_SOCKET) return NULL; /* sockaddr_in pin; unsigned long HostAddr; HostAddr = inet_addr (server); if (HostAddr == INADDR_NONE) { hostent *hp = gethostbyname ((char*)server); // Windows requires (char*) if (!hp) { // TODO: This gives the caller a fatal error. Not good. // They can respond by catching RuntimeError (blecch). // Possibly we need to fire an unbind event and provide // a status code so user code can detect the cause of the // failure. return NULL; } HostAddr = ((in_addr*)(hp->h_addr))->s_addr; } memset (&pin, 0, sizeof(pin)); pin.sin_family = AF_INET; pin.sin_addr.s_addr = HostAddr; pin.sin_port = htons (port); int sd = socket (AF_INET, SOCK_STREAM, 0); if (sd == INVALID_SOCKET) return NULL; */ // From here on, ALL error returns must close the socket. // Set the new socket nonblocking. if (!SetSocketNonblocking (sd)) { closesocket (sd); return NULL; } // Disable slow-start (Nagle algorithm). int one = 1; setsockopt (sd, IPPROTO_TCP, TCP_NODELAY, (char*) &one, sizeof(one)); const char *out = NULL; #ifdef OS_UNIX //if (connect (sd, (sockaddr*)&pin, sizeof pin) == 0) { if (connect (sd, bind_as, bind_size) == 0) { // This is a connect success, which Linux appears // never to give when the socket is nonblocking, // even if the connection is intramachine or to // localhost. /* Changed this branch 08Aug06. Evidently some kernels * (FreeBSD for example) will actually return success from * a nonblocking connect. This is a pretty simple case, * just set up the new connection and clear the pending flag. * Thanks to Chris Ochs for helping track this down. * This branch never gets taken on Linux or (oddly) OSX. * The original behavior was to throw an unimplemented, * which the user saw as a fatal exception. Very unfriendly. * * Tweaked 10Aug06. Even though the connect disposition is * known, we still set the connect-pending flag. That way * some needed initialization will happen in the ConnectionDescriptor. * (To wit, the ConnectionCompleted event gets sent to the client.) */ ConnectionDescriptor *cd = new ConnectionDescriptor (sd, this); if (!cd) throw std::runtime_error ("no connection allocated"); cd->SetConnectPending (true); Add (cd); out = cd->GetBinding().c_str(); } else if (errno == EINPROGRESS) { // Errno will generally always be EINPROGRESS, but on Linux // we have to look at getsockopt to be sure what really happened. int error; socklen_t len; len = sizeof(error); int o = getsockopt (sd, SOL_SOCKET, SO_ERROR, &error, &len); if ((o == 0) && (error == 0)) { // Here, there's no disposition. // Put the connection on the stack and wait for it to complete // or time out. ConnectionDescriptor *cd = new ConnectionDescriptor (sd, this); if (!cd) throw std::runtime_error ("no connection allocated"); cd->SetConnectPending (true); Add (cd); out = cd->GetBinding().c_str(); } else { /* This could be connection refused or some such thing. * We will come here on Linux if a localhost connection fails. * Changed 16Jul06: Originally this branch was a no-op, and * we'd drop down to the end of the method, close the socket, * and return NULL, which would cause the caller to GET A * FATAL EXCEPTION. Now we keep the socket around but schedule an * immediate close on it, so the caller will get a close-event * scheduled on it. This was only an issue for localhost connections * to non-listening ports. We may eventually need to revise this * revised behavior, in case it causes problems like making it hard * for people to know that a failure occurred. */ ConnectionDescriptor *cd = new ConnectionDescriptor (sd, this); if (!cd) throw std::runtime_error ("no connection allocated"); cd->ScheduleClose (false); Add (cd); out = cd->GetBinding().c_str(); } } else { // The error from connect was something other then EINPROGRESS. } #endif #ifdef OS_WIN32 //if (connect (sd, (sockaddr*)&pin, sizeof pin) == 0) { if (connect (sd, bind_as, bind_size) == 0) { // This is a connect success, which Windows appears // never to give when the socket is nonblocking, // even if the connection is intramachine or to // localhost. throw std::runtime_error ("unimplemented"); } else if (WSAGetLastError() == WSAEWOULDBLOCK) { // Here, there's no disposition. // Windows appears not to surface refused connections or // such stuff at this point. // Put the connection on the stack and wait for it to complete // or time out. ConnectionDescriptor *cd = new ConnectionDescriptor (sd, this); if (!cd) throw std::runtime_error ("no connection allocated"); cd->SetConnectPending (true); Add (cd); out = cd->GetBinding().c_str(); } else { // The error from connect was something other then WSAEWOULDBLOCK. } #endif if (out == NULL) closesocket (sd); return out; }
const char *EventMachine_t::ConnectToUnixServer (const char *server) { /* Connect to a Unix-domain server, which by definition is running * on the same host. * There is no meaningful implementation on Windows. * There's no need to do a nonblocking connect, since the connection * is always local and can always be fulfilled immediately. */ #ifdef OS_WIN32 throw std::runtime_error ("unix-domain connection unavailable on this platform"); return NULL; #endif // The whole rest of this function is only compiled on Unix systems. #ifdef OS_UNIX const char *out = NULL; if (!server || !*server) return NULL; sockaddr_un pun; memset (&pun, 0, sizeof(pun)); pun.sun_family = AF_LOCAL; // You ordinarily expect the server name field to be at least 1024 bytes long, // but on Linux it can be MUCH shorter. if (strlen(server) >= sizeof(pun.sun_path)) throw std::runtime_error ("unix-domain server name is too long"); strcpy (pun.sun_path, server); int fd = socket (AF_LOCAL, SOCK_STREAM, 0); if (fd == INVALID_SOCKET) return NULL; // From here on, ALL error returns must close the socket. // NOTE: At this point, the socket is still a blocking socket. if (connect (fd, (struct sockaddr*)&pun, sizeof(pun)) != 0) { closesocket (fd); return NULL; } // Set the newly-connected socket nonblocking. if (!SetSocketNonblocking (fd)) { closesocket (fd); return NULL; } // Set up a connection descriptor and add it to the event-machine. // Observe, even though we know the connection status is connect-success, // we still set the "pending" flag, so some needed initializations take // place. ConnectionDescriptor *cd = new ConnectionDescriptor (fd, this); if (!cd) throw std::runtime_error ("no connection allocated"); cd->SetConnectPending (true); Add (cd); out = cd->GetBinding().c_str(); if (out == NULL) closesocket (fd); return out; #endif }