コード例 #1
0
char* FileBasedAGSDebugger::GetNextMessage()
{
    DataStream *in = Common::File::OpenFileRead("dbgsend.tmp");
    if (in == NULL)
    {
        // check again, because the editor might have deleted the file in the meantime
        return NULL;
    }
    int fileSize = in->GetLength();
    char *msg = (char*)malloc(fileSize + 1);
    in->Read(msg, fileSize);
    delete in;
    unlink("dbgsend.tmp");
    msg[fileSize] = 0;
    return msg;
}
コード例 #2
0
ファイル: record.cpp プロジェクト: Cheeseness/ags
void start_playback()
{
    DataStream *in = Common::File::OpenFileRead(replayfile);
    if (in != NULL) {
        char buffer [100];
        in->Read(buffer, 12);
        buffer[12] = 0;
        if (strcmp (buffer, "AGSRecording") != 0) {
            Display("ERROR: Invalid recorded data file");
            play.playback = 0;
        }
        else {
            fgetstring_limit (buffer, in, 12);
            if (buffer[0] != '2') 
                quit("!Replay file is from an old version of AGS");
            if (strcmp (buffer, "2.55.553") < 0)
                quit("!Replay file was recorded with an older incompatible version");

            if (strcmp (buffer, ACI_VERSION_TEXT)) {
                // Disable text as speech while displaying the warning message
                // This happens if the user's graphics card does BGR order 16-bit colour
                int oldalways = game.options[OPT_ALWAYSSPCH];
                game.options[OPT_ALWAYSSPCH] = 0;
                play.playback = 0;
                Display("Warning! replay is from a different version of AGS (%s) - it may not work properly.", buffer);
                play.playback = 1;
                srand (play.randseed);
                play.gamestep = 0;
                game.options[OPT_ALWAYSSPCH] = oldalways;
            }

            int replayver = in->ReadInt32();

            if ((replayver < 1) || (replayver > 3))
                quit("!Unsupported Replay file version");

            if (replayver >= 2) {
                fgetstring_limit (buffer, in, 99);
                int uid = in->ReadInt32 ();
                if ((strcmp (buffer, game.gamename) != 0) || (uid != game.uniqueid)) {
                    char msg[150];
                    sprintf (msg, "!This replay is meant for the game '%s' and will not work correctly with this game.", buffer);
                    delete in;
                    quit (msg);
                }
                // skip the total time
                in->ReadInt32 ();
                // replay description, maybe we'll use this later
                fgetstring_limit (buffer, in, 99);
            }

            play.randseed = in->ReadInt32();
            int flen = in->GetLength() - in->GetPosition ();
            if (replayver >= 3) {
                flen = in->ReadInt32() * sizeof(short);
            }
            recordbuffer = (short*)malloc (flen);
            in->Read(recordbuffer, flen);
            srand (play.randseed);
            recbuffersize = flen / sizeof(short);
            recsize = 0;
            disable_mgetgraphpos = 1;
            replay_time = 0;
            replay_last_second = loopcounter;
            if (replayver >= 3) {
                int issave = in->ReadInt32();
                if (issave) {
                    if (restore_game_data (in, replayfile))
                        quit("!Error running replay... could be incorrect game version");
                    replay_last_second = loopcounter;
                }
            }
            delete in;
        }
    }
    else // file not found
        play.playback = 0;
}