コード例 #1
0
ファイル: FxCompiler.cpp プロジェクト: rasslingcats/calico
//----------------------------------------------------------------------------
bool FxCompiler::GetConstant (const TokenArray& tokens,
    const std::string& name, Shader::VariableType type,
    ConstantArray& constants)
{
    std::string::size_type begin, end;

    if (tokens[5].size() < 4
    ||  tokens[5][0] != 'c'
    ||  tokens[5][1] != '['
    ||  (end = tokens[5].find("]", 0)) == std::string::npos)
    {
        ReportError("Expecting 'c[register]' token", &tokens);
        return false;
    }

    // Get the base register for the constant.
    begin = 2; // character after '['
    std::string number = tokens[5].substr(begin, end - begin);
    int baseRegister = atoi(number.c_str());
    if (baseRegister == 0 && number != "0")
    {
        ReportError("Invalid base register", &tokens);
        return false;
    }

    // Get the number of registers used by the constant.
    int numRegistersUsed;
    if (tokens[5].find(",", 0) == std::string::npos)
    {
        // The constant uses one register.
        numRegistersUsed = 1;
    }
    else
    {
        // The constant uses more than one register.
        numRegistersUsed = atoi(tokens[6].c_str());
        if (numRegistersUsed == 0)
        {
            ReportError("Invalid number of registers", &tokens);
            return false;
        }
    }

    Constant constant;
    constant.Name = name;
    constant.Type = type;
    constant.BaseRegister = baseRegister;
    constant.NumRegistersUsed = numRegistersUsed;
    constants.push_back(constant);
    return true;
}