void vm::scanner::cuda::resizeDepthNormals(const Depth& depth, const Normals& normals, Depth& depth_out, Normals& normals_out) { depth_out.create (depth.rows()/2, depth.cols()/2); normals_out.create (normals.rows()/2, normals.cols()/2); device::Normals& nsrc = (device::Normals&)normals; device::Normals& ndst = (device::Normals&)normals_out; device::resizeDepthNormals(depth, nsrc, depth_out, ndst); }
void kf::cuda::resizeDepthNormals(const Depth& depth, const Normals& normals, Depth& depth_out, Normals& normals_out) { depth_out.create (depth.rows()/2, depth.cols()/2); normals_out.create (normals.rows()/2, normals.cols()/2); impl::Normals& nsrc = (impl::Normals&)normals; impl::Normals& ndst = (impl::Normals&)normals_out; impl::resizeDepthNormals(depth, nsrc, depth_out, ndst); }
void pcl::gpu::RayCaster::generateDepthImage(Depth& depth) const { device::Intr intr (fx_, fy_, cx_, cy_); depth.create(rows, cols); Matrix<float, 3, 3, RowMajor> R_inv = camera_pose_.linear().inverse(); Vector3f t = camera_pose_.translation(); device::generateDepth(device_cast<Mat33>(R_inv), device_cast<const float3>(t), vertex_map_, depth); }
void vm::scanner::cuda::depthBilateralFilter(const Depth& in, Depth& out, int kernel_size, float sigma_spatial, float sigma_depth) { out.create(in.rows(), in.cols()); device::bilateralFilter(in, out, kernel_size, sigma_spatial, sigma_depth); }
void vm::scanner::cuda::depthBuildPyramid(const Depth& depth, Depth& pyramid, float sigma_depth) { pyramid.create (depth.rows () / 2, depth.cols () / 2); device::depthPyr(depth, pyramid, sigma_depth); }
void kf::cuda::depthBuildPyramid(const Depth& depth, Depth& pyramid, float sigma_depth) { pyramid.create (depth.rows () / 2, depth.cols () / 2); impl::depthPyr(depth, pyramid, sigma_depth); }