コード例 #1
0
ファイル: DeckMenu.cpp プロジェクト: cymbiotica/wagic
void DeckMenu::selectRandomDeck(bool isAi)
{
    DeckManager *deckManager = DeckManager::GetInstance();
    vector<DeckMetaData *> *deckList = isAi ? deckManager->getAIDeckOrderList() : deckManager->getPlayerDeckOrderList();
    int random = rand() % (int)deckList->size();
    selectDeck( random, isAi );
}
コード例 #2
0
ファイル: DeckStats.cpp プロジェクト: KingMakerPS/wagic
void DeckStats::saveStats(Player *player, Player *opponent, GameObserver * game)
{
    int victory = 1;
    if (!game->didWin())
    {
        if (player->life == opponent->life) return;
        if (player->life < opponent->life) victory = 0;
    }
    else if (!game->didWin(player))
    {
        victory = 0;
    }
    load(currentDeck);
    map<string, DeckStat *> *stats = &masterDeckStats[currentDeck];
    map<string, DeckStat *>::iterator it = stats->find(opponent->deckFileSmall);
    string manaColorIndex = "";
    DeckManager *deckManager = DeckManager::GetInstance();
    DeckMetaData *aiDeckMeta = deckManager->getDeckMetaDataByFilename( opponent->deckFile, true);
    StatsWrapper *stw = deckManager->getExtendedDeckStats( aiDeckMeta, MTGAllCards::getInstance(), true);
    manaColorIndex = stw->getManaColorIndex();
    if (it == stats->end())
    {
        stats->insert( make_pair( opponent->deckFileSmall, NEW DeckStat(1, victory, manaColorIndex) ));
    }
    else
    {
        it->second->victories += victory;
        it->second->nbgames += 1;
        if ( it->second->manaColorIndex == "" )
        {
            it->second->manaColorIndex = manaColorIndex;
        }
    }
    save(currentDeck);
    
    DeckMetaData* playerMeta = DeckManager::GetInstance()->getDeckMetaDataByFilename(player->deckFile, false);

    // metadata caches its internal data (number of games, victories, etc)
    // tell it to refresh when stats are updated
    if (playerMeta)
        playerMeta->Invalidate();

    DeckMetaData* aiMeta = DeckManager::GetInstance()->getDeckMetaDataByFilename(opponent->deckFile, true);
    if (aiMeta)
        aiMeta->Invalidate();
}
コード例 #3
0
ファイル: DeckStats.cpp プロジェクト: KingMakerPS/wagic
void DeckStats::save(const std::string& filename)
{
    std::ofstream file;
    if (JFileSystem::GetInstance()->openForWrite(file, filename))
    {
        char writer[512];
        map<string, DeckStat *> stats = masterDeckStats[currentDeck];
        map<string, DeckStat *>::iterator it;
        string manaColorIndex = "";
        int deckId = atoi(filename.substr(filename.find("_deck") + 5, filename.find(".txt")).c_str());
        char buffer[512];
        sprintf(buffer, "deck%i.txt", deckId);
        string playerDeckFilePath= options.profileFile( buffer);
        DeckManager *deckManager = DeckManager::GetInstance();
        DeckMetaData *playerDeckMeta = deckManager->getDeckMetaDataByFilename(playerDeckFilePath, false);
        if (playerDeckMeta && playerDeckMeta->getColorIndex() == "" )
        {
            StatsWrapper *stw = deckManager->getExtendedDeckStats( playerDeckMeta, MTGAllCards::getInstance(), false);
            manaColorIndex = stw->getManaColorIndex();
            playerDeckMeta->setColorIndex( manaColorIndex );
        }
        file << "MANA:" << manaColorIndex << endl;
        if(file)
        for (it = stats.begin(); it != stats.end(); it++)
        {
            sprintf(writer, "%s\n", it->first.c_str());
            file << writer;
            sprintf(writer, "%i\n", it->second->nbgames);
            file << writer;
            sprintf(writer, "%i\n", it->second->victories);
            file << writer;
            file << "MANA:" << it->second->manaColorIndex <<endl;
        }
        file.close();
        if(playerDeckMeta)
            playerDeckMeta->Invalidate();
    }
}
コード例 #4
0
ファイル: GameState.cpp プロジェクト: Rolzad73/wagic
vector<DeckMetaData *> GameState::BuildDeckList(const string& path, const string& smallDeckPrefix, Player * statsPlayer, int maxDecks)
{
    vector<DeckMetaData*> retList;

    int found = 1;
    int nbDecks = 1;
    DeckManager *deckManager = DeckManager::GetInstance();
    bool isAI = path.find("baka") != string::npos;
    while (found && (!maxDecks || nbDecks <= maxDecks))
    {
        found = 0;
        std::ostringstream filename;
        filename << path << "/deck" << nbDecks << ".txt";
        DeckMetaData * meta = deckManager->getDeckMetaDataByFilename(filename.str(), isAI);

        if (meta)
        {
            found = 1;
            //Check if the deck is unlocked based on sets etc...
            bool unlocked = true;
            vector<int> unlockRequirements = meta->getUnlockRequirements();
            for (size_t i = 0; i < unlockRequirements.size(); ++i)
            {
                    if (! options[unlockRequirements[i]].number)
                    {
                        unlocked = false;
                        break;
                    }
            }

            if (unlocked)
            {
                if (statsPlayer)
                {
                    std::ostringstream aiStatsDeckName;
                    aiStatsDeckName << smallDeckPrefix << "_deck" << nbDecks;
                    meta->mStatsFilename = aiStatsDeckName.str();
                    meta->mIsAI = true;
                    if (meta->mPlayerDeck != statsPlayer->GetCurrentDeckStatsFile())
                    {
                        meta->mPlayerDeck = statsPlayer->GetCurrentDeckStatsFile();
                        meta->Invalidate();
                    }
                }
                else
                {
                    std::ostringstream playerStatsDeckName;
                    playerStatsDeckName << "stats/player_deck" << nbDecks << ".txt";
                    meta->mStatsFilename = options.profileFile(playerStatsDeckName.str());
                    meta->mIsAI = false;
                }
                retList.push_back(meta);
            }
            else
            {
                //updateMetaDataList in DeckManager.cpp performs some weird magic, swapping data between its cache and the "retList" from this function
                //Bottom line, we need to guarantee retList contains exactly the same items as (or updated versions of) the items in DeckManager Cache
                //In other words, any meta data that didn't make it to retList in this function must be erased from the DeckManager cache
                deckManager->DeleteMetaData(filename.str(), isAI);
            }

            nbDecks++;
        }
        meta = NULL;
    }

    std::sort(retList.begin(), retList.end(), sortByName);
    return retList;

}
コード例 #5
0
ファイル: DeckMenu.cpp プロジェクト: cymbiotica/wagic
void DeckMenu::selectDeck(int deckId, bool isAi)
{
    DeckManager *deckManager = DeckManager::GetInstance();
    vector<DeckMetaData *> *deckList = isAi ? deckManager->getAIDeckOrderList() : deckManager->getPlayerDeckOrderList();
    mSelectedDeck = deckList->at(deckId);
}