void Play::setCurrentBoard() { stdOut = GetStdHandle(STD_OUTPUT_HANDLE); // to able to manipulate colors SetConsoleTextAttribute(stdOut, BACKGROUND_BLUE | BACKGROUND_RED | FOREGROUND_GREEN | FOREGROUND_INTENSITY ); count = 0; whoseMove.setTurn(); //initiate.askName(); initiate.setInitialBoard(); for(int row = 8; row >= 1; row--) { for(int col = 1; col <= 8; col++) { cCB[col][row] = initiate.iCB[col][row]; setDisplayBoard(col, row); } } screen.gameDisplay(); }